RedM Natives

Blip styles

Categoryuseful_info_from_rpfs

Blip Styles

Usage

local function CreateBlip(style, coords, modifiers, name)
  -- The blip's style is the base styling which can then be overridden by modifiers and natives
  local blip = BlipAddForCoords(style, coords.x, coords.y, coords.z)

  -- The modifier actions are applied in order, with natives respecting that order
  -- In this case, we are applying modifiers in order and then overriding the name below
  for _, modifier in ipairs(modifiers) do
    BlipAddModifier(blip, modifier)
  end

  -- Always override the blip name last after applying modifiers
  SetBlipName(blip, name)
end

-- Don't forget to remove the blip after you're done!
CreateBlip(
  `BLIP_STYLE_SHOP`,
  vector3(2508.1557, -1450.2551, 44.6105),
  { `BLIP_MODIFIER_TOD_DAYTIME_ONLY` },
  "Stables"
)

Details

Hashname Actions
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_ACCURATE_OVERLAY<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_ACCURATE_OVERLAY_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_ADVERSARY Category: ACTIVITY<br>Color: COLOR_MP_ADVERSARY<br>Range: Zoom Level
BLIP_STYLE_AMBIENT_CANOE Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Label: BLIP_CAR<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_GAME_RACE_CANOE
BLIP_STYLE_AMBIENT_COACH Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Label: BLIP_PROC_COACH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_COACH
BLIP_STYLE_AREA Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_AREA_BOUNDS Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_OVERLAY<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUNDS_OVERLAY_BR_GRID<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_OVERLAY_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_AREA_BURN Alpha: 0.55 (for area layer)<br>Color: COLOR_ENEMY (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_AREA_BURN
BLIP_STYLE_AREA_DIRECTIONAL Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_NULL<br>Visibility: Hidden on Legend
BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT Alpha: 0.55 (for area layer)<br>Altitude-based Visibility: <br>- heightType: HideOnAnyDifference<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL
BLIP_STYLE_AREA_FOW Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_AREA_NO_DIM Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_AREA_TERRITORY_TRAIN Alpha: 0.8 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_AVOID_AREA Alpha: 0.55 (for area layer)<br>Color: COLOR_BLACK (for area layer)<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_AVOID_RADIUS Alpha: 0.55 (for area layer)<br>Color: COLOR_RED<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_BOUNTY_HUNTER Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_HUNTER<br>Threat Indicator: Up to 200m
BLIP_STYLE_BOUNTY_HUNTER_BASE Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_HUNTER
BLIP_STYLE_BOUNTY_HUNTER_RADIUS Alpha: 0.5 (for area layer)<br>Color: COLOR_BLACK<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_BOUNTY_TARGET Alpha: 0.55 (for area layer)<br>Category: VIP<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET<br>Threat Indicator: Up to 200m
BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED Alpha: 0.55 (for area layer)<br>Category: VIP<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET
BLIP_STYLE_CAMP Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_CARAVAN
BLIP_STYLE_CAMP_CHORE Category: PICKUPS<br>Color: COLOR_NEUTRAL<br>Distance Fade: Fade on distance:<br>- Starts at 16m, Rate: 0.15, Minimum alpha: 0.027<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CHORE<br>Visibility: Hidden on PauseMap
BLIP_STYLE_CAMP_ENEMY Color: COLOR_ENEMY<br>Label: BLIP_GANG_CAMP_ENEMY<br>Scale: 1<br>Sprite: BLIP_REGION_CARAVAN
BLIP_STYLE_CAMP_HIDDEN Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_CARAVAN<br>Visibility: Hidden on Radar
BLIP_STYLE_CAMP_REQUEST Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_CAMP_REQUEST
BLIP_STYLE_CAMPFIRE Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.8, Embedded: 1<br>Sprite: BLIP_CAMPFIRE
BLIP_STYLE_CAR Color: COLOR_FRIENDLY<br>Label: BLIP_CAR<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_CENTER Category: LOCAL_PLAYER<br>Color: COLOR_GREYLIGHT<br>Conditional Style: When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>Heading Type: Rotate<br>Label: BLIP_PLAYER<br>Scale: 1<br>Sprite: BLIP_CODE_CENTER
