RedM Natives

Wearable states

Categorypeds_customization
Rows38,486
Notes from the author
 Clothing component wearable states determine which Asset (drawable, albedo, normal, material, palette colours) is applied to the ped.
 Usually when applying components not present in shop_items.ymt (check the link below for tutorial), visual clipping can be observed.
 These wearable states can be applied to other component to fix any such clipping.
 For more info, see https://forum.cfx.re/t/ped-modification-and-metadata-overview-outfits-assets-expressions-shop-items-overlays-etc/5124046
 Wearable states for 6 categories:
 male_mp
 male_sp
 female_mp
 female_sp
 animal_mp
 animal_sp
 For use with:
 PED::_UPDATE_SHOP_ITEM_WEARABLE_STATE(Ped ped, Hash componentHash, Hash wearableState, int p3, BOOL isMp, int p5)
 PED::_GET_SHOP_ITEM_COMPONENT_AT_INDEX(Ped ped, int index, BOOL resolveSelection, BOOL* outStatusFlag, Hash* outWearableState)
 PED::_GET_SHOP_ITEM_WEARABLE_STATE_BY_INDEX(Hash componentHash, int wearableStateIndex, BOOL isMpFemale, BOOL p3)
6,890 rows
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