RedM Natives

CPED RESET FLAGS

Some CPED Reset Flags

To set Reset Ped Flags call it every frame.

Example

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(0)
    Citizen.InvokeNative(0xC1E8A365BF3B29F2,PlayerPedId(),2,true)   -- SetPedResetFlag, flag 2 is preventing ped to jump
  end
end)

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(0)
    print("is ped switching weapons: " ..tostring(Citizen.InvokeNative(0xAF9E59B1B1FBF2A0,PlayerPedId(),332)))   -- GetPedResetFlag, flag 332 - check is ped switching weapons
  end
end)
<h2>Some known reset ped flags.</h2>

Some CPED Reset Flags

To set Reset Ped Flags call it every frame.

Example

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(0)
    Citizen.InvokeNative(0xC1E8A365BF3B29F2,PlayerPedId(),2,true)   -- SetPedResetFlag, flag 2 is preventing ped to jump
  end
end)

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(0)
    print("is ped switching weapons: " ..tostring(Citizen.InvokeNative(0xAF9E59B1B1FBF2A0,PlayerPedId(),332)))   -- GetPedResetFlag, flag 332 - check is ped switching weapons
  end
end)
<h2>Some known reset ped flags.</h2>
Flag Id Flag Name Flag Description
0 PRF_IsAiming
1 PRF_DisablePlayerLockon
2 PRF_DisablePlayerJumping
3 PRF_AllowUpdateIfNoCollisionLoaded
4 PRF_DisableSecondaryAnimationTasks
5 PRF_SuppressGunfireEvents
6 PRF_InfiniteStamina
7 PRF_BlockWeaponReactionsUnlessDead
8 PRF_ForcePlayerFiring
9 PRF_ForcePeekFromCover
10 PRF_ForcePedToStrafe
11 PRF_ForceMeleeStrafingAnims
12 PRF_UseKinematicPhysics ped pushes any physical objects out of its way when it moves into them
13 PRF_ClearLockonTarget
14 PRF_ForcePedToUseScripCamHeading
15 PRF_IgnoreTargetsCoverForLOS
16 PRF_DisableCrouchWhileInCover
17 PRF_ForceRunningSpeedForFragSmashing peds will smash through frag objects when playing custom anims
18 PRF_ExtraLongWeaponRange
19 PRF_ForcePlayerToEnterVehicleThroughDirectDoorOnly
20 PRF_TaskCullExtraFarAway
21 PRF_DisableAutoVaulting
22 PRF_UseBulletPenetration
23 PRF_ForceAimAtHead
24 PRF_DisableSeeThroughChecksWhenTargeting Line of Sight checks will fail if any materials with 'see through' materials found
25 PRF_CannotBeTargetedByAI
26 PRF_ForceInjuryAfterStunned
27 PRF_BlockWeaponFire
28 PRF_ExpandPedCapsuleFromSkeleton
29 PRF_SuppressInAirEvent
30 PRF_AllowTasksIncompatibleWithMotion
31 PRF_SuppressLethalMeleeActions
32 PRF_MakeHeadInvisble
33 PRF_NoAutoRunWhenFiring
34 PRF_DisableTakeOffParachutePack
35 PRF_IgnoreCombatTaunts
36 PRF_PreventAllMeleeTakedowns
37 PRF_PreventFailedMeleeTakedowns
38 PRF_UseTighterAvoidanceSettings
39 PRF_DisableDropDowns
40 PRF_DisableTakeOffScubaGear
41 PRF_DisableActionMode
42 PRF_UseHeadOrientationForPerception
43 PRF_DisableJumpRagdollOnCollision
44 PRF_DisableParachuting
45 PRF_KeepParachutePackOnAfterTeleport
