RedM Natives

Weather variations

Notes from the author
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 {weather_type, weather_variation}
 EXAMPLE OF USE:
 local transition_time_in_seconds = 15.0
 local next_weather_type = "THUNDERSTORM"
 local next_weather_type_hash = GetHashKey(next_weather_type)
 local next_weather_variation = "THUNDERSTORM_MP_Pred"
 Citizen.InvokeNative(0x80A398F16FFE3CC3)  -- CLEAR_OVERRIDE_WEATHER
 Citizen.InvokeNative(0x3373779BAF7CAF48, "THUNDERSTORM", "THUNDERSTORM_MP_Pred")  -- override weather variation
 Citizen.InvokeNative(0x59174F1AFE095B5A, next_weather_type_hash, true, true, true, transition_time_in_seconds, false)  -- SET_WEATHER_TYPE
 to clear weather variation (in this case, THUNDERSTORM will return to the default state):
 Citizen.InvokeNative(0x0E71C80FA4EC8147, "THUNDERSTORM", true);
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36 rows
#c1c2Note
1BLIZZARDBLIZZARD_winter2
2CLOUDSCLOUDS_mudtown3B
3DRIZZLEDRIZZLE_finale1
4DRIZZLEDRIZZLE_finale1B
5FOGFOG_guama
6FOGFog_MP_Pred
7GROUNDBLIZZARDGROUNDBLIZZARD_odriscols
8GROUNDBLIZZARDGROUNDBLIZZARD_winter2
9HIGHPRESSUREHIGHPRESSURE_guama
10HURRICANEHURRICANE_guama
11MISTYMISTY_braithwaites3
12MISTYMISTY_finale1
13MISTYMISTY_finale1B
14MISTYMISTY_finale2
15MISTYMISTY_guama
16MISTYMISTY_MP_intro
17MISTYMISTY_MP_Pred
18MISTYMISTY_train1
19OVERCASTDARKOVERCASTDARK_finale2
20OVERCASTDARKOVERCASTDARK_Gang2
21OVERCASTDARKOVERCASTDARK_native3
22OVERCASTDARKOVERCASTDARK_STD1
23SHOWERSHOWER_finale2
24SHOWERSHOWER_guama
25SHOWERshower_MP_Pred
26SNOWSNOW_Odriscolls1
27SNOWSNOW_Pearson1
28SNOWLIGHTSNOWLIGHT_finale2
29SNOWLIGHTSNOWLIGHT_Odriscolls1
30SNOWLIGHTSNOWLIGHT_Pearson1
31SUNNYSunny_odriscols4
32THUNDERSTORMTHUNDERSTORM_MP_Pred
33THUNDERSTORMTHUNDERSTORM_nativeSon3
34WHITEOUTWHITEOUT_winter1
35SNOWCLEARINGSNOWCLEARING_mud1
36SNOWCLEARINGSNOWCLEARING_winter4