# WEAPON::_SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT

- **Hash:** `0xB832F1A686B9B810`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `SetInstantlyStoreLongarmsOnDismount`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT

## Signature

```c
void _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT(Ped ped, BOOL storeLongarms, int p2);
```

## Parameters

- `ped` (`Ped`)
- `storeLongarms` (`BOOL`)
- `p2` (`int`)

## Returns

`void`

## Description

Stores longarms to your horse on dismount
Params: p2 = 0
SET_[I - M]*

## Usage

### Lua

```lua
SetInstantlyStoreLongarmsOnDismount(ped, storeLongarms, p2)

-- always available, by hash
Citizen.InvokeNative(0xB832F1A686B9B810, ped, storeLongarms, p2)
```

### JavaScript

```js
SetInstantlyStoreLongarmsOnDismount(ped, storeLongarms, p2);

// by hash
Citizen.invokeNative('0xB832F1A686B9B810', ped, storeLongarms, p2);
```

### C#

```csharp
Function.Call((Hash)0xB832F1A686B9B810, ped, storeLongarms, p2);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
