{"hash":"0x01F661BB9C71B465","ns":"WEAPON","name":"_SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL","slug":"_SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL","official":false,"named":true,"luaName":"SetActiveGunSpinningKitEmoteTwirl","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"weaponEmoteTrickType","type":"int"},{"name":"spin","type":"Hash"}],"summary":"spinHash can be -1, 0 to disable","descriptions":[{"source":"alloc8or","format":"text","body":"spinHash can be -1, 0 to disable"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL.md","snippets":{"lua":"SetActiveGunSpinningKitEmoteTwirl(ped, weaponEmoteTrickType, spin)","luaInvoke":"Citizen.InvokeNative(0x01F661BB9C71B465, ped, weaponEmoteTrickType, spin)","js":"SetActiveGunSpinningKitEmoteTwirl(ped, weaponEmoteTrickType, spin);","jsInvoke":"Citizen.invokeNative('0x01F661BB9C71B465', ped, weaponEmoteTrickType, spin);","csharp":"Function.Call((Hash)0x01F661BB9C71B465, ped, weaponEmoteTrickType, spin);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}