BLIP_STYLE_CHALLENGE_OBJECTIVE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_CHECKPOINT_CHALLENGE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_COMPANION Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Conditional Style: When ride sharing:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_COP Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW
BLIP_STYLE_COP_BASE Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW
BLIP_STYLE_COP_DOG Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_COP_DOG_BASE Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_COP_PERSISTENT Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW
BLIP_STYLE_COP_SCRIPT Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law location unknown (scripted):<br>- Apply AUTO_MODIFIER_COP_SEARCH_CONE<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 300m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW<br>Threat Indicator: Up to 200m
BLIP_STYLE_CREATOR_CURSOR Category: CREATOR<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_CREATOR_DEFAULT Category: ENEMY<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_CREATOR_PROP Category: ENEMY<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_CREATOR_SPAWN Category: OTHER_PLAYER<br>Color: COLOR_WHITE<br>Range: Zoom Level<br>Scale: 0.6<br>Sprite: BLIP_MP_SPAWNPOINT
BLIP_STYLE_DANGEROUS_AREA Alpha: 0.2 (for area layer)<br>Color: COLOR_RED<br>Range: Map: Always, Radar: Zoom Level<br>Visibility: Hidden on Legend
BLIP_STYLE_DEBUG_BLUE Category: ENEMY<br>Color: COLOR_BLUE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEBUG_GREEN Category: ENEMY<br>Color: COLOR_GREEN<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEBUG_PINK Category: ENEMY<br>Color: COLOR_PINK<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_DEBUG_RED Category: ENEMY<br>Color: COLOR_RED<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEBUG_YELLOW Category: ENEMY<br>Color: COLOR_YELLOW<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEPUTY_RESIDENT Category: ENEMY<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_DEPUTY_RESIDENT_BASE Category: ENEMY<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_DISTRICT_HEARTLANDS Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_DISTRICT_HEARTLANDS
BLIP_STYLE_ENEMY Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL<br>Threat Indicator: Up to 200m
BLIP_STYLE_ENEMY_NO_THREAT Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_ENEMY_PASSIVE_THREAT Conditional Removal: Remove blip (fades over 3,000ms)<br>Sprite: BLIP_NULL<br>Threat Indicator: Up to 200m
BLIP_STYLE_ENEMY_SEVERE Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_COMPANION<br>Threat Indicator: Up to 200m
BLIP_STYLE_EVADE_AREA Alpha: 0.55 (for area layer)<br>Color: COLOR_RED (for area layer)<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_EVENT_AREA Color: COLOR_NEUTRAL<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_EYEWITNESS Category: ENEMY<br>Color: COLOR_WITNESS<br>Conditional Style: When witness investigating:<br>- Apply AUTO_MODIFIER_WITNESS_INVESTIGATING<br>Height Indicator: Yes<br>Label: BLIP_WITNESS<br>Scale: 1<br>Sprite: BLIP_AMBIENT_EYEWITNESS
BLIP_STYLE_EYEWITNESS_NO_CONDITION Category: ENEMY<br>Color: COLOR_WITNESS<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_EYEWITNESS
BLIP_STYLE_FAKE_WANTED_RADIUS Alpha: 0.4 (for area layer)<br>Color: COLOR_WANTED<br>Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_AMBIENT_LAW<br>Visibility: Hidden on Legend
BLIP_STYLE_FETCH_TRAIN Color: COLOR_WHITE<br>GPS Path: Disabled<br>Range: Map: Always, Radar: 1,000m
BLIP_STYLE_FIREWOOD_BLIP Color: COLOR_NEUTRAL<br>Label: BLIP_FIREWOOD<br>Range: Zoom Level<br>Scale: 0.7<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_FISHING_SPOT Category: PICKUPS<br>Color: COLOR_GREY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_MG_FISHING
BLIP_STYLE_FM_EVENT Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_FM_EVENT_AREA Alpha: 0.55 (for area layer)<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_FM_EVENT_COACH Category: MISSION_ACTIVE<br>Color: COLOR_FREEMODE_EVENT<br>Heading Type: Arrow<br>Label: BLIP_PROC_COACH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_WAGON
BLIP_STYLE_FM_EVENT_OBJECTIVE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_AMBIENT_HOT_TARGET
