RedM Natives

Blip modifiers

Categoryuseful_info_from_rpfs

Blip Modifiers

Usage

local function CreateBlip(style, coords, modifiers, name)
  -- The blip's style is the base styling which can then be overridden by modifiers and natives
  local blip = BlipAddForCoords(style, coords.x, coords.y, coords.z)

  -- The modifier actions are applied in order, with natives respecting that order
  -- In this case, we are applying modifiers in order and then overriding the name below
  for _, modifier in ipairs(modifiers) do
    BlipAddModifier(blip, modifier)
  end

  -- Always override the blip name last after applying modifiers
  SetBlipName(blip, name)
end

-- Don't forget to remove the blip after you're done!
CreateBlip(
  `BLIP_STYLE_SHOP`,
  vector3(2508.1557, -1450.2551, 44.6105),
  { `BLIP_MODIFIER_TOD_DAYTIME_ONLY` },
  "Stables"
)

Details

Hashname Actions
BLIP_MODIFIER_ANIMAL_SKINNED Alpha: 0.65<br>Range: Zoom Level
BLIP_MODIFIER_AREA Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Inverted State: No
BLIP_MODIFIER_AREA_ACCURATE Alpha: 0.55 (for area layer)<br>Area Style: AREA_ACCURATE
BLIP_MODIFIER_AREA_CLAMPED_PULSE Alpha Pulse: Pulse 100 times<br>- Duration: 4,000ms, Alpha: 0.5-1, Transition: Smooth
BLIP_MODIFIER_AREA_CONTESTED Alpha Pulse: Pulse 100 times<br>- Duration: 0ms, Transition: Smooth
BLIP_MODIFIER_AREA_DIRECTIONAL Alpha: 0.55 (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Sprite: BLIP_RADAR_EDGE_ARROW<br>Visibility: Hidden on Legend
BLIP_MODIFIER_AREA_HIDE_ON_INSIDE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Conditional Visibility: Toggle visibility when NOT entity inside blip area<br>Inverted State: No
BLIP_MODIFIER_AREA_HIDE_ON_OUTSIDE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Conditional Visibility: Toggle visibility when entity inside blip area<br>Inverted State: No
BLIP_MODIFIER_AREA_NO_BLIP Alpha: 0.55 (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Sprite: BLIP_NULL<br>Visibility: Hidden on Legend
BLIP_MODIFIER_AREA_OUT_OF_BOUNDS Color: COLOR_RED
BLIP_MODIFIER_AREA_PULSE Alpha Pulse: Pulse 100 times<br>- Duration: 4,000ms, Transition: Smooth
BLIP_MODIFIER_AREA_TAKEOVER Alpha Pulse: Pulse 100 times<br>- Duration: 1,000ms, Transition: Smooth
BLIP_MODIFIER_ATTENTION Overlay: BLIP_ATTENTION (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_BOUNTY_TARGET_INCAPACITATED Range: Always<br>Threat Indicator: No
BLIP_MODIFIER_CAMP_NOT_READY Color: COLOR_LOW_PRIORITY<br>Sprite: BLIP_AMBIENT_CORPSE
BLIP_MODIFIER_CHASE Conditional Removal: Remove blip when has escaped (instantly)<br>Conditional Style: When has escaped:<br>- Apply BLIP_MODIFIER_URGENT
BLIP_MODIFIER_COLLECTIBLE_FULL Range: 150m
BLIP_MODIFIER_COMPANION_ACTIVITY Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Scale: 1.15
BLIP_MODIFIER_COMPANION_CONVERSATION Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_ATTENTION (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_COMPANION_DOG Scale: 0.8
BLIP_MODIFIER_COMPANION_OBJECTIVE Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Scale: 1.15
BLIP_MODIFIER_COMPANION_WOUNDED Overlay: BLIP_OVERLAY_REVIVE (with color COLOR_WHITE)
BLIP_MODIFIER_COMPASS_OBJECTIVE Objective: Objective marker shown on Minimal radar, hidden when within 35m
BLIP_MODIFIER_CREATOR_FOCUS Category: CREATOR
BLIP_MODIFIER_CULL_ON_DEATH Conditional Removal: Remove blip when target is dead (instantly)
BLIP_MODIFIER_DEBUG_BLUE Category: ENEMY<br>Color: COLOR_BLUE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_GREEN Category: ENEMY<br>Color: COLOR_GREEN<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_50 Range: 50m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_60 Range: 60m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_70 Range: 70m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_80 Range: 80m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_90 Range: 90m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_100 Range: 100m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_110 Range: 110m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_120 Range: 120m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_130 Range: 130m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_140 Range: 140m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_150 Range: 150m
BLIP_MODIFIER_DEBUG_PINK Category: ENEMY<br>Color: COLOR_PINK<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_RED Category: ENEMY<br>Color: COLOR_RED<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_YELLOW Category: ENEMY<br>Color: COLOR_YELLOW<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_MODIFIER_DIRECTION_ONLY GPS Path: Disabled<br>Objective: Objective marker shown on Minimal, Standard, Expanded radar<br>Visibility: Always hidden
BLIP_MODIFIER_DISTANCE_FADE_LONG Distance Fade: Fade on distance:<br>- Starts at 600m, Rate: 0.005, Minimum alpha: 0.5
BLIP_MODIFIER_DISTANCE_FADE_MEDIUM Distance Fade: Fade on distance:<br>- Starts at 300m, Rate: 0.005, Minimum alpha: 0.5
BLIP_MODIFIER_DISTANCE_FADE_SHORT Distance Fade: Fade on distance:<br>- Starts at 150m, Rate: 0.005, Minimum alpha: 0.5
BLIP_MODIFIER_EAGLE_EYE Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.05, Minimum alpha: 0.027<br>Range: 75m
BLIP_MODIFIER_ENEMY Color: COLOR_ENEMY<br>Heading Type: Off<br>Height Indicator: Yes
BLIP_MODIFIER_ENEMY_AQUATIC Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 0ms, Stay: 1,000ms, Fade-out: 750ms
BLIP_MODIFIER_ENEMY_CONFRONTING Color: COLOR_REDDARK
BLIP_MODIFIER_ENEMY_DISAPPEARING Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_FLEE_CHECKS Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (ignoring fleeing)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_SCREEN_CHECKS Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (ignoring screen checks)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_FLEEING Conditional Style: When fleeing (with flashing):<br>- Apply AUTO_ENEMY_FLEEING
BLIP_MODIFIER_ENEMY_GUNSHOTS_FADE_ON_START Color: COLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>- Applies to first appearance
BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY Color: COLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY_DONT_SHOW_LAST Color: COLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard (hiding last person)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_IMPORTANT Heading Type: Off<br>Height Indicator: Yes<br>Range: Always<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_ENEMY_IS_ALERTED Color: COLOR_ENEMY<br>Heading Type: Cone
