{"hash":"0xC3544AD0522E69B4","ns":"WEAPON","name":"_SET_WEAPON_SCALE","slug":"_SET_WEAPON_SCALE","official":false,"named":true,"luaName":"SetWeaponScale","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weaponObject","type":"Object"},{"name":"scale","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x22084CA699219624"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_SCALE","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_SCALE.md","snippets":{"lua":"SetWeaponScale(weaponObject, scale)","luaInvoke":"Citizen.InvokeNative(0xC3544AD0522E69B4, weaponObject, scale)","js":"SetWeaponScale(weaponObject, scale);","jsInvoke":"Citizen.invokeNative('0xC3544AD0522E69B4', weaponObject, scale + 0.0000001);","csharp":"Function.Call((Hash)0xC3544AD0522E69B4, weaponObject, scale);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}