BLIP_STYLE_FM_EVENT_RADIUS Alpha: 0.55 (for area layer)<br>Color: COLOR_FREEMODE_EVENT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_FM_KC Color: COLOR_FREEMODE_EVENT<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_MP_GAME_HILL
BLIP_STYLE_FREE_CAMERA Category: LOCAL_PLAYER<br>Color: COLOR_YELLOW<br>Conditional Style: When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>Heading Type: Rotate<br>Label: BLIP_PLAYER<br>Scale: 1<br>Scale Pulse: Pulse forever<br>Sprite: BLIP_CODE_CENTER
BLIP_STYLE_FRIENDLY Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_FRIENDLY_FADE Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 100,000ms, Fade-out: 100,000ms<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_FRIENDLY_ON_RADAR Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_GANG_BOUNTY_RADIUS Alpha: 0.55 (for area layer)<br>Color: COLOR_NEUTRAL<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: No<br>Label: OBJ_BHMP_UI_AREA<br>Range: Map: Always, Radar: 1,000m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET
BLIP_STYLE_GANG_CAMP Category: JOBS<br>Color: COLOR_ENEMY<br>Label: BLIP_REGION_CARAVAN<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_REGION_CARAVAN
BLIP_STYLE_GANG_WAYPOINT Category: WAYPOINT<br>Color: COLOR_GANG_WAYPOINT<br>Disable Fog Clearing: Yes<br>Label: BLIP_CODE_WAYPOINT<br>Range: Always<br>Scale: 1<br>Scale Pulse: Pulse 5 times<br>Sprite: BLIP_CODE_WAYPOINT
BLIP_STYLE_GOLDEN_HAT Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_HAT
BLIP_STYLE_GUN_RUSH_WEAPONS_LOCATION Category: VERY_LAST<br>Color: COLOR_WHITE<br>Label: BLIP_DEST<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_GUN_RUSH
BLIP_STYLE_HERDING_ANIMAL Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Heading Type: Rotate<br>Height Indicator: No<br>Label: HERD_BLIP_HERD<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HERD_STRAGGLER
BLIP_STYLE_HERDING_DOG Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Height Indicator: No<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_HERDING_MAIN Color: COLOR_NEUTRAL<br>Heading Type: Arrow<br>Label: HERD_BLIP_HERD<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HERD
BLIP_STYLE_HERDING_STRAGGLER Category: COMPANION<br>Color: COLOR_OBJECTIVE<br>Heading Type: Rotate<br>Height Indicator: No<br>Label: HERD_BLIP_STRG<br>Scale: 1.1<br>Sprite: BLIP_AMBIENT_HERD_STRAGGLER
BLIP_STYLE_HITCHING_POST Color: COLOR_NEUTRAL<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HITCHING_POST
BLIP_STYLE_HONOR_SHOP Category: SHOP<br>Color: COLOR_RED<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Overlay: BLIP_SHOP_HONOR_OVERLAY (with color COLOR_WHITE)<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_SHOP_HONOR
BLIP_STYLE_HUNT_THE_BEAST Category: MISSION_ACTIVE<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: Pulse 8 times<br>Sprite: BLIP_MP_BEAST
BLIP_STYLE_HUNT_THE_BEAST_PULSE Category: MISSION_ACTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>Sprite: BLIP_MP_BEAST
BLIP_STYLE_HUNT_THE_BEAST_PULSE_FADE Category: MISSION_ACTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: No<br>Sprite: BLIP_MP_BEAST
BLIP_STYLE_LEGENDARY_ANIMAL_AREA Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_GREYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_LEGENDARY_ANIMAL_CLUE Category: PICKUPS<br>Color: COLOR_GREYLIGHT<br>Distance Fade: Fade on distance:<br>- Starts at 10m, Rate: 0.1, Minimum alpha: 0.027<br>Range: 31m<br>Scale: 0.8<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_LOOT Category: LOOT<br>Color: COLOR_BLACK<br>Conditional Style: When carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Label: BLIP_AMBIENT_CORPSE<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CORPSE
BLIP_STYLE_LOOT_OBJECTIVE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_MINIGAME Category: ACTIVITY<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MISSION Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MISSION_HIDDEN Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_MISSION_RADAR_ONLY Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on PauseMap
BLIP_STYLE_MISSION_RADIUS Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MISSION_RADIUS_HIDDEN Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_MP_BAG Category: OBJECTIVE<br>Color: COLOR_RADAR_PICKUP<br>Height Indicator: Yes<br>Label: BLIP_PICK<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_BAG
