# Metaped asset bundles list

Reference list from femga/rdr3_discoveries — category **objects**. Source: https://github.com/femga/rdr3_discoveries/blob/477aaaccadb7f0c042286611d9939009636cff12/objects/metaped_asset_bundles_list.lua

```
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 metaped asset bundle is a collision object (collision_arm, collision_hat, collision_glasses, collision_hat_rammask, etc) with dynamic textures.

 EXAMPLE OF USE:

 Citizen.CreateThread(function()
 	while true do
 		Citizen.Wait(0)
 		if Citizen.InvokeNative(0x91AEF906BCA88877,0, 0x17BEC168) then   -- pressed E
 		  	local ped = PlayerPedId()
 		  	local x,y,z = table.unpack(GetEntityCoords(ped))
 		  	local forwardX=GetEntityForwardX(ped)
 		  	local forwardY=GetEntityForwardY(ped)
 		  	local forward_fix = 3
 		  	local z_fix = 0
 		  	local obj_x = x+(forwardX*forward_fix)
 		  	local obj_y = y+(forwardY*forward_fix)
 		  	local obj_z = z + z_fix
 		  	local obj_rotation_x = 0.0
 		  	local obj_rotation_y = 0.0
 		  	local obj_rotation_z = 0.0
 			local asset_bundle_request_id = Citizen.InvokeNative(0x91FE941F9FCFB702,0xC526CD8C,0)    -- _REQUEST_METAPED_ASSET_BUNDLE (skullmask 0xC526CD8C)
 			if asset_bundle_request_id then
 				local counter = 0
 				while counter < 100 and not Citizen.InvokeNative(0xB0B2C6D170B0E8E5, asset_bundle_request_id) do   -- _HAS_METAPED_ASSET_LOADED
 					counter = counter + 1
 					Citizen.Wait(0)
 				end
 				if Citizen.InvokeNative(0xB0B2C6D170B0E8E5, asset_bundle_request_id) then   -- _HAS_METAPED_ASSET_LOADED
 					Citizen.InvokeNative(0x9641A9A20310F6B8, 0xC526CD8C, obj_x, obj_y, obj_z, obj_rotation_x, obj_rotation_y, obj_rotation_x, 0, 0, 0)   -- _CREATE_METAPED_ASSET_BUNDLE
 					Citizen.InvokeNative(0x13E7320C762F0477,asset_bundle_request_id)   -- _RELEASE_METAPED_ASSET_REQUEST
 				end
 			end
 		end
 	end
 end)

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```

48 rows in 1 table(s): `metaped_asset_bundles` (value).

Search rows: https://natives.borderlinerp.com/api/v1/reference/search?q=…&doc=objects%2Fmetaped_asset_bundles_list

| value | note |
| --- | --- |
| 0x45280A13 | amputated injured arm |
| 0xB012AD88 | amputated injured arm |
| 0x8BF88BD5 | eye accs |
| 0x3F0B7B6D | mask |
| 0xAB30F7C1 | skull |
| 0x528C649F | skull |
| 0xA867C9E8 | skull |
| 0x89CD520E | skull |
| 0xA38A1E57 | skull |
| 0xD73A97B6 | skull |
| 0x6BB99006 | skull |
| 0x244DC71F | skull |
| 0xB7C18D25 | skull |
| 0x6F2E62EB | skull |
| 0x6F1DFAF3 | skull |
| 0xB89252FE | skull |
| 0xC526CD8C | skullmask |
| 0x935E30A6 | skullmask |
| 0xEB943EE3 | skullmask |
| 0x57C7A8B4 | hat |
| 0xA6B03BFB | hat |
| 0x8422F4A1 | hat |
| 0x851DE32F | hat |
| 0x507DEDC7 | hat |
| 0x7D574A38 | hat |
| 0xD1A052C0 | hat |
| 0x7CE52065 | hat |
| 0xF0EB8AE4 | hat |
| 0x5B11204C | hat |
| 0x501E64F0 | hat |
| 0xAF644219 | hat |
| 0xAE9AAB61 | hat |
| 0x98F78F54 | hat |
| 0xAE793FA9 | hat |
| 0xE646FF21 | hat |
| 0x4F053B56 | hat |
| 0x327D3DE2 | hat |
| 0xC2DDD59C | hat |
| 0x1D83A74A | hat |
| 0x23C0A0CC | hat |
| 0x41F30445 | hat |
| 0x20FFB958 | hat |
| 0x24A73649 | hat |
| 0x2297AC74 | hat |
| 0xD20354AB | hat |
| 0xEFA28ABF | horse saddle |
| 0x5E50865D | horse satchels |
| 0x58E1C775 | mp_afghanpolo_001 |

