{"hash":"0x408CF580C5E96D49","ns":"WEAPON","name":"_SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE","slug":"_SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE","official":false,"named":true,"luaName":"SetGunSpinningInventorySlotIdActivate","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"emoteType","type":"int"}],"summary":"_STOP_* - _TEST_*","descriptions":[{"source":"alloc8or","format":"text","body":"_STOP_* - _TEST_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1355","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE.md","snippets":{"lua":"SetGunSpinningInventorySlotIdActivate(ped, emoteType)","luaInvoke":"Citizen.InvokeNative(0x408CF580C5E96D49, ped, emoteType)","js":"SetGunSpinningInventorySlotIdActivate(ped, emoteType);","jsInvoke":"Citizen.invokeNative('0x408CF580C5E96D49', ped, emoteType);","csharp":"Function.Call((Hash)0x408CF580C5E96D49, ped, emoteType);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}