| BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY |
Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_ACCURATE_OVERLAY<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING |
Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_ACCURATE_OVERLAY_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_ADVERSARY |
Category: ACTIVITY<br>Color: COLOR_MP_ADVERSARY<br>Range: Zoom Level |
| BLIP_STYLE_AMBIENT_CANOE |
Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Label: BLIP_CAR<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_GAME_RACE_CANOE |
| BLIP_STYLE_AMBIENT_COACH |
Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Label: BLIP_PROC_COACH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_COACH |
| BLIP_STYLE_AREA |
Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_AREA_BOUNDS |
Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY |
Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_OVERLAY<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID |
Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUNDS_OVERLAY_BR_GRID<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING |
Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING |
Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_OVERLAY_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BURN |
Alpha: 0.55 (for area layer)<br>Color: COLOR_ENEMY (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_AREA_BURN |
| BLIP_STYLE_AREA_DIRECTIONAL |
Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_NULL<br>Visibility: Hidden on Legend |
| BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT |
Alpha: 0.55 (for area layer)<br>Altitude-based Visibility: <br>- heightType: HideOnAnyDifference<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL |
| BLIP_STYLE_AREA_FOW |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_AREA_NO_DIM |
Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_TERRITORY_TRAIN |
Alpha: 0.8 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Map: Always, Radar: Zoom Level |
| BLIP_STYLE_AVOID_AREA |
Alpha: 0.55 (for area layer)<br>Color: COLOR_BLACK (for area layer)<br>Range: Map: Always, Radar: Zoom Level |
| BLIP_STYLE_AVOID_RADIUS |
Alpha: 0.55 (for area layer)<br>Color: COLOR_RED<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_BOUNTY_HUNTER |
Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_HUNTER<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_BOUNTY_HUNTER_BASE |
Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_HUNTER |
| BLIP_STYLE_BOUNTY_HUNTER_RADIUS |
Alpha: 0.5 (for area layer)<br>Color: COLOR_BLACK<br>Range: Map: Always, Radar: Zoom Level |
| BLIP_STYLE_BOUNTY_TARGET |
Alpha: 0.55 (for area layer)<br>Category: VIP<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED |
Alpha: 0.55 (for area layer)<br>Category: VIP<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET |
| BLIP_STYLE_CAMP |
Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_CARAVAN |
| BLIP_STYLE_CAMP_CHORE |
Category: PICKUPS<br>Color: COLOR_NEUTRAL<br>Distance Fade: Fade on distance:<br>- Starts at 16m, Rate: 0.15, Minimum alpha: 0.027<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CHORE<br>Visibility: Hidden on PauseMap |
| BLIP_STYLE_CAMP_ENEMY |
Color: COLOR_ENEMY<br>Label: BLIP_GANG_CAMP_ENEMY<br>Scale: 1<br>Sprite: BLIP_REGION_CARAVAN |
| BLIP_STYLE_CAMP_HIDDEN |
Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_CARAVAN<br>Visibility: Hidden on Radar |
| BLIP_STYLE_CAMP_REQUEST |
Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_CAMP_REQUEST |
| BLIP_STYLE_CAMPFIRE |
Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.8, Embedded: 1<br>Sprite: BLIP_CAMPFIRE |
| BLIP_STYLE_CAR |
Color: COLOR_FRIENDLY<br>Label: BLIP_CAR<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_CENTER |
Category: LOCAL_PLAYER<br>Color: COLOR_GREYLIGHT<br>Conditional Style: When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>Heading Type: Rotate<br>Label: BLIP_PLAYER<br>Scale: 1<br>Sprite: BLIP_CODE_CENTER |
| BLIP_STYLE_CHALLENGE_OBJECTIVE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR |
| BLIP_STYLE_CHECKPOINT_CHALLENGE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR |
| BLIP_STYLE_COMPANION |
Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Conditional Style: When ride sharing:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_COP |
Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW |
| BLIP_STYLE_COP_BASE |
Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW |
| BLIP_STYLE_COP_DOG |
Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_COP_DOG_BASE |
Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_COP_PERSISTENT |
Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW |
| BLIP_STYLE_COP_SCRIPT |
Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law location unknown (scripted):<br>- Apply AUTO_MODIFIER_COP_SEARCH_CONE<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 300m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_CREATOR_CURSOR |
Category: CREATOR<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_CREATOR_DEFAULT |
Category: ENEMY<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_CREATOR_PROP |
Category: ENEMY<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_CREATOR_SPAWN |
Category: OTHER_PLAYER<br>Color: COLOR_WHITE<br>Range: Zoom Level<br>Scale: 0.6<br>Sprite: BLIP_MP_SPAWNPOINT |
| BLIP_STYLE_DANGEROUS_AREA |
Alpha: 0.2 (for area layer)<br>Color: COLOR_RED<br>Range: Map: Always, Radar: Zoom Level<br>Visibility: Hidden on Legend |
| BLIP_STYLE_DEBUG_BLUE |
Category: ENEMY<br>Color: COLOR_BLUE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_STYLE_DEBUG_GREEN |
Category: ENEMY<br>Color: COLOR_GREEN<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_STYLE_DEBUG_PINK |
Category: ENEMY<br>Color: COLOR_PINK<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_DEBUG_RED |
Category: ENEMY<br>Color: COLOR_RED<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_STYLE_DEBUG_YELLOW |
Category: ENEMY<br>Color: COLOR_YELLOW<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_STYLE_DEPUTY_RESIDENT |
Category: ENEMY<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_DEPUTY_RESIDENT_BASE |
Category: ENEMY<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_DISTRICT_HEARTLANDS |
Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_DISTRICT_HEARTLANDS |
| BLIP_STYLE_ENEMY |
Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_ENEMY_NO_THREAT |
Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_ENEMY_PASSIVE_THREAT |
Conditional Removal: Remove blip (fades over 3,000ms)<br>Sprite: BLIP_NULL<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_ENEMY_SEVERE |
Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_COMPANION<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_EVADE_AREA |
Alpha: 0.55 (for area layer)<br>Color: COLOR_RED (for area layer)<br>Range: Map: Always, Radar: Zoom Level |
| BLIP_STYLE_EVENT_AREA |
Color: COLOR_NEUTRAL<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_EYEWITNESS |
Category: ENEMY<br>Color: COLOR_WITNESS<br>Conditional Style: When witness investigating:<br>- Apply AUTO_MODIFIER_WITNESS_INVESTIGATING<br>Height Indicator: Yes<br>Label: BLIP_WITNESS<br>Scale: 1<br>Sprite: BLIP_AMBIENT_EYEWITNESS |
| BLIP_STYLE_EYEWITNESS_NO_CONDITION |
Category: ENEMY<br>Color: COLOR_WITNESS<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_EYEWITNESS |
| BLIP_STYLE_FAKE_WANTED_RADIUS |
Alpha: 0.4 (for area layer)<br>Color: COLOR_WANTED<br>Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_AMBIENT_LAW<br>Visibility: Hidden on Legend |
| BLIP_STYLE_FETCH_TRAIN |
Color: COLOR_WHITE<br>GPS Path: Disabled<br>Range: Map: Always, Radar: 1,000m |
| BLIP_STYLE_FIREWOOD_BLIP |
Color: COLOR_NEUTRAL<br>Label: BLIP_FIREWOOD<br>Range: Zoom Level<br>Scale: 0.7<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_FISHING_SPOT |
Category: PICKUPS<br>Color: COLOR_GREY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_MG_FISHING |
| BLIP_STYLE_FM_EVENT |
Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE |
| BLIP_STYLE_FM_EVENT_AREA |
Alpha: 0.55 (for area layer)<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_FM_EVENT_COACH |
Category: MISSION_ACTIVE<br>Color: COLOR_FREEMODE_EVENT<br>Heading Type: Arrow<br>Label: BLIP_PROC_COACH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_WAGON |
| BLIP_STYLE_FM_EVENT_OBJECTIVE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_AMBIENT_HOT_TARGET |
| BLIP_STYLE_FM_EVENT_RADIUS |
Alpha: 0.55 (for area layer)<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_FM_KC |
Color: COLOR_FREEMODE_EVENT<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_MP_GAME_HILL |
| BLIP_STYLE_FREE_CAMERA |
Category: LOCAL_PLAYER<br>Color: COLOR_YELLOW<br>Conditional Style: When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>Heading Type: Rotate<br>Label: BLIP_PLAYER<br>Scale: 1<br>Scale Pulse: Pulse forever<br>Sprite: BLIP_CODE_CENTER |
| BLIP_STYLE_FRIENDLY |
Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_FRIENDLY_FADE |
Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 100,000ms, Fade-out: 100,000ms<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_FRIENDLY_ON_RADAR |
Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_GANG_BOUNTY_RADIUS |
Alpha: 0.55 (for area layer)<br>Color: COLOR_NEUTRAL<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: No<br>Label: OBJ_BHMP_UI_AREA<br>Range: Map: Always, Radar: 1,000m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET |
| BLIP_STYLE_GANG_CAMP |
