{"hash":"0x67E21ACC5C0C970C","ns":"WEAPON","name":"_SET_PED_WEAPON_ATTACH_POINT_VISIBILITY","slug":"_SET_PED_WEAPON_ATTACH_POINT_VISIBILITY","official":false,"named":true,"luaName":"SetPedWeaponAttachPointVisibility","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"attachPoint","type":"int"},{"name":"visible","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"attachPoint: see SET_CURRENT_PED_WEAPON"}],"examples":[],"aliases":[],"enums":["eWeaponAttachPoint"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_PED_WEAPON_ATTACH_POINT_VISIBILITY","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_PED_WEAPON_ATTACH_POINT_VISIBILITY.md","snippets":{"lua":"SetPedWeaponAttachPointVisibility(ped, attachPoint, visible)","luaInvoke":"Citizen.InvokeNative(0x67E21ACC5C0C970C, ped, attachPoint, visible)","js":"SetPedWeaponAttachPointVisibility(ped, attachPoint, visible);","jsInvoke":"Citizen.invokeNative('0x67E21ACC5C0C970C', ped, attachPoint, visible);","csharp":"Function.Call((Hash)0x67E21ACC5C0C970C, ped, attachPoint, visible);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}