RedM Natives

Blip styles

The first argument of BLIP_ADD_FOR_COORDS, BLIP_ADD_FOR_ENTITY, BLIP_ADD_FOR_RADIUS and the other blip constructors. A style sets the defaults — category, colour, sprite, scale, when the blip is visible — that modifiers and natives then override.

Styles218
With example screenshot173
218 shown
Name and hashWhat it setsExample
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY-188007767 0xF4CB3AA9
Alpha
0.55 (for area layer)
Area Style
AREA_BOUND_ACCURATE_OVERLAY
Color
COLOR_BLACK
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING-412943319 0xE762FC29
Alpha
0.55 (for area layer)
Area Style
AREA_BOUND_ACCURATE_OVERLAY_WARNING
Color
COLOR_RED
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING
BLIP_STYLE_ADVERSARY-2086133828 0x83A81FBC
Category
ACTIVITY
Color
COLOR_MP_ADVERSARY
Range
Zoom Level
Example including BLIP_STYLE_ADVERSARY
BLIP_STYLE_AMBIENT_CANOE1235658850 0x49A6A862
Color
COLOR_FRIENDLY
Heading Type
Arrow
Label
BLIP_CAR
Range
Always
Scale
1
Sprite
BLIP_MP_GAME_RACE_CANOE
Example including BLIP_STYLE_AMBIENT_CANOE
BLIP_STYLE_AMBIENT_COACH-1403891967 0xAC524F01
Category
AMBIENT_TRANSPORT
Color
COLOR_FRIENDLY
Heading Type
Arrow
Label
BLIP_PROC_COACH
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_COACH
Example including BLIP_STYLE_AMBIENT_COACH
BLIP_STYLE_AREA1247852480 0x4A60B7C0
Alpha
0.55 (for area layer)
Color
COLOR_OBJECTIVE (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Scale
1
Sprite
BLIP_CODE_LEVEL_AREA
Example including BLIP_STYLE_AREA
BLIP_STYLE_AREA_BOUNDS-286046057 0xEEF34897
Alpha
0.55 (for area layer)
Area Style
AREA_BOUND
Color
COLOR_BLACK
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_AREA_BOUNDS
BLIP_STYLE_AREA_BOUNDS_OVERLAY-569474439 0xDE0E8279
Alpha
0.55 (for area layer)
Area Style
AREA_BOUND_OVERLAY
Color
COLOR_BLACK
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_AREA_BOUNDS_OVERLAY
BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID-371044500 0xE9E24F6C
Alpha
0.55 (for area layer)
Area Style
AREA_BOUNDS_OVERLAY_BR_GRID
Color
COLOR_BLACK
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID
BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING1814509446 0x6C273786
Alpha
0.55 (for area layer)
Area Style
AREA_BOUNDS_OVERLAY_BR_GRID_WARNING
Color
COLOR_RED
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING
BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING125034305 0x0773DF41
Alpha
0.55 (for area layer)
Area Style
AREA_BOUND_OVERLAY_WARNING
Color
COLOR_RED
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING
BLIP_STYLE_AREA_BURN719976738 0x2AE9F922
Alpha
0.55 (for area layer)
Color
COLOR_ENEMY (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Scale
1
Sprite
BLIP_AREA_BURN
Example including BLIP_STYLE_AREA_BURN
BLIP_STYLE_AREA_DIRECTIONAL-1589197975 0xA146C369
Alpha
0.55 (for area layer)
Color
COLOR_OBJECTIVE (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Directional Edge Pointer
Yes
Scale
1
Sprite
BLIP_NULL
Visibility
Hidden on Legend
Example including BLIP_STYLE_AREA_DIRECTIONAL
BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT497342920 0x1DA4D9C8
Alpha
0.55 (for area layer)
Altitude-based Visibility

- heightType: HideOnAnyDifference
Color
COLOR_OBJECTIVE (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Directional Edge Pointer
Yes
Height Indicator
Yes
Scale
1
Sprite
BLIP_AREA_EDGE_DIRECTIONAL
Example including BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT
BLIP_STYLE_AREA_FOW2033377404 0x7932E07C
Alpha
0.55 (for area layer)
Category
OBJECTIVE_AREA
Color
COLOR_OBJECTIVE (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Range
Zoom Level
Scale
1
Sprite
BLIP_CODE_LEVEL_AREA
Example including BLIP_STYLE_AREA_FOW
BLIP_STYLE_AREA_NO_DIM620596860 0x24FD8E7C
Alpha
0.55 (for area layer)
Color
COLOR_OBJECTIVE (for area layer)
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_AREA_NO_DIM
BLIP_STYLE_AREA_TERRITORY_TRAIN1743498875 0x67EBAE7B
Alpha
0.8 (for area layer)
Category
OBJECTIVE_AREA
Color
COLOR_WHITE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Range
Map: Always, Radar: Zoom Level
Example including BLIP_STYLE_AREA_TERRITORY_TRAIN
BLIP_STYLE_AVOID_AREA1091921700 0x41156724
Alpha
0.55 (for area layer)
Color
COLOR_BLACK (for area layer)
Range
Map: Always, Radar: Zoom Level
Example including BLIP_STYLE_AVOID_AREA
BLIP_STYLE_AVOID_RADIUS-666422021 0xD84734FB
Alpha
0.55 (for area layer)
Color
COLOR_RED
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Scale
1
Sprite
BLIP_CODE_LEVEL_AREA
Example including BLIP_STYLE_AVOID_RADIUS
BLIP_STYLE_BOUNTY_HUNTER522464759 0x1F242DF7
Category
LAW
Color
COLOR_RADAR_POLICE_LOOKING
Conditional Removal
Remove blip when target is dead or injured (instantly)
Conditional Style
When law has orders:
- Apply BLIP_MODIFIER_LAW_ORDER
Height Indicator
Yes
Label
BLIP_BOUNTY_HUNTER
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_BOUNTY_HUNTER
Threat Indicator
Up to 200m
Example including BLIP_STYLE_BOUNTY_HUNTER
BLIP_STYLE_BOUNTY_HUNTER_BASE119074000 0x0718ECD0
Category
LAW
Color
COLOR_RADAR_POLICE_LOOKING
Conditional Removal
Remove blip when target is dead or injured (instantly)
Height Indicator
Yes
Label
BLIP_BOUNTY_HUNTER
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_BOUNTY_HUNTER
Example including BLIP_STYLE_BOUNTY_HUNTER_BASE
BLIP_STYLE_BOUNTY_HUNTER_RADIUS-788523262 0xD1001702
Alpha
0.5 (for area layer)
Color
COLOR_BLACK
Range
Map: Always, Radar: Zoom Level
Example including BLIP_STYLE_BOUNTY_HUNTER_RADIUS
BLIP_STYLE_BOUNTY_TARGET953018525 0x38CDE89D
Alpha
0.55 (for area layer)
Category
VIP
Color
COLOR_ENEMY
Conditional Style
When player is carrying an object:
- Apply BLIP_MODIFIER_HIDDEN
Height Indicator
Yes
Label
PROC_BLIP_BNTY
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_BOUNTY_TARGET
Threat Indicator
Up to 200m
Example including BLIP_STYLE_BOUNTY_TARGET
BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED455691738 0x1B294DDA
Alpha
0.55 (for area layer)
Category
VIP
Color
COLOR_ENEMY
Conditional Style
When player is carrying an object:
- Apply BLIP_MODIFIER_HIDDEN
Height Indicator
Yes
Label
PROC_BLIP_BNTY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_BOUNTY_TARGET
Example including BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED
BLIP_STYLE_CAMP1560611276 0x5D0509CC
Category
PROPERTY
Color