BLIP_MODIFIER_ENEMY_LOWER_AWARENESS Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (lowered awareness)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_MUST_AGGRO Color: COLOR_FRIENDLY<br>Conditional Styles: When becoming hostile:<br> - Apply BLIP_MODIFIER_ENEMY<br> - Remove BLIP_MODIFIER_ENEMY_MUST_AGGRO
BLIP_MODIFIER_ENEMY_OBJECTIVE Category: OBJECTIVE<br>Color: COLOR_ENEMY<br>Heading Type: Off<br>Height Indicator: Yes<br>Range: Always<br>Scale Pulse: Pulse 4 times<br>Sprite: BLIP_OBJECTIVE
BLIP_MODIFIER_ENEMY_ON_GUARD Color: COLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY<br>Heading Type: Cone (with color COLOR_WHITE)
BLIP_MODIFIER_ENEMY_ON_GUARD_DISAPPEARING Color: COLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Heading Type: Cone (with color COLOR_WHITE)
BLIP_MODIFIER_ENEMY_ON_GUARD_NO_CONE Color: COLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY
BLIP_MODIFIER_ENEMY_STEALTH_KILL Color: COLOR_ENEMY_UNALERTED<br>Heading Type: Cone (with color COLOR_WHITE)
BLIP_MODIFIER_ENEMY_TARGETED_ONLY Color: COLOR_ENEMY<br>Conditional Visibility: Fade when being targeted<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_FADE Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 1,000ms, Fade-out: 1,000ms
BLIP_MODIFIER_FADE_IN Fade Effect 1: Fade-in effect:<br>- Duration: 500ms
BLIP_MODIFIER_FADE_OUT_AND_DIE Conditional Removal: Remove blip (fades over 1,500ms)
BLIP_MODIFIER_FADE_OUT_SLOW Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 150ms, Fade-out: 5,000ms
BLIP_MODIFIER_FETCH_ESCAPING Distance Fade: Fade only when on radar edge:<br>- Starts at 150m, Rate: 0.04, Minimum alpha: 0.5
BLIP_MODIFIER_FETCH_VIP Sprite: BLIP_AMBIENT_VIP
BLIP_MODIFIER_FISHING_SPOT_LEGENDARY Range: Map: Always, Radar: 50m
BLIP_MODIFIER_FISHING_SPOT_NORMAL Range: 50m
BLIP_MODIFIER_FLASH_FOREVER Flash Effect: Flash forever
BLIP_MODIFIER_FLASH_LONG Flash Effect: Flash 10 times
BLIP_MODIFIER_FLASH_MEDIUM Flash Effect: Flash 5 times
BLIP_MODIFIER_FLASH_SHORT Flash Effect: Flash 3 times
BLIP_MODIFIER_FOR_SALE Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_FOR_SALE (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_FORCE_GPS GPS Path: Enabled<br>- Auto-hide distance: 15m
BLIP_MODIFIER_FORCE_GPS_HORSE_ONLY Conditional Style: When player is on horseback for 50ms:<br>- Apply BLIP_MODIFIER_FORCE_GPS
BLIP_MODIFIER_FRIENDLY Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND
BLIP_MODIFIER_FRIENDLY_OBJECTIVE Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: Default: 1.1, Edge: 0.9
BLIP_MODIFIER_GROUPING_ANNESBURG_FOLLOWER Grouping: Follower of ANNESBURG group
BLIP_MODIFIER_GROUPING_ANNESBURG_LEADER Grouping: Leader of ANNESBURG group
BLIP_MODIFIER_GROUPING_ARMADILLO_FOLLOWER Grouping: Follower of ARMADILLO group
BLIP_MODIFIER_GROUPING_ARMADILLO_LEADER Grouping: Leader of ARMADILLO group
BLIP_MODIFIER_GROUPING_BLACKWATER_FOLLOWER Grouping: Follower of BLACKWATER group
BLIP_MODIFIER_GROUPING_BLACKWATER_LEADER Grouping: Leader of BLACKWATER group
BLIP_MODIFIER_GROUPING_CAMP_GROUP_FOLLOWER Grouping: Follower of CAMP group
BLIP_MODIFIER_GROUPING_CAMP_GROUP_LEADER Grouping: Leader of CAMP group
BLIP_MODIFIER_GROUPING_EMERALD_RANCH_FOLLOWER Grouping: Follower of EMERALD_RANCH group
BLIP_MODIFIER_GROUPING_EMERALD_RANCH_LEADER Grouping: Leader of EMERALD_RANCH group
BLIP_MODIFIER_GROUPING_LAGRAS_FOLLOWER Grouping: Follower of LAGRAS group
BLIP_MODIFIER_GROUPING_LAGRAS_LEADER Grouping: Leader of LAGRAS group
BLIP_MODIFIER_GROUPING_RHODES_FOLLOWER Grouping: Follower of RHODES group
BLIP_MODIFIER_GROUPING_RHODES_LEADER Grouping: Leader of RHODES group
BLIP_MODIFIER_GROUPING_SAINT_DENIS_FOLLOWER Grouping: Follower of SAINT_DENIS group
BLIP_MODIFIER_GROUPING_SAINT_DENIS_LEADER Grouping: Leader of SAINT_DENIS group
BLIP_MODIFIER_GROUPING_STRAWBERRY_FOLLOWER Grouping: Follower of STRAWBERRY group
BLIP_MODIFIER_GROUPING_STRAWBERRY_LEADER Grouping: Leader of STRAWBERRY group
BLIP_MODIFIER_GROUPING_THIEVES_LANDING_FOLLOWER Grouping: Follower of THIEVES_LANDING group
BLIP_MODIFIER_GROUPING_THIEVES_LANDING_LEADER Grouping: Leader of THIEVES_LANDING group
BLIP_MODIFIER_GROUPING_TUMBLEWEED_FOLLOWER Grouping: Follower of TUMBLEWEED group
BLIP_MODIFIER_GROUPING_TUMBLEWEED_LEADER Grouping: Leader of TUMBLEWEED group
BLIP_MODIFIER_GROUPING_VALENTINE_FOLLOWER Grouping: Follower of VALENTINE group
BLIP_MODIFIER_GROUPING_VALENTINE_LEADER Grouping: Leader of VALENTINE group
BLIP_MODIFIER_GROUPING_VAN_HORN_FOLLOWER Grouping: Follower of VAN_HORN group
BLIP_MODIFIER_GROUPING_VAN_HORN_LEADER Grouping: Leader of VAN_HORN group
BLIP_MODIFIER_HERB_NORMAL Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 31m
BLIP_MODIFIER_HERB_SHORT_RANGE Distance Fade: Fade on distance:<br>- Starts at 8m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 15m
BLIP_MODIFIER_HERB_SURVIVALIST Distance Fade: Fade on distance:<br>- Starts at 60m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 75m
BLIP_MODIFIER_HIDDEN Visibility: Always hidden
BLIP_MODIFIER_HIDE_HEIGHT_MARKER Height Indicator: No
BLIP_MODIFIER_HIDEOUT_ABANDONED Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_TIME_OF_DAY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_HIGH_CATEGORY Category: MISSION_ACTIVE
BLIP_MODIFIER_HORSE_REVIVE Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_HORSE_REVIVE_2 Alpha Pulse: Pulse forever<br>- Duration: 2,500ms, Transition: Smooth<br>Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)
BLIP_MODIFIER_HORSE_REVIVE_3 Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Transition: Smooth<br>Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)
BLIP_MODIFIER_HORSE_REVIVE_4 Alpha Pulse: Pulse forever<br>- Duration: 500ms, Transition: Smooth<br>Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)
BLIP_MODIFIER_HORSE_STOLEN Color: COLOR_ENEMY
BLIP_MODIFIER_HOSTILITY_COLOR_1 Color: COLOR_NOTORIETY_LOW
BLIP_MODIFIER_HOSTILITY_COLOR_2 Color: COLOR_NOTORIETY_MEDIUM
BLIP_MODIFIER_HOSTILITY_COLOR_3 Color: COLOR_NOTORIETY_HIGH
BLIP_MODIFIER_HOSTILITY_VISIBILITY_1 Category: OTHER_PLAYER<br>Conditional Visibility: Fade when free roam player<br>- Fade-in: 150ms, Stay: 10,000ms, Fade-out: 1,000ms<br>Range: 300m