46 PRF_DontRaiseFistsWhenLockedOn
47 PRF_PreferMeleeBodyIkHitReaction
48 PRF_DisableFriendlyGunReactAudio
49 PRF_DisableAgitationTriggers
50 PRF_DisableNMForRiverRapids
51 PRF_PreventGoingIntoStillInVehicleState
52 PRF_UseFastEnterExitVehicleRates
53 PRF_DisableAgitation
54 PRF_DisableTalk
55 PRF_UseProbeSlopeStairsDetection
56 PRF_DisableVehicleDamageReactions
57 PRF_DisablePotentialBlastReactions
58 PRF_OnlyAllowLeftArmDoorIk
59 PRF_OnlyAllowRightArmDoorIk
60 PRF_DisableFlashLight
61 PRF_ForceEnableFlashLightForAI
62 PRF_DisableCombatAudio
63 PRF_DisableCoverAudio
64
65 PRF_EnablePressAndReleaseDives
66 PRF_OnlyExitVehicleOnButtonRelease
67 PRF_ConsiderAsPlayerCoverThreatWithoutLOS
68 PRF_IgnoreVehicleEntryCollisionTests
69 PRF_PreventGoingIntoShuntInVehicleState
70 PRF_EnableVoiceDrivenMouthMovement
71 PRF_UseTighterEnterVehicleSettings
72 PRF_InRaceMode
73 PRF_DisableAmbientMeleeMoves
74 PRF_AllowSpecialAbilityInVehicle
75 PRF_DisableInVehicleActions
76 PRF_ForceInstantSteeringWheelIkBlendIn
77 PRF_IgnoreThreatEngagePlayerCoverBonus
78 PRF_DontCloseVehicleDoor
79 PRF_SkipExplosionOcclusion
80 PRF_MeleeStrikeAgainstNonPed
81 PRF_IgnoreNavigationForDoorArmIK
82 PRF_DisableAimingWhileParachuting
83 PRF_DisablePedCollisionWithPedEvent
84 PRF_IgnoreVelocityWhenClosingVehicleDoor
85 PRF_DontWalkRoundObjects
86 PRF_DisablePedEnteredMyVehicleEvents
87 PRF_DisableInVehiclePedVariationBlocking
88 NPC grabbed player ped ??
89 PRF_DisableAutoForceOutWhenBlowingUpCar
90 PRF_DisableDustOffAnims
91 PRF_DisableMeleeHitReactions
92 PRF_AllowHeadPropInVehicle
93 PRF_DontQuitMotionAiming
94 PRF_OpenDoorArmIK
95 PRF_UseTighterTurnSettingsForScript
96 PRF_DisableVoiceDrivenMouthMovement
97 PRF_SteerIntoSkids
98 PRF_AllowOpenDoorIkBeforeFullMovement
99 PRF_AllowHomingMissileLockOnInVehicle
100 PRF_AllowCloneForcePostCameraAIUpdate
101 PRF_DisableHighHeels
102 PRF_DontUseSprintEnergy
103
104
105
106
107
108 PRF_DisableDoorInteraction
109 PRF_DisableMaterialCollisionDamage
110 PRF_DisableMPFriendlyLockon
111 PRF_DisableMPFriendlyLethalMeleeActions
112 PRF_IfLeaderStopsSeekCover
113 PRF_PreferFrontSeat
114
115
116
117
118
119 Revive instead of bleeding out this frame...
120 PRF_UseInteriorCapsuleSettings
121 PRF_IsClosingVehicleDoor
122 PRF_DisableWallHitAnimation
123 PRF_PlayAgitatedAnimsInVehicle
124 PRF_IsSeatShuffling
125 PRF_AllowControlRadioInAnySeatInMP
126 PRF_DisableSpycarTransformation
127 PRF_BlockHeadbobbingToRadio
128 PRF_DisableLawEvasion
129 PRF_DisableAmbientPrompts
130
131 PRF_DisableLasso
132
133
134 PRF_CannotBeTargetedByAnimals
135
136
137
138
139 PRF_DisableStaminaRegen set prevent ped stamina refill
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155 PRF_IsEnteringCover
156 PRF_IsExitingCover
157 PRF_NoTimeDelayBeforeShot