COLOR_FRIENDLY
Label
BLIP_GANG_CAMP
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_REGION_CARAVAN
Example including BLIP_STYLE_CAMP
BLIP_STYLE_CAMP_CHORE-674883803 0xD7C61725
Category
PICKUPS
Color
COLOR_NEUTRAL
Distance Fade
Fade on distance:
- Starts at 16m, Rate: 0.15, Minimum alpha: 0.027
Label
BLIP_DEST
Scale
1
Sprite
BLIP_AMBIENT_CHORE
Visibility
Hidden on PauseMap
Example including BLIP_STYLE_CAMP_CHORE
BLIP_STYLE_CAMP_ENEMY-1955560393 0x8B708437
Color
COLOR_ENEMY
Label
BLIP_GANG_CAMP_ENEMY
Scale
1
Sprite
BLIP_REGION_CARAVAN
Example including BLIP_STYLE_CAMP_ENEMY
BLIP_STYLE_CAMP_HIDDEN1720107185 0x6686C0B1
Category
PROPERTY
Color
COLOR_FRIENDLY
Label
BLIP_GANG_CAMP
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_REGION_CARAVAN
Visibility
Hidden on Radar
Example including BLIP_STYLE_CAMP_HIDDEN
BLIP_STYLE_CAMP_REQUEST-1944754404 0x8C15671C
Category
COMPANION
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_CAMP_REQUEST
Example including BLIP_STYLE_CAMP_REQUEST
BLIP_STYLE_CAMPFIRE-336063235 0xEBF814FD
Category
PROPERTY
Color
COLOR_FRIENDLY
Label
BLIP_DEST
Range
Map: Always, Radar: Always
Scale
Default: 1, Edge: 0.8, Embedded: 1
Sprite
BLIP_CAMPFIRE
Example including BLIP_STYLE_CAMPFIRE
BLIP_STYLE_CAR-1402311813 0xAC6A6B7B
Color
COLOR_FRIENDLY
Label
BLIP_CAR
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_CAR
BLIP_STYLE_CENTER1050715200 0x3EA0A440
Category
LOCAL_PLAYER
Color
COLOR_GREYLIGHT
Conditional Style
When wanted player spotted for 100ms:
- Apply AUTO_MODIFIER_WANTED_FLASH
Heading Type
Rotate
Label
BLIP_PLAYER
Scale
1
Sprite
BLIP_CODE_CENTER
Example including BLIP_STYLE_CENTER
BLIP_STYLE_CHALLENGE_OBJECTIVE-1082366112 0xBF7C6760
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5
Height Indicator
Yes
Label
BLIP_DEST
Scale
1
Sprite
BLIP_OBJECTIVE_MINOR
Example including BLIP_STYLE_CHALLENGE_OBJECTIVE
BLIP_STYLE_CHECKPOINT_CHALLENGE2014011982 0x780B624E
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5
Height Indicator
Yes
Label
BLIP_DEST
Scale
1
Sprite
BLIP_OBJECTIVE_MINOR
Example including BLIP_STYLE_CHECKPOINT_CHALLENGE
BLIP_STYLE_COMPANION422991367 0x19365607
Category
COMPANION
Color
COLOR_NEUTRAL
Conditional Style
When ride sharing:
- Apply BLIP_MODIFIER_HIDDEN
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_COMPANION
BLIP_STYLE_COP-1595050198 0xA0ED772A
Category
LAW
Color
COLOR_RADAR_POLICE_LOOKING
Conditional Removal
Remove blip when target is dead or injured (instantly)
Conditional Style
When law has orders:
- Apply BLIP_MODIFIER_LAW_ORDER
Height Indicator
Yes
Label
BLIP_AMBIENT_LAW
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_LAW
Example including BLIP_STYLE_COP
BLIP_STYLE_COP_BASE662885764 0x2782D584
Category
LAW
Color
COLOR_RADAR_POLICE_LOOKING
Conditional Removal
Remove blip when target is dead or injured (instantly)
Height Indicator
Yes
Label
BLIP_AMBIENT_LAW
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_LAW
Example including BLIP_STYLE_COP_BASE
BLIP_STYLE_COP_DOG-21362593 0xFEBA085F
Category
LAW
Color
COLOR_RADAR_POLICE_RED
Conditional Style
When law has orders:
- Apply BLIP_MODIFIER_LAW_ORDER
Height Indicator
Yes
Label
BLIP_AMBIENT_LAW_DOG
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_COP_DOG
BLIP_STYLE_COP_DOG_BASE674366726 0x28320506
Category
LAW
Color
COLOR_RADAR_POLICE_RED
Height Indicator
Yes
Label
BLIP_AMBIENT_LAW_DOG
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_COP_DOG_BASE
BLIP_STYLE_COP_PERSISTENT-409753766 0xE793A75A
Category
LAW
Color
COLOR_RADAR_POLICE_LOOKING
Conditional Style
When law has orders:
- Apply BLIP_MODIFIER_LAW_ORDER
Height Indicator
Yes
Label
BLIP_AMBIENT_LAW
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_LAW
Example including BLIP_STYLE_COP_PERSISTENT
BLIP_STYLE_COP_SCRIPT-118010418 0xF8F74DCE
Category
LAW
Color
COLOR_RADAR_POLICE_RED
Conditional Removal
Remove blip when target is dead or injured (instantly)
Conditional Style
When law location unknown (scripted):
- Apply AUTO_MODIFIER_COP_SEARCH_CONE
Height Indicator
Yes
Label
BLIP_AMBIENT_LAW
Range
Map: 300m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_LAW
Threat Indicator
Up to 200m
Example including BLIP_STYLE_COP_SCRIPT
BLIP_STYLE_CREATOR_CURSOR1142472593 0x4418BF91
Category
CREATOR
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_CREATOR_CURSOR
BLIP_STYLE_CREATOR_DEFAULT-1193943474 0xB8D5DE4E
Category
ENEMY
Color
COLOR_WHITE
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_CREATOR_DEFAULT
BLIP_STYLE_CREATOR_PROP1144721026 0x443B0E82
Category
ENEMY
Color
COLOR_WHITE
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_CREATOR_PROP
BLIP_STYLE_CREATOR_SPAWN685029571 0x28D4B8C3
Category
OTHER_PLAYER
Color
COLOR_WHITE
Range
Zoom Level
Scale
0.6
Sprite
BLIP_MP_SPAWNPOINT
BLIP_STYLE_DANGEROUS_AREA617505230 0x24CE61CE
Alpha
0.2 (for area layer)
Color
COLOR_RED
Range
Map: Always, Radar: Zoom Level
Visibility
Hidden on Legend
BLIP_STYLE_DEBUG_BLUE700277485 0x29BD62ED
Category
ENEMY
Color
COLOR_BLUE
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_NPC
Example including BLIP_STYLE_DEBUG_BLUE
BLIP_STYLE_DEBUG_GREEN-1500750014 0xA68C5F42
Category
ENEMY
Color
COLOR_GREEN
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_NPC
Example including BLIP_STYLE_DEBUG_GREEN
BLIP_STYLE_DEBUG_PINK-1702907713 0x9A7FB0BF
Category
ENEMY
Color
COLOR_PINK
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_DEBUG_PINK
BLIP_STYLE_DEBUG_RED1724328120 0x66C728B8
Category
ENEMY
Color
COLOR_RED
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_NPC
Example including BLIP_STYLE_DEBUG_RED
BLIP_STYLE_DEBUG_YELLOW-1594635848 0xA0F3C9B8
Category
ENEMY
Color
COLOR_YELLOW
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_NPC
Example including BLIP_STYLE_DEBUG_YELLOW
BLIP_STYLE_DEPUTY_RESIDENT408731731 0x185CC053
Category
ENEMY
Color
COLOR_RADAR_POLICE_LOOKING
Conditional Removal
Remove blip when target is dead or injured (instantly)
Conditional Style
When law has orders:
- Apply BLIP_MODIFIER_LAW_ORDER
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_DEPUTY_RESIDENT
BLIP_STYLE_DEPUTY_RESIDENT_BASE1055455511 0x3EE8F917
Category
ENEMY
Color
COLOR_RADAR_POLICE_LOOKING
Conditional Removal
Remove blip when target is dead or injured (instantly)
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Map: 150m, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_DEPUTY_RESIDENT_BASE
