{"hash":"0x5230D3F6EE56CFE6","ns":"WEAPON","name":"_SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE","slug":"_SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE","official":false,"named":true,"luaName":"SetForceCurrentWeaponIntoCockedState","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"attachPoint","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eWeaponAttachPoint"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE.md","snippets":{"lua":"SetForceCurrentWeaponIntoCockedState(ped, attachPoint)","luaInvoke":"Citizen.InvokeNative(0x5230D3F6EE56CFE6, ped, attachPoint)","js":"SetForceCurrentWeaponIntoCockedState(ped, attachPoint);","jsInvoke":"Citizen.invokeNative('0x5230D3F6EE56CFE6', ped, attachPoint);","csharp":"Function.Call((Hash)0x5230D3F6EE56CFE6, ped, attachPoint);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}