RedM Natives

Propsets

Categoryobjects
Rows897
Notes from the author
     Example of using (creating hunter camp):

 	Citizen.CreateThread(function()
 	    Citizen.Wait(10000)

 	    local propset_name = "PG_HUNTERCAMP01X"
         local propset_hash = GetHashKey(propset_name)
         local ped_coords = GetEntityCoords(PlayerPedId())
         local x,y,z =  table.unpack(ped_coords + vector3(0.0,5.0,0.0))

 	    Citizen.InvokeNative(0xF3DE57A46D5585E9,propset_hash) -- REQUEST_PROPSET
         local counter = 1
         while not Citizen.InvokeNative(0x48A88FC684C55FDC,propset_hash) and counter <= 20 do   -- HAS_PROPSET_LOADED
           counter = counter + 1
           Citizen.Wait(50)
         end
         if Citizen.InvokeNative(0x48A88FC684C55FDC,propset_hash) then  -- HAS_PROPSET_LOADED
           local propset_id = Citizen.InvokeNative(0x899C97A1CCE7D483,propset_hash, x,y,z, 0, 60.0, 1200.0, false, true)   -- CREATE_PROPSET_2
         end
         Citizen.InvokeNative(0xB1964A83B345B4AB, propset_hash)  -- RELEASE_PROPSET

     end
897 rows
#propsetNote
201pg_gangcamp_odriscolls_politics
202pg_gangcamp_odriscolls_robbery
203pg_gangcamp_skinner_argument
204pg_gangcamp_skinner_general
205pg_gangcamp_skinner_torture
206pg_goldpanner01x
207pg_gunforhire01x
208pg_gunforhire02x
209pg_gunforhire03x
210pg_herbalistcamp01x
211pg_herbalistcamp01x_cart
212pg_herbalistcamp01x_notable
213pg_herbalistcamp02x
214PG_HERBALISTCAMP03X
215pg_herbalistcamp04x
216PG_HUNTERCAMP01X
217pg_ls_soldier2_01x
218pg_mg_poker
219pg_mis_mud1_wagon02x
220pg_mis_mud1_wagon02x_nolooseprops
221pg_mission_ammodeal
222pg_mission_bra1_wagon
223pg_mission_brt1_jump01x
224pg_mission_brt1_tomansion01x
225pg_mission_brt2
226pg_mission_brt2_escape01x
227pg_mission_cornwall1_01x
228pg_mission_feud1_haybales01x
229PG_MISSION_GRAYS1_SHOOTOUT01X
230pg_mission_marston1_supplies01x
231pg_mission_marston1_supplies02x
232pg_mission_marston2_postoffice01x
233pg_mission_marston7_lumber01x
234pg_mission_marston7_lumber02x
235pg_mission_marston7_lumber03x_doneloading
236PG_MISSION_MARSTON7_LUMBER04X_GROUNDSTACK
237pg_mission_mary3_01x
238pg_mission_moonshinesupplies
239pg_mission_mud1_jackwagon01x
240pg_mission_mud1_wagon01x
241pg_mission_mud1_wagon02x
242pg_mission_mud1_wagon03x
243pg_mission_mud4_strauswag01x
244pg_mission_mud4_strauswag02x
245PG_MISSION_NATIVE2_01X
246pg_mission_tntraft01x
247PG_MISSION_TNTWAGON01X
248pg_mission_trainRob4_Wagon02x_dynamite
249pg_mission_utp2_coachlockbox
250pg_mission_winter4_Car3
251pg_mission_winter4_Car7
252pg_moonshinecampgroup01x
253pg_moonshiner3_tugboat2_1
254pg_moonshiner_kidnap_01x
255pg_moonshiner_rescueCook_01x
256pg_mp004_gunforhire01x
257pg_mp004_gunforhire02x
258pg_mp004_gunforhire03x
259PG_MP005_COLLECTORWAGONCAMP01
260pg_mp005_huntingwagontarp01
261pg_mp005_possecamp_tent_coveredtent_culture01
262pg_mp006_fetch_rowboat_1
263pg_mp006_fetch_rowboatswamp02_1
264pg_mp006_fetch_rowboatswamp_1
265pg_mp007_naturalist_camp01x
266pg_mp_abandonfugitive01x
267pg_mp_apothecary03x
268pg_mp_campfire01x
269pg_mp_campfire02x
270pg_mp_campfire03x
271PG_MP_CAMPTENT01X
272PG_MP_CAMPTRACK302X
273PG_MP_CAMPTRACK303X
274PG_MP_CAMPTRACK304X
275PG_MP_CAMPTRACK306X
276PG_MP_CAMPTRACK307X
277pg_mp_freemodecamp01x
278pg_mp_gangbounty01x
279pg_mp_gangbounty02x
280PG_MP_GANGBOUNTY_GEN_POPULATED01X
281pg_mp_moonshinebiz_supplies01x_cart03
282pg_mp_moonshinebiz_supplies02x_supwag
283pg_mp_moonshinecamp01x
284pg_mp_moonshinecamp02x
285pg_mp_moonshinecamp03x
286pg_mp_moonshiner_blockade01x
287pg_mp_moonshiner_blockade02x
288pg_mp_moonshiner_blockade03x
289pg_mp_moonshiner_blockade04x
290pg_mp_player_campfire01x
291pg_mp_possecamp_butchertable01x
292pg_mp_possecamp_butchertable02x
293pg_mp_possecamp_butchertable03x
294pg_mp_possecamp_butchertable04x
295pg_mp_possecamp_campfire01x
296pg_mp_possecamp_campfire_large000x
297pg_mp_possecamp_campfire_large001x
298PG_MP_POSSECAMP_CAMPFIRE_LARGE002X
299pg_mp_possecamp_campfire_medium000x
300pg_mp_possecamp_campfire_medium001x