BLIP_MODIFIER_HOSTILITY_VISIBILITY_2 Category: NOTORIETY_PLAYER_MEDIUM<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 280m, Rate: 0.05, Minimum alpha: 0.001<br>Range: 300m
BLIP_MODIFIER_HOSTILITY_VISIBILITY_3 Category: NOTORIETY_PLAYER_HIGH<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 480m, Rate: 0.05, Minimum alpha: 0.001<br>Range: 500m
BLIP_MODIFIER_HOSTILITY_VISIBILITY_4 Category: NOTORIETY_PLAYER_HIGH<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 480m, Rate: 0.05, Minimum alpha: 0.001<br>Range: Map: Always, Radar: 500m
BLIP_MODIFIER_JOB Overlay: BLIP_JOB (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_BILL Overlay: BLIP_OVERLAY_BILL (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_CHARLES Overlay: BLIP_OVERLAY_CHARLES (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_HOSEA Overlay: BLIP_OVERLAY_HOSEA (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_JAVIER Overlay: BLIP_OVERLAY_JAVIER (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_JOHN Overlay: BLIP_OVERLAY_JOHN (with color COLOR_OBJECTIVE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_KAREN Overlay: BLIP_OVERLAY_KAREN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_KIERAN Overlay: BLIP_OVERLAY_KIERAN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_LENNY Overlay: BLIP_OVERLAY_LENNY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_LOANSHARK Overlay: BLIP_OVERLAY_LOANSHARK (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_MICAH Overlay: BLIP_OVERLAY_MICAH (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_PEARSON Overlay: BLIP_OVERLAY_PEARSON (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_SEAN Overlay: BLIP_OVERLAY_SEAN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_STRAUSS Overlay: BLIP_OVERLAY_STRAUSS (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_TILLY Overlay: BLIP_OVERLAY_TILLY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_UNCLE Overlay: BLIP_OVERLAY_UNCLE (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_KEY_JOB Overlay: BLIP_JOB (with color COLOR_OBJECTIVE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_KEY_MISSION Color: COLOR_OBJECTIVE
BLIP_MODIFIER_KEY_MISSION_OBJECT Color: COLOR_OBJECTIVE<br>Inverted State: No
BLIP_MODIFIER_LAW_ORDER Conditional Style: When law location unknown:<br>- Apply AUTO_MODIFIER_COP_SEARCH_CONE<br>Conditional Styles: When known criminal identified:<br> - Apply AUTO_MODIFIER_COP_CRIMINAL_KNOWN<br> - Remove AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN<br> - Remove AUTO_MODIFIER_COP_CRIMINAL_KNOWN<br>Range: Map: 300m, Radar: Zoom Level<br>Threat Indicator: Up to 200m
BLIP_MODIFIER_LEGENDARY Color: COLOR_YELLOWLIGHT<br>Range: Map: Always, Radar: 150m
BLIP_MODIFIER_LOCAL_PLAYER_FOLLOWING_OBJECTIVE Color: COLOR_OBJECTIVE
BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_HIGH Flash Effect: Flash 3 times<br>Overlay: BLIP_CODE_CENTER_GLOW (with color COLOR_NOTORIETY_HIGH)
BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_MEDIUM Flash Effect: Flash 3 times<br>Overlay: BLIP_CODE_CENTER_GLOW_ALPHA (with color COLOR_NOTORIETY_HIGH)
BLIP_MODIFIER_LOCAL_PLAYER_MADE_VISIBLE Flash Effect: Flash forever
BLIP_MODIFIER_LOCAL_PLAYER_OWNED Color: COLOR_LOCAL_PLAYER
BLIP_MODIFIER_LOCKED Alpha: 0.1 (for area layer)<br>Color: COLOR_LOW_PRIORITY<br>Overlay: BLIP_LOCKED (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_LOOTED Alpha: 0.65
BLIP_MODIFIER_LOS_DISAPPEARING Conditional Visibility: Fade when person in line of sight<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_LENIENT Conditional Visibility: Fade when stealth detection (lenient)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_MEDIUM Conditional Visibility: Fade when stealth detection (medium)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 150ms
BLIP_MODIFIER_MC_STEALTH_STRICT Conditional Visibility: Fade when stealth detection (strict)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_VERY_LENIENT Conditional Visibility: Fade when stealth detection (very lenient)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_VERY_STRICT Conditional Visibility: Fade when stealth detection (very strict)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MISSION_UNAVAILABLE Color: COLOR_RADAR_WRONG_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_MP_COLOR_1 Color: COLOR_NET_PLAYER1
BLIP_MODIFIER_MP_COLOR_2 Color: COLOR_NET_PLAYER2
BLIP_MODIFIER_MP_COLOR_3 Color: COLOR_NET_PLAYER3
BLIP_MODIFIER_MP_COLOR_4 Color: COLOR_NET_PLAYER4
BLIP_MODIFIER_MP_COLOR_5 Color: COLOR_NET_PLAYER5
BLIP_MODIFIER_MP_COLOR_6 Color: COLOR_NET_PLAYER6
BLIP_MODIFIER_MP_COLOR_7 Color: COLOR_NET_PLAYER7
BLIP_MODIFIER_MP_COLOR_8 Color: COLOR_NET_PLAYER8
BLIP_MODIFIER_MP_COLOR_9 Color: COLOR_NET_PLAYER9
BLIP_MODIFIER_MP_COLOR_10 Color: COLOR_NET_PLAYER10
BLIP_MODIFIER_MP_COLOR_11 Color: COLOR_NET_PLAYER11
BLIP_MODIFIER_MP_COLOR_12 Color: COLOR_NET_PLAYER12
BLIP_MODIFIER_MP_COLOR_13 Color: COLOR_NET_PLAYER13
BLIP_MODIFIER_MP_COLOR_14 Color: COLOR_NET_PLAYER14
BLIP_MODIFIER_MP_COLOR_15 Color: COLOR_NET_PLAYER15
BLIP_MODIFIER_MP_COLOR_16 Color: COLOR_NET_PLAYER16
BLIP_MODIFIER_MP_COLOR_17 Color: COLOR_NET_PLAYER17
BLIP_MODIFIER_MP_COLOR_18 Color: COLOR_NET_PLAYER18
BLIP_MODIFIER_MP_COLOR_19 Color: COLOR_NET_PLAYER19
BLIP_MODIFIER_MP_COLOR_20 Color: COLOR_NET_PLAYER20
BLIP_MODIFIER_MP_COLOR_21 Color: COLOR_NET_PLAYER21
BLIP_MODIFIER_MP_COLOR_22 Color: COLOR_NET_PLAYER22
BLIP_MODIFIER_MP_COLOR_23 Color: COLOR_NET_PLAYER23
BLIP_MODIFIER_MP_COLOR_24 Color: COLOR_NET_PLAYER24
BLIP_MODIFIER_MP_COLOR_25 Color: COLOR_NET_PLAYER25
BLIP_MODIFIER_MP_COLOR_26 Color: COLOR_NET_PLAYER26
BLIP_MODIFIER_MP_COLOR_27 Color: COLOR_NET_PLAYER27
BLIP_MODIFIER_MP_COLOR_28 Color: COLOR_NET_PLAYER28
BLIP_MODIFIER_MP_COLOR_29 Color: COLOR_NET_PLAYER29
BLIP_MODIFIER_MP_COLOR_30 Color: COLOR_NET_PLAYER30
BLIP_MODIFIER_MP_COLOR_31 Color: COLOR_NET_PLAYER31
BLIP_MODIFIER_MP_COLOR_32 Color: COLOR_NET_PLAYER32
BLIP_MODIFIER_MP_DEADEYE Sprite: BLIP_MP_DEADEYE
BLIP_MODIFIER_MP_DOWNED Category: MISSION_ACTIVE<br>Range: Zoom Level<br>Scale: 1.2<br>Sprite: BLIP_AMBIENT_PED_DOWNED
BLIP_MODIFIER_MP_ENEMY_HOLDING Color: COLOR_ENEMY
