{"hash":"0xBF5987E1CDE63501","ns":"WEAPON","name":"_SET_VEHICLE_WEAPON_HEADING_LIMITS_2","slug":"_SET_VEHICLE_WEAPON_HEADING_LIMITS_2","official":false,"named":true,"luaName":"SetVehicleWeaponHeadingLimits_2","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"vehicle","type":"Vehicle"},{"name":"p1","type":"int"},{"name":"minHeading","type":"float"},{"name":"maxHeading","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_VEHICLE_WEAPON_HEADING_LIMITS_2","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_VEHICLE_WEAPON_HEADING_LIMITS_2.md","snippets":{"lua":"local retval = SetVehicleWeaponHeadingLimits_2(vehicle, p1, minHeading, maxHeading)","luaInvoke":"local retval = Citizen.InvokeNative(0xBF5987E1CDE63501, vehicle, p1, minHeading, maxHeading, Citizen.ResultAsInteger())","js":"const retval = SetVehicleWeaponHeadingLimits_2(vehicle, p1, minHeading, maxHeading);","jsInvoke":"const retval = Citizen.invokeNative('0xBF5987E1CDE63501', vehicle, p1, minHeading + 0.0000001, maxHeading + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xBF5987E1CDE63501, vehicle, p1, minHeading, maxHeading);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}