BLIP_STYLE_DISTRICT_HEARTLANDS-2142342603 0x804E7235
Label
LAW_UI_WANTED
Range
Map: Always, Radar: Zoom Level
Sprite
BLIP_DISTRICT_HEARTLANDS
Example including BLIP_STYLE_DISTRICT_HEARTLANDS
BLIP_STYLE_ENEMY831283580 0x318C617C
Category
ENEMY
Color
COLOR_ENEMY
Conditional Removal
Remove blip when target is dead or injured (instantly)
Conditional Style
When confronting person:
- Apply BLIP_MODIFIER_ENEMY_CONFRONTING
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Threat Indicator
Up to 200m
Example including BLIP_STYLE_ENEMY
BLIP_STYLE_ENEMY_NO_THREAT-839369609 0xCDF83C77
Category
ENEMY
Color
COLOR_ENEMY
Conditional Removal
Remove blip when target is dead or injured (instantly)
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_ENEMY_NO_THREAT
BLIP_STYLE_ENEMY_PASSIVE_THREAT-186344087 0xF4E49D69
Conditional Removal
Remove blip (fades over 3,000ms)
Sprite
BLIP_NULL
Threat Indicator
Up to 200m
Example including BLIP_STYLE_ENEMY_PASSIVE_THREAT
BLIP_STYLE_ENEMY_SEVERE314400844 0x12BD604C
Category
ENEMY
Color
COLOR_ENEMY
Conditional Removal
Remove blip when target is dead or injured (instantly)
Conditional Style
When confronting person:
- Apply BLIP_MODIFIER_ENEMY_CONFRONTING
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_COMPANION
Threat Indicator
Up to 200m
Example including BLIP_STYLE_ENEMY_SEVERE
BLIP_STYLE_EVADE_AREA1774867085 0x69CA528D
Alpha
0.55 (for area layer)
Color
COLOR_RED (for area layer)
Range
Map: Always, Radar: Zoom Level
Example including BLIP_STYLE_EVADE_AREA
BLIP_STYLE_EVENT_AREA-494978356 0xE27F3ACC
Color
COLOR_NEUTRAL
Label
BLIP_DEST
Range
Map: Always, Radar: 150m
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_EVENT_AREA
BLIP_STYLE_EYEWITNESS-1049390151 0xC17393B9
Category
ENEMY
Color
COLOR_WITNESS
Conditional Style
When witness investigating:
- Apply AUTO_MODIFIER_WITNESS_INVESTIGATING
Height Indicator
Yes
Label
BLIP_WITNESS
Scale
1
Sprite
BLIP_AMBIENT_EYEWITNESS
Example including BLIP_STYLE_EYEWITNESS
BLIP_STYLE_EYEWITNESS_NO_CONDITION-1009930892 0xC3CDAD74
Category
ENEMY
Color
COLOR_WITNESS
Height Indicator
Yes
Label
BLIP_ENEMY
Scale
1
Sprite
BLIP_AMBIENT_EYEWITNESS
Example including BLIP_STYLE_EYEWITNESS_NO_CONDITION
BLIP_STYLE_FAKE_WANTED_RADIUS693035517 0x294EE1FD
Alpha
0.4 (for area layer)
Color
COLOR_WANTED
Label
LAW_UI_WANTED
Range
Map: Always, Radar: Zoom Level
Sprite
BLIP_AMBIENT_LAW
Visibility
Hidden on Legend
Example including BLIP_STYLE_FAKE_WANTED_RADIUS
BLIP_STYLE_FETCH_TRAIN-80797166 0xFB2F2212
Color
COLOR_WHITE
GPS Path
Disabled
Range
Map: Always, Radar: 1,000m
Example including BLIP_STYLE_FETCH_TRAIN
BLIP_STYLE_FIREWOOD_BLIP-1620554386 0x9F684D6E
Color
COLOR_NEUTRAL
Label
BLIP_FIREWOOD
Range
Zoom Level
Scale
0.7
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_FIREWOOD_BLIP
BLIP_STYLE_FISHING_SPOT-1448897934 0xA9A39272
Category
PICKUPS
Color
COLOR_GREY
Range
Zoom Level
Scale
1
Sprite
BLIP_MG_FISHING
Example including BLIP_STYLE_FISHING_SPOT
BLIP_STYLE_FM_EVENT618936128 0x24E43740
Alpha
0.55 (for area layer)
Category
MISSION_LAUNCHER
Color
COLOR_FREEMODE_EVENT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_OBJECTIVE
Example including BLIP_STYLE_FM_EVENT
BLIP_STYLE_FM_EVENT_AREA-1431514272 0xAAACD360
Alpha
0.55 (for area layer)
Color
COLOR_FREEMODE_EVENT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Scale
1
Sprite
BLIP_CODE_LEVEL_AREA
Example including BLIP_STYLE_FM_EVENT_AREA
BLIP_STYLE_FM_EVENT_COACH2064908458 0x7B1400AA
Category
MISSION_ACTIVE
Color
COLOR_FREEMODE_EVENT
Heading Type
Arrow
Label
BLIP_PROC_COACH
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_WAGON
Example including BLIP_STYLE_FM_EVENT_COACH
BLIP_STYLE_FM_EVENT_OBJECTIVE-661723027 0xD88EE86D
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_FREEMODE_EVENT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_AMBIENT_HOT_TARGET
BLIP_STYLE_FM_EVENT_RADIUS-47499173 0xFD2B385B
Alpha
0.55 (for area layer)
Color
COLOR_FREEMODE_EVENT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Scale
1
Sprite
BLIP_CODE_LEVEL_AREA
Example including BLIP_STYLE_FM_EVENT_RADIUS
BLIP_STYLE_FM_KC-864585013 0xCC777ACB
Color
COLOR_FREEMODE_EVENT
Label
BLIP_DEST
Scale
1
Sprite
BLIP_MP_GAME_HILL
BLIP_STYLE_FREE_CAMERA-173010476 0xF5B011D4
Category
LOCAL_PLAYER
Color
COLOR_YELLOW
Conditional Style
When wanted player spotted for 100ms:
- Apply AUTO_MODIFIER_WANTED_FLASH
Heading Type
Rotate
Label
BLIP_PLAYER
Scale
1
Scale Pulse
Pulse forever
Sprite
BLIP_CODE_CENTER
Example including BLIP_STYLE_FREE_CAMERA
BLIP_STYLE_FRIENDLY-89429847 0xFAAB68A9
Category
COMPANION
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_FRIENDLY
BLIP_STYLE_FRIENDLY_FADE947793264 0x387E2D70
Category
COMPANION
Color
COLOR_FRIENDLY
Fade Effect 2
Triggers when style/modifier is removed:
- Fade-in: 100,000ms, Fade-out: 100,000ms
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_FRIENDLY_FADE
BLIP_STYLE_FRIENDLY_ON_RADAR907426021 0x361638E5
Category
COMPANION
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_FRIENDLY_ON_RADAR
BLIP_STYLE_GANG_BOUNTY_RADIUS-390708657 0xE8B6424F
Alpha
0.55 (for area layer)
Color
COLOR_NEUTRAL
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
No
Label
OBJ_BHMP_UI_AREA
Range
Map: Always, Radar: 1,000m
Scale
1
Sprite
BLIP_AMBIENT_BOUNTY_TARGET
Example including BLIP_STYLE_GANG_BOUNTY_RADIUS
BLIP_STYLE_GANG_CAMP-2129211761 0x8116CE8F
Category
JOBS
Color
COLOR_ENEMY
Label
BLIP_REGION_CARAVAN
Range
Map: Always, Radar: 150m
Scale
1
Sprite
BLIP_REGION_CARAVAN
Example including BLIP_STYLE_GANG_CAMP
BLIP_STYLE_GANG_WAYPOINT-1069204835 0xC0453A9D
Category
WAYPOINT
Color
COLOR_GANG_WAYPOINT
Disable Fog Clearing
Yes
Label
BLIP_CODE_WAYPOINT
Range
Always
Scale
1
Scale Pulse
Pulse 5 times
Sprite
BLIP_CODE_WAYPOINT
BLIP_STYLE_GOLDEN_HAT1416689804 0x5470F88C
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Height Indicator
Yes
Label
BLIP_DEST
Range
Map: Always, Radar: Always
Scale
1
Sprite
BLIP_HAT
Example including BLIP_STYLE_GOLDEN_HAT
BLIP_STYLE_GUN_RUSH_WEAPONS_LOCATION-41958813 0xFD7FC263
Category
VERY_LAST
Color
COLOR_WHITE
Label
BLIP_DEST
Range
Always
Scale
1
Sprite
BLIP_MP_GUN_RUSH
BLIP_STYLE_HERDING_ANIMAL-700928964 0xD638AC3C
Category
COMPANION
Color
COLOR_NEUTRAL
Heading Type
Rotate
Height Indicator
No
Label
HERD_BLIP_HERD
Scale
1
Sprite
BLIP_AMBIENT_HERD_STRAGGLER
