Explosions
Categorygraphics
Source filefemga/rdr3_discoveries/graphics/explosions
EXPLOSIONS
Example
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if Citizen.InvokeNative(0x91AEF906BCA88877,0, 0x17BEC168) then -- pressed E
local explosionTag_id = 12 -- EXP_TAG_BULLET
local explosion_vfxTag_hash = 0x7DD07579 -- applies effect exp_lightning_strike, if native ADD_EXPLOSION_WITH_USER_VFX is used
local ped = PlayerPedId()
local ped_coords = GetEntityCoords(ped)
local x,y,z = table.unpack(ped_coords)
local forward_fix = 15
local forwardX=GetEntityForwardX(ped)
local forwardY=GetEntityForwardY(ped)
local explosion_coords_x = x+(forwardX*forward_fix)
local explosion_coords_y = y+(forwardY*forward_fix)
local explosion_coords_z = z
local damageScale = 1.0
local isAudible = true
local isInvisible = false
local cameraShake = true
-- ADD_EXPLOSION_WITH_USER_VFX:
--Citizen.InvokeNative(0x53BA259F3A67A99E, explosion_coords_x, explosion_coords_y, explosion_coords_z, explosionTag_id, explosion_vfxTag_hash, damageScale, isAudible, isInvisible, cameraShake)
-- ADD_EXPLOSION:
Citizen.InvokeNative(0x7D6F58F69DA92530, explosion_coords_x, explosion_coords_y, explosion_coords_z, explosionTag_id, damageScale, isAudible, isInvisible, cameraShake)
end
end
end)ExplosionTag Examples
| ExplosionTag Id | ExplosionTag Name |
|---|---|
| 0 | EXP_TAG_GRENADE |
| 1 | EXP_TAG_STICKYBOMB |
| 2 | EXP_TAG_MOLOTOV |
| 3 | EXP_TAG_MOLOTOV_VOLATILE |
| 4 | EXP_TAG_HI_OCTANE |
| 5 | EXP_TAG_CAR |
| 6 | EXP_TAG_PLANE |
| 7 | EXP_TAG_PETROL_PUMP |
| 8 | EXP_TAG_DIR_STEAM |
| 9 | EXP_TAG_DIR_FLAME |
| 10 | EXP_TAG_DIR_WATER_HYDRANT |
| 11 | EXP_TAG_BOAT |
| 12 | EXP_TAG_BULLET |
| 13 | EXP_TAG_SMOKEGRENADE |
| 14 | EXP_TAG_BZGAS |
| 15 | EXP_TAG_GAS_CANISTER |
| 16 | EXP_TAG_EXTINGUISHER |
| 17 | EXP_TAG_TRAIN |
| 18 | EXP_TAG_DIR_FLAME_EXPLODE |
| 19 | EXP_TAG_VEHICLE_BULLET |
| 20 | EXP_TAG_BIRD_CRAP |
| 21 | EXP_TAG_FIREWORK |
| 22 | EXP_TAG_TORPEDO |
| 23 | EXP_TAG_TORPEDO_UNDERWATER |
| 24 | EXP_TAG_LANTERN |
| 25 | EXP_TAG_DYNAMITE |
| 26 | EXP_TAG_DYNAMITESTACK |
| 27 | EXP_TAG_DYNAMITE_VOLATILE |
| 28 | EXP_TAG_RIVER_BLAST |
| 29 | EXP_TAG_PLACED_DYNAMITE |
| 30 | EXP_TAG_FIRE_ARROW |
| 31 | EXP_TAG_DYNAMITE_ARROW |
| 32 | EXP_TAG_PHOSPHOROUS_BULLET |
| 33 | EXP_TAG_LIGHTNING_STRIKE |
| 34 | EXP_TAG_TRACKING_ARROW |
| 35 | EXP_TAG_POISON_BOTTLE |