BLIP_MODIFIER_MP_FREE_ROAM_EE_PLAYER_DISAPPEARING Conditional Visibility: Fade when free roam player (EE)<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_FREE_ROAM_MISSION_PLAYER_DISAPPEARING Conditional Visibility: Fade when free roam player (mission)<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 2,000ms
BLIP_MODIFIER_MP_FREE_ROAM_PLAYER_DISAPPEARING Conditional Visibility: Fade when free roam player<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,000ms
BLIP_MODIFIER_MP_FRIENDLY_HOLDING Color: COLOR_NET_PLAYER1
BLIP_MODIFIER_MP_HOT_BLIP Color: COLOR_ORANGE<br>Range: Always
BLIP_MODIFIER_MP_HUNTER Sprite: BLIP_AMBIENT_HUNTER
BLIP_MODIFIER_MP_JOB_PLAYER_FADE Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_JOB_PLAYER_FADE_THREAT Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Range: Map: Always, Radar: Zoom Level<br>Threat Indicator: Up to 200m
BLIP_MODIFIER_MP_MARKED_FOR_DEATH Color: COLOR_ENEMY<br>Sprite: BLIP_AMBIENT_MARKED_FOR_DEATH
BLIP_MODIFIER_MP_NEUTRAL Color: COLOR_MP_OBJECTIVE_NEUTRAL
BLIP_MODIFIER_MP_OBJECTIVE Category: OBJECTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Range: Always
BLIP_MODIFIER_MP_OBJECTIVE_ENEMY Category: OBJECTIVE<br>Color: COLOR_MP_OBJECTIVE_ENEMY<br>Range: Always
BLIP_MODIFIER_MP_OBJECTIVE_FRIENDLY Category: VIP<br>Color: COLOR_MP_OBJECTIVE_FRIENDLY<br>Range: Always
BLIP_MODIFIER_MP_OBJECTIVE_NEUTRAL Category: OBJECTIVE<br>Color: COLOR_MP_OBJECTIVE_NEUTRAL<br>Range: Always
BLIP_MODIFIER_MP_OVERLAY_ANIMAL Overlay: BLIP_OVERLAY_ANIMAL (with color COLOR_YELLOWLIGHT)
BLIP_MODIFIER_MP_OVERLAY_SEDATED Overlay: BLIP_OVERLAY_SEDATIVE (with color COLOR_WHITE)
BLIP_MODIFIER_MP_PLAYER No actions
BLIP_MODIFIER_MP_PLAYER_AGGRESSION Category: AGGRESSIVE_PLAYER<br>Color: COLOR_POSSE_ENEMY
BLIP_MODIFIER_MP_PLAYER_ALLY Color: COLOR_NET_PLAYER1
BLIP_MODIFIER_MP_PLAYER_ALLY_WOUNDED Overlay: BLIP_OVERLAY_REVIVE (with color COLOR_WHITE)
BLIP_MODIFIER_MP_PLAYER_BAG Sprite: BLIP_CASH_BAG
BLIP_MODIFIER_MP_PLAYER_CONTROL Category: OBJECTIVE<br>Scale: 1.2<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_MP_PLAYER_COOP Color: COLOR_CO_OP_PLAYER
BLIP_MODIFIER_MP_PLAYER_DISAPPEARING Conditional Visibility: Fade when AIBlips_MP<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_PLAYER_ENEMY Color: COLOR_ENEMY<br>Range: Zoom Level<br>Threat Indicator: Up to 200m
BLIP_MODIFIER_MP_PLAYER_FORCE_BLIPPED Conditional Style: When PlayerOutOfThreatRange for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY
BLIP_MODIFIER_MP_PLAYER_KING Sprite: BLIP_AMBIENT_KING
BLIP_MODIFIER_MP_PLAYER_LOS_ONLY Conditional Visibility: Fade when person in line of sight<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_PLAYER_NEUTRAL Color: COLOR_LOW_PRIORITY
BLIP_MODIFIER_MP_PLAYER_SOCIAL Range: Map: Always
BLIP_MODIFIER_MP_PLAYER_UNAVAILABLE Alpha: 0.5
BLIP_MODIFIER_MP_PLAYER_WINNING Color: COLOR_WINNING_PLAYER
BLIP_MODIFIER_MP_PLAYER_WITH_BOUNTY Color: COLOR_ENEMY<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET
BLIP_MODIFIER_MP_REVIVE Overlay: BLIP_OVERLAY_REVIVE (with color COLOR_WHITE)
BLIP_MODIFIER_MP_RIVAL_RACER Color: COLOR_ENEMY
BLIP_MODIFIER_MP_SUPPLIES_BASE_1 Sprite: BLIP_MP_SUPPLIES_BASE_1
BLIP_MODIFIER_MP_SUPPLIES_BASE_2 Sprite: BLIP_MP_SUPPLIES_BASE_2
BLIP_MODIFIER_MP_SUPPLIES_BASE_3 Sprite: BLIP_MP_SUPPLIES_BASE_3
BLIP_MODIFIER_MP_SUPPLIES_BASE_4 Sprite: BLIP_MP_SUPPLIES_BASE_4
BLIP_MODIFIER_MP_SUPPLIES_BASE_5 Sprite: BLIP_MP_SUPPLIES_BASE_5
BLIP_MODIFIER_MP_SUPPLIES_BASE_6 Sprite: BLIP_MP_SUPPLIES_BASE_6
BLIP_MODIFIER_MP_SUPPLIES_BASE_7 Sprite: BLIP_MP_SUPPLIES_BASE_7
BLIP_MODIFIER_MP_SUPPLIES_BASE_8 Sprite: BLIP_MP_SUPPLIES_BASE_8
BLIP_MODIFIER_MP_SUPPLIES_BASE_9 Sprite: BLIP_MP_SUPPLIES_BASE_9
BLIP_MODIFIER_MP_SUPPLIES_BASE_10 Sprite: BLIP_MP_SUPPLIES_BASE_10
BLIP_MODIFIER_MP_SUPPLIES_BASE_11 Sprite: BLIP_MP_SUPPLIES_BASE_11
BLIP_MODIFIER_MP_SUPPLIES_BASE_12 Sprite: BLIP_MP_SUPPLIES_BASE_12
BLIP_MODIFIER_MP_SUPPLIES_BASE_13 Sprite: BLIP_MP_SUPPLIES_BASE_13
BLIP_MODIFIER_MP_SUPPLIES_BASE_14 Sprite: BLIP_MP_SUPPLIES_BASE_14
BLIP_MODIFIER_MP_SUPPLIES_BASE_15 Sprite: BLIP_MP_SUPPLIES_BASE_15
BLIP_MODIFIER_MP_SUPPLIES_BASE_16 Sprite: BLIP_MP_SUPPLIES_BASE_16
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_1 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER1)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_2 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER2)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_3 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER3)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_4 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER4)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_5 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER5)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_6 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER6)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_7 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER7)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_8 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER8)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_9 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER9)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_10 Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER10)
BLIP_MODIFIER_MP_TEAM_COLOR_1 Color: COLOR_NET_PLAYER3
BLIP_MODIFIER_MP_TEAM_COLOR_2 Color: COLOR_NET_PLAYER4
BLIP_MODIFIER_MP_TEAM_COLOR_3 Color: COLOR_NET_PLAYER5
BLIP_MODIFIER_MP_TEAM_COLOR_4 Color: COLOR_NET_PLAYER6
BLIP_MODIFIER_MP_TEAM_COLOR_5 Color: COLOR_NET_PLAYER7
BLIP_MODIFIER_MP_TEAM_COLOR_6 Color: COLOR_NET_PLAYER8
BLIP_MODIFIER_MP_TEAM_COLOR_7 Color: COLOR_NET_PLAYER9
BLIP_MODIFIER_MP_TEAM_COLOR_8 Color: COLOR_NET_PLAYER10
BLIP_MODIFIER_MP_WHITE_FLAG Overlay: BLIP_OVERLAY_FLAG (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_NEUTRAL_AREA_ON_SNOW Alpha: 0.8 (for area layer)<br>Category: COMPANION<br>Color: COLOR_PURE_WHITE<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_MODIFIER_NEUTRAL_ON_GUARD Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Heading Type: Cone (with color COLOR_WHITE)<br>Scale: 1.1
BLIP_MODIFIER_OBJECTIVE Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>GPS Path: Disabled<br>Height Indicator: Yes<br>Range: Always
BLIP_MODIFIER_OBJECTIVE_GET_CLOSE No actions
BLIP_MODIFIER_OBJECTIVE_LOW_CATEGORY Category: OBJECTIVE_AREA