Example including BLIP_STYLE_HERDING_ANIMAL
BLIP_STYLE_HERDING_DOG1572362730 0x5DB859EA
Category
COMPANION
Color
COLOR_NEUTRAL
Height Indicator
No
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_HERDING_DOG
BLIP_STYLE_HERDING_MAIN-1783392451 0x95B3973D
Color
COLOR_NEUTRAL
Heading Type
Arrow
Label
HERD_BLIP_HERD
Scale
1
Sprite
BLIP_AMBIENT_HERD
Example including BLIP_STYLE_HERDING_MAIN
BLIP_STYLE_HERDING_STRAGGLER-214162151 0xF33C2519
Category
COMPANION
Color
COLOR_OBJECTIVE
Heading Type
Rotate
Height Indicator
No
Label
HERD_BLIP_STRG
Scale
1.1
Sprite
BLIP_AMBIENT_HERD_STRAGGLER
Example including BLIP_STYLE_HERDING_STRAGGLER
BLIP_STYLE_HITCHING_POST1687768444 0x64994D7C
Color
COLOR_NEUTRAL
Label
BLIP_DEST
Scale
1
Sprite
BLIP_AMBIENT_HITCHING_POST
Example including BLIP_STYLE_HITCHING_POST
BLIP_STYLE_HONOR_SHOP-1923570663 0x8D58A419
Category
SHOP
Color
COLOR_RED
Conditional Style
When player is wanted for 100ms:
- Apply AUTO_MODIFIER_MAP_ONLY
Height Indicator
Yes
Label
BLIP_DEST
Overlay
BLIP_SHOP_HONOR_OVERLAY (with color COLOR_WHITE)
Range
Map: Always, Radar: Relative Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_SHOP_HONOR
BLIP_STYLE_HUNT_THE_BEAST165775492 0x09E18884
Category
MISSION_ACTIVE
Color
COLOR_ENEMY
Conditional Removal
Remove blip (fades over 8,000ms)
Scale
1
Scale Pulse
Pulse 8 times
Sprite
BLIP_MP_BEAST
BLIP_STYLE_HUNT_THE_BEAST_PULSE-2120790736 0x81974D30
Category
MISSION_ACTIVE
Color
COLOR_MP_OBJECTIVE
Scale
1
Scale Pulse
Pulse 4 times
Sprite
BLIP_MP_BEAST
BLIP_STYLE_HUNT_THE_BEAST_PULSE_FADE-245244748 0xF161DCB4
Category
MISSION_ACTIVE
Color
COLOR_MP_OBJECTIVE
Conditional Removal
Remove blip (fades over 8,000ms)
Scale
1
Scale Pulse
No
Sprite
BLIP_MP_BEAST
BLIP_STYLE_LEGENDARY_ANIMAL_AREA-108658760 0xF985FFB8
Alpha
0.55 (for area layer)
Category
MISSION_ACTIVE
Color
COLOR_GREYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Range
150m
Scale
1
Sprite
BLIP_AMBIENT_SECRET
Example including BLIP_STYLE_LEGENDARY_ANIMAL_AREA
BLIP_STYLE_LEGENDARY_ANIMAL_CLUE1538154804 0x5BAE6134
Category
PICKUPS
Color
COLOR_GREYLIGHT
Distance Fade
Fade on distance:
- Starts at 10m, Rate: 0.1, Minimum alpha: 0.027
Range
31m
Scale
0.8
Sprite
BLIP_AMBIENT_SECRET
Example including BLIP_STYLE_LEGENDARY_ANIMAL_CLUE
BLIP_STYLE_LOOT-773443467 0xD1E63075
Category
LOOT
Color
COLOR_BLACK
Conditional Style
When carrying an object:
- Apply BLIP_MODIFIER_HIDDEN
Label
BLIP_AMBIENT_CORPSE
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_CORPSE
Example including BLIP_STYLE_LOOT
BLIP_STYLE_LOOT_OBJECTIVE1055493006 0x3EE98B8E
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
1
Sprite
BLIP_OBJECTIVE_MINOR
Example including BLIP_STYLE_LOOT_OBJECTIVE
BLIP_STYLE_MINIGAME-678244495 0xD792CF71
Category
ACTIVITY
Color
COLOR_FRIENDLY
Conditional Style
When player is wanted for 100ms:
- Apply AUTO_MODIFIER_MAP_ONLY
Height Indicator
Yes
Label
BLIP_DEST
Range
Map: Always, Radar: Relative Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_MINIGAME
BLIP_STYLE_MISSION1673015813 0x63B83205
Alpha
0.55 (for area layer)
Category
MISSION_LAUNCHER
Color
COLOR_YELLOWVERYLIGHT (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 10,000m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_MISSION
BLIP_STYLE_MISSION_HIDDEN-592708248 0xDCABFD68
Alpha
0.55 (for area layer)
Category
MISSION_LAUNCHER
Color
COLOR_YELLOWVERYLIGHT (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 10,000m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Visibility
Hidden on Radar
Example including BLIP_STYLE_MISSION_HIDDEN
BLIP_STYLE_MISSION_RADAR_ONLY164094739 0x09C7E313
Alpha
0.55 (for area layer)
Category
MISSION_LAUNCHER
Color
COLOR_YELLOWVERYLIGHT (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 10,000m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Visibility
Hidden on PauseMap
Example including BLIP_STYLE_MISSION_RADAR_ONLY
BLIP_STYLE_MISSION_RADIUS-1559907306 0xA305B416
Alpha
0.55 (for area layer)
Category
MISSION_LAUNCHER
Color
COLOR_YELLOWVERYLIGHT (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 10,000m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_MISSION_RADIUS
BLIP_STYLE_MISSION_RADIUS_HIDDEN1986697381 0x766A98A5
Alpha
0.55 (for area layer)
Category
MISSION_LAUNCHER
Color
COLOR_YELLOWVERYLIGHT (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 10,000m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Visibility
Hidden on Radar
Example including BLIP_STYLE_MISSION_RADIUS_HIDDEN
BLIP_STYLE_MP_BAG-2086635932 0x83A07664
Category
OBJECTIVE
Color
COLOR_RADAR_PICKUP
Height Indicator
Yes
Label
BLIP_PICK
Range
Always
Scale
1
Sprite
BLIP_MP_BAG
Example including BLIP_STYLE_MP_BAG
BLIP_STYLE_MP_BASE-1180414027 0xB9A44FB5
Alpha
0.55 (for area layer)
Category
MISSION_ACTIVE
Color
COLOR_WHITE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Range
Map: Always, Radar: Always
Scale
1
Sprite
BLIP_MP_BASE
BLIP_STYLE_MP_BOUNTY_TARGET1629270574 0x611CB22E
Category
OBJECTIVE
Color
COLOR_ENEMY
Conditional Style
When fleeing:
- Apply BLIP_MODIFIER_URGENT_ALERT
Height Indicator
Yes
Label
PROC_BLIP_BNTY
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_BOUNTY_TARGET
Threat Indicator
Up to 200m
BLIP_STYLE_MP_BOUNTY_TARGET_DEAD1550484347 0x5C6A837B
Category
OBJECTIVE
Color
COLOR_ENEMY
Conditional Style
When player is carrying an object:
- Apply BLIP_MODIFIER_HIDDEN
Height Indicator
Yes
Label
PROC_BLIP_BNTY
Range
Always
Scale
1
Sprite
BLIP_MP_BOUNTY_DEAD
BLIP_STYLE_MP_BUSINESS-691985497 0xD6C123A7
Alpha
0.55 (for area layer)
Category
PROPERTY
Color
COLOR_POSSE_ALLY
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 10,000m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_BUSINESS_MOONSHINE
BLIP_STYLE_MP_CAMP776060936 0x2E41C008
Alpha
0.55 (for area layer)
Category
PROPERTY
Color
COLOR_POSSE_ALLY
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 10,000m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CAMP
BLIP_STYLE_MP_CAMP_FOLLOWER849732319 0x32A5E2DF
Category
COMPANION
Color
COLOR_NEUTRAL
Height Indicator
Yes
Label
BLIP_ENEMY
Scale
1
Sprite
BLIP_AMBIENT_PED_SMALL
Example including BLIP_STYLE_MP_CAMP_FOLLOWER
BLIP_STYLE_MP_CORPSE_FADE1877557666 0x6FE941A2
Category
MISSION_ACTIVE
Color
COLOR_RED
Conditional Removal
Remove blip (fades over 7,500ms)
Label
BLIP_RECENT_DEATH
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_DEATH
