CPED CONFIG FLAGS
CategoryAI
Source filefemga/rdr3_discoveries/AI/CPED_CONFIG_FLAGS
Some CPED Config Flags
To set Config Ped Flags u dont need to call it every frame (unlike CPed Reset Flags).
Example
Citizen.InvokeNative(0x1913FE4CBF41C463,PlayerPedId(),254,true) -- SetPedConfigFlag, flag 254 gives full immunity vs melee and range attack| FlagId | Flag Name | Flag Description | Default Value for Player Ped |
|---|---|---|---|
| 0 | PCF_AllowMedicsToAttend | ||
| 1 | |||
| 2 | PCF_DontAllowToBeDraggedOutOfVehicle | ||
| 3 | PCF_GetOutUndriveableVehicle | true | |
| 4 | PCF_HasBounty | ||
| 5 | PCF_WillFlyThroughWindscreen | true | |
| 6 | PCF_DontInfluenceWantedLevel | ||
| 7 | PCF_DisableLockonToRandomPeds | ||
| 8 | PCF_AllowLockonToFriendlyPlayers | ||
| 9 | PCF_KilledByStealth | ||
| 10 | PCF_KilledByTakedown | ||
| 11 | PCF_Knockedout | ||
| 12 | PCF_IsAimingGun | ||
| 13 | PCF_ForcedAim | ||
| 14 | PCF_OpenDoorArmIK | true | |
| 15 | PCF_DontActivateRagdollFromVehicleImpact | ||
| 16 | PCF_DontActivateRagdollFromBulletImpact | ||
| 17 | PCF_DontActivateRagdollFromExplosions | ||
| 18 | PCF_DontActivateRagdollFromFire | ||
| 19 | PCF_DontActivateRagdollFromElectrocution | ||
| 20 | PCF_KeepWeaponHolsteredUnlessFired | ||
| 21 | PCF_ForceControlledKnockout | this ped will be killed by any strong hit (with flag 456 will be knocked out) | |
| 22 | PCF_FallsOutOfVehicleWhenKilled | ||
| 23 | PCF_GetOutBurningVehicle | true | |
| 24 | PCF_RunFromFiresAndExplosions | true | |
| 25 | PCF_TreatAsPlayerDuringTargeting | ||
| 26 | PCF_DisableMelee | ||
| 27 | PCF_DisableUnarmedDrivebys | ||
| 28 | PCF_JustGetsPulledOutWhenElectrocuted | ||
| 29 | PCF_DisableMeleeHitReactions | ||
| 30 | PCF_WillNotHotwireLawEnforcementVehicle | ||
| 31 | PCF_WillCommandeerRatherThanJack | ||
| 32 | PCF_ForcePedToFaceLeftInCover | ||
| 33 | PCF_ForcePedToFaceRightInCover | ||
| 34 | PCF_BlockPedFromTurningInCover | ||
| 35 | PCF_KeepRelationshipGroupAfterCleanUp | true | |
| 36 | PCF_ForcePedToBeDragged | ||
| 37 | PCF_PreventPedFromReactingToBeingJacked | ||
| 38 | PCF_RemoveDeadExtraFarAway | ||
| 39 | PCF_ArrestResult | ||
| 40 | PCF_CanAttackFriendly | ||
| 41 | PCF_WillJackAnyPlayer | ||
| 42 | PCF_WillJackWantedPlayersRatherThanStealCar | ||
| 43 | PCF_DisableLadderClimbing | ||
| 44 | PCF_CowerInsteadOfFlee | ||
| 45 | PCF_CanActivateRagdollWhenVehicleUpsideDown | true | |
| 46 | PCF_AlwaysRespondToCriesForHelp | ||
| 47 | PCF_DisableBloodPoolCreation | disable blood pool, when ped is dead | |
| 48 | PCF_ShouldFixIfNoCollision | ||
| 49 | PCF_CanPerformArrest | ||
| 50 | PCF_CanPerformUncuff | ||
| 51 | PCF_CanBeArrested | ||
| 52 | PCF_PlayerPreferFrontSeatMP | ||
| 53 | PCF_DontEnterVehiclesInPlayersGroup | ||
| 54 | PCF_PreventAllMeleeTaunts | ||
