# WEAPON::_SET_ALLOW_DUAL_WIELD

- **Hash:** `0x83B8D50EB9446BBA`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `SetAllowDualWield`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_SET_ALLOW_DUAL_WIELD

## Signature

```c
void _SET_ALLOW_DUAL_WIELD(Ped ped, BOOL allow);
```

## Parameters

- `ped` (`Ped`)
- `allow` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAllowDualWield(ped, allow)

-- always available, by hash
Citizen.InvokeNative(0x83B8D50EB9446BBA, ped, allow)
```

### JavaScript

```js
SetAllowDualWield(ped, allow);

// by hash
Citizen.invokeNative('0x83B8D50EB9446BBA', ped, allow);
```

### C#

```csharp
Function.Call((Hash)0x83B8D50EB9446BBA, ped, allow);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [WEAPON::GET_ALLOW_DUAL_WIELD](https://natives.borderlinerp.com/natives/WEAPON/GET_ALLOW_DUAL_WIELD.md)

*Sources: alloc8or RDR3 NativeDB.*
