{"hash":"0x4820A6939D7CEF28","ns":"WEAPON","name":"_SET_WEAPON_HOLSTERED","slug":"_SET_WEAPON_HOLSTERED","official":false,"named":true,"luaName":"SetWeaponHolstered","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"disableAnim","type":"BOOL"}],"summary":"Holster the holded shoulder weapon.","descriptions":[{"source":"vorp","format":"text","body":"Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster"}],"examples":[],"aliases":["_SET_PED_WEAPON_ON_BACK"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_HOLSTERED","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_HOLSTERED.md","snippets":{"lua":"SetWeaponHolstered(ped, disableAnim)","luaInvoke":"Citizen.InvokeNative(0x4820A6939D7CEF28, ped, disableAnim)","js":"SetWeaponHolstered(ped, disableAnim);","jsInvoke":"Citizen.invokeNative('0x4820A6939D7CEF28', ped, disableAnim);","csharp":"Function.Call((Hash)0x4820A6939D7CEF28, ped, disableAnim);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}