RedM Natives

Weapon components

Categoryweapons
Rows790
Notes from the author
		Weapon components fall into two groups: "model-specific" and "shared". "Shared" are divided into "shortarm", "longarm",
		"shotgun" and "melee_blade".
		Be careful, the "FRAME_VERTDATA" component breaks colors for other components. You must remove it for the other
		components to work.





		Example. Create weapon object, load weapon asset (with native 0x72D4CB5DB927009C) if your ped dont equip this type of weapon yet, and then :


		local entity_id = ENTITY_ID_HERE   --  WEAPON_REVOLVER_CATTLEMAN object id here or ped with equipped WEAPON_REVOLVER_CATTLEMAN
		local weapon_object_model_hash = GetHashKey("WEAPON_REVOLVER_CATTLEMAN")
		local weapon_component_hash1 = GetHashKey("COMPONENT_REVOLVER_CATTLEMAN_BARREL_LONG")    		-- model-specific weapon component
		local weapon_component_hash2 = GetHashKey("COMPONENT_SHORTARM_BARREL_MATERIAL_7")				-- shared weapon component
		local weapon_component_hash3 = GetHashKey("COMPONENT_SHORTARM_BARREL_ENGRAVING_2")				-- shared weapon component
		local weapon_component_hash4 = GetHashKey("COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_3")		-- shared weapon component

		local function apply_weapon_component(weapon_component_hash)
			local weapon_component_model_hash = Citizen.InvokeNative(0x59DE03442B6C9598,weapon_component_hash)  -- GetWeaponComponentTypeModel
			if weapon_component_model_hash and weapon_component_model_hash ~= 0 then
				RequestModel(weapon_component_model_hash)
				local i = 0
				while not HasModelLoaded(weapon_component_model_hash) and i <= 300 do
					i = i + 1
					Citizen.Wait(0)
				end
				if HasModelLoaded(weapon_component_model_hash) then
					Citizen.InvokeNative(0x74C9090FDD1BB48E,entity_id,weapon_component_hash, weapon_object_model_hash, true)  -- GiveWeaponComponentToEntity
					SetModelAsNoLongerNeeded(weapon_component_model_hash)
				end
			end
		end

		apply_weapon_component(weapon_component_hash1)
		apply_weapon_component(weapon_component_hash2)
		apply_weapon_component(weapon_component_hash3)
		apply_weapon_component(weapon_component_hash4)





		To remove weapon component:

		if Citizen.InvokeNative(0x76A18844E743BF91,entity_id, GetHashKey("COMPONENT_SHORTARM_BARREL_ENGRAVING_2") ) then  -- HasWeaponGotWeaponComponent
		  	Citizen.InvokeNative(0xF7D82B0D66777611,entity_id, GetHashKey("COMPONENT_SHORTARM_BARREL_ENGRAVING_2") )   -- RemoveWeaponComponentFromWeaponObject
		end





