# ZONE::_GET_MAP_ZONE_AT_COORDS

- **Hash:** `0x43AD8FC02B429D33`
- **Namespace:** ZONE
- **Runtime name (Lua/JS):** `GetMapZoneAtCoords`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ZONE/_GET_MAP_ZONE_AT_COORDS

## Signature

```c
Hash _GET_MAP_ZONE_AT_COORDS(float x, float y, float z, int type);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `type` (`int`)

## Returns

`Hash`

## Description

Returns name hash, see common:/data/levels/rdr3/mapzones.meta

type (-1 matches any type):
class CMapZone
{
public:
	enum class Type
	{
		STATE,
		TOWN,
		LAKE,
		RIVER,
		OIL_SPILL,
		SWAMP,
		OCEAN,
		CREEK,
		POND,
		GLACIER,
		DISTRICT,
		TEXT_PRINTED,
		TEXT_WRITTEN
	};
};

https://github.com/femga/rdr3_discoveries/tree/master/zones & https://alloc8or.re/rdr3/doc/enums/CMapZone__Type.txt

## Usage

### Lua

```lua
local retval = GetMapZoneAtCoords(x, y, z, type)

-- always available, by hash
local retval = Citizen.InvokeNative(0x43AD8FC02B429D33, x, y, z, type, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetMapZoneAtCoords(x, y, z, type);

// by hash
const retval = Citizen.invokeNative('0x43AD8FC02B429D33', x + 0.0000001, y + 0.0000001, z + 0.0000001, type, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x43AD8FC02B429D33, x, y, z, type);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
