{"hash":"0x4F806A6CFED89468","ns":"WEAPON","name":"_SET_PED_ALL_WEAPONS_VISIBILITY","slug":"_SET_PED_ALL_WEAPONS_VISIBILITY","official":false,"named":true,"luaName":"SetPedAllWeaponsVisibility","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"visible","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_PED_ALL_WEAPONS_VISIBILITY","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_PED_ALL_WEAPONS_VISIBILITY.md","snippets":{"lua":"SetPedAllWeaponsVisibility(ped, visible)","luaInvoke":"Citizen.InvokeNative(0x4F806A6CFED89468, ped, visible)","js":"SetPedAllWeaponsVisibility(ped, visible);","jsInvoke":"Citizen.invokeNative('0x4F806A6CFED89468', ped, visible);","csharp":"Function.Call((Hash)0x4F806A6CFED89468, ped, visible);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}