BLIP_STYLE_MP_BASE Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_MP_BASE
BLIP_STYLE_MP_BOUNTY_TARGET Category: OBJECTIVE<br>Color: COLOR_ENEMY<br>Conditional Style: When fleeing:<br>- Apply BLIP_MODIFIER_URGENT_ALERT<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_BOUNTY_TARGET_DEAD Category: OBJECTIVE<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_BOUNTY_DEAD
BLIP_STYLE_MP_BUSINESS Alpha: 0.55 (for area layer)<br>Category: PROPERTY<br>Color: COLOR_POSSE_ALLY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_BUSINESS_MOONSHINE
BLIP_STYLE_MP_CAMP Alpha: 0.55 (for area layer)<br>Category: PROPERTY<br>Color: COLOR_POSSE_ALLY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CAMP
BLIP_STYLE_MP_CAMP_FOLLOWER Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_MP_CORPSE_FADE Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Conditional Removal: Remove blip (fades over 7,500ms)<br>Label: BLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH
BLIP_STYLE_MP_CORPSE_FADE_LOCAL Category: MISSION_ACTIVE<br>Color: COLOR_WHITE<br>Conditional Removal: Remove blip (fades over 7,500ms)<br>Label: BLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH
BLIP_STYLE_MP_DOWNED Category: MISSION_ACTIVE<br>Color: COLOR_ENEMY<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CORPSE
BLIP_STYLE_MP_HIDEOUT Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Label: BLIP_REGION_HIDEOUT<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_HIDEOUT
BLIP_STYLE_MP_JOB_PLAYER_ALLY Category: OTHER_PLAYER_FRIENDLY<br>Color: COLOR_NEUTRAL<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_MP_JOB_PLAYER_ENEMY Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Conditional Style: When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING<br>Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Conditional Style: When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_MP_MISSION_GIVER Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_ORANGE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_MOONSHINE_ENEMY_AREA Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_MOONSHINE
BLIP_STYLE_MP_PACKAGE Category: MISSION_ACTIVE<br>Color: COLOR_RADAR_PICKUP<br>Height Indicator: Yes<br>Label: BLIP_PICK<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CRATE
BLIP_STYLE_MP_PLAYER Category: OTHER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_MP_PLAYER_POSSE_DEPUTY Category: OTHER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_POSSE_DEPUTY
BLIP_STYLE_MP_PLAYER_POSSE_LEADER Category: POSSE_LEADER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_POSSE_LEADER
BLIP_STYLE_MP_PLAYER_WAGON Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: No<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_MP_PLAYER_WAGON
BLIP_STYLE_MP_PLAYLIST_CORONA Category: ACTIVITY<br>Color: COLOR_NEUTRAL<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_RUSTLING Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Label: BLIP_PROC_RUSTLING<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_MP_RUSTLING
BLIP_STYLE_MP_SCHEDULE_SERIES Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_SERIES Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_SPAWNPOINT_ARROW Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Heading Type: Rotate<br>Height Indicator: Yes<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_MP_SPAWNPOINT_ARROW
BLIP_STYLE_NEUTRAL Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_NEUTRAL_OBJECTIVE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OBJECTIVE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OBJECTIVE_MINOR Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_OBJECTIVE_VOL_BOX Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OBJECTIVE_VOL_ROUND Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OTHER_SESSION_PLAYER Color: COLOR_OTHER_SESSION_PLAYER<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP Category: PICKUPS<br>Color: COLOR_RADAR_PICKUP<br>Label: BLIP_PICK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP_AMMO Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_AMMO<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMMO_BULLETS
BLIP_STYLE_PICKUP_ANIMAL Category: PICKUPS<br>Color: COLOR_BLACK<br>Label: BLIP_ANIMAL<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL_DEAD