Example including BLIP_STYLE_MP_CORPSE_FADE
BLIP_STYLE_MP_CORPSE_FADE_LOCAL99680225 0x05F0FFE1
Category
MISSION_ACTIVE
Color
COLOR_WHITE
Conditional Removal
Remove blip (fades over 7,500ms)
Label
BLIP_RECENT_DEATH
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_DEATH
Example including BLIP_STYLE_MP_CORPSE_FADE_LOCAL
BLIP_STYLE_MP_DOWNED2052944744 0x7A5D7368
Category
MISSION_ACTIVE
Color
COLOR_ENEMY
Height Indicator
Yes
Label
BLIP_ENEMY
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_CORPSE
Example including BLIP_STYLE_MP_DOWNED
BLIP_STYLE_MP_HIDEOUT-507182222 0xE1C50372
Alpha
0.4 (for area layer)
Category
JOBS
Color
COLOR_ENEMY
Label
BLIP_REGION_HIDEOUT
Range
Map: Always, Radar: Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_REGION_HIDEOUT
Example including BLIP_STYLE_MP_HIDEOUT
BLIP_STYLE_MP_JOB_PLAYER_ALLY-275959642 0xEF8D30A6
Category
OTHER_PLAYER_FRIENDLY
Color
COLOR_NEUTRAL
Height Indicator
Yes
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_MP_JOB_PLAYER_ALLY
BLIP_STYLE_MP_JOB_PLAYER_ENEMY855494199 0x32FDCE37
Category
OTHER_PLAYER
Color
COLOR_POSSE_ENEMY
Conditional Visibility
Fade when enemy in deathmatch
- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
Height Indicator
Yes
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Threat Indicator
Up to 200m
Example including BLIP_STYLE_MP_JOB_PLAYER_ENEMY
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK-1894049612 0x8F1B18B4
Category
OTHER_PLAYER
Color
COLOR_POSSE_ENEMY
Conditional Style
When shot by another player for 3,000ms:
- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING
Conditional Visibility
Fade when enemy in deathmatch
- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
Height Indicator
Yes
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Threat Indicator
Up to 200m
Example including BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB-357610772 0xEAAF4AEC
Category
OTHER_PLAYER
Color
COLOR_POSSE_ENEMY
Conditional Style
When shot by another player for 3,000ms:
- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB
Height Indicator
Yes
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Threat Indicator
Up to 200m
Example including BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE2123265830 0x7E8E7726
Category
OTHER_PLAYER
Color
COLOR_POSSE_ENEMY
Height Indicator
Yes
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Threat Indicator
Up to 200m
Example including BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT-734791701 0xD433F7EB
Category
OTHER_PLAYER
Color
COLOR_POSSE_ENEMY
Height Indicator
Yes
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT
BLIP_STYLE_MP_MISSION_GIVER1699087565 0x654604CD
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_ORANGE (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_MP_MISSION_GIVER
BLIP_STYLE_MP_MOONSHINE_ENEMY_AREA536011236 0x1FF2E1E4
Alpha
0.4 (for area layer)
Category
JOBS
Color
COLOR_ENEMY
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE
Label
BLIP_DEST
Range
Map: Always, Radar: Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_MOONSHINE
BLIP_STYLE_MP_PACKAGE416644418 0x18D57D42
Category
MISSION_ACTIVE
Color
COLOR_RADAR_PICKUP
Height Indicator
Yes
Label
BLIP_PICK
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_CRATE
BLIP_STYLE_MP_PLAYER1775959122 0x69DAFC52
Category
OTHER_PLAYER
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_MP_PLAYER
BLIP_STYLE_MP_PLAYER_POSSE_DEPUTY363552941 0x15AB60AD
Category
OTHER_PLAYER
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_POSSE_DEPUTY
BLIP_STYLE_MP_PLAYER_POSSE_LEADER-1985530425 0x89A735C7
Category
POSSE_LEADER_PLAYER
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_POSSE_LEADER
Example including BLIP_STYLE_MP_PLAYER_POSSE_LEADER
BLIP_STYLE_MP_PLAYER_WAGON768962966 0x2DD57196
Category
LOCAL_PLAYER_HORSE
Color
COLOR_WHITE
Conditional Style
When player is riding entity for 100ms:
- Apply BLIP_MODIFIER_HIDDEN
Heading Type
Arrow
Height Indicator
No
Range
Map: Always, Radar: Always
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_MP_PLAYER_WAGON
BLIP_STYLE_MP_PLAYLIST_CORONA-1557812520 0xA325AAD8
Category
ACTIVITY
Color
COLOR_NEUTRAL
Height Indicator
Yes
Label
BLIP_DEST
Range
Map: Always, Radar: 150m
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_MP_PLAYLIST_CORONA
BLIP_STYLE_MP_RUSTLING-825874009 0xCEC629A7
Alpha
0.4 (for area layer)
Category
JOBS
Color
COLOR_ENEMY
Label
BLIP_PROC_RUSTLING
Range
Map: Always, Radar: Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_MP_RUSTLING
BLIP_STYLE_MP_SCHEDULE_SERIES1476777140 0x5805D4B4
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_MP_SCHEDULE_SERIES
BLIP_STYLE_MP_SERIES-346940613 0xEB521B3B
Category
MISSION_LAUNCHER
Color
COLOR_YELLOWVERYLIGHT (for area layer)
Inverted State
Yes
Range
Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_MP_SERIES
BLIP_STYLE_MP_SPAWNPOINT_ARROW-1119705928 0xBD42A4B8
Alpha
0.55 (for area layer)
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Heading Type
Rotate
Height Indicator
Yes
Range
Map: Always, Radar: Always
Scale
1
Sprite
BLIP_MP_SPAWNPOINT_ARROW
BLIP_STYLE_NEUTRAL-1749618580 0x97B6F06C
Category
COMPANION
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_FRIEND
Scale
1
Sprite
BLIP_AMBIENT_PED_MEDIUM
Example including BLIP_STYLE_NEUTRAL
BLIP_STYLE_NEUTRAL_OBJECTIVE1631143573 0x61394695
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_WHITE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_OBJECTIVE
Example including BLIP_STYLE_NEUTRAL_OBJECTIVE
BLIP_STYLE_OBJECTIVE408396114 0x1857A152
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_OBJECTIVE
Example including BLIP_STYLE_OBJECTIVE
BLIP_STYLE_OBJECTIVE_MINOR203020899 0x0C19DA63
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
1
Sprite
BLIP_OBJECTIVE_MINOR
Example including BLIP_STYLE_OBJECTIVE_MINOR
BLIP_STYLE_OBJECTIVE_VOL_BOX1259054292 0x4B0BA4D4
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_OBJECTIVE
Example including BLIP_STYLE_OBJECTIVE_VOL_BOX
BLIP_STYLE_OBJECTIVE_VOL_ROUND-308585968 0xED9B5A10
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_OBJECTIVE
Example including BLIP_STYLE_OBJECTIVE_VOL_ROUND
BLIP_STYLE_OTHER_SESSION_PLAYER1325312906 0x4EFEAB8A
Color
COLOR_OTHER_SESSION_PLAYER
Label
BLIP_DEST
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_OTHER_SESSION_PLAYER