BLIP_MODIFIER_OPEN_RACE_CHECKPOINT Distance Fade: Fade only when on radar edge:<br>- Starts at 100m, Rate: 0.005, Minimum alpha: 0.5
BLIP_MODIFIER_OUTSIDE_TOD Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_TIME_OF_DAY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_1 Overlay: BLIP_OVERLAY_1 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_2 Overlay: BLIP_OVERLAY_2 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_3 Overlay: BLIP_OVERLAY_3 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_4 Overlay: BLIP_OVERLAY_4 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_5 Overlay: BLIP_OVERLAY_5 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_6 Overlay: BLIP_OVERLAY_6 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_1 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER1)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_2 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER2)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_3 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER3)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_4 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER4)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_5 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER5)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_6 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER6)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_7 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER7)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_8 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER8)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_9 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER9)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_10 Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER10)
BLIP_MODIFIER_OVERLAY_SADDLE Overlay: BLIP_OVERLAY_SADDLE (with color COLOR_WHITE)
BLIP_MODIFIER_OVERLAY_SADDLE_STOLEN Overlay: BLIP_OVERLAY_SADDLE (with color COLOR_ENEMY)
BLIP_MODIFIER_OVERLAY_WHITE_1 Overlay: BLIP_OVERLAY_WHITE_1 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_2 Overlay: BLIP_OVERLAY_WHITE_2 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_3 Overlay: BLIP_OVERLAY_WHITE_3 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_4 Overlay: BLIP_OVERLAY_WHITE_4 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_5 Overlay: BLIP_OVERLAY_WHITE_5 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_6 Overlay: BLIP_OVERLAY_WHITE_6 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_7 Overlay: BLIP_OVERLAY_WHITE_7 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_8 Overlay: BLIP_OVERLAY_WHITE_8 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_9 Overlay: BLIP_OVERLAY_WHITE_9 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_10 Overlay: BLIP_OVERLAY_WHITE_10 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_11 Overlay: BLIP_OVERLAY_WHITE_11 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_12 Overlay: BLIP_OVERLAY_WHITE_12 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_13 Overlay: BLIP_OVERLAY_WHITE_13 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_14 Overlay: BLIP_OVERLAY_WHITE_14 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_15 Overlay: BLIP_OVERLAY_WHITE_15 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_16 Overlay: BLIP_OVERLAY_WHITE_16 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_PARTY Overlay: BLIP_OVERLAY_PARTY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_PICKUP_NEW Overlay: BLIP_AMBIENT_NEW (with color COLOR_WHITE)
BLIP_MODIFIER_PICKUP_PLACEMENT Conditional Style: When pickup location has pickup for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN
BLIP_MODIFIER_PICKUP_SURVIVAL_MODES Range: 50m
BLIP_MODIFIER_PICKUP_UNAVAILABLE Alpha: 0.5
BLIP_MODIFIER_PICKUP_WEAPON_LEGENDARY Category: PICKUPS<br>Color: COLOR_YELLOWLIGHT
BLIP_MODIFIER_PICKUP_WEAPON_NEW Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_MODIFIER_PICKUP_WEAPON_OF_CHOICE Color: COLOR_OBJECTIVE
BLIP_MODIFIER_PICKUP_WEAPON_OWNED Category: PICKUPS<br>Color: COLOR_WHITE
BLIP_MODIFIER_PICKUP_WEAPON_RARE Category: PICKUPS<br>Color: COLOR_BLUE
BLIP_MODIFIER_PING_GUNSHOT Conditional Style: When gunshots heard:<br>- Apply AUTO_MODIFIER_PING_GUNSHOT
BLIP_MODIFIER_PLAYER_HORSE_HITCHED Sprite: BLIP_HORSE_OWNED_HITCHED
BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE Color: COLOR_WHITE
BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE_WHISTLE Scale Pulse: Pulse 4 times
BLIP_MODIFIER_PLAYER_HORSE_INACTIVE Color: COLOR_LOW_PRIORITY
BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE Color: COLOR_LOW_PRIORITY
BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE_WHISTLE Flash Effect: Flash 4 times
BLIP_MODIFIER_POSSE_ALLY Alpha: 1<br>Category: OTHER_PLAYER_FRIENDLY<br>Color: COLOR_POSSE_ALLY<br>Range: Always
BLIP_MODIFIER_POSSE_ALLY_OWNED Color: COLOR_POSSE_ALLY
BLIP_MODIFIER_POSSE_ENEMY Category: ENEMY<br>Color: COLOR_POSSE_ENEMY<br>Range: Map: 300m, Radar: Zoom Level<br>Threat Indicator: Up to 300m
BLIP_MODIFIER_POSSE_ENEMY_OWNED Color: COLOR_POSSE_ENEMY
BLIP_MODIFIER_POSSE_NEUTRAL Category: OTHER_PLAYER<br>Color: COLOR_POSSE_NEUTRAL<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 350m, Rate: 0.005, Minimum alpha: 0.001
BLIP_MODIFIER_POSSE_NEUTRAL_OWNED Color: COLOR_POSSE_NEUTRAL
BLIP_MODIFIER_PREDATOR Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 7,500ms, Fade-out: 1,500ms<br>Sprite: BLIP_PREDATOR
BLIP_MODIFIER_PREDATOR_5 Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,500ms<br>Sprite: BLIP_PREDATOR
BLIP_MODIFIER_PREDATOR_10 Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 10,000ms, Fade-out: 1,500ms<br>Sprite: BLIP_PREDATOR
BLIP_MODIFIER_PULSE_FOREVER Scale Pulse: Pulse forever
BLIP_MODIFIER_PULSE_THREE_TIMES Scale Pulse: Pulse 3 times
BLIP_MODIFIER_PVP_TARGET Conditional Styles: When PvP target tracked:<br> - Apply BLIP_MODIFIER_PVP_TARGET_TRACKED<br> - Remove BLIP_MODIFIER_PVP_TARGET<br>Conditional Visibility: Fade when PvP target seen<br>- Fade-in: 150ms, Stay: 20,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_PVP_TARGET_TRACKED Conditional Styles: When PvP target tracked:<br>None<br>Otherwise:<br> - Apply BLIP_MODIFIER_PVP_TARGET<br> - Remove BLIP_MODIFIER_PVP_TARGET_TRACKED
BLIP_MODIFIER_RACE_CHECKPOINT_ALT Color: COLOR_ORANGE
