# Explosion vfxTags

Reference list from femga/rdr3_discoveries — category **graphics**. Source: https://github.com/femga/rdr3_discoveries/blob/477aaaccadb7f0c042286611d9939009636cff12/graphics/explosions/explosion_vfxTags.lua

```
		EXAMPLE. MAKE BULLET EXPLOSION WITH LIGHTNING EFFECT:
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
 Citizen.CreateThread(function()
     while true do
         Citizen.Wait(0)
         if Citizen.InvokeNative(0x91AEF906BCA88877,0, 0x17BEC168) then   -- pressed E
 			local explosionTag_id = 12  -- EXP_TAG_BULLET, check all tags here: https://github.com/femga/rdr3_discoveries/blob/master/graphics/explosions/README.md
         	local explosion_vfxTag_hash = 0x7DD07579 	-- applies effect exp_lightning_strike
         	local ped = PlayerPedId()
         	local ped_coords = GetEntityCoords(ped)
 			local x,y,z = table.unpack(ped_coords)
 			local forward_fix = 15
 			local forwardX=GetEntityForwardX(ped)
     	    local forwardY=GetEntityForwardY(ped)
 	        local explosion_coords_x = x+(forwardX*forward_fix)
 	        local explosion_coords_y = y+(forwardY*forward_fix)
 	        local explosion_coords_z = z
 	        local damageScale = 1.0
 	        local isAudible = true
 	        local isInvisible = false
 	        local cameraShake = true
 	        -- ADD_EXPLOSION_WITH_USER_VFX:
 			Citizen.InvokeNative(0x53BA259F3A67A99E, explosion_coords_x, explosion_coords_y, explosion_coords_z, explosionTag_id, explosion_vfxTag_hash, damageScale, isAudible, isInvisible, cameraShake)
 		end
 	end
 end)
----------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------
 explosion_vfxTags = {
 	explosion_vfxTag_hash, -- what effects are applied 
 }
```

26 rows in 1 table(s): `explosion_vfxTags` (value).

Search rows: https://natives.borderlinerp.com/api/v1/reference/search?q=…&doc=graphics%2Fexplosions%2Fexplosion_vfxTags

| value | note |
| --- | --- |
| 0x01A00532 | exp_water_spout |
| 0x0B096860 | exp_sht_steam |
| 0x146DC46B | scr_exp_outlaw2_fortwall_mp, exp_grd_smoke_post |
| 0x1FDD8CC7 | exp_grd_dynamite, exp_grd_smoke_post |
| 0x2FDA2B4A | exp_grd_dynamite, exp_grd_smoke_post, exp_air_dynamite |
| 0x316B7BA9 | exp_tracking_arrow |
| 0x3795856F |  |
| 0x3EDF47EC | exp_bullet |
| 0x59B3C676 | exp_incendiary_bullet |
| 0x5D3481D8 | exp_dynamite_crates, exp_grd_smoke_post |
| 0x61BEF304 | exp_sht_flame |
| 0x702BD2BF | scr_utopia2_exp_ground |
| 0x741CEF07 | exp_grd_dynamite_volatile, exp_grd_smoke_post_volatile, exp_air_dynamite_volatile |
| 0x7ADE335A | exp_poison_bottle |
| 0x7DD07579 | exp_lightning_strike |
| 0x7DF5D791 | exp_grd_dynamite, exp_grd_smoke_post |
| 0x8DD5A8E5 | exp_grd_lantern |
| 0x93FCC9C7 | exp_grd_cannon, exp_grd_smoke_post |
| 0x9AE5CE85 | exp_grd_dynamite, exp_air_dynamite |
| 0xA0BF61B1 | exp_air_firebottle_volatile |
| 0xC22E127D | scr_disc_cave_explosion |
| 0xD06E43B6 | exp_grd_dynamite_placed, exp_grd_smoke_post_small |
| 0xE03C5FDF | exp_grd_moonshine |
| 0xE958B916 | exp_air_firebottle |
| 0xF01E6471 | scr_poisoned_well_exp |
| 0xF36AD9AC | scr_trn4_wall_dynamite |