Category: JOBS<br>Color: COLOR_ENEMY<br>Label: BLIP_REGION_CARAVAN<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_REGION_CARAVAN |
| BLIP_STYLE_GANG_WAYPOINT |
Category: WAYPOINT<br>Color: COLOR_GANG_WAYPOINT<br>Disable Fog Clearing: Yes<br>Label: BLIP_CODE_WAYPOINT<br>Range: Always<br>Scale: 1<br>Scale Pulse: Pulse 5 times<br>Sprite: BLIP_CODE_WAYPOINT |
| BLIP_STYLE_GOLDEN_HAT |
Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_HAT |
| BLIP_STYLE_GUN_RUSH_WEAPONS_LOCATION |
Category: VERY_LAST<br>Color: COLOR_WHITE<br>Label: BLIP_DEST<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_GUN_RUSH |
| BLIP_STYLE_HERDING_ANIMAL |
Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Heading Type: Rotate<br>Height Indicator: No<br>Label: HERD_BLIP_HERD<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HERD_STRAGGLER |
| BLIP_STYLE_HERDING_DOG |
Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Height Indicator: No<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_HERDING_MAIN |
Color: COLOR_NEUTRAL<br>Heading Type: Arrow<br>Label: HERD_BLIP_HERD<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HERD |
| BLIP_STYLE_HERDING_STRAGGLER |
Category: COMPANION<br>Color: COLOR_OBJECTIVE<br>Heading Type: Rotate<br>Height Indicator: No<br>Label: HERD_BLIP_STRG<br>Scale: 1.1<br>Sprite: BLIP_AMBIENT_HERD_STRAGGLER |
| BLIP_STYLE_HITCHING_POST |
Color: COLOR_NEUTRAL<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HITCHING_POST |
| BLIP_STYLE_HONOR_SHOP |
Category: SHOP<br>Color: COLOR_RED<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Overlay: BLIP_SHOP_HONOR_OVERLAY (with color COLOR_WHITE)<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_SHOP_HONOR |
| BLIP_STYLE_HUNT_THE_BEAST |
Category: MISSION_ACTIVE<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: Pulse 8 times<br>Sprite: BLIP_MP_BEAST |
| BLIP_STYLE_HUNT_THE_BEAST_PULSE |
Category: MISSION_ACTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>Sprite: BLIP_MP_BEAST |
| BLIP_STYLE_HUNT_THE_BEAST_PULSE_FADE |
Category: MISSION_ACTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: No<br>Sprite: BLIP_MP_BEAST |
| BLIP_STYLE_LEGENDARY_ANIMAL_AREA |
Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_GREYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET |
| BLIP_STYLE_LEGENDARY_ANIMAL_CLUE |
Category: PICKUPS<br>Color: COLOR_GREYLIGHT<br>Distance Fade: Fade on distance:<br>- Starts at 10m, Rate: 0.1, Minimum alpha: 0.027<br>Range: 31m<br>Scale: 0.8<br>Sprite: BLIP_AMBIENT_SECRET |
| BLIP_STYLE_LOOT |
Category: LOOT<br>Color: COLOR_BLACK<br>Conditional Style: When carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Label: BLIP_AMBIENT_CORPSE<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CORPSE |
| BLIP_STYLE_LOOT_OBJECTIVE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR |
| BLIP_STYLE_MINIGAME |
Category: ACTIVITY<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_MISSION |
Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_MISSION_HIDDEN |
Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar |
| BLIP_STYLE_MISSION_RADAR_ONLY |
Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on PauseMap |
| BLIP_STYLE_MISSION_RADIUS |
Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_MISSION_RADIUS_HIDDEN |
Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar |
| BLIP_STYLE_MP_BAG |
Category: OBJECTIVE<br>Color: COLOR_RADAR_PICKUP<br>Height Indicator: Yes<br>Label: BLIP_PICK<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_BAG |
| BLIP_STYLE_MP_BASE |
Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_MP_BASE |
| BLIP_STYLE_MP_BOUNTY_TARGET |
Category: OBJECTIVE<br>Color: COLOR_ENEMY<br>Conditional Style: When fleeing:<br>- Apply BLIP_MODIFIER_URGENT_ALERT<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_MP_BOUNTY_TARGET_DEAD |
Category: OBJECTIVE<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_BOUNTY_DEAD |
| BLIP_STYLE_MP_BUSINESS |
Alpha: 0.55 (for area layer)<br>Category: PROPERTY<br>Color: COLOR_POSSE_ALLY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_BUSINESS_MOONSHINE |
| BLIP_STYLE_MP_CAMP |
Alpha: 0.55 (for area layer)<br>Category: PROPERTY<br>Color: COLOR_POSSE_ALLY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CAMP |
| BLIP_STYLE_MP_CAMP_FOLLOWER |
Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL |
| BLIP_STYLE_MP_CORPSE_FADE |
Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Conditional Removal: Remove blip (fades over 7,500ms)<br>Label: BLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH |
| BLIP_STYLE_MP_CORPSE_FADE_LOCAL |
Category: MISSION_ACTIVE<br>Color: COLOR_WHITE<br>Conditional Removal: Remove blip (fades over 7,500ms)<br>Label: BLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH |
| BLIP_STYLE_MP_DOWNED |
Category: MISSION_ACTIVE<br>Color: COLOR_ENEMY<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CORPSE |