BLIP_MODIFIER_RADAR_EDGE_ALWAYS Range: Always
BLIP_MODIFIER_RADAR_EDGE_NEVER Range: Zoom Level
BLIP_MODIFIER_RADAR_EDGE_PAUSE_MAP_NEVER Range: Zoom Level<br>Visibility: Hidden on PauseMap, Legend
BLIP_MODIFIER_SCALE_1 Scale: 1.2
BLIP_MODIFIER_SCALE_2 Scale: 1.5
BLIP_MODIFIER_SELECTED_UP_SCALE Scale: 1.5
BLIP_MODIFIER_SHOP_UNAVAILABLE Color: COLOR_RADAR_WRONG_TOD
BLIP_MODIFIER_SHOW_HEIGHT Height Indicator: Yes
BLIP_MODIFIER_SHRINK_WARNING_1 Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Transition: Abrupt
BLIP_MODIFIER_SHRINK_WARNING_2 Alpha Pulse: Pulse forever<br>- Duration: 500ms, Transition: Abrupt
BLIP_MODIFIER_SP_DOWNED Category: LOOT<br>Color: COLOR_BLACK<br>Conditional Style: When carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CORPSE
BLIP_MODIFIER_TEMP_HORSE_HITCHED Sprite: BLIP_HORSE_TEMP_HITCHED
BLIP_MODIFIER_TEST_GPS_MODULE GPS Path: Enabled<br>- Flags: Ignore one-way roads, Custom proximity logic
BLIP_MODIFIER_TEXT_ONLY Color: COLOR_GREY<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Visible on Embedded
BLIP_MODIFIER_TOD_DAYTIME_ONLY Conditional Style: When between 18:00 and 6:00:<br>- Apply BLIP_MODIFIER_OUTSIDE_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_TOD_NIGHTTIME_ONLY Conditional Style: When between 7:00 and 17:00:<br>- Apply BLIP_MODIFIER_OUTSIDE_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_TOWN_POSSE_MEMBER Range: Zoom Level
BLIP_MODIFIER_TRACKING Tracking: Tracking enabled<br>- Interval: 1,500ms, Style: BLIP_STYLE_TRACKING_DOT
BLIP_MODIFIER_TRAIN_MISSION Range: Always
BLIP_MODIFIER_UNDISCOVERED Color: COLOR_RADAR_UNDISCOVERED
BLIP_MODIFIER_URGENT Scale Pulse: Pulse forever
BLIP_MODIFIER_URGENT_ALERT Timed Style: Apply BLIP_MODIFIER_URGENT_ALERT_INTERNAL for 11,500ms
BLIP_MODIFIER_URGENT_ALERT_INTERNAL Category: OBJECTIVE<br>Range: Always<br>Scale Pulse: Pulse 5 times
BLIP_MODIFIER_VERYHIGH_CATEGORY Category: VIP
BLIP_MODIFIER_WANTED_PULSE_1 Alpha Pulse: Pulse forever<br>- Duration: 2,500ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_2 Alpha Pulse: Pulse forever<br>- Duration: 2,000ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_3 Alpha Pulse: Pulse forever<br>- Duration: 1,500ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_4 Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_5 Alpha Pulse: Pulse forever<br>- Duration: 500ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WILDERNESS_CHEST_LONG Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 30m
BLIP_MODIFIER_WITNESS_IDENTIFIED Color: COLOR_WITNESS_IDENTIFIED
BLIP_MODIFIER_WITNESS_INVESTIGATING Color: COLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_WITNESS_UNIDENTIFIED Color: COLOR_WITNESS_UNIDENTIFIED

Conditional/Auto Modifiers

Hashname Actions
AUTO_ENEMY_ANGRY Color: COLOR_ENEMY<br>Heading Type: Off
AUTO_ENEMY_FLEEING Color: COLOR_WHITE
AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Alpha: 0.45 (for area layer)
AUTO_MODIFIER_AREA_HIDE_WHEN_INSIDE Alpha: 0 (for area layer)
AUTO_MODIFIER_CENTER_HIDDEN Color: COLOR_LOW_PRIORITY
AUTO_MODIFIER_CENTER_ON_HORSE Sprite: BLIP_CODE_CENTER_ON_HORSE
AUTO_MODIFIER_COP_CRIMINAL_KNOWN Color: COLOR_RADAR_POLICE_RED
AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN Conditional Styles: When potential suspect identified:<br> - Apply AUTO_MODIFIER_COP_POTENTIAL_SUSPECT<br> - Remove AUTO_MODIFIER_COP_INVESTIGATING<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_INVESTIGATING<br> - Remove AUTO_MODIFIER_COP_POTENTIAL_SUSPECT
AUTO_MODIFIER_COP_INVESTIGATING Color: COLOR_WHITE
AUTO_MODIFIER_COP_POTENTIAL_SUSPECT Color: COLOR_RADAR_POLICE_LOOKING
AUTO_MODIFIER_COP_SEARCH_CONE Heading Type: Cone (with color COLOR_WHITE)
AUTO_MODIFIER_MAP_ONLY Visibility: Hidden on Radar
AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE Alpha: 0.25 (for area layer)
AUTO_MODIFIER_MP_PLAYER_ATTACKING Scale Pulse: Pulse forever
AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB Color: COLOR_ENEMY<br>Scale Pulse: Pulse forever
AUTO_MODIFIER_PING_GUNSHOT Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 70m, Duration: 1,200ms
AUTO_MODIFIER_SAFE_AREA_DIM_WHEN_INSIDE Alpha: 0.3 (for area layer)<br>Color: COLOR_WHITE
AUTO_MODIFIER_WANTED_FLASH Alpha: 0.9 (for area layer)<br>Color: COLOR_WHITE (for area layer)<br>Sonar Pulse: Pulse 1 time<br>- Radius: 100m, Duration: 800ms
AUTO_MODIFIER_WITNESS_IDENTIFIED Color: COLOR_WITNESS_IDENTIFIED
AUTO_MODIFIER_WITNESS_INVESTIGATING Color: COLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times
AUTO_MODIFIER_WITNESS_LAW Heading Type: Cone (with color COLOR_WHITE)<br>Sprite: BLIP_AMBIENT_LAW
AUTO_MODIFIER_WITNESS_UNIDENTIFIED Color: COLOR_WITNESS_UNIDENTIFIED

Examples

Hashname Examples
BLIP_MODIFIER_ANIMAL_SKINNED<br>BLIP_MODIFIER_AREA<br>BLIP_MODIFIER_AREA_ACCURATE<br>BLIP_MODIFIER_AREA_CLAMPED_PULSE<br>BLIP_MODIFIER_AREA_CONTESTED<br>BLIP_MODIFIER_AREA_DIRECTIONAL<br>BLIP_MODIFIER_AREA_HIDE_ON_INSIDE<br>BLIP_MODIFIER_AREA_HIDE_ON_OUTSIDE<br>BLIP_MODIFIER_AREA_NO_BLIP<br>BLIP_MODIFIER_AREA_OUT_OF_BOUNDS screen_1.png
BLIP_MODIFIER_AREA_PULSE<br>BLIP_MODIFIER_AREA_TAKEOVER<br>BLIP_MODIFIER_ATTENTION<br>BLIP_MODIFIER_BOUNTY_TARGET_INCAPACITATED<br>BLIP_MODIFIER_CAMP_NOT_READY<br>BLIP_MODIFIER_CHASE<br>BLIP_MODIFIER_COLLECTIBLE_FULL<br>BLIP_MODIFIER_COMPANION_ACTIVITY<br>BLIP_MODIFIER_COMPANION_CONVERSATION<br>BLIP_MODIFIER_COMPANION_DOG screen_2.png
BLIP_MODIFIER_COMPANION_OBJECTIVE<br>BLIP_MODIFIER_COMPANION_WOUNDED<br>BLIP_MODIFIER_COMPASS_OBJECTIVE<br>BLIP_MODIFIER_CREATOR_FOCUS<br>BLIP_MODIFIER_CULL_ON_DEATH<br>BLIP_MODIFIER_DEBUG_BLUE<br>BLIP_MODIFIER_DEBUG_GREEN<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_50<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_60<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_70 screen_1.png
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_80<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_90<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_100<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_110<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_120<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_130<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_140<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_150<br>BLIP_MODIFIER_DEBUG_PINK<br>BLIP_MODIFIER_DEBUG_RED screen_1.png