BLIP_STYLE_PICKUP-325639900 0xEC972124
Category
PICKUPS
Color
COLOR_RADAR_PICKUP
Label
BLIP_PICK
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_PICKUP
BLIP_STYLE_PICKUP_AMMO1937361305 0x7379C999
Category
PICKUPS
Color
COLOR_WHITE
Height Indicator
Yes
Label
BLIP_AMMO
Range
Map: Zoom Level, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMMO_BULLETS
Example including BLIP_STYLE_PICKUP_AMMO
BLIP_STYLE_PICKUP_ANIMAL-1594303955 0xA0F8DA2D
Category
PICKUPS
Color
COLOR_BLACK
Label
BLIP_ANIMAL
Range
150m
Scale
1
Sprite
BLIP_ANIMAL_DEAD
Example including BLIP_STYLE_PICKUP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_DOWNED-376137964 0xE9949714
Category
PICKUPS
Color
COLOR_WHITE
Label
BLIP_ANIMAL_INJURED
Range
150m
Scale
1
Sprite
BLIP_ANIMAL
Example including BLIP_STYLE_PICKUP_ANIMAL_DOWNED
BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY-816226534 0xCF595F1A
Category
PICKUPS
Color
COLOR_RED
Label
BLIP_ANIMAL_INJURED
Range
150m
Scale
1
Sprite
BLIP_ANIMAL
Example including BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY
BLIP_STYLE_PICKUP_ANIMAL_SKIN-1241740990 0xB5FC8942
Category
PICKUPS
Color
COLOR_WHITE
Label
BLIP_ANIMAL_SKIN
Range
Zoom Level
Scale
1
Sprite
BLIP_ANIMAL_SKIN
Example including BLIP_STYLE_PICKUP_ANIMAL_SKIN
BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED-1309175887 0xB1F78FB1
Category
PICKUPS
Color
COLOR_WHITE
Label
BLIP_ANIMAL_TRANQUILIZED
Range
150m
Scale
1
Sprite
BLIP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED_ENEMY604233250 0x2403DE22
Category
PICKUPS
Color
COLOR_RED
Label
BLIP_ANIMAL_TRANQUILIZED
Range
150m
Scale
1
Sprite
BLIP_ANIMAL
BLIP_STYLE_PICKUP_COLLECTABLE123293891 0x075950C3
Category
PICKUPS
Color
COLOR_RADAR_MISSION_OBJECT
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_SECRET
Visibility
Hidden on PauseMap
Example including BLIP_STYLE_PICKUP_COLLECTABLE
BLIP_STYLE_PICKUP_HERB1425226969 0x54F33CD9
Category
PICKUPS
Color
COLOR_WHITE
Label
BLIP_AMBIENT_PLANT
Range
31m
Scale
1
Sprite
BLIP_AMBIENT_PLANT
Visibility
Hidden on PauseMap
Example including BLIP_STYLE_PICKUP_HERB
BLIP_STYLE_PICKUP_HERB_NEW1002193118 0x3BBC40DE
Category
PICKUPS
Color
COLOR_WHITE
Label
BLIP_AMBIENT_PLANT
Range
31m
Scale
1
Sprite
BLIP_AMBIENT_PLANT_NEW
Visibility
Hidden on PauseMap
Example including BLIP_STYLE_PICKUP_HERB_NEW
BLIP_STYLE_PICKUP_HORSE-1550271863 0xA398BA89
Category
PICKUPS
Color
COLOR_WHITE
Height Indicator
Yes
Range
Map: Zoom Level, Radar: Zoom Level
Scale
1
Sprite
BLIP_HORSE_TEMP
Example including BLIP_STYLE_PICKUP_HORSE
BLIP_STYLE_PICKUP_LOOT_CHEST-2141982452 0x8053F10C
Category
PICKUPS
Color
COLOR_GREY
Distance Fade
Fade only when on radar edge:
- Starts at 50m, Rate: 0.015, Minimum alpha: 0.75
Range
Always
Scale
Default: 1, Edge: 0.85
Sprite
BLIP_CHEST
BLIP_STYLE_PICKUP_OBJECT2098831270 0x7D199FA6
Category
PICKUPS
Color
COLOR_RADAR_MISSION_OBJECT
Label
BLIP_PICK_OBJ
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_PICKUP_OBJECT
BLIP_STYLE_PICKUP_VEHICLE-1982589546 0x89D41596
Category
PICKUPS
Color
COLOR_WHITE
Height Indicator
Yes
Range
Map: Zoom Level, Radar: Zoom Level
Scale
0.9
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_PICKUP_VEHICLE
BLIP_STYLE_PICKUP_WEAPON1664425300 0x63351D54
Category
PICKUPS
Color
COLOR_WHITE
Height Indicator
Yes
Label
BLIP_WEAPON
Range
Map: Zoom Level, Radar: Zoom Level
Scale
1
Sprite
BLIP_WEAPON
Example including BLIP_STYLE_PICKUP_WEAPON
BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL1154431407 0x44CF39AF
Category
PICKUPS
Color
COLOR_OBJECTIVE
Height Indicator
Yes
Label
BLIP_WEAPON
Range
Map: Always, Radar: Zoom Level
Scale
1
Sprite
BLIP_WEAPON
Example including BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL
BLIP_STYLE_PICKUP_WEAPON_NEW-1383961727 0xAD826B81
Category
PICKUPS
Color
COLOR_WHITE
Height Indicator
Yes
Label
BLIP_WEAPON
Range
Map: Zoom Level, Radar: Zoom Level
Scale
1
Sprite
BLIP_WEAPON
Example including BLIP_STYLE_PICKUP_WEAPON_NEW
BLIP_STYLE_PICKUP_WILDERNESS_CHEST1585736816 0x5E846C70
Category
PICKUPS
Color
COLOR_RADAR_MISSION_OBJECT
Height Indicator
Yes
Label
BLIP_AMBIENT_SECRET
Range
10m
Scale
1
Sprite
BLIP_CHEST
Visibility
Hidden on PauseMap
Example including BLIP_STYLE_PICKUP_WILDERNESS_CHEST
BLIP_STYLE_PING_AUTO-1309238156 0xB1F69C74
Alpha
0.55 (for area layer)
Color
COLOR_OBJECTIVE (for area layer)
Range
Always
Scale
1
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_BEAT_EXPLOSION-1269375000 0xB456DFE8
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 1,500ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 75m, Duration: 2,000ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_BELL_RING1538479870 0x5BB356FE
Category
MISSION_ACTIVE
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Duration: 500ms, Remove when done
Sonar Pulse
Pulse 1 time
- Radius: 45m, Duration: 500ms
Sprite
BLIP_NULL
BLIP_STYLE_PING_FAST720995816 0x2AF985E8
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 700ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 16m, Duration: 1,200ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_FAST_LARGE1614652896 0x603DA5E0
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 850ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 60m, Duration: 1,350ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_LEGENDARY_ANIMAL_CLUE-213883959 0xF34063C9
Category
MISSION_ACTIVE
Color
COLOR_YELLOWLIGHT (for area layer)
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 2,500ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 50m, Duration: 3,000ms, Color: COLOR_YELLOWLIGHT
Sprite
BLIP_AMBIENT_SECRET
BLIP_STYLE_PING_LEGENDARY_ANIMAL_PHEROMONE_RESPONSE-557372174 0xDEC72CF2
Category
MISSION_ACTIVE
Color
COLOR_YELLOWLIGHT (for area layer)
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 6,000ms, Duration: 1,000ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 2 times
- Radius: 150m, Duration: 7,000ms, Color: COLOR_YELLOWLIGHT
Sprite
BLIP_AMBIENT_SECRET
BLIP_STYLE_PING_MEDIUM1762854635 0x691306EB
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 1,250ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 24m, Duration: 1,750ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_BEAT-777618352 0xD1A67C50
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 1,850ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 24m, Duration: 2,350ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_LONG275273191 0x106855E7