| BLIP_STYLE_MP_HIDEOUT |
Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Label: BLIP_REGION_HIDEOUT<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_HIDEOUT |
| BLIP_STYLE_MP_JOB_PLAYER_ALLY |
Category: OTHER_PLAYER_FRIENDLY<br>Color: COLOR_NEUTRAL<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_MP_JOB_PLAYER_ENEMY |
Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK |
Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Conditional Style: When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING<br>Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB |
Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Conditional Style: When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE |
Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT |
Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_MP_MISSION_GIVER |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_ORANGE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_MP_MOONSHINE_ENEMY_AREA |
Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_MOONSHINE |
| BLIP_STYLE_MP_PACKAGE |
Category: MISSION_ACTIVE<br>Color: COLOR_RADAR_PICKUP<br>Height Indicator: Yes<br>Label: BLIP_PICK<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CRATE |
| BLIP_STYLE_MP_PLAYER |
Category: OTHER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_MP_PLAYER_POSSE_DEPUTY |
Category: OTHER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_POSSE_DEPUTY |
| BLIP_STYLE_MP_PLAYER_POSSE_LEADER |
Category: POSSE_LEADER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_POSSE_LEADER |
| BLIP_STYLE_MP_PLAYER_WAGON |
Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: No<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_MP_PLAYER_WAGON |
| BLIP_STYLE_MP_PLAYLIST_CORONA |
Category: ACTIVITY<br>Color: COLOR_NEUTRAL<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_MP_RUSTLING |
Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Label: BLIP_PROC_RUSTLING<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_MP_RUSTLING |
| BLIP_STYLE_MP_SCHEDULE_SERIES |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_MP_SERIES |
Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_MP_SPAWNPOINT_ARROW |
Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Heading Type: Rotate<br>Height Indicator: Yes<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_MP_SPAWNPOINT_ARROW |
| BLIP_STYLE_NEUTRAL |
Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM |
| BLIP_STYLE_NEUTRAL_OBJECTIVE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE |
| BLIP_STYLE_OBJECTIVE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE |
| BLIP_STYLE_OBJECTIVE_MINOR |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR |
| BLIP_STYLE_OBJECTIVE_VOL_BOX |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE |
| BLIP_STYLE_OBJECTIVE_VOL_ROUND |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE |
| BLIP_STYLE_OTHER_SESSION_PLAYER |
Color: COLOR_OTHER_SESSION_PLAYER<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PICKUP |
Category: PICKUPS<br>Color: COLOR_RADAR_PICKUP<br>Label: BLIP_PICK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PICKUP_AMMO |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_AMMO<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMMO_BULLETS |
| BLIP_STYLE_PICKUP_ANIMAL |
Category: PICKUPS<br>Color: COLOR_BLACK<br>Label: BLIP_ANIMAL<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL_DEAD |
| BLIP_STYLE_PICKUP_ANIMAL_DOWNED |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL |
| BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY |
Category: PICKUPS<br>Color: COLOR_RED<br>Label: BLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL |
| BLIP_STYLE_PICKUP_ANIMAL_SKIN |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_SKIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_ANIMAL_SKIN |
| BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL |
| BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED_ENEMY |
Category: PICKUPS<br>Color: COLOR_RED<br>Label: BLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL |
| BLIP_STYLE_PICKUP_COLLECTABLE |
Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET<br>Visibility: Hidden on PauseMap |
| BLIP_STYLE_PICKUP_HERB |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PLANT<br>Visibility: Hidden on PauseMap |
| BLIP_STYLE_PICKUP_HERB_NEW |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PLANT_NEW<br>Visibility: Hidden on PauseMap |
| BLIP_STYLE_PICKUP_HORSE |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_HORSE_TEMP |
| BLIP_STYLE_PICKUP_LOOT_CHEST |
Category: PICKUPS<br>Color: COLOR_GREY<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 50m, Rate: 0.015, Minimum alpha: 0.75<br>Range: Always<br>Scale: Default: 1, Edge: 0.85<br>Sprite: BLIP_CHEST |