BLIP_MODIFIER_DEBUG_YELLOW<br>BLIP_MODIFIER_DIRECTION_ONLY<br>BLIP_MODIFIER_DISTANCE_FADE_LONG<br>BLIP_MODIFIER_DISTANCE_FADE_MEDIUM<br>BLIP_MODIFIER_DISTANCE_FADE_SHORT<br>BLIP_MODIFIER_EAGLE_EYE<br>BLIP_MODIFIER_ENEMY<br>BLIP_MODIFIER_ENEMY_AQUATIC<br>BLIP_MODIFIER_ENEMY_CONFRONTING<br>BLIP_MODIFIER_ENEMY_DISAPPEARING screen_1.png
BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_FLEE_CHECKS<br>BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_SCREEN_CHECKS<br>BLIP_MODIFIER_ENEMY_FLEEING<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_FADE_ON_START<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY_DONT_SHOW_LAST<br>BLIP_MODIFIER_ENEMY_IMPORTANT<br>BLIP_MODIFIER_ENEMY_IS_ALERTED<br>BLIP_MODIFIER_ENEMY_LOWER_AWARENESS<br>BLIP_MODIFIER_ENEMY_MUST_AGGRO screen_1.png
BLIP_MODIFIER_ENEMY_OBJECTIVE<br>BLIP_MODIFIER_ENEMY_ON_GUARD<br>BLIP_MODIFIER_ENEMY_ON_GUARD_DISAPPEARING<br>BLIP_MODIFIER_ENEMY_ON_GUARD_NO_CONE<br>BLIP_MODIFIER_ENEMY_STEALTH_KILL<br>BLIP_MODIFIER_ENEMY_TARGETED_ONLY<br>BLIP_MODIFIER_FADE<br>BLIP_MODIFIER_FADE_IN<br>BLIP_MODIFIER_FADE_OUT_AND_DIE<br>BLIP_MODIFIER_FADE_OUT_SLOW screen_1.png
BLIP_MODIFIER_FETCH_ESCAPING<br>BLIP_MODIFIER_FETCH_VIP<br>BLIP_MODIFIER_FISHING_SPOT_LEGENDARY<br>BLIP_MODIFIER_FISHING_SPOT_NORMAL<br>BLIP_MODIFIER_FLASH_FOREVER<br>BLIP_MODIFIER_FLASH_LONG<br>BLIP_MODIFIER_FLASH_MEDIUM<br>BLIP_MODIFIER_FLASH_SHORT<br>BLIP_MODIFIER_FORCE_GPS<br>BLIP_MODIFIER_FORCE_GPS_HORSE_ONLY screen_1.png
BLIP_MODIFIER_FOR_SALE<br>BLIP_MODIFIER_FRIENDLY<br>BLIP_MODIFIER_FRIENDLY_OBJECTIVE<br>BLIP_MODIFIER_GROUPING_ANNESBURG_FOLLOWER<br>BLIP_MODIFIER_GROUPING_ANNESBURG_LEADER<br>BLIP_MODIFIER_GROUPING_ARMADILLO_FOLLOWER<br>BLIP_MODIFIER_GROUPING_ARMADILLO_LEADER<br>BLIP_MODIFIER_GROUPING_BLACKWATER_FOLLOWER<br>BLIP_MODIFIER_GROUPING_BLACKWATER_LEADER<br>BLIP_MODIFIER_GROUPING_CAMP_GROUP_FOLLOWER screen_1.png
BLIP_MODIFIER_GROUPING_CAMP_GROUP_LEADER<br>BLIP_MODIFIER_GROUPING_EMERALD_RANCH_FOLLOWER<br>BLIP_MODIFIER_GROUPING_EMERALD_RANCH_LEADER<br>BLIP_MODIFIER_GROUPING_LAGRAS_FOLLOWER<br>BLIP_MODIFIER_GROUPING_LAGRAS_LEADER<br>BLIP_MODIFIER_GROUPING_RHODES_FOLLOWER<br>BLIP_MODIFIER_GROUPING_RHODES_LEADER<br>BLIP_MODIFIER_GROUPING_SAINT_DENIS_FOLLOWER<br>BLIP_MODIFIER_GROUPING_SAINT_DENIS_LEADER<br>BLIP_MODIFIER_GROUPING_STRAWBERRY_FOLLOWER screen_1.png
BLIP_MODIFIER_GROUPING_STRAWBERRY_LEADER<br>BLIP_MODIFIER_GROUPING_THIEVES_LANDING_FOLLOWER<br>BLIP_MODIFIER_GROUPING_THIEVES_LANDING_LEADER<br>BLIP_MODIFIER_GROUPING_TUMBLEWEED_FOLLOWER<br>BLIP_MODIFIER_GROUPING_TUMBLEWEED_LEADER<br>BLIP_MODIFIER_GROUPING_VALENTINE_FOLLOWER<br>BLIP_MODIFIER_GROUPING_VALENTINE_LEADER<br>BLIP_MODIFIER_GROUPING_VAN_HORN_FOLLOWER<br>BLIP_MODIFIER_GROUPING_VAN_HORN_LEADER<br>BLIP_MODIFIER_HERB_NORMAL screen_1.png
BLIP_MODIFIER_HERB_SHORT_RANGE<br>BLIP_MODIFIER_HERB_SURVIVALIST<br>BLIP_MODIFIER_HIDDEN<br>BLIP_MODIFIER_HIDEOUT_ABANDONED<br>BLIP_MODIFIER_HIDE_HEIGHT_MARKER<br>BLIP_MODIFIER_HIGH_CATEGORY<br>BLIP_MODIFIER_HORSE_REVIVE<br>BLIP_MODIFIER_HORSE_REVIVE_2<br>BLIP_MODIFIER_HORSE_REVIVE_3<br>BLIP_MODIFIER_HORSE_REVIVE_4 screen_1.png
BLIP_MODIFIER_HORSE_STOLEN<br>BLIP_MODIFIER_HOSTILITY_COLOR_1<br>BLIP_MODIFIER_HOSTILITY_COLOR_2<br>BLIP_MODIFIER_HOSTILITY_COLOR_3<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_1<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_2<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_3<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_4<br>BLIP_MODIFIER_JOB<br>BLIP_MODIFIER_JOB_BILL screen_1.png
BLIP_MODIFIER_JOB_CHARLES<br>BLIP_MODIFIER_JOB_HOSEA<br>BLIP_MODIFIER_JOB_JAVIER<br>BLIP_MODIFIER_JOB_JOHN<br>BLIP_MODIFIER_JOB_KAREN<br>BLIP_MODIFIER_JOB_KIERAN<br>BLIP_MODIFIER_JOB_LENNY<br>BLIP_MODIFIER_JOB_LOANSHARK<br>BLIP_MODIFIER_JOB_MICAH<br>BLIP_MODIFIER_JOB_PEARSON screen_1.png
BLIP_MODIFIER_JOB_SEAN<br>BLIP_MODIFIER_JOB_STRAUSS<br>BLIP_MODIFIER_JOB_TILLY<br>BLIP_MODIFIER_JOB_UNCLE<br>BLIP_MODIFIER_KEY_JOB<br>BLIP_MODIFIER_KEY_MISSION<br>BLIP_MODIFIER_KEY_MISSION_OBJECT<br>BLIP_MODIFIER_LAW_ORDER<br>BLIP_MODIFIER_LEGENDARY<br>BLIP_MODIFIER_LOCAL_PLAYER_FOLLOWING_OBJECTIVE screen_1.png
BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_HIGH<br>BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_MEDIUM<br>BLIP_MODIFIER_LOCAL_PLAYER_MADE_VISIBLE<br>BLIP_MODIFIER_LOCAL_PLAYER_OWNED<br>BLIP_MODIFIER_LOCKED<br>BLIP_MODIFIER_LOOTED<br>BLIP_MODIFIER_LOS_DISAPPEARING<br>BLIP_MODIFIER_MC_STEALTH_LENIENT<br>BLIP_MODIFIER_MC_STEALTH_MEDIUM<br>BLIP_MODIFIER_MC_STEALTH_STRICT screen_1.png
BLIP_MODIFIER_MC_STEALTH_VERY_LENIENT<br>BLIP_MODIFIER_MC_STEALTH_VERY_STRICT<br>BLIP_MODIFIER_MISSION_UNAVAILABLE<br>BLIP_MODIFIER_MP_COLOR_1<br>BLIP_MODIFIER_MP_COLOR_2<br>BLIP_MODIFIER_MP_COLOR_3<br>BLIP_MODIFIER_MP_COLOR_4<br>BLIP_MODIFIER_MP_COLOR_5<br>BLIP_MODIFIER_MP_COLOR_6<br>BLIP_MODIFIER_MP_COLOR_7 screen_1.png
BLIP_MODIFIER_MP_COLOR_8<br>BLIP_MODIFIER_MP_COLOR_9<br>BLIP_MODIFIER_MP_COLOR_10<br>BLIP_MODIFIER_MP_COLOR_11<br>BLIP_MODIFIER_MP_COLOR_12<br>BLIP_MODIFIER_MP_COLOR_13<br>BLIP_MODIFIER_MP_COLOR_14<br>BLIP_MODIFIER_MP_COLOR_15<br>BLIP_MODIFIER_MP_COLOR_16<br>BLIP_MODIFIER_MP_COLOR_17 screen_1.png
BLIP_MODIFIER_MP_COLOR_18<br>BLIP_MODIFIER_MP_COLOR_19<br>BLIP_MODIFIER_MP_COLOR_20<br>BLIP_MODIFIER_MP_COLOR_21<br>BLIP_MODIFIER_MP_COLOR_22<br>BLIP_MODIFIER_MP_COLOR_23<br>BLIP_MODIFIER_MP_COLOR_24<br>BLIP_MODIFIER_MP_COLOR_25<br>BLIP_MODIFIER_MP_COLOR_26<br>BLIP_MODIFIER_MP_COLOR_27 screen_1.png
BLIP_MODIFIER_MP_COLOR_28<br>BLIP_MODIFIER_MP_COLOR_29<br>BLIP_MODIFIER_MP_COLOR_30<br>BLIP_MODIFIER_MP_COLOR_31<br>BLIP_MODIFIER_MP_COLOR_32<br>BLIP_MODIFIER_MP_DEADEYE<br>BLIP_MODIFIER_MP_DOWNED<br>BLIP_MODIFIER_MP_ENEMY_HOLDING<br>BLIP_MODIFIER_MP_FREE_ROAM_EE_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_FREE_ROAM_MISSION_PLAYER_DISAPPEARING screen_1.png
BLIP_MODIFIER_MP_FREE_ROAM_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_FRIENDLY_HOLDING<br>BLIP_MODIFIER_MP_HOT_BLIP<br>BLIP_MODIFIER_MP_HUNTER<br>BLIP_MODIFIER_MP_JOB_PLAYER_FADE<br>BLIP_MODIFIER_MP_JOB_PLAYER_FADE_THREAT<br>BLIP_MODIFIER_MP_MARKED_FOR_DEATH<br>BLIP_MODIFIER_MP_NEUTRAL<br>BLIP_MODIFIER_MP_OBJECTIVE<br>BLIP_MODIFIER_MP_OBJECTIVE_ENEMY screen_1.png