BLIP_STYLE_PICKUP_ANIMAL_DOWNED Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY Category: PICKUPS<br>Color: COLOR_RED<br>Label: BLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_SKIN Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_SKIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_ANIMAL_SKIN
BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED_ENEMY Category: PICKUPS<br>Color: COLOR_RED<br>Label: BLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_COLLECTABLE Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PICKUP_HERB Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PLANT<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PICKUP_HERB_NEW Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PLANT_NEW<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PICKUP_HORSE Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_HORSE_TEMP
BLIP_STYLE_PICKUP_LOOT_CHEST Category: PICKUPS<br>Color: COLOR_GREY<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 50m, Rate: 0.015, Minimum alpha: 0.75<br>Range: Always<br>Scale: Default: 1, Edge: 0.85<br>Sprite: BLIP_CHEST
BLIP_STYLE_PICKUP_OBJECT Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Label: BLIP_PICK_OBJ<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP_VEHICLE Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 0.9<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP_WEAPON Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL Category: PICKUPS<br>Color: COLOR_OBJECTIVE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_PICKUP_WEAPON_NEW Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_PICKUP_WILDERNESS_CHEST Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_SECRET<br>Range: 10m<br>Scale: 1<br>Sprite: BLIP_CHEST<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PING_AUTO Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_BEAT_EXPLOSION Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 75m, Duration: 2,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_BELL_RING Category: MISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Duration: 500ms, Remove when done<br>Sonar Pulse: Pulse 1 time<br>- Radius: 45m, Duration: 500ms<br>Sprite: BLIP_NULL
BLIP_STYLE_PING_FAST Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 700ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,200ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_FAST_LARGE Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 60m, Duration: 1,350ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_LEGENDARY_ANIMAL_CLUE Category: MISSION_ACTIVE<br>Color: COLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 50m, Duration: 3,000ms, Color: COLOR_YELLOWLIGHT<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_PING_LEGENDARY_ANIMAL_PHEROMONE_RESPONSE Category: MISSION_ACTIVE<br>Color: COLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 6,000ms, Duration: 1,000ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 2 times<br>- Radius: 150m, Duration: 7,000ms, Color: COLOR_YELLOWLIGHT<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_PING_MEDIUM Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_BEAT Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 2,350ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_LONG Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 5,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 6,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_NO_BLIP Category: MISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>Sprite: BLIP_NULL
BLIP_STYLE_PING_MEDIUM_SLOW Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_SMALL Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,350ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,850ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_THREAT Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,000ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 2,500ms<br>Sprite: BLIP_CODE_LEVEL<br>Threat Indicator: Up to 200m
BLIP_STYLE_PING_ON_THE_HUNT Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 30m, Duration: 1,750ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_SLOW Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 32m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_TREE_FALL Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 7,500ms, Duration: 500ms, Remove when done<br>Sonar Pulse: Pulse 1 time<br>- Radius: 60m, Duration: 8,000ms