| 55 | PCF_ForceDirectEntry | ||
| 56 | PCF_AlwaysSeeApproachingVehicles | ||
| 57 | PCF_CanDiveAwayFromApproachingVehicles | ||
| 58 | PCF_AllowPlayerToInterruptVehicleEntryExit | ||
| 59 | PCF_OnlyAttackLawIfPlayerIsWanted | ||
| 60 | PCF_PedsJackingMeDontGetIn | ||
| 61 | PCF_PedIgnoresAnimInterruptEvents | ||
| 62 | PCF_IsInCustody | ||
| 63 | PCF_ForceStandardBumpReactionThresholds | ped will be more likely to perform NaturalMotion reaction when bumped by a player, friendly vehicle or ragdolling ped | |
| 64 | PCF_LawWillOnlyAttackIfPlayerIsWanted | ||
| 65 | PCF_PreventAutoShuffleToDriversSeat | ||
| 66 | PCF_UseKinematicModeWhenStationary | ||
| 67 | PCF_PlayerIsWeird | ped periodically generates shocking events for being weird | |
| 68 | PCF_DoNothingWhenOnFootByDefault | ||
| 69 | PCF_DontReactivateRagdollOnPedCollisionWhenDead | ||
| 70 | PCF_DontActivateRagdollOnVehicleCollisionWhenDead | ||
| 71 | PCF_HasBeenInArmedCombat | if player has ever been in non-melee combat | |
| 72 | PCF_Avoidance_Ignore_All | ||
| 73 | PCF_Avoidance_Ignored_by_All | ||
| 74 | PCF_Avoidance_Ignore_Group1 | ||
| 75 | PCF_Avoidance_Member_of_Group1 | ||
| 76 | PCF_ForcedToUseSpecificGroupSeatIndex | "Specific Group Seat Index" is set by native SET_PED_GROUP_MEMBER_PASSENGER_INDEX | |
| 77 | PCF_DisableExplosionReactions | ||
| 78 | PCF_WaitingForPlayerControlInterrupt | ||
| 79 | PCF_ForcedToStayInCover | ||
| 80 | PCF_GeneratesSoundEvents | true | |
| 81 | |||
| 82 | PCF_AllowToBeTargetedInAVehicle | ||
| 83 | PCF_WaitForDirectEntryPointToBeFreeWhenExiting | ||
| 84 | PCF_OnlyRequireOnePressToExitVehicle | ||
| 85 | PCF_ForceExitToSkyDive | ped does skydive exit from vehicle | |
| 86 | PCF_DisableExitToSkyDive | ||
| 87 | PCF_DisablePedAvoidance | ||
| 88 | |||
| 89 | PCF_DisablePanicInVehicle | ||
| 90 | PCF_AllowedToDetachTrailer | true | |
| 91 | PCF_ForceSkinCharacterCloth | ||
| 92 | PCF_LeaveEngineOnWhenExitingVehicles | ||
| 93 | PCF_PhoneDisableTextingAnimations | ||
| 94 | PCF_PhoneDisableTalkingAnimations | ||
| 95 | PCF_PhoneDisableCameraAnimations | ||
| 96 | PCF_DisableBlindFiringInShotReactions | ||
| 97 | PCF_AllowNearbyCoverUsage | allow to other peds (not current one) to take the nearest cover to this ped | |
| 98 | PCF_CanAttackNonWantedPlayerAsLaw | ||
| 99 | PCF_WillTakeDamageWhenVehicleCrashes | true | |
| 100 | PCF_AICanDrivePlayerAsRearPassenger | ||
| 101 | PCF_PlayerCanJackFriendlyPlayers | ||
| 102 | PCF_AIDriverAllowFriendlyPassengerSeatEntry | ||
| 103 | PCF_AllowMissionPedToUseInjuredMovement | true | |
| 104 | PCF_PreventUsingLowerPrioritySeats | ||
| 105 | PCF_TeleportToLeaderVehicle | ||
| 106 | PCF_Avoidance_Ignore_WeirdPedBuffer | ||
| 107 | PCF_DontBlipCop | ||
| 108 | PCF_KillWhenTrapped | ||
| 109 | PCF_AvoidTearGas | true | |
