{"hash":"0xE22060121602493B","ns":"WEAPON","name":"_SET_WEAPON_DAMAGE","slug":"_SET_WEAPON_DAMAGE","official":false,"named":true,"luaName":"SetWeaponDamage","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weaponObject","type":"Object"},{"name":"level","type":"float"},{"name":"p2","type":"BOOL"}],"summary":"Related to weapon visual damage, not actual damage.","descriptions":[{"source":"alloc8or","format":"text","body":"Related to weapon visual damage, not actual damage."}],"examples":[],"aliases":[],"enums":[],"related":["0x904103D5D2333977"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_DAMAGE","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_DAMAGE.md","snippets":{"lua":"SetWeaponDamage(weaponObject, level, p2)","luaInvoke":"Citizen.InvokeNative(0xE22060121602493B, weaponObject, level, p2)","js":"SetWeaponDamage(weaponObject, level, p2);","jsInvoke":"Citizen.invokeNative('0xE22060121602493B', weaponObject, level + 0.0000001, p2);","csharp":"Function.Call((Hash)0xE22060121602493B, weaponObject, level, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}