# Scenario attached props

Reference list from femga/rdr3_discoveries — category **animations**. Source: https://github.com/femga/rdr3_discoveries/blob/477aaaccadb7f0c042286611d9939009636cff12/animations/scenarios/scenario_attached_props.lua

```lua
-- these are props that come attached to scenarios by using these strings you can get their entity handle etc.
-- credits to t3chman for the list
-- EXAMPLE:
--[[
        -- this string requires last parameter to be false in order to get entity, might be cause ped puts sledgehammer down, others might require true
        local detach = false
        local hammer = GetPedRegisterProp(PlayerPedId(), "SLEDGEHAMMER", detach) -- must invoke native
        if hammer then
            DeleteEntity(hammer)
        end

        --  you can create the object and give the prop to scenario by using the same string
        -- create object here
         local conditionalAnim = ""
         GivePedScenarioProp(PlayerPedId(), object, "SLEDGEHAMMER", 'WORLD_HUMAN_SLEDGEHAMMER', conditionalAnim, true) -- must invoke native

         -- alternatively you can remove the prop from the scenario using the string it self
         RemovePedProp(PlayerPedId(), "SLEDGEHAMMER")
 ]]

-- mp005_p_collector_cigHolder01x_PH_R_HAND
-- mp006_p_dblcello01x_XH_R_HAND00
-- mp006_p_mnshn_washboard01x_XH_R_HAND00
-- P_AMB_clipboard_01_PH_L_HAND
-- p_axe01x_PH_R_HAND
-- p_banjo01x_PH_R_HAND
-- p_banjo01x_XH_R_HAND00
-- p_bedRollClosed_sml02x
-- p_boiler02x_PH_L_HAND
-- p_boiler02x
-- p_bottleBeer01x_PH_R_HAND
-- p_bottleJD01x_ph_r_hand
-- p_bow01x_PH_R_HAND
-- p_bowl04x_stew_PH_L_HAND
-- p_broom02x_PH_R_HAND
-- p_broom04x_PH_R_HAND
-- p_bucket03x_PH_L_HAND
-- p_can01x_PH_L_HAND
-- p_chamberpot_pot_PH_R_HAND
-- p_cigar01x_PH_R_HAND
-- p_cigar02x_PH_R_HAND
-- p_cigarette_cs01x_PH_L_HAND
-- p_cigarette_cs01x_PH_R_HAND
-- p_cigarette_cs02x_PH_L_HAND
-- p_club01x_PH_R_HAND
-- p_coal01x_PH_L_HAND
-- p_crate03x_PH_R_HAND
-- p_crateConf01x_PH_R_HAND
-- p_cs_book03x_PH_L_HAND
-- p_cs_book04x_PH_R_HAND
-- p_cs_bucket01bx_PH_R_HAND
-- p_cs_bucket01bx
-- p_cs_bucket01x_PH_R_HAND
-- p_cs_concertina01x_PH_R_HAND
-- p_cs_crateTnt01x_PH_R_HAND
-- p_cs_Fan01x_PH_R_HAND
-- p_cs_hookPulley01x_PH_L_HAND
-- p_cs_JessicaPurse01x_PH_L_HAND
-- p_cs_ledgerSmall01x_PH_L_HAND
-- p_cs_meatBowl01x_PH_R_HAND
-- p_cs_newspaper_03x_PH_R_HAND
-- p_cs_purse01x_PH_R_HAND
-- p_cs_rag02x_PH_R_HAND
-- p_cs_rollupcig01x_PH_R_HAND
-- p_cs_sackCorn01x_PH_R_HAND
-- p_cs_suitcase05x_up_PH_L_HAND
-- p_dynamiteCrate02x_PH_L_HAND
-- p_feedBag01bx_PH_L_HAND
-- p_fiddle01x_PH_L_HAND
-- p_filletKnife01x_PH_R_HAND
-- p_fishingPole02x_PH_R_HAND
-- p_flask01x_PH_R_HAND
-- p_glass001x_PH_R_HAND
-- p_glass01x_PH_R_HAND
-- p_guitar01x_PH_R_HAND
-- p_guitar01x_XH_R_HAND00
-- p_hammer03x_PH_R_HAND
-- p_harmonica01x_PH_R_HAND
-- p_hatBowler01x_PH_L_HAND
-- p_hayBale03x_PH_R_HAND
-- p_hayBale03x
-- p_Javierknife_temp_PH_R_HAND
-- p_jawHarp01x_PH_L_HAND
-- p_jawHarp01xPH_L_HAND
-- p_kettle03x_PH_L_HAND
-- p_kettle03x
-- p_knife01x_PH_R_HAND
-- p_ladle04x_PH_R_HAND
-- p_lantern05x_PH_L_HAND
-- p_lumber09_piece01x_PH_R_Hand
-- p_MANDOLIN01x_PH_R_HAND
-- p_matchstick01x_PH_L_HAND
-- p_meatChunks01x_PH_L_HAND
-- p_milkCan01x_PH_L_HAND
-- p_moneyStack01x_PH_R_HAND
-- p_mugCoffee01x_ph_r_hand
-- p_nailFile01x_PH_R_HAND
-- p_package08x_PH_R_HAND_01
-- p_package08x_PH_R_HAND_02
-- p_pen01x_PH_R_HAND
-- p_pencil01x_PH_L_HAND
-- p_pencil01x_XH_R_HAND00
-- p_piano03x
-- p_pipe01x_PH_R_HAND
-- p_pitchfork01x_PH_R_HAND
-- p_pocketMirror01x_PH_L_HAND
-- p_rake03x_PH_R_HAND
-- p_sackCorn01x_PH_R_HAND
-- p_sharpeningStone01x_PH_L_HAND
-- p_shovel03x_PH_R_HAND
-- p_spoon01x_PH_R_HAND
-- p_spoon01x_XH_L_HAND00
-- p_stick_dynamite01x_PH_L_HAND
-- p_tacksingle01x
-- p_toolBox01x_PH_L_HAND
-- p_TRUMPET01x_PH_L_HAND
-- p_waterpump01x_PH_L_HAND
-- p_woodWhittle01x_PH_L_HAND
-- s_herbalPouch02x_PH_L_HAND
-- s_inv_tonic01x_PH_L_HAND
-- s_penelopePurse01x_PH_L_HAND
-- SLEDGEHAMMER
-- p_shotGlass01x_PH_L_Hand
-- p_cs_newspaper_02x_noanim_PH_L_HAND
-- p_stickFirePoker01x_PH_R_HAND
```