| 110 | PCF_OnlyUseForcedSeatWhenEnteringHeliInGroup | ||
| 111 | PCF_DisableWeirdPedEvents | ||
| 112 | PCF_ShouldChargeNow | ||
| 113 | PCF_DisableShockingEvents | ||
| 114 | |||
| 115 | PCF_DisableShockingDrivingOnPavementEvents | ||
| 116 | PCF_ShouldThrowSmokeGrenadeNow | ||
| 117 | PCF_ForceInitialPeekInCover | ||
| 118 | PCF_DisableJumpingFromVehiclesAfterLeader | ||
| 119 | PCF_ShoutToGroupOnPlayerMelee | ||
| 120 | PCF_IgnoredByAutoOpenDoors | ||
| 121 | PCF_ForceIgnoreMeleeActiveCombatant | ||
| 122 | PCF_CheckLoSForSoundEvents | ignore sound events generated by entity out of Line Of Sight (LoS) | |
| 123 | |||
| 124 | PCF_ActivateRagdollFromMinorPlayerContact | ||
| 125 | PCF_ForcePoseCharacterCloth | ||
| 126 | PCF_HasClothCollisionBounds | ||
| 127 | PCF_DontBehaveLikeLaw | ||
| 128 | PCF_DisablePoliceInvestigatingBody | ||
| 129 | PCF_LowerPriorityOfWarpSeats | ||
| 130 | PCF_DisableTalkTo | ||
| 131 | PCF_DontBlip | ||
| 132 | PCF_IgnoreLegIkRestrictions | ||
| 133 | PCF_ForceNoTimesliceIntelligenceUpdate | ||
| 134 | |||
| 135 | PCF_NotAllowedToJackAnyPlayers | ||
| 136 | PCF_CannotBeMounted | ||
| 137 | PCF_CannotBeTakenDown | ||
| 138 | PCF_OneShotWillKillPed | ||
| 139 | (for horse) are horse legs in the air ?? | ||
| 140 | PCF_IsDraftAnimal | ||
| 141 | PCF_DisablePlayerAutoHolster | ||
| 142 | |||
| 143 | |||
| 144 | PCF_DisableHorseMPAutoFlee | ||
| 145 | PCF_EnableHorseMPAutoFleeInSP | ||
| 146 | PCF_CantWitnessCrimes | ||
| 147 | |||
| 148 | |||
| 149 | |||
| 150 | PCF_ForceBleeding | ||
| 151 | |||
| 152 | |||
| 153 | |||
| 154 | PCF_UseFollowLeaderThreatResponse | ||
| 155 | PCF_EnableCompanionAIAnalysis | ||
| 156 | PCF_EnableCompanionAISupport | ||
| 157 | PCF_DisableCompanionDragging | ||
| 158 | PCF_RequestStealthMovement | ||
| 159 | |||
| 160 | PCF_DisableDragDamage | ||
| 161 | PCF_IsWhistling | ||
| 162 | PCF_AlwaysLeaveTrainUponArrival | ||
| 163 | PCF_UseSloMoBloodVfx | ||
| 164 | prevent ped strong hit with knife ?? | ||
| 165 | |||
| 166 | PCF_DontTeleportWithGroup | ||
| 167 | PCF_ShouldBeOnMount | Ped will try to mount last used horse. This flag dont work, if ped didnt use any horse yet. You can cancel this task only when mounting is fully completed | |
| 168 | PCF_EnableShockingEvents | ||
| 169 | PCF_DisableGrappleByPlayer | ||
| 170 | PCF_DisableGrappleByAi | ||
| 171 | |||
| 172 | PCF_ForceDeepSurfaceCheck | ||
| 173 | |||
| 174 | PCF_DisableEvasiveStep | ||
| 175 | PCF_SwappingReins | ||
| 176 | PCF_EnableAllyRevive | ||
| 177 | PCF_EnableEvasiveScanner | ||
| 178 | PCF_AllowNonTempExceptionEvents | ||
| 179 | |||
| 180 | PCF_PreventDraggedOutOfCarThreatResponse | ||
| 181 | PCF_DisableDeepSurfaceAnims | ||
| 182 | PCF_DontBlipNotSynced | ||
| 183 | PCF_IsDuckingInVehicle | ||
| 184 | PCF_PreventAutoShuffleToTurretSeat | ||