BLIP_STYLE_PLANT_DYNAMITE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 0.75<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_PLAYER_COACH Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: COACH_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_AMBIENT_WAGON
BLIP_STYLE_PLAYER_HAT_BLIP Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_HAT<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_HAT
BLIP_STYLE_PLAYER_HORSE Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: HORSE_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_HORSE_OWNED
BLIP_STYLE_PLAYER_HORSE_SADDLE Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_SADDLE
BLIP_STYLE_POI Category: WAYPOINT<br>Color: COLOR_WAYPOINT<br>Disable Fog Clearing: Yes<br>Label: BLIP_POI<br>Scale: 1<br>Sprite: BLIP_POI
BLIP_STYLE_POSSE_FORMATION_AREA Alpha: 0.4<br>Category: OBJECTIVE_AREA<br>Color: COLOR_POSSE_ALLY<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PROC_HOME_ROBBERY Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME<br>Visibility: Visible on Radar
BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME<br>Visibility: Visible on Radar
BLIP_STYLE_PROC_MISSION Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PROC_MISSION_INSTANCED Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PROC_MISSION_RADIUS Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: No<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PROPERTY Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME
BLIP_STYLE_PROPERTY_OWNER Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME
BLIP_STYLE_RACE_FINISH Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Inverted State: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_MP_PLAYLIST_RACES
BLIP_STYLE_RADIUS Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_RANDOM_EVENT Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 3,000ms)<br>Range: 150m<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>Sonar Pulse: Pulse 1 time<br>- Radius: 20m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RANDOM_EVENT_PULSE Color: COLOR_GREY<br>Scale: 1<br>Sonar Pulse: Pulse<br>- Radius: 48m, Duration: 2,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RCM Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RCM_AREA Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_RCM_BOUNTY Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Label: PROC_BLIP_BNTY<br>Scale: 1<br>Sprite: BLIP_MISSION_BOUNTY
BLIP_STYLE_RCM_BOUNTY_HIDDEN Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Label: PROC_BLIP_BNTY<br>Scale: 1<br>Sprite: BLIP_MISSION_BOUNTY<br>Visibility: Hidden on Radar
BLIP_STYLE_RCM_HIDDEN Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_RCM_TRACKED Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RCM_TRACKED_HIDDEN Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_REGION_LOCKDOWN Category: VERY_LAST<br>Color: COLOR_WANTED_LOCKDOWN<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_SAFE_AREA_DIRECTIONAL Alpha: 0.55 (for area layer)<br>Area Style: SAFE_AREA_ACCURATE<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend
BLIP_STYLE_SAFE_AREA_DIRECTIONAL_INSIDE Alpha: 0.3 (for area layer)<br>Area Style: SAFE_AREA_ACCURATE<br>Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend
BLIP_STYLE_SELECTED_REGION Category: HIGHLIGHTED_REGION<br>Color: COLOR_WHITE<br>Range: Map: Zoom Level<br>Visibility: Hidden on Radar
BLIP_STYLE_SHOP Category: SHOP<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_SP_CORPSE Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Label: BLIP_RECENT_DEATH<br>Range: Map: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH<br>Visibility: Hidden on Radar
BLIP_STYLE_SP_CORPSE_FADE Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Conditional Removal: Remove blip (fades over 4,000ms)<br>Label: BLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH
BLIP_STYLE_TEAM_WAYPOINT Category: WAYPOINT<br>Color: COLOR_NET_PLAYER1<br>Label: BLIP_TEAM_WAYPOINT<br>Scale: 1<br>Sprite: BLIP_CODE_WAYPOINT
BLIP_STYLE_TEMPORARY_HORSE Category: LOCAL_PLAYER_HORSE_TEMP<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: HORSE_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_HORSE_TEMP
