{"hash":"0xA7A57E89E965D839","ns":"WEAPON","name":"_SET_WEAPON_DEGRADATION","slug":"_SET_WEAPON_DEGRADATION","official":false,"named":true,"luaName":"SetWeaponDegradation","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weaponObject","type":"Object"},{"name":"level","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x0D78E1097F89E637"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_DEGRADATION","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_DEGRADATION.md","snippets":{"lua":"SetWeaponDegradation(weaponObject, level)","luaInvoke":"Citizen.InvokeNative(0xA7A57E89E965D839, weaponObject, level)","js":"SetWeaponDegradation(weaponObject, level);","jsInvoke":"Citizen.invokeNative('0xA7A57E89E965D839', weaponObject, level + 0.0000001);","csharp":"Function.Call((Hash)0xA7A57E89E965D839, weaponObject, level);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}