| BLIP_STYLE_PICKUP_OBJECT |
Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Label: BLIP_PICK_OBJ<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PICKUP_VEHICLE |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 0.9<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PICKUP_WEAPON |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON |
| BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL |
Category: PICKUPS<br>Color: COLOR_OBJECTIVE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON |
| BLIP_STYLE_PICKUP_WEAPON_NEW |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON |
| BLIP_STYLE_PICKUP_WILDERNESS_CHEST |
Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_SECRET<br>Range: 10m<br>Scale: 1<br>Sprite: BLIP_CHEST<br>Visibility: Hidden on PauseMap |
| BLIP_STYLE_PING_AUTO |
Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_BEAT_EXPLOSION |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 75m, Duration: 2,000ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_BELL_RING |
Category: MISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Duration: 500ms, Remove when done<br>Sonar Pulse: Pulse 1 time<br>- Radius: 45m, Duration: 500ms<br>Sprite: BLIP_NULL |
| BLIP_STYLE_PING_FAST |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 700ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,200ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_FAST_LARGE |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 60m, Duration: 1,350ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_LEGENDARY_ANIMAL_CLUE |
Category: MISSION_ACTIVE<br>Color: COLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 50m, Duration: 3,000ms, Color: COLOR_YELLOWLIGHT<br>Sprite: BLIP_AMBIENT_SECRET |
| BLIP_STYLE_PING_LEGENDARY_ANIMAL_PHEROMONE_RESPONSE |
Category: MISSION_ACTIVE<br>Color: COLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 6,000ms, Duration: 1,000ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 2 times<br>- Radius: 150m, Duration: 7,000ms, Color: COLOR_YELLOWLIGHT<br>Sprite: BLIP_AMBIENT_SECRET |
| BLIP_STYLE_PING_MEDIUM |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_MEDIUM_BEAT |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 2,350ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_MEDIUM_LONG |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 5,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 6,000ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_MEDIUM_NO_BLIP |
Category: MISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>Sprite: BLIP_NULL |
| BLIP_STYLE_PING_MEDIUM_SLOW |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_MEDIUM_SMALL |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,350ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,850ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_MEDIUM_THREAT |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,000ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 2,500ms<br>Sprite: BLIP_CODE_LEVEL<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_PING_ON_THE_HUNT |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 30m, Duration: 1,750ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_SLOW |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 32m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PING_TREE_FALL |
Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 7,500ms, Duration: 500ms, Remove when done<br>Sonar Pulse: Pulse 1 time<br>- Radius: 60m, Duration: 8,000ms |
| BLIP_STYLE_PLANT_DYNAMITE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 0.75<br>Sprite: BLIP_OBJECTIVE |
| BLIP_STYLE_PLAYER_COACH |
Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: COACH_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_AMBIENT_WAGON |
| BLIP_STYLE_PLAYER_HAT_BLIP |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_HAT<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_HAT |
| BLIP_STYLE_PLAYER_HORSE |
Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: HORSE_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_HORSE_OWNED |
| BLIP_STYLE_PLAYER_HORSE_SADDLE |
Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_SADDLE |
| BLIP_STYLE_POI |
Category: WAYPOINT<br>Color: COLOR_WAYPOINT<br>Disable Fog Clearing: Yes<br>Label: BLIP_POI<br>Scale: 1<br>Sprite: BLIP_POI |
| BLIP_STYLE_POSSE_FORMATION_AREA |
Alpha: 0.4<br>Category: OBJECTIVE_AREA<br>Color: COLOR_POSSE_ALLY<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PROC_HOME_ROBBERY |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME<br>Visibility: Visible on Radar |
| BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME<br>Visibility: Visible on Radar |