		local weapon__to__shared_group_of_components = {
			["WEAPON_BOW"]                           = {},
			["WEAPON_FISHINGROD"]                    = {},
			["WEAPON_KIT_BINOCULARS"]                = {},
			["WEAPON_KIT_CAMERA"]                    = {},
			["WEAPON_KIT_METAL_DETECTOR"]            = {},
			["WEAPON_LASSO"]                         = {},
			["WEAPON_MELEE_CLEAVER"]                 = {"MELEE_BLADE",},
			["WEAPON_MELEE_DAVY_LANTERN"]            = {},
			["WEAPON_MELEE_HATCHET"]                 = {"MELEE_BLADE",},
			["WEAPON_MELEE_HATCHET_DOUBLE_BIT"]      = {"MELEE_BLADE",},
			["WEAPON_MELEE_HATCHET_HUNTER"]          = {"MELEE_BLADE",},
			["WEAPON_MELEE_KNIFE"]                   = {"MELEE_BLADE",},
			["WEAPON_MELEE_KNIFE_JAWBONE"]           = {"MELEE_BLADE",},
			["WEAPON_MELEE_KNIFE_SEAN"]              = {"MELEE_BLADE",},
			["WEAPON_MELEE_LANTERN_ELECTRIC"]        = {},
			["WEAPON_MELEE_MACHETE"]                 = {"MELEE_BLADE",},
			["WEAPON_MELEE_TORCH"]                   = {},
			["WEAPON_PISTOL_M1899"]                  = {"SHORTARM",},
			["WEAPON_PISTOL_MAUSER"]                 = {"SHORTARM",},
			["WEAPON_PISTOL_SEMIAUTO"]               = {"SHORTARM",},
			["WEAPON_PISTOL_VOLCANIC"]               = {"SHORTARM",},
			["WEAPON_REPEATER_CARBINE"]              = {"LONGARM",},
			["WEAPON_REPEATER_EVANS"]                = {"LONGARM",},
			["WEAPON_REPEATER_HENRY"]                = {"LONGARM",},
			["WEAPON_REPEATER_WINCHESTER"]           = {"LONGARM",},
			["WEAPON_REVOLVER_CATTLEMAN"]            = {"SHORTARM",},
			["WEAPON_REVOLVER_CATTLEMAN_DUALWIELD"]  = {"SHORTARM",},
			["WEAPON_REVOLVER_CATTLEMAN_MEXICAN"]    = {"SHORTARM",},
			["WEAPON_REVOLVER_DOUBLEACTION"]         = {"SHORTARM",},
			["WEAPON_REVOLVER_DOUBLEACTION_GAMBLER"] = {"SHORTARM",},
			["WEAPON_REVOLVER_LEMAT"]                = {"SHORTARM",},
			["WEAPON_REVOLVER_NAVY_CROSSOVER"]       = {"SHORTARM",},
			["WEAPON_REVOLVER_SCHOFIELD"]            = {"SHORTARM",},
			["WEAPON_RIFLE_BOLTACTION"]              = {"LONGARM",},
			["WEAPON_RIFLE_SPRINGFIELD"]             = {"LONGARM",},
			["WEAPON_RIFLE_VARMINT"]                 = {"LONGARM",},
			["WEAPON_SHOTGUN_DOUBLEBARREL"]          = {"LONGARM",},
			["WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC"]   = {"LONGARM",},
			["WEAPON_SHOTGUN_FOLDING"]               = {"LONGARM","SHOTGUN",},
			["WEAPON_SHOTGUN_PUMP"]                  = {"LONGARM","SHOTGUN",},
			["WEAPON_SHOTGUN_REPEATING"]             = {"LONGARM","SHOTGUN",},
			["WEAPON_SHOTGUN_SAWEDOFF"]              = {"SHORTARM","SHOTGUN",},
			["WEAPON_SHOTGUN_SEMIAUTO"]              = {"LONGARM","SHOTGUN",},
			["WEAPON_SNIPERRIFLE_CARCANO"]           = {"LONGARM",},
			["WEAPON_SNIPERRIFLE_ROLLINGBLOCK"]      = {"LONGARM",},
			["WEAPON_THROWN_BOLAS_HAWKMOTH"]         = {},
			["WEAPON_THROWN_BOLAS_INTERTWINED"]      = {},
			["WEAPON_THROWN_BOLAS_IRONSPIKED"]       = {},
			["WEAPON_THROWN_DYNAMITE"]               = {},
			["WEAPON_THROWN_MOLOTOV"]                = {},
			["WEAPON_THROWN_THROWING_KNIVES"]        = {},
			["WEAPON_THROWN_TOMAHAWK"]               = {},
			["WEAPON_THROWN_TOMAHAWK_ANCIENT"]       = {},
			["WEAPON_KIT_CAMERA_ADVANCED"]           = {},
			["WEAPON_MELEE_MACHETE_HORROR"]          = {"MELEE_BLADE",},
			["WEAPON_BOW_IMPROVED"]                  = {},
			["WEAPON_RIFLE_ELEPHANT"]                = {"LONGARM",},
			["WEAPON_REVOLVER_NAVY"]                 = {"SHORTARM",},
			["WEAPON_BOW_IMPROVED_MP"]               = {},
			["WEAPON_LASSO_REINFORCED"]              = {},
			["WEAPON_KIT_BINOCULARS_IMPROVED"]       = {},
			["WEAPON_MELEE_KNIFE_TRADER"]            = {"MELEE_BLADE",},
			["WEAPON_MELEE_MACHETE_COLLECTOR"]       = {"MELEE_BLADE",},
			["WEAPON_MOONSHINEJUG_MP"]               = {},
			["WEAPON_THROWN_BOLAS"]                  = {},
			["WEAPON_THROWN_POISONBOTTLE"]           = {},
			["WEAPON_MELEE_KNIFE_HORROR"]            = {"MELEE_BLADE",},
			["WEAPON_MELEE_KNIFE_RUSTIC"]            = {"MELEE_BLADE",},
			["WEAPON_MELEE_LANTERN_HALLOWEEN"]       = {},
		}
410 rows
#keykey2itemc1c2c3c4Note
101SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7
102SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8
103SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_5
104SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_6
105SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_3
106SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_4
107SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_1
108SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_2
109SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_9
110SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_10
111SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_11
112SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_12
113SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_13
114SHORTARMCYLINDER_ENGRAVING_MATERIALCOMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_14
115SHORTARMGRIP_MATERIALCOMPONENT_SHORTARM_GRIP_MATERIAL_PEARL
116SHORTARMGRIP_MATERIALCOMPONENT_SHORTARM_GRIP_MATERIAL_BURLED
117SHORTARMGRIPSTOCK_ENGRAVINGCOMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_1