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 5,500ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 24m, Duration: 6,000ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_NO_BLIP-1349025335 0xAF9781C9
Category
MISSION_ACTIVE
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 1,250ms, Duration: 500ms, Remove when done
Range
Always
Sonar Pulse
Pulse 1 time
- Radius: 24m, Duration: 1,750ms
Sprite
BLIP_NULL
BLIP_STYLE_PING_MEDIUM_SLOW1583747453 0x5E66117D
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 2,500ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 24m, Duration: 3,000ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_SMALL1279034750 0x4C3C857E
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 1,350ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 16m, Duration: 1,850ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_THREAT633753327 0x25C64EEF
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 2,000ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 24m, Duration: 2,500ms
Sprite
BLIP_CODE_LEVEL
Threat Indicator
Up to 200m
BLIP_STYLE_PING_ON_THE_HUNT682171578 0x28A91CBA
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 1,250ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 30m, Duration: 1,750ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_SLOW840083300 0x3212A764
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 2,500ms, Duration: 500ms, Remove when done
Range
Always
Scale
1
Sonar Pulse
Pulse 1 time
- Radius: 32m, Duration: 3,000ms
Sprite
BLIP_CODE_LEVEL
BLIP_STYLE_PING_TREE_FALL1885824029 0x7067641D
Conditional Removal
Remove blip (fades over 10,000ms)
Fade Effect 1
Fade-out effect:
- Delay: 7,500ms, Duration: 500ms, Remove when done
Sonar Pulse
Pulse 1 time
- Radius: 60m, Duration: 8,000ms
BLIP_STYLE_PLANT_DYNAMITE-832787792 0xCE5CAAB0
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
0.75
Sprite
BLIP_OBJECTIVE
Example including BLIP_STYLE_PLANT_DYNAMITE
BLIP_STYLE_PLAYER_COACH631964804 0x25AB0484
Category
LOCAL_PLAYER_HORSE
Color
COLOR_WHITE
Conditional Style
When player is riding entity for 100ms:
- Apply BLIP_MODIFIER_HIDDEN
Height Indicator
Yes
Label
COACH_BLIP_ARTHUR
Range
Map: Always, Radar: Always
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_AMBIENT_WAGON
Example including BLIP_STYLE_PLAYER_COACH
BLIP_STYLE_PLAYER_HAT_BLIP486881925 0x1D053A85
Category
PICKUPS
Color
COLOR_WHITE
Height Indicator
Yes
Label
BLIP_HAT
Range
Zoom Level
Scale
1
Sprite
BLIP_HAT
Example including BLIP_STYLE_PLAYER_HAT_BLIP
BLIP_STYLE_PLAYER_HORSE-1925605092 0x8D39991C
Category
LOCAL_PLAYER_HORSE
Color
COLOR_WHITE
Conditional Style
When player is riding entity for 100ms:
- Apply BLIP_MODIFIER_HIDDEN
Height Indicator
Yes
Label
HORSE_BLIP_ARTHUR
Range
Map: Always, Radar: Always
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_HORSE_OWNED
Example including BLIP_STYLE_PLAYER_HORSE
BLIP_STYLE_PLAYER_HORSE_SADDLE-515518185 0xE145D117
Category
LOCAL_PLAYER_HORSE
Color
COLOR_WHITE
Range
Map: Always, Radar: Always
Scale
1
Sprite
BLIP_SADDLE
Example including BLIP_STYLE_PLAYER_HORSE_SADDLE
BLIP_STYLE_POI-1653950773 0x9D6AB6CB
Category
WAYPOINT
Color
COLOR_WAYPOINT
Disable Fog Clearing
Yes
Label
BLIP_POI
Scale
1
Sprite
BLIP_POI
BLIP_STYLE_POSSE_FORMATION_AREA-1805968857 0x945B1A27
Alpha
0.4
Category
OBJECTIVE_AREA
Color
COLOR_POSSE_ALLY
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_POSSE_FORMATION_AREA
BLIP_STYLE_PROC_HOME_ROBBERY-634961968 0xDA273FD0
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_PROC_HOME
Visibility
Visible on Radar
Example including BLIP_STYLE_PROC_HOME_ROBBERY
BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY-1722152132 0x995A0B3C
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_ENEMY
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_PROC_HOME
Visibility
Visible on Radar
Example including BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY
BLIP_STYLE_PROC_MISSION-936216634 0xC83277C6
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_PROC_MISSION
BLIP_STYLE_PROC_MISSION_INSTANCED607462501 0x24352465
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_PROC_MISSION_INSTANCED
BLIP_STYLE_PROC_MISSION_RADIUS-2001616437 0x88B1C1CB
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
No
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_PROC_MISSION_RADIUS
BLIP_STYLE_PROPERTY-972966383 0xC601B611
Category
PROPERTY
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_DEST
Range
Map: Always, Radar: Relative Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_PROC_HOME
Example including BLIP_STYLE_PROPERTY
BLIP_STYLE_PROPERTY_OWNER-600596307 0xDC33A0AD
Category
PROPERTY
Color
COLOR_FRIENDLY
Height Indicator
Yes
Label
BLIP_DEST
Range
Map: Always, Radar: Relative Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_PROC_HOME
Example including BLIP_STYLE_PROPERTY_OWNER
BLIP_STYLE_RACE_FINISH-282719360 0xEF260B80
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Inverted State
Yes
Label
BLIP_DEST
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_MP_PLAYLIST_RACES
BLIP_STYLE_RADIUS-1282792512 0xB38A23C0
Alpha
0.55 (for area layer)
Color
COLOR_OBJECTIVE (for area layer)
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Scale
1
Sprite
BLIP_CODE_LEVEL_AREA
Example including BLIP_STYLE_RADIUS
BLIP_STYLE_RANDOM_EVENT1260140857 0x4B1C3939
Category
MISSION_ACTIVE
Color
COLOR_GREY
Conditional Removal
Remove blip (fades over 3,000ms)
Range
150m
Scale
1
Scale Pulse
Pulse 4 times
Sonar Pulse
Pulse 1 time
- Radius: 20m, Duration: 3,000ms
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_RANDOM_EVENT
BLIP_STYLE_RANDOM_EVENT_PULSE1291203949 0x4CF6356D
Color
COLOR_GREY
Scale
1
Sonar Pulse
Pulse
- Radius: 48m, Duration: 2,000ms
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_RANDOM_EVENT_PULSE
BLIP_STYLE_RCM-1337945352 0xB04092F8
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_RCM
BLIP_STYLE_RCM_AREA227551412 0x0D9028B4
Alpha
0.55 (for area layer)
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Scale
1
Sprite
BLIP_CODE_LEVEL_AREA
Example including BLIP_STYLE_RCM_AREA
BLIP_STYLE_RCM_BOUNTY-1485222547 0xA7794D6D
Alpha
0.55 (for area layer)
Category
OBJECTIVE_AREA
Color
COLOR_ENEMY
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Label
PROC_BLIP_BNTY