| 185 | PCF_DisableEventInteriorStatusCheck | ||
| 186 | PCF_CorpseIsPersistent | ||
| 187 | PCF_ForceMeleeDamage | ||
| 188 | |||
| 189 | |||
| 190 | |||
| 191 | PCF_DisableHorseRevival | ||
| 192 | PCF_DisableShootingAt | ||
| 193 | |||
| 194 | PCF_ShouldPedFollowersIgnoreWaypointMBR | ||
| 195 | |||
| 196 | |||
| 197 | |||
| 198 | |||
| 199 | |||
| 200 | PCF_BroadcastRepondedToThreatWhenGoingToPointShooting | ||
| 201 | |||
| 202 | |||
| 203 | |||
| 204 | |||
| 205 | |||
| 206 | |||
| 207 | PCF_FlamingHoovesActive | ||
| 208 | |||
| 209 | |||
| 210 | |||
| 211 | PCF_GiveAmbientDefaultTaskIfMissionPed | ||
| 212 | |||
| 213 | PCF_DisableCounterAttacks | ||
| 214 | (for horse) Setting personal mount to not be mountable by ai | ||
| 215 | |||
| 216 | PCF_DontConfrontCriminal | ||
| 217 | PCF_SupressShockingEvents | ||
| 218 | PCF_DisablePickups | ||
| 219 | |||
| 220 | |||
| 221 | |||
| 222 | PCF_EnableIntimidationDragging | ||
| 223 | PCF_IsCriticalCorpse | ||
| 224 | PCF_DisableMeleeTargetSwitch | ||
| 225 | |||
| 226 | PCF_DisableAIWeaponBlocking | ||
| 227 | Setting ped as valid for vehicle seat stow ?? | ||
| 228 | |||
| 229 | |||
| 230 | PCF_KeepTasksAfterCleanUp | ||
| 231 | PCF_AllowMinorReactionsAsMissionPed | ||
| 232 | PCF_ForceDieInCar | ||
| 233 | PCF_PedIsEnemyToPlayer | ||
| 234 | PCF_NeverDoScenarioExitProbeChecks | ||
| 235 | PCF_NeverDoScenarioNavChecks | ||
| 236 | PCF_ForceSynchronousScenarioExitChecking | ||
| 237 | PCF_ForcePlayNormalScenarioExitOnNextScriptCommand | ||
| 238 | PCF_ForcePlayImmediateScenarioExitOnNextScriptCommand | ||
| 239 | PCF_ForcePlayFleeScenarioExitOnNextScriptCommand | ||
| 240 | |||
| 241 | |||
| 242 | |||
| 243 | PCF_BlockDeadBodyShockingEventsWhenDead | ||
| 244 | PCF_DontAttackPlayerWithoutWantedLevel | ||
| 245 | PCF_DontActivateRagdollFromAnyPedImpact | ||
| 246 | PCF_ForcePedLoadCover | ||
| 247 | PCF_BlockCoweringInCover | ||
| 248 | PCF_BlockPeekingInCover | ||
| 249 | PCF_BlockWeaponSwitching | ||
| 250 | PCF_StopWeaponFiringOnImpact | ||
| 251 | |||
| 252 | PCF_SteerAroundDeadBodies | true | |
| 253 | |||
| 254 | full immunity vs melee and range attack | ||
| 255 | PCF_SteersAroundPeds | true | |
| 256 | PCF_SteersAroundVehicles | true | |
| 257 | PCF_BlocksPathingWhenDead | ||
| 258 | |||
| 259 | PCF_CanAmbientHeadtrack | ||
| 260 | PCF_IsScuba | ||
| 261 | PCF_ResetLastVehicleOnVehicleExit | ||
| 262 | PCF_AllowPedInVehiclesOverrideTaskFlags | ||
| 263 | PCF_NoCriticalHits | ||
| 264 | PCF_UpperBodyDamageAnimsOnly | true | |
| 265 | PCF_DrownsInWater | true | |
| 266 | PCF_DiesInstantlyWhenSwimming | ||
| 267 | PCF_DrownsInSinkingVehicle | true | |
| 268 | PCF_DisableWeaponBlocking | ||
| 269 | PCF_StayInCarOnJack | ||
| 270 | PCF_CanBeShotInVehicle | true | |