BLIP_STYLE_TOWN Color: COLOR_BLACK<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_TRACKING Color: COLOR_OBJECTIVE<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRACKING
BLIP_STYLE_TRACKING_DOT Color: COLOR_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 5,000ms)<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRACKING
BLIP_STYLE_TRAIN Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is driving a train for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRAIN
BLIP_STYLE_TRAIN_BOOKMARK Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRAIN
BLIP_STYLE_TURRET_WEAPON Category: PICKUPS<br>Color: COLOR_WHITE<br>Conditional Style: When player is driver for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Rotate<br>Height Indicator: Yes<br>Label: BLIP_CANNON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_UNDISCOVERED Color: COLOR_NEUTRAL<br>Label: BLIP_POI<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_UPCOMING_OBJECTIVE Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_WANTED_RADIUS Alpha: 0.4 (for area layer)<br>Color: COLOR_WANTED<br>Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_AMBIENT_LAW<br>Visibility: Hidden on Legend
BLIP_STYLE_WANTED_REGION Category: HIGHLIGHTED_REGION<br>Color: COLOR_RED<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_WANTED_STATE Category: VERY_LAST<br>Color: COLOR_RADAR_BRUSH_WANTED_BG<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_WAYPOINT Category: WAYPOINT<br>Color: COLOR_WAYPOINT<br>Disable Fog Clearing: Yes<br>Label: BLIP_CODE_WAYPOINT<br>Scale: 1<br>Sprite: BLIP_CODE_WAYPOINT

Conditional/Auto Modifiers

Hashname Actions
AUTO_ENEMY_ANGRY Color: COLOR_ENEMY<br>Heading Type: Off
AUTO_ENEMY_FLEEING Color: COLOR_WHITE
AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Alpha: 0.45 (for area layer)
AUTO_MODIFIER_AREA_HIDE_WHEN_INSIDE Alpha: 0 (for area layer)
AUTO_MODIFIER_CENTER_HIDDEN Color: COLOR_LOW_PRIORITY
AUTO_MODIFIER_CENTER_ON_HORSE Sprite: BLIP_CODE_CENTER_ON_HORSE
AUTO_MODIFIER_COP_CRIMINAL_KNOWN Color: COLOR_RADAR_POLICE_RED
AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN Conditional Styles: When potential suspect identified:<br> - Apply AUTO_MODIFIER_COP_POTENTIAL_SUSPECT<br> - Remove AUTO_MODIFIER_COP_INVESTIGATING<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_INVESTIGATING<br> - Remove AUTO_MODIFIER_COP_POTENTIAL_SUSPECT
AUTO_MODIFIER_COP_INVESTIGATING Color: COLOR_WHITE
AUTO_MODIFIER_COP_POTENTIAL_SUSPECT Color: COLOR_RADAR_POLICE_LOOKING
AUTO_MODIFIER_COP_SEARCH_CONE Heading Type: Cone (with color COLOR_WHITE)
AUTO_MODIFIER_MAP_ONLY Visibility: Hidden on Radar
AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE Alpha: 0.25 (for area layer)
AUTO_MODIFIER_MP_PLAYER_ATTACKING Scale Pulse: Pulse forever
AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB Color: COLOR_ENEMY<br>Scale Pulse: Pulse forever
AUTO_MODIFIER_PING_GUNSHOT Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 70m, Duration: 1,200ms
AUTO_MODIFIER_SAFE_AREA_DIM_WHEN_INSIDE Alpha: 0.3 (for area layer)<br>Color: COLOR_WHITE
AUTO_MODIFIER_WANTED_FLASH Alpha: 0.9 (for area layer)<br>Color: COLOR_WHITE (for area layer)<br>Sonar Pulse: Pulse 1 time<br>- Radius: 100m, Duration: 800ms
AUTO_MODIFIER_WITNESS_IDENTIFIED Color: COLOR_WITNESS_IDENTIFIED
AUTO_MODIFIER_WITNESS_INVESTIGATING Color: COLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times
AUTO_MODIFIER_WITNESS_LAW Heading Type: Cone (with color COLOR_WHITE)<br>Sprite: BLIP_AMBIENT_LAW
AUTO_MODIFIER_WITNESS_UNIDENTIFIED Color: COLOR_WITNESS_UNIDENTIFIED

Examples

Hashname Examples
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY (with map shadow overlay)<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY (with map shadow overlay))<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID (with map shadow overlay)) screen_1.png
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_ADVERSARY<br>BLIP_STYLE_AMBIENT_CANOE<br>BLIP_STYLE_AMBIENT_COACH<br>BLIP_STYLE_AREA<br>BLIP_STYLE_AREA_BOUNDS<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_AREA_BURN<br>BLIP_STYLE_AREA_DIRECTIONAL screen_1.png
BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT<br>BLIP_STYLE_AREA_FOW<br>BLIP_STYLE_AREA_NO_DIM<br>BLIP_STYLE_AREA_TERRITORY_TRAIN<br>BLIP_STYLE_AVOID_AREA<br>BLIP_STYLE_AVOID_RADIUS<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER_BASE<br>BLIP_STYLE_BOUNTY_HUNTER_RADIUS screen_1.png