| BLIP_STYLE_PROC_MISSION |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PROC_MISSION_INSTANCED |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PROC_MISSION_RADIUS |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: No<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_PROPERTY |
Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME |
| BLIP_STYLE_PROPERTY_OWNER |
Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME |
| BLIP_STYLE_RACE_FINISH |
Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Inverted State: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_MP_PLAYLIST_RACES |
| BLIP_STYLE_RADIUS |
Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_RANDOM_EVENT |
Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 3,000ms)<br>Range: 150m<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>Sonar Pulse: Pulse 1 time<br>- Radius: 20m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_RANDOM_EVENT_PULSE |
Color: COLOR_GREY<br>Scale: 1<br>Sonar Pulse: Pulse<br>- Radius: 48m, Duration: 2,000ms<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_RCM |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_RCM_AREA |
Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_RCM_BOUNTY |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Label: PROC_BLIP_BNTY<br>Scale: 1<br>Sprite: BLIP_MISSION_BOUNTY |
| BLIP_STYLE_RCM_BOUNTY_HIDDEN |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Label: PROC_BLIP_BNTY<br>Scale: 1<br>Sprite: BLIP_MISSION_BOUNTY<br>Visibility: Hidden on Radar |
| BLIP_STYLE_RCM_HIDDEN |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar |
| BLIP_STYLE_RCM_TRACKED |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_RCM_TRACKED_HIDDEN |
Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar |
| BLIP_STYLE_REGION_LOCKDOWN |
Category: VERY_LAST<br>Color: COLOR_WANTED_LOCKDOWN<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_SAFE_AREA_DIRECTIONAL |
Alpha: 0.55 (for area layer)<br>Area Style: SAFE_AREA_ACCURATE<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend |
| BLIP_STYLE_SAFE_AREA_DIRECTIONAL_INSIDE |
Alpha: 0.3 (for area layer)<br>Area Style: SAFE_AREA_ACCURATE<br>Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend |
| BLIP_STYLE_SELECTED_REGION |
Category: HIGHLIGHTED_REGION<br>Color: COLOR_WHITE<br>Range: Map: Zoom Level<br>Visibility: Hidden on Radar |
| BLIP_STYLE_SHOP |
Category: SHOP<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_SP_CORPSE |
Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Label: BLIP_RECENT_DEATH<br>Range: Map: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH<br>Visibility: Hidden on Radar |
| BLIP_STYLE_SP_CORPSE_FADE |
Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Conditional Removal: Remove blip (fades over 4,000ms)<br>Label: BLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH |
| BLIP_STYLE_TEAM_WAYPOINT |
Category: WAYPOINT<br>Color: COLOR_NET_PLAYER1<br>Label: BLIP_TEAM_WAYPOINT<br>Scale: 1<br>Sprite: BLIP_CODE_WAYPOINT |
| BLIP_STYLE_TEMPORARY_HORSE |
Category: LOCAL_PLAYER_HORSE_TEMP<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: HORSE_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_HORSE_TEMP |
| BLIP_STYLE_TOWN |
Color: COLOR_BLACK<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar |
| BLIP_STYLE_TRACKING |
Color: COLOR_OBJECTIVE<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRACKING |
| BLIP_STYLE_TRACKING_DOT |
Color: COLOR_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 5,000ms)<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRACKING |
| BLIP_STYLE_TRAIN |
Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is driving a train for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRAIN |
| BLIP_STYLE_TRAIN_BOOKMARK |
Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRAIN |
| BLIP_STYLE_TURRET_WEAPON |
Category: PICKUPS<br>Color: COLOR_WHITE<br>Conditional Style: When player is driver for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Rotate<br>Height Indicator: Yes<br>Label: BLIP_CANNON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON |
| BLIP_STYLE_UNDISCOVERED |
Color: COLOR_NEUTRAL<br>Label: BLIP_POI<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET |
| BLIP_STYLE_UPCOMING_OBJECTIVE |
Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR |
| BLIP_STYLE_WANTED_RADIUS |
Alpha: 0.4 (for area layer)<br>Color: COLOR_WANTED<br>Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_AMBIENT_LAW<br>Visibility: Hidden on Legend |
| BLIP_STYLE_WANTED_REGION |
Category: HIGHLIGHTED_REGION<br>Color: COLOR_RED<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_WANTED_STATE |
Category: VERY_LAST<br>Color: COLOR_RADAR_BRUSH_WANTED_BG<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_WAYPOINT |
Category: WAYPOINT<br>Color: COLOR_WAYPOINT<br>Disable Fog Clearing: Yes<br>Label: BLIP_CODE_WAYPOINT<br>Scale: 1<br>Sprite: BLIP_CODE_WAYPOINT |