Scale
1
Sprite
BLIP_MISSION_BOUNTY
Example including BLIP_STYLE_RCM_BOUNTY
BLIP_STYLE_RCM_BOUNTY_HIDDEN13700166 0x00D10C46
Alpha
0.55 (for area layer)
Category
OBJECTIVE_AREA
Color
COLOR_ENEMY
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Label
PROC_BLIP_BNTY
Scale
1
Sprite
BLIP_MISSION_BOUNTY
Visibility
Hidden on Radar
Example including BLIP_STYLE_RCM_BOUNTY_HIDDEN
BLIP_STYLE_RCM_HIDDEN588610391 0x23157B57
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Map: Always, Radar: 150m
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Visibility
Hidden on Radar
Example including BLIP_STYLE_RCM_HIDDEN
BLIP_STYLE_RCM_TRACKED2103462781 0x7D604B7D
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Always
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_RCM_TRACKED
BLIP_STYLE_RCM_TRACKED_HIDDEN-1032930804 0xC26EBA0C
Alpha
0.55 (for area layer)
Category
JOBS
Color
COLOR_YELLOWVERYLIGHT
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Distance Fade
Fade only when on radar edge:
- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5
Height Indicator
Yes
Inverted State
Yes
Range
Always
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Visibility
Hidden on Radar
Example including BLIP_STYLE_RCM_TRACKED_HIDDEN
BLIP_STYLE_REGION_LOCKDOWN-1305340593 0xB232154F
Category
VERY_LAST
Color
COLOR_WANTED_LOCKDOWN
Range
Always
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_REGION_LOCKDOWN
BLIP_STYLE_SAFE_AREA_DIRECTIONAL247736897 0x0EC42A41
Alpha
0.55 (for area layer)
Area Style
SAFE_AREA_ACCURATE
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Directional Edge Pointer
Yes
Scale
1
Sprite
BLIP_AREA_EDGE_DIRECTIONAL
Visibility
Hidden on Legend
BLIP_STYLE_SAFE_AREA_DIRECTIONAL_INSIDE-1761638621 0x96FF8723
Alpha
0.3 (for area layer)
Area Style
SAFE_AREA_ACCURATE
Category
OBJECTIVE
Color
COLOR_WHITE
Directional Edge Pointer
Yes
Scale
1
Sprite
BLIP_AREA_EDGE_DIRECTIONAL
Visibility
Hidden on Legend
BLIP_STYLE_SELECTED_REGION-514130076 0xE15AFF64
Category
HIGHLIGHTED_REGION
Color
COLOR_WHITE
Range
Map: Zoom Level
Visibility
Hidden on Radar
Example including BLIP_STYLE_SELECTED_REGION
BLIP_STYLE_SHOP168093330 0x0A04E692
Category
SHOP
Color
COLOR_FRIENDLY
Conditional Style
When player is wanted for 100ms:
- Apply AUTO_MODIFIER_MAP_ONLY
Height Indicator
Yes
Label
BLIP_DEST
Range
Map: Always, Radar: Relative Zoom Level
Scale
Default: 1, Edge: 0.8
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_SHOP
BLIP_STYLE_SP_CORPSE61565164 0x03AB68EC
Category
MISSION_ACTIVE
Color
COLOR_RED
Label
BLIP_RECENT_DEATH
Range
Map: Always
Scale
1
Sprite
BLIP_AMBIENT_DEATH
Visibility
Hidden on Radar
Example including BLIP_STYLE_SP_CORPSE
BLIP_STYLE_SP_CORPSE_FADE643138661 0x26558465
Category
MISSION_ACTIVE
Color
COLOR_RED
Conditional Removal
Remove blip (fades over 4,000ms)
Label
BLIP_RECENT_DEATH
Range
Always
Scale
1
Sprite
BLIP_AMBIENT_DEATH
Example including BLIP_STYLE_SP_CORPSE_FADE
BLIP_STYLE_TEAM_WAYPOINT1299840260 0x4D79FD04
Category
WAYPOINT
Color
COLOR_NET_PLAYER1
Label
BLIP_TEAM_WAYPOINT
Scale
1
Sprite
BLIP_CODE_WAYPOINT
Example including BLIP_STYLE_TEAM_WAYPOINT
BLIP_STYLE_TEMPORARY_HORSE-1230993421 0xB6A087F3
Category
LOCAL_PLAYER_HORSE_TEMP
Color
COLOR_WHITE
Conditional Style
When player is riding entity for 100ms:
- Apply BLIP_MODIFIER_HIDDEN
Height Indicator
Yes
Label
HORSE_BLIP_ARTHUR
Range
Map: Always, Radar: Always
Scale
Default: 1, Edge: 0.9
Sprite
BLIP_HORSE_TEMP
Example including BLIP_STYLE_TEMPORARY_HORSE
BLIP_STYLE_TOWN-383696203 0xE92142B5
Color
COLOR_BLACK
Label
BLIP_DEST
Scale
1
Sprite
BLIP_CODE_LEVEL
Visibility
Hidden on Radar
Example including BLIP_STYLE_TOWN
BLIP_STYLE_TRACKING-1173448312 0xBA0E9988
Color
COLOR_OBJECTIVE
Scale
1
Sprite
BLIP_AMBIENT_TRACKING
Example including BLIP_STYLE_TRACKING
BLIP_STYLE_TRACKING_DOT-2049413173 0x85D86FCB
Color
COLOR_OBJECTIVE
Conditional Removal
Remove blip (fades over 5,000ms)
Range
Map: Always, Radar: Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_TRACKING
Example including BLIP_STYLE_TRACKING_DOT
BLIP_STYLE_TRAIN-399496385 0xE8302B3F
Category
AMBIENT_TRANSPORT
Color
COLOR_FRIENDLY
Conditional Style
When player is driving a train for 100ms:
- Apply BLIP_MODIFIER_HIDDEN
Heading Type
Arrow
Height Indicator
Yes
Label
BLIP_AMBIENT_TRAIN
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_TRAIN
Example including BLIP_STYLE_TRAIN
BLIP_STYLE_TRAIN_BOOKMARK1446775399 0x563C0A67
Category
AMBIENT_TRANSPORT
Color
COLOR_FRIENDLY
Heading Type
Arrow
Height Indicator
Yes
Label
BLIP_AMBIENT_TRAIN
Range
Zoom Level
Scale
1
Sprite
BLIP_AMBIENT_TRAIN
Example including BLIP_STYLE_TRAIN_BOOKMARK
BLIP_STYLE_TURRET_WEAPON1276047687 0x4C0EF147
Category
PICKUPS
Color
COLOR_WHITE
Conditional Style
When player is driver for 100ms:
- Apply BLIP_MODIFIER_HIDDEN
Heading Type
Rotate
Height Indicator
Yes
Label
BLIP_CANNON
Range
Map: Zoom Level, Radar: Zoom Level
Scale
1
Sprite
BLIP_WEAPON
Example including BLIP_STYLE_TURRET_WEAPON
BLIP_STYLE_UNDISCOVERED-757657449 0xD2D71097
Color
COLOR_NEUTRAL
Label
BLIP_POI
Scale
1
Sprite
BLIP_AMBIENT_SECRET
Example including BLIP_STYLE_UNDISCOVERED
BLIP_STYLE_UPCOMING_OBJECTIVE681199565 0x289A47CD
Alpha
0.55 (for area layer)
Category
OBJECTIVE
Color
COLOR_OBJECTIVE
Conditional Style
When entity inside blip area for 100ms:
- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE
Height Indicator
Yes
Label
BLIP_DEST
Scale
1
Sprite
BLIP_OBJECTIVE_MINOR
Example including BLIP_STYLE_UPCOMING_OBJECTIVE
BLIP_STYLE_WANTED_RADIUS1165324392 0x45757068
Alpha
0.4 (for area layer)
Color
COLOR_WANTED
Label
LAW_UI_WANTED
Range
Map: Always, Radar: Zoom Level
Sprite
BLIP_AMBIENT_LAW
Visibility
Hidden on Legend
Example including BLIP_STYLE_WANTED_RADIUS
BLIP_STYLE_WANTED_REGION-1482012664 0xA7AA4808
Category
HIGHLIGHTED_REGION
Color
COLOR_RED
Range
Always
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_WANTED_REGION
BLIP_STYLE_WANTED_STATE2092520574 0x7CB9547E
Category
VERY_LAST
Color
COLOR_RADAR_BRUSH_WANTED_BG
Range
Always
Scale
1
Sprite
BLIP_CODE_LEVEL
Example including BLIP_STYLE_WANTED_STATE
BLIP_STYLE_WAYPOINT-2050713477 0x85C4987B
Category
WAYPOINT
Color
COLOR_WAYPOINT
Disable Fog Clearing
Yes
Label
BLIP_CODE_WAYPOINT
Scale
1
Sprite
BLIP_CODE_WAYPOINT
Example including BLIP_STYLE_WAYPOINT

Source: femga/rdr3_discoveries. Icons are served from femga's image host.