| 271 | PCF_SuppressLowLODRagdollSwitchWhenCorpseSettles | ||
| 272 | PCF_TreatAsAmbientPedForDriverLockOn | ||
| 273 | PCF_NeverEverTargetThisPed | ||
| 274 | PCF_AllowPlayerLockOnIfFriendly | ||
| 275 | PCF_UseCameraHeadingForDesiredDirectionLockOnTest | ||
| 276 | PCF_TargettableWithNoLos | ||
| 277 | |||
| 278 | PCF_ClearRadarBlipOnDeath | true | |
| 279 | PCF_NeverLeavesGroup | ||
| 280 | PCF_DontEnterLeadersVehicle | ||
| 281 | PCF_BlockGroupPedAimedAtResponse | ||
| 282 | PCF_WillRemainOnBoatAfterMissionEnds | ||
| 283 | PCF_DisableInjuredRiderResponse | ||
| 284 | |||
| 285 | PCF_ForcePlayDirectedNormalScenarioExitOnNextScriptCommand | ||
| 286 | PCF_DisableEvasiveDives | ||
| 287 | PCF_AllowMissionDriverlessDraftAnimalResponse | ||
| 288 | |||
| 289 | PCF_TreatDislikeAsHateWhenInCombat | ||
| 290 | PCF_TreatNonFriendlyAsHateWhenInCombat | ||
| 291 | PCF_CanPlayInCarIdles | true | |
| 292 | is ped using scenario | true | |
| 293 | |||
| 294 | PCF_DisableDriverlessDraftAnimalResponse | ||
| 295 | PCF_DisableInTrafficAvoidance | ||
| 296 | PCF_DisableAllAvoidance | ||
| 297 | PCF_ForceInteractionLockonOnTargetPed | ||
| 298 | |||
| 299 | |||
| 300 | PCF_DisablePlayerHorseLeading | ||
| 301 | PCF_DisableInteractionLockonOnTargetPed | ||
| 302 | PCF_DisableMeleeKnockout | ||
| 303 | |||
| 304 | (for horse) was horse mounted by player ?? | ||
| 305 | PCF_DisableHeadGore | ||
| 306 | PCF_DisableLimbGore | ||
| 307 | PCF_DisableMountSpawning | ||
| 308 | PCF_AllowILOWithWeapon | ||
| 309 | |||
| 310 | PCF_CanBeLassoedByFriendlyPlayers | ||
| 311 | ped will not shoot props if they miss their target | ||
| 312 | PCF_DisableHorseGunshotFleeResponse | ||
| 313 | PCF_DontFindTransportToFollowLeader | ||
| 314 | PCF_ForceHogtieOfUnconciousPedToCarryAround | ||
| 315 | |||
| 316 | PCF_DontStopForTrains | ||
| 317 | |||
| 318 | PCF_PreventScavengers | ||
| 319 | PCF_EnableAsVehicleTransitionDestination | ||
| 320 | |||
| 321 | |||
| 322 | |||
| 323 | PCF_UseRacingLines | ||
| 324 | |||
| 325 | |||
| 326 | |||
| 327 | |||
| 328 | |||
| 329 | |||
| 330 | |||
| 331 | |||
| 332 | PCF_IsInStationaryScenario | true | |
| 333 | |||
| 334 | prevent quick holster and unholster (with tab button) | ||
| 335 | prevent holster weapon (with tab button). Dont effect to "twirl" holster (with double tab) | ||
| 336 | PCF_ForceInjuredMovement | ||
| 337 | PCF_DontExitVehicleIfNoDraftAnimals | ||
| 338 | PCF_BlockMoveInCover | ||
| 339 | |||
| 340 | PCF_DisableAllMeleeTakedowns | ||
| 341 | PCF_ForceDismountLeft | ||
| 342 | PCF_ForceDismountRight | ||
| 343 | |||
| 344 | |||
| 345 | |||
| 346 | |||
| 347 | PCF_IsSanctionedShooter | ||
| 348 | |||
| 349 | |||
| 350 | |||
| 351 | PCF_DisableIntimidationBackingAway | ||
| 352 | together with 533: after few steps of stairs (up or down), ped turns back (dont effect vertical ladders) | ||
