{"hash":"0x83B8D50EB9446BBA","ns":"WEAPON","name":"_SET_ALLOW_DUAL_WIELD","slug":"_SET_ALLOW_DUAL_WIELD","official":false,"named":true,"luaName":"SetAllowDualWield","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"allow","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x918990BD9CE08582"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ALLOW_DUAL_WIELD","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ALLOW_DUAL_WIELD.md","snippets":{"lua":"SetAllowDualWield(ped, allow)","luaInvoke":"Citizen.InvokeNative(0x83B8D50EB9446BBA, ped, allow)","js":"SetAllowDualWield(ped, allow);","jsInvoke":"Citizen.invokeNative('0x83B8D50EB9446BBA', ped, allow);","csharp":"Function.Call((Hash)0x83B8D50EB9446BBA, ped, allow);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}