118SHORTARMGRIPSTOCK_ENGRAVINGCOMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_2
119SHORTARMGRIPSTOCK_ENGRAVINGCOMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_3
120SHORTARMGRIPSTOCK_ENGRAVINGCOMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_4
121SHORTARMGRIPSTOCK_ENGRAVINGCOMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_5
122SHORTARMGRIPSTOCK_ENGRAVINGCOMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_6
123SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_1
124SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_2
125SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_3
126SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_4
127SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_5
128SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_6
129SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_7
130SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_A_8
131SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_1
132SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_2
133SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_3
134SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_4
135SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_5
136SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_6
137SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_7
138SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_B_8
139SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_GUTTAPERCHA
140SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_PEARL
141SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_GRAY_BIRCH
142SHORTARMGRIPSTOCK_TINTCOMPONENT_SHORTARM_GRIPSTOCK_TINT_BURLED
143SHORTARMBARREL_RIFLINGCOMPONENT_SHORTARM_BARREL_RIFLING_1
144LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_1
145LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_2
146LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_3
147LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_4
148LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_5
149LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_6
150LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_7
151LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_8
152LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_9
153LONGARMTRIGGER_MATERIALCOMPONENT_LONGARM_TRIGGER_MATERIAL_10
154LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_1
155LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_2
156LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_3
157LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_4
158LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_5
159LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_6
160LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_7
161LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_8
162LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_9
163LONGARMSIGHT_MATERIALCOMPONENT_LONGARM_SIGHT_MATERIAL_10
164LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_4
165LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_8
166LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_5
167LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_6
168LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_7
169LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_1
170LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_2
171LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_3
172LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_9
173LONGARMHAMMER_MATERIALCOMPONENT_LONGARM_HAMMER_MATERIAL_10
174LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_1
175LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_2
176LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_3
177LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_4
178LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_5
179LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_6
180LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_7
181LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_8
182LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_9
183LONGARMBARREL_MATERIALCOMPONENT_LONGARM_BARREL_MATERIAL_10
184LONGARMBARREL_ENGRAVINGCOMPONENT_LONGARM_BARREL_ENGRAVING_1
185LONGARMBARREL_ENGRAVINGCOMPONENT_LONGARM_BARREL_ENGRAVING_3
186LONGARMBARREL_ENGRAVINGCOMPONENT_LONGARM_BARREL_ENGRAVING_2
187LONGARMBARREL_ENGRAVINGCOMPONENT_LONGARM_BARREL_ENGRAVING_4
188LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_1
189LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_2
190LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_3
191LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_4
192LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_5
193LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_6
194LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_7
195LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8
196LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_9
197LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_10
198LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_11
199LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_12
200LONGARMBARREL_ENGRAVING_MATERIALCOMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_13