{"hash":"0xCBCFFF805F1B4596","ns":"WEAPON","name":"_SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL","slug":"_SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL","official":false,"named":true,"luaName":"SetActiveGunSpinningEquipKitEmoteTwirl","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"emote","type":"Hash"}],"summary":"emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)","descriptions":[{"source":"alloc8or","format":"text","body":"emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL.md","snippets":{"lua":"SetActiveGunSpinningEquipKitEmoteTwirl(ped, emote)","luaInvoke":"Citizen.InvokeNative(0xCBCFFF805F1B4596, ped, emote)","js":"SetActiveGunSpinningEquipKitEmoteTwirl(ped, emote);","jsInvoke":"Citizen.invokeNative('0xCBCFFF805F1B4596', ped, emote);","csharp":"Function.Call((Hash)0xCBCFFF805F1B4596, ped, emote);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}