| 353 | |||
| 354 | |||
| 355 | |||
| 356 | PCF_BlockRobberyInteractionEscape | ||
| 357 | |||
| 358 | |||
| 359 | PCF_AllowInCombatInteractionLockonOnTargetPed | ||
| 360 | |||
| 361 | PCF_IgnoreWeaponDegradation | ||
| 362 | |||
| 363 | |||
| 364 | setting block instant death volumes for zone ?? | ||
| 365 | |||
| 366 | PCF_DisableVehicleTransitions | ||
| 367 | |||
| 368 | |||
| 369 | |||
| 370 | PCF_DisableDeadEyeTagging | ||
| 371 | |||
| 372 | |||
| 373 | PCF_AllowSlipstream | ||
| 374 | |||
| 375 | |||
| 376 | |||
| 377 | |||
| 378 | true | ||
| 379 | |||
| 380 | PCF_CanLosePropsOnDamage | true | |
| 381 | |||
| 382 | |||
| 383 | |||
| 384 | |||
| 385 | |||
| 386 | |||
| 387 | |||
| 388 | PCF_DisableFatallyWoundedBehaviour | ||
| 389 | |||
| 390 | |||
| 391 | |||
| 392 | |||
| 393 | |||
| 394 | PCF_DisableInteractionWithAnimals | ||
| 395 | |||
| 396 | |||
| 397 | PCF_DisableStuckResponse | ||
| 398 | |||
| 399 | |||
| 400 | |||
| 401 | |||
| 402 | |||
| 403 | |||
| 404 | |||
| 405 | cant use melee weapons (knifes, hatchets, swords etc) vs non-attacking NPCs created by engine ?? | ||
| 406 | PCF_ForceOfferItemOnReceivingRobberyInteraction | ||
| 407 | |||
| 408 | PCF_IsPerformingEmote | ||
| 409 | PCF_IsPerformingWeaponEmote | ||
| 410 | |||
| 411 | |||
| 412 | PCF_BlockHorsePromptsForTargetPed | ||
| 413 | |||
| 414 | |||
| 415 | |||
| 416 | PCF_StealthCoverEnter | ||
| 417 | PCF_DisableEagleEyeHighlight | ||
| 418 | is carried ped headless or plucked ?? | ||
| 419 | PCF_BlockMountHorsePrompt | ||
| 420 | PCF_IsKickingDoor | ||
| 421 | PCF_AllowDoorBargingUnderCombat | ||
| 422 | |||
| 423 | |||
| 424 | |||
| 425 | |||
| 426 | |||
| 427 | PCF_DisableDrunkDecay | ||
| 428 | |||
| 429 | PCF_KnockOutDuringHogtie | ||
| 430 | |||
| 431 | |||
| 432 | PCF_DisableGaitReduction | ||
| 433 | |||
| 434 | |||
| 435 | PCF_AlwaysRejectPlayerRobberyAttempt | ||
| 436 | |||
| 437 | PCF_DisableWeatherConditionPerceptionChecks | ||
| 438 | |||
| 439 | |||
| 440 | |||
| 441 | |||
| 442 | disable flee interaction | ||
| 443 | |||
| 444 | disable flee horse by player ?? | ||
| 445 | PCF_DisableDoorBarge | ||
| 446 | PCF_DisableDoorInteractionTask | ||
| 447 | |||
| 448 | PCF_TreatAsMissionPopTypeForSpeech | ||
| 449 | |||
| 450 | |||
| 451 | PCF_HorseDontEvaluateRiderForDamageChecks | ||
| 452 | |||
| 453 | PCF_AllowMissionPedToFlee | ||
| 454 | |||
| 455 | |||
| 456 | PCF_ForcePedKnockOut | ||
| 457 | |||
| 458 | |||
| 459 | |||
| 460 | PCF_ForceWitnessIntimidationOnNextInteraction | ||
| 461 | |||
| 462 | |||
| 463 | |||
| 464 | |||
| 465 | |||
| 466 | |||
| 467 | PCF_DisableHonorModifiers | ||
| 468 | |||
| 469 | |||
| 470 | |||
| 471 | PCF_DisableHorseKick | ||
| 472 | PCF_DisableSittingScenarios | ||