BLIP_MODIFIER_MP_OBJECTIVE_FRIENDLY<br>BLIP_MODIFIER_MP_OBJECTIVE_NEUTRAL<br>BLIP_MODIFIER_MP_OVERLAY_ANIMAL<br>BLIP_MODIFIER_MP_OVERLAY_SEDATED<br>BLIP_MODIFIER_MP_PLAYER<br>BLIP_MODIFIER_MP_PLAYER_AGGRESSION<br>BLIP_MODIFIER_MP_PLAYER_ALLY<br>BLIP_MODIFIER_MP_PLAYER_ALLY_WOUNDED<br>BLIP_MODIFIER_MP_PLAYER_BAG<br>BLIP_MODIFIER_MP_PLAYER_CONTROL screen_1.png
BLIP_MODIFIER_MP_PLAYER_COOP<br>BLIP_MODIFIER_MP_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_PLAYER_ENEMY<br>BLIP_MODIFIER_MP_PLAYER_FORCE_BLIPPED<br>BLIP_MODIFIER_MP_PLAYER_KING<br>BLIP_MODIFIER_MP_PLAYER_LOS_ONLY<br>BLIP_MODIFIER_MP_PLAYER_NEUTRAL<br>BLIP_MODIFIER_MP_PLAYER_SOCIAL<br>BLIP_MODIFIER_MP_PLAYER_UNAVAILABLE<br>BLIP_MODIFIER_MP_PLAYER_WINNING screen_1.png
BLIP_MODIFIER_MP_PLAYER_WITH_BOUNTY<br>BLIP_MODIFIER_MP_REVIVE<br>BLIP_MODIFIER_MP_RIVAL_RACER<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_1<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_2<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_3<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_4<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_5<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_6<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_7 screen_1.png
BLIP_MODIFIER_MP_SUPPLIES_BASE_8<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_9<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_10<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_11<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_12<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_13<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_14<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_15<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_16<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_1 screen_1.png
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_2<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_3<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_4<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_5<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_6<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_7<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_8<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_9<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_10<br>BLIP_MODIFIER_MP_TEAM_COLOR_1 screen_1.png
BLIP_MODIFIER_MP_TEAM_COLOR_2<br>BLIP_MODIFIER_MP_TEAM_COLOR_3<br>BLIP_MODIFIER_MP_TEAM_COLOR_4<br>BLIP_MODIFIER_MP_TEAM_COLOR_5<br>BLIP_MODIFIER_MP_TEAM_COLOR_6<br>BLIP_MODIFIER_MP_TEAM_COLOR_7<br>BLIP_MODIFIER_MP_TEAM_COLOR_8<br>BLIP_MODIFIER_MP_WHITE_FLAG<br>BLIP_MODIFIER_NEUTRAL_AREA_ON_SNOW<br>BLIP_MODIFIER_NEUTRAL_ON_GUARD screen_1.png
BLIP_MODIFIER_OBJECTIVE<br>BLIP_MODIFIER_OBJECTIVE_GET_CLOSE<br>BLIP_MODIFIER_OBJECTIVE_LOW_CATEGORY<br>BLIP_MODIFIER_OPEN_RACE_CHECKPOINT<br>BLIP_MODIFIER_OUTSIDE_TOD<br>BLIP_MODIFIER_OVERLAY_1<br>BLIP_MODIFIER_OVERLAY_2<br>BLIP_MODIFIER_OVERLAY_3<br>BLIP_MODIFIER_OVERLAY_4<br>BLIP_MODIFIER_OVERLAY_5 screen_1.png
BLIP_MODIFIER_OVERLAY_6<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_1<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_2<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_3<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_4<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_5<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_6<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_7<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_8<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_9 screen_1.png
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_10<br>BLIP_MODIFIER_OVERLAY_SADDLE<br>BLIP_MODIFIER_OVERLAY_SADDLE_STOLEN<br>BLIP_MODIFIER_OVERLAY_WHITE_1<br>BLIP_MODIFIER_OVERLAY_WHITE_2<br>BLIP_MODIFIER_OVERLAY_WHITE_3<br>BLIP_MODIFIER_OVERLAY_WHITE_4<br>BLIP_MODIFIER_OVERLAY_WHITE_5<br>BLIP_MODIFIER_OVERLAY_WHITE_6<br>BLIP_MODIFIER_OVERLAY_WHITE_7 screen_1.png
BLIP_MODIFIER_OVERLAY_WHITE_8<br>BLIP_MODIFIER_OVERLAY_WHITE_9<br>BLIP_MODIFIER_OVERLAY_WHITE_10<br>BLIP_MODIFIER_OVERLAY_WHITE_11<br>BLIP_MODIFIER_OVERLAY_WHITE_12<br>BLIP_MODIFIER_OVERLAY_WHITE_13<br>BLIP_MODIFIER_OVERLAY_WHITE_14<br>BLIP_MODIFIER_OVERLAY_WHITE_15<br>BLIP_MODIFIER_OVERLAY_WHITE_16<br>BLIP_MODIFIER_PARTY screen_1.png
BLIP_MODIFIER_PICKUP_NEW<br>BLIP_MODIFIER_PICKUP_PLACEMENT<br>BLIP_MODIFIER_PICKUP_SURVIVAL_MODES<br>BLIP_MODIFIER_PICKUP_UNAVAILABLE<br>BLIP_MODIFIER_PICKUP_WEAPON_LEGENDARY<br>BLIP_MODIFIER_PICKUP_WEAPON_NEW<br>BLIP_MODIFIER_PICKUP_WEAPON_OF_CHOICE<br>BLIP_MODIFIER_PICKUP_WEAPON_OWNED<br>BLIP_MODIFIER_PICKUP_WEAPON_RARE<br>BLIP_MODIFIER_PING_GUNSHOT screen_1.png
BLIP_MODIFIER_PLAYER_HORSE_HITCHED<br>BLIP_MODIFIER_PLAYER_HORSE_INACTIVE<br>BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE<br>BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE_WHISTLE<br>BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE<br>BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE_WHISTLE<br>BLIP_MODIFIER_POSSE_ALLY<br>BLIP_MODIFIER_POSSE_ALLY_OWNED<br>BLIP_MODIFIER_POSSE_ENEMY<br>BLIP_MODIFIER_POSSE_ENEMY_OWNED screen_1.png
BLIP_MODIFIER_POSSE_NEUTRAL_OWNED<br>BLIP_MODIFIER_PREDATOR<br>BLIP_MODIFIER_PREDATOR_5<br>BLIP_MODIFIER_PREDATOR_10<br>BLIP_MODIFIER_PULSE_FOREVER<br>BLIP_MODIFIER_PULSE_THREE_TIMES<br>BLIP_MODIFIER_PVP_TARGET<br>BLIP_MODIFIER_PVP_TARGET_TRACKED<br>BLIP_MODIFIER_RACE_CHECKPOINT_ALT<br>BLIP_MODIFIER_RADAR_EDGE_ALWAYS screen_1.png
BLIP_MODIFIER_RADAR_EDGE_NEVER<br>BLIP_MODIFIER_RADAR_EDGE_PAUSE_MAP_NEVER<br>BLIP_MODIFIER_SCALE_1<br>BLIP_MODIFIER_SCALE_2<br>BLIP_MODIFIER_SELECTED_UP_SCALE<br>BLIP_MODIFIER_SHOP_UNAVAILABLE<br>BLIP_MODIFIER_SHOW_HEIGHT<br>BLIP_MODIFIER_SHRINK_WARNING_1<br>BLIP_MODIFIER_SHRINK_WARNING_2<br>BLIP_MODIFIER_SP_DOWNED screen_1.png
BLIP_MODIFIER_TEMP_HORSE_HITCHED<br>BLIP_MODIFIER_TEST_GPS_MODULE<br>BLIP_MODIFIER_TEXT_ONLY<br>BLIP_MODIFIER_TOD_DAYTIME_ONLY<br>BLIP_MODIFIER_TOD_NIGHTTIME_ONLY<br>BLIP_MODIFIER_TOWN_POSSE_MEMBER<br>BLIP_MODIFIER_TRACKING<br>BLIP_MODIFIER_TRAIN_MISSION<br>BLIP_MODIFIER_UNDISCOVERED<br>BLIP_MODIFIER_URGENT screen_1.png
BLIP_MODIFIER_URGENT_ALERT<br>BLIP_MODIFIER_URGENT_ALERT_INTERNAL<br>BLIP_MODIFIER_VERYHIGH_CATEGORY<br>BLIP_MODIFIER_WANTED_PULSE_1<br>BLIP_MODIFIER_WANTED_PULSE_2<br>BLIP_MODIFIER_WANTED_PULSE_3<br>BLIP_MODIFIER_WANTED_PULSE_4<br>BLIP_MODIFIER_WANTED_PULSE_5<br>BLIP_MODIFIER_WILDERNESS_CHEST_LONG<br>BLIP_MODIFIER_WITNESS_IDENTIFIED screen_1.png
BLIP_MODIFIER_WITNESS_INVESTIGATING<br>BLIP_MODIFIER_WITNESS_UNIDENTIFIED screen_1.png