158 PRF_ForceScriptControlledRagdoll
159
160
161
162 PRF_ForceCover
163 PRF_ForceAimingInCover
164 PRF_DisableCoverPersonalityAnimations
165 PRF_ForceMotionInCoverStateToPersist
166 PRF_ForceBackAgainstWallCover
167
168 PRF_DisablePlayerClimbing
169 PRF_NeverDieFromCapsuleRagdollSettings
170
171
172
173
174
175
176
177 PRF_PreventFleeFromIntimidatedTask
178 PRF_IsNearLootable
179
180 PRF_EnableGhostMode set ped don't have collision
181 PRF_DisableAmbientConversations
182
183
184 PRF_DisableAutoGreets
185 PRF_DisableNegativeInteractions
186 PRF_FishAllowedOutOfWater
187 PRF_DisableDynamicPlayerScenarios
188
189
190
191
192
193
194
195 PRF_DisableHorseHitching
196 set prevent pick up objects,searching drawers and saddlebags, entering horses and vehicles, prevent camera changing
197
198 PRF_DisablePlayerAutoCrouch
199
200 PRF_EnableEagleEyeInVehicle
201
202
203 PRF_DisableDropCarriableInputs
204 set ped can run into steep slope
205 PRF_ForceLawToHighSuspicionOnTargetPlayer
206 is ped jumping/in the air??
207 is ped jumping/in the air??
208
209
210
211
212
213
214
215 PRF_PerformingWorkActivity
216 PRF_PerformingShadyActivity
217 PRF_DisableFriendlyAmbientAnimalFollowing
218 PRF_RunningDoorInteractionTask
219
220
221
222
223 PRF_DisableHorseAutoJump
224 PRF_DisableThrowCarriableInputs
225 set any regdoll infinite
226
227 PRF_NearCampfireScenario
228
229
230
231
232
233
234
235
236 PRF_IsHitchingHorse
237 PRF_DisableStuckResponse
238
239 set prevent aim (with right mouse button)
240
241
242
243
244
245 PRF_BlockKnockOffHatShots
246
247 PRF_DisableAutoJumping
248 PRF_InvertLookAroundControls
249
250
251
252
253
254
255
256
257 PRF_ForceIdleDismount
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277 PRF_DisableCombatDive
278
279
280
281
282
283
284
285
286
287 PRF_DisableHorseManualJump
288
289
290
291
292 PRF_BlockFidgets
293 set hide radial reticle
294 PRF_DisableReticleSway
295 PRF_DetachLasso
296
297
298
299
300 PRF_OnGuardDuty
301
302
303
304
305
306
307
308
309
310 PRF_AllowPlayerPushing
311 PRF_IsAimingWithWeapon
312 is attacking
313 PRF_CanBeAttackedByFriendlyPed
314
315
316
317 PRF_DisableHorseEvasion
318 PRF_DisableBumpDialogue
319
320 is ped aiming with throw weapon by holding both mouse click buttons
321
322
323
324
325
326
327
328 PRF_DisableLoiteringInLawOfficeTrigger
329 PRF_DontBreakOutFromScenarioEvenIfInCombat
330 PRF_DeputizedInRhodes
331 PRF_PartyInCamp
332 PRF_IsSwapTaskRunning
333
334
335
336
337
338
339
340
341
342
343
344 ped run slowly when aiming with pistol or revolver ??
345
346
347
348
349
350
351
352
353
354
355
356
357
358 is ped jumping/in the air??
359 is ped jumping/in the air??
360 PRF_SuppressHorseFlee
361
362
363
364 PRF_IgnoreDrownAndKillVolumes
365 PRF_HostileTownWontAttackPlayerForMeleeWithThisPed
366
367
368
369
370
371