RedM Natives

Propsets

Categoryobjects
Rows897
Notes from the author
     Example of using (creating hunter camp):

 	Citizen.CreateThread(function()
 	    Citizen.Wait(10000)

 	    local propset_name = "PG_HUNTERCAMP01X"
         local propset_hash = GetHashKey(propset_name)
         local ped_coords = GetEntityCoords(PlayerPedId())
         local x,y,z =  table.unpack(ped_coords + vector3(0.0,5.0,0.0))

 	    Citizen.InvokeNative(0xF3DE57A46D5585E9,propset_hash) -- REQUEST_PROPSET
         local counter = 1
         while not Citizen.InvokeNative(0x48A88FC684C55FDC,propset_hash) and counter <= 20 do   -- HAS_PROPSET_LOADED
           counter = counter + 1
           Citizen.Wait(50)
         end
         if Citizen.InvokeNative(0x48A88FC684C55FDC,propset_hash) then  -- HAS_PROPSET_LOADED
           local propset_id = Citizen.InvokeNative(0x899C97A1CCE7D483,propset_hash, x,y,z, 0, 60.0, 1200.0, false, true)   -- CREATE_PROPSET_2
         end
         Citizen.InvokeNative(0xB1964A83B345B4AB, propset_hash)  -- RELEASE_PROPSET

     end
897 rows
#propsetNote
801pg_veh_privateSteamer01x
802pg_veh_rowboat_01
803pg_veh_rowboat_02
804pg_veh_rowboat_lightupgrade_1
805pg_veh_rowboat_lightupgrade_2
806pg_veh_rowboat_lightupgrade_3
807pg_veh_rowboatswamp_01
808pg_veh_rowboatswamp_02
809pg_veh_shipguama02_lights01x
810pg_veh_shipguama02_med
811pg_veh_shipGuama02_storm1x
812pg_veh_shipnbdguama2_1
813pg_veh_shipnbdguama2_1_lights
814pg_veh_stagecoach001x_1
815pg_veh_stagecoach001x_2
816pg_veh_stagecoach002x_1
817pg_veh_stagecoach002x_2
818pg_veh_stagecoach002x_boota
819pg_veh_stagecoach003x_boota
820pg_veh_stagecoach003x_lanterns01
821pg_veh_stagecoach005x_1
822pg_veh_stagecoach005x_2
823pg_veh_stagecoach006x_1
824pg_veh_stagecoach006x_2
825pg_veh_traincar01x
826pg_veh_traincar02x
827PG_VEH_TRAINCAR02X_MOB3B
828pg_veh_trainrob4_car14_low
829pg_veh_trainrob4_car16_low
830pg_veh_tre2_opensleeper01x_med
831pg_veh_trolley01x_1
832pg_veh_trolley01x_lights
833pg_veh_tugboat2_1
834pg_veh_tugboat2_lights01x
835pg_veh_turbineboat01x_lights
836pg_veh_utilliwag_1
837pg_veh_utilliwag_2
838pg_veh_utilliwag_3
839pg_veh_utilliwag_lanterns01
840pg_veh_utilliwag_lightupgrade_1
841pg_veh_utilliwag_lightupgrade_2
842pg_veh_utilliwag_lightupgrade_3
843pg_veh_utilliwag_orange_1
844pg_veh_wagon02x_1
845pg_veh_wagon02x_2
846pg_veh_wagon02x_3
847pg_veh_wagon02x_lanterns01
848pg_veh_wagon04x_1
849pg_veh_wagon04x_2
850pg_veh_wagon04x_3
851pg_veh_wagon04x_lanterns01
852pg_veh_wagon05x_1
853pg_veh_wagon05x_2
854pg_veh_wagon05x_2_lanterns01
855pg_veh_wagon05x_3
856pg_veh_wagon05x_4
857pg_veh_wagon05x_5
858pg_veh_wagon05x_cotton
859pg_veh_wagon05x_lanterns01
860pg_veh_wagon05x_lanterns02
861pg_veh_wagon06x_1
862pg_veh_wagon06x_2
863pg_veh_wagon06x_3
864pg_veh_wagonarmoured01x_lanterns01
865pg_veh_wagonprison01x_lanterns01
866pg_veh_wagonsuffrage_lanterns01
867pg_vehload_cotton01
868pg_vehload_crates01
869pg_vehload_haybale01
870pg_vehload_livestock01
871pg_vehload_lumber01
872pg_vehload_sacks01
873pg_vl_blacksmith01
874pg_vl_butcher01
875pg_vl_craftsman01
876pg_vl_delivery01
877pg_vl_farmer01
878pg_vl_farmer02
879pg_vl_ferrier01
880pg_vl_fisherman01
881pg_vl_hunter01
882pg_vl_movingfamily01
883pg_vl_rancher01
884pg_vl_rancher02
885pg_vl_rancher03
886pg_vl_rancher04
887pg_vl_rancher05
888pg_vl_tradesman01
889pg_vl_tradesman02
890pg_vl_tradesman03
891pg_vl_tradesman04
892pg_vl_travellingfamily01
893pg_vl_travellinglabour01
894pg_wagon02xclimbtest01x
895pg_wilderchest01x
896pg_wilderchest02x
897pg_wilderchest03x