| 473 | PCF_DisableAutoSittingScenarios | ||
| 474 | PCF_DisableRestingScenarios | ||
| 475 | PCF_DisableAutoRestingScenarios | ||
| 476 | PCF_RejectTrafficCalloutDisputes | ||
| 477 | PCF_CanInteractWithPlayerEvenIfInputsDisabled | ||
| 478 | |||
| 479 | |||
| 480 | |||
| 481 | |||
| 482 | |||
| 483 | |||
| 484 | |||
| 485 | |||
| 486 | |||
| 487 | |||
| 488 | PCF_DiesInstantlyToMeleeFromAnimals | ||
| 489 | |||
| 490 | |||
| 491 | |||
| 492 | |||
| 493 | |||
| 494 | |||
| 495 | |||
| 496 | |||
| 497 | |||
| 498 | |||
| 499 | PCF_BlockWhistleEvents | ||
| 500 | |||
| 501 | |||
| 502 | |||
| 503 | PCF_DisableSpecialGreetChains | ||
| 504 | |||
| 505 | PCF_AllowRobberyWhenInjured | ||
| 506 | PCF_RunToTransport | ||
| 507 | |||
| 508 | |||
| 509 | |||
| 510 | PCF_DisableConfrontCriminalTowardsThisPed | ||
| 511 | |||
| 512 | |||
| 513 | |||
| 514 | PCF_DisableFriendlyAmbientAnimalFollowing | ||
| 515 | PCF_DisableReloadMultiplier | ||
| 516 | |||
| 517 | PCF_AllowPersistenceOverride | ||
| 518 | PCF_DisableWalkAway | ||
| 519 | |||
| 520 | |||
| 521 | |||
| 522 | PCF_DontFleeFromDroppedAnimals | ||
| 523 | |||
| 524 | |||
| 525 | |||
| 526 | PCF_DisableTacticalAnalysis | ||
| 527 | |||
| 528 | |||
| 529 | |||
| 530 | |||
| 531 | |||
| 532 | |||
| 533 | after climbing stairs, ped turns left or right (dont effect vertical ladders) | ||
| 534 | |||
| 535 | |||
| 536 | |||
| 537 | PCF_CannotSwapReins | ||
| 538 | |||
| 539 | |||
| 540 | PCF_FollowLeaderRunToEnterTransport | ||
| 541 | PCF_PlayerCorpse | ||
| 542 | |||
| 543 | |||
| 544 | |||
| 545 | PCF_DontCreateCombatBlip | ||
| 546 | PCF_IgnoreOwnershipForHorseFeedAndBrush | ||
| 547 | |||
| 548 | |||
| 549 | |||
| 550 | PCF_DisableAndBreakAimLockOntoThisPed | ||
| 551 | |||
| 552 | |||
| 553 | |||
| 554 | |||
| 555 | |||
| 556 | |||
| 557 | |||
| 558 | |||
| 559 | |||
| 560 | PCF_EnableMountCoverForPedInMP | ||
| 561 | PCF_EnableHorseCollectPlantInteractionInMP | ||
| 562 | |||
| 563 | |||
| 564 | |||
| 565 | PCF_IsValidForVehicleSeatStow | ||
| 566 | PCF_EnableSpecialActionBranches | ||
| 567 | PCF_DisableHorseShunting | ||
| 568 | PCF_NeverKillWhenTrapped | ||
| 569 | PCF_CanBeAttackedByFriendlyPed | ||
| 570 | |||
| 571 | |||
| 572 | |||
| 573 | |||
| 574 | |||
| 575 | PCF_DisableGuardAI | ||
| 576 | |||
| 577 | |||
| 578 | |||
| 579 | |||
| 580 | PCF_IsTranquilized | ||
| 581 | |||
| 582 | PCF_AllowStudyInMP | ||
| 583 | |||
| 584 | PCF_DisableInjuredMovement | ||
| 585 | PCF_RagdollFloatsIndefinitely | ||
| 586 | |||
| 587 | |||
| 588 | |||
| 589 | |||
| 590 | |||
| 591 | |||
| 592 | |||
| 593 | |||
| 594 | |||
| 595 | PCF_AllowAutoSwitchToProjectiles | ||
| 596 | |||
| 597 | |||
| 598 | |||
| 599 | PCF_DisableScenarioWarpWeaponDestruction | ||
| 600 | PCF_EnableProjectileAccuracy | ||
| 601 | |||
| 602 |