BLIP_STYLE_BOUNTY_TARGET<br>BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED<br>BLIP_STYLE_CAMP<br>BLIP_STYLE_CAMP_CHORE<br>BLIP_STYLE_CAMP_ENEMY<br>BLIP_STYLE_CAMP_HIDDEN<br>BLIP_STYLE_CAMP_REQUEST<br>BLIP_STYLE_CAMPFIRE<br>BLIP_STYLE_CAR<br>BLIP_STYLE_CENTER screen_1.png
BLIP_STYLE_CHALLENGE_OBJECTIVE<br>BLIP_STYLE_CHECKPOINT_CHALLENGE<br>BLIP_STYLE_COMPANION<br>BLIP_STYLE_COP<br>BLIP_STYLE_COP_BASE<br>BLIP_STYLE_COP_DOG<br>BLIP_STYLE_COP_DOG_BASE<br>BLIP_STYLE_COP_PERSISTENT<br>BLIP_STYLE_COP_SCRIPT<br>BLIP_STYLE_CREATOR_CURSOR screen_1.png
BLIP_STYLE_CREATOR_DEFAULT<br>BLIP_STYLE_CREATOR_PROP<br>BLIP_STYLE_DEBUG_BLUE<br>BLIP_STYLE_DEBUG_GREEN<br>BLIP_STYLE_DEBUG_PINK<br>BLIP_STYLE_DEBUG_RED<br>BLIP_STYLE_DEBUG_YELLOW<br>BLIP_STYLE_DEPUTY_RESIDENT<br>BLIP_STYLE_DEPUTY_RESIDENT_BASE<br>BLIP_STYLE_DISTRICT_HEARTLANDS screen_1.png
BLIP_STYLE_ENEMY<br>BLIP_STYLE_ENEMY_NO_THREAT<br>BLIP_STYLE_ENEMY_PASSIVE_THREAT<br>BLIP_STYLE_ENEMY_SEVERE<br>BLIP_STYLE_EVADE_AREA<br>BLIP_STYLE_EVENT_AREA<br>BLIP_STYLE_EYEWITNESS<br>BLIP_STYLE_EYEWITNESS_NO_CONDITION<br>BLIP_STYLE_FAKE_WANTED_RADIUS<br>BLIP_STYLE_FETCH_TRAIN screen_1.png
BLIP_STYLE_FIREWOOD_BLIP<br>BLIP_STYLE_FISHING_SPOT<br>BLIP_STYLE_FM_EVENT<br>BLIP_STYLE_FM_EVENT_AREA<br>BLIP_STYLE_FM_EVENT_COACH<br>BLIP_STYLE_FM_EVENT_RADIUS<br>BLIP_STYLE_FREE_CAMERA<br>BLIP_STYLE_FRIENDLY<br>BLIP_STYLE_FRIENDLY_FADE<br>BLIP_STYLE_FRIENDLY_ON_RADAR screen_1.png
BLIP_STYLE_GANG_BOUNTY_RADIUS<br>BLIP_STYLE_GANG_CAMP<br>BLIP_STYLE_GOLDEN_HAT<br>BLIP_STYLE_HERDING_ANIMAL<br>BLIP_STYLE_HERDING_DOG<br>BLIP_STYLE_HERDING_MAIN<br>BLIP_STYLE_HERDING_STRAGGLER<br>BLIP_STYLE_HITCHING_POST<br>BLIP_STYLE_LEGENDARY_ANIMAL_AREA<br>BLIP_STYLE_LEGENDARY_ANIMAL_CLUE screen_1.png
BLIP_STYLE_LOOT<br>BLIP_STYLE_LOOT_OBJECTIVE<br>BLIP_STYLE_MINIGAME<br>BLIP_STYLE_MISSION<br>BLIP_STYLE_MISSION_HIDDEN<br>BLIP_STYLE_MISSION_RADAR_ONLY<br>BLIP_STYLE_MISSION_RADIUS<br>BLIP_STYLE_MISSION_RADIUS_HIDDEN<br>BLIP_STYLE_MP_BAG<br>BLIP_STYLE_MP_CAMP_FOLLOWER screen_1.png
BLIP_STYLE_MP_CORPSE_FADE<br>BLIP_STYLE_MP_CORPSE_FADE_LOCAL<br>BLIP_STYLE_MP_DOWNED<br>BLIP_STYLE_MP_HIDEOUT<br>BLIP_STYLE_MP_JOB_PLAYER_ALLY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT screen_1.png
BLIP_STYLE_MP_MISSION_GIVER<br>BLIP_STYLE_MP_PLAYER<br>BLIP_STYLE_MP_PLAYER_POSSE_LEADER<br>BLIP_STYLE_MP_PLAYLIST_CORONA<br>BLIP_STYLE_MP_SCHEDULE_SERIES<br>BLIP_STYLE_MP_SERIES<br>BLIP_STYLE_NEUTRAL<br>BLIP_STYLE_NEUTRAL_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE_MINOR screen_1.png
BLIP_STYLE_OBJECTIVE_VOL_BOX<br>BLIP_STYLE_OBJECTIVE_VOL_ROUND<br>BLIP_STYLE_OTHER_SESSION_PLAYER<br>BLIP_STYLE_PICKUP<br>BLIP_STYLE_PICKUP_AMMO<br>BLIP_STYLE_PICKUP_ANIMAL<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY<br>BLIP_STYLE_PICKUP_ANIMAL_SKIN<br>BLIP_STYLE_PICKUP_COLLECTABLE screen_1.png
BLIP_STYLE_PICKUP_HERB<br>BLIP_STYLE_PICKUP_HERB_NEW<br>BLIP_STYLE_PICKUP_HORSE<br>BLIP_STYLE_PICKUP_OBJECT<br>BLIP_STYLE_PICKUP_VEHICLE<br>BLIP_STYLE_PICKUP_WEAPON<br>BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL<br>BLIP_STYLE_PICKUP_WEAPON_NEW<br>BLIP_STYLE_PICKUP_WILDERNESS_CHEST<br>BLIP_STYLE_PLANT_DYNAMITE screen_1.png
BLIP_STYLE_PLAYER_COACH<br>BLIP_STYLE_PLAYER_HAT_BLIP<br>BLIP_STYLE_PLAYER_HORSE<br>BLIP_STYLE_PLAYER_HORSE_SADDLE<br>BLIP_STYLE_POSSE_FORMATION_AREA<br>BLIP_STYLE_PROC_HOME_ROBBERY<br>BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY<br>BLIP_STYLE_PROC_MISSION<br>BLIP_STYLE_PROC_MISSION_INSTANCED<br>BLIP_STYLE_PROC_MISSION_RADIUS screen_1.png
BLIP_STYLE_PROPERTY<br>BLIP_STYLE_PROPERTY_OWNER<br>BLIP_STYLE_RADIUS<br>BLIP_STYLE_RANDOM_EVENT<br>BLIP_STYLE_RANDOM_EVENT_PULSE<br>BLIP_STYLE_RCM<br>BLIP_STYLE_RCM_AREA<br>BLIP_STYLE_RCM_BOUNTY<br>BLIP_STYLE_RCM_BOUNTY_HIDDEN<br>BLIP_STYLE_RCM_HIDDEN screen_1.png
BLIP_STYLE_RCM_TRACKED<br>BLIP_STYLE_RCM_TRACKED_HIDDEN<br>BLIP_STYLE_REGION_LOCKDOWN<br>BLIP_STYLE_SELECTED_REGION<br>BLIP_STYLE_SHOP<br>BLIP_STYLE_SP_CORPSE<br>BLIP_STYLE_SP_CORPSE_FADE<br>BLIP_STYLE_TEAM_WAYPOINT<br>BLIP_STYLE_TEMPORARY_HORSE<br>BLIP_STYLE_TOWN screen_1.png
BLIP_STYLE_TRACKING<br>BLIP_STYLE_TRACKING_DOT<br>BLIP_STYLE_TRAIN<br>BLIP_STYLE_TRAIN_BOOKMARK<br>BLIP_STYLE_TURRET_WEAPON<br>BLIP_STYLE_UNDISCOVERED<br>BLIP_STYLE_UPCOMING_OBJECTIVE<br>BLIP_STYLE_WANTED_RADIUS<br>BLIP_STYLE_WANTED_REGION<br>BLIP_STYLE_WANTED_STATE<br>BLIP_STYLE_WAYPOINT screen_1.png