{"hash":"0x2EBF70E1D8C06683","ns":"WEAPON","name":"_SET_ARROW_TRAIL_FX","slug":"_SET_ARROW_TRAIL_FX","official":false,"named":true,"luaName":"SetArrowTrailFx","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"trailHash","type":"Hash"}],"summary":"Sets the arrow trail FX preset for arrows fired from a bow by this ped (applies to arrows fired after the call).","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the arrow trail FX preset for arrows fired from a bow by this ped (applies to arrows fired after the call).\ntrailHash: 658521773 is used by R* to enable a sparkly trail in some MP modes and to restore default via -1199552854.\nVisual-only; does not change ammo/damage."},{"source":"vorp","format":"text","body":"Sets the visual trail FX for arrows fired from a Bow by the given ped"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ARROW_TRAIL_FX","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_ARROW_TRAIL_FX.md","snippets":{"lua":"SetArrowTrailFx(ped, trailHash)","luaInvoke":"Citizen.InvokeNative(0x2EBF70E1D8C06683, ped, trailHash)","js":"SetArrowTrailFx(ped, trailHash);","jsInvoke":"Citizen.invokeNative('0x2EBF70E1D8C06683', ped, trailHash);","csharp":"Function.Call((Hash)0x2EBF70E1D8C06683, ped, trailHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}