BLIP_ STYLE_ ACCURATE_ AREA_ BOUNDS_ OVERLAY-188007767 0xF4CB3AA9 Name Hash Alpha 0.55 (for area layer) Area Style AREA_BOUND_ACCURATE_OVERLAYColor COLOR_BLACKScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ ACCURATE_ AREA_ BOUNDS_ OVERLAY_ WARNING-412943319 0xE762FC29 Name Hash Alpha 0.55 (for area layer) Area Style AREA_BOUND_ACCURATE_OVERLAY_WARNINGColor COLOR_REDScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ ADVERSARY-2086133828 0x83A81FBC Name Hash Category ACTIVITYColor COLOR_MP_ADVERSARYRange Zoom Level BLIP_ STYLE_ AMBIENT_ CANOE1235658850 0x49A6A862 Name Hash Color COLOR_FRIENDLYHeading Type Arrow Label BLIP_CARRange Always Scale 1 Sprite BLIP_MP_GAME_RACE_CANOEBLIP_ STYLE_ AMBIENT_ COACH-1403891967 0xAC524F01 Name Hash Category AMBIENT_TRANSPORTColor COLOR_FRIENDLYHeading Type Arrow Label BLIP_PROC_COACHRange Always Scale 1 Sprite BLIP_AMBIENT_COACHBLIP_ STYLE_ AREA1247852480 0x4A60B7C0 Name Hash Alpha 0.55 (for area layer) Color COLOR_OBJECTIVE (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Scale 1 Sprite BLIP_CODE_LEVEL_AREABLIP_ STYLE_ AREA_ BOUNDS-286046057 0xEEF34897 Name Hash Alpha 0.55 (for area layer) Area Style AREA_BOUNDColor COLOR_BLACKScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ AREA_ BOUNDS_ OVERLAY-569474439 0xDE0E8279 Name Hash Alpha 0.55 (for area layer) Area Style AREA_BOUND_OVERLAYColor COLOR_BLACKScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ AREA_ BOUNDS_ OVERLAY_ BR_ GRID-371044500 0xE9E24F6C Name Hash Alpha 0.55 (for area layer) Area Style AREA_BOUNDS_OVERLAY_BR_GRIDColor COLOR_BLACKScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ AREA_ BOUNDS_ OVERLAY_ BR_ GRID_ WARNING1814509446 0x6C273786 Name Hash Alpha 0.55 (for area layer) Area Style AREA_BOUNDS_OVERLAY_BR_GRID_WARNINGColor COLOR_REDScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ AREA_ BOUNDS_ OVERLAY_ WARNING125034305 0x0773DF41 Name Hash Alpha 0.55 (for area layer) Area Style AREA_BOUND_OVERLAY_WARNINGColor COLOR_REDScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ AREA_ BURN719976738 0x2AE9F922 Name Hash Alpha 0.55 (for area layer) Color COLOR_ENEMY (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Scale 1 Sprite BLIP_AREA_BURNBLIP_ STYLE_ AREA_ DIRECTIONAL-1589197975 0xA146C369 Name Hash Alpha 0.55 (for area layer) Color COLOR_OBJECTIVE (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Directional Edge Pointer Yes Scale 1 Sprite BLIP_NULLVisibility Hidden on Legend BLIP_ STYLE_ AREA_ DIRECTIONAL_ HEIGHT497342920 0x1DA4D9C8 Name Hash Alpha 0.55 (for area layer) Altitude-based Visibility - heightType: HideOnAnyDifferenceColor COLOR_OBJECTIVE (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Directional Edge Pointer Yes Height Indicator Yes Scale 1 Sprite BLIP_AREA_EDGE_DIRECTIONALBLIP_ STYLE_ AREA_ FOW2033377404 0x7932E07C Name Hash Alpha 0.55 (for area layer) Category OBJECTIVE_AREAColor COLOR_OBJECTIVE (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Range Zoom Level Scale 1 Sprite BLIP_CODE_LEVEL_AREABLIP_ STYLE_ AREA_ NO_ DIM620596860 0x24FD8E7C Name Hash Alpha 0.55 (for area layer) Color COLOR_OBJECTIVE (for area layer)Scale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ AREA_ TERRITORY_ TRAIN1743498875 0x67EBAE7B Name Hash Alpha 0.8 (for area layer) Category OBJECTIVE_AREAColor COLOR_WHITEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Range Map: Always, Radar: Zoom Level BLIP_ STYLE_ AVOID_ AREA1091921700 0x41156724 Name Hash Alpha 0.55 (for area layer) Color COLOR_BLACK (for area layer)Range Map: Always, Radar: Zoom Level BLIP_ STYLE_ AVOID_ RADIUS-666422021 0xD84734FB Name Hash Alpha 0.55 (for area layer) Color COLOR_REDConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Scale 1 Sprite BLIP_CODE_LEVEL_AREABLIP_ STYLE_ BOUNTY_ HUNTER522464759 0x1F242DF7 Name Hash Category LAWColor COLOR_RADAR_POLICE_LOOKINGConditional Removal Remove blip when target is dead or injured (instantly) Conditional Style When law has orders: - Apply BLIP_MODIFIER_LAW_ORDER Height Indicator Yes Label BLIP_BOUNTY_HUNTERRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_BOUNTY_HUNTERThreat Indicator Up to 200m BLIP_ STYLE_ BOUNTY_ HUNTER_ BASE119074000 0x0718ECD0 Name Hash Category LAWColor COLOR_RADAR_POLICE_LOOKINGConditional Removal Remove blip when target is dead or injured (instantly) Height Indicator Yes Label BLIP_BOUNTY_HUNTERRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_BOUNTY_HUNTERBLIP_ STYLE_ BOUNTY_ HUNTER_ RADIUS-788523262 0xD1001702 Name Hash Alpha 0.5 (for area layer) Color COLOR_BLACKRange Map: Always, Radar: Zoom Level BLIP_ STYLE_ BOUNTY_ TARGET953018525 0x38CDE89D Name Hash Alpha 0.55 (for area layer) Category VIPColor COLOR_ENEMYConditional Style When player is carrying an object: - Apply BLIP_MODIFIER_HIDDEN Height Indicator Yes Label PROC_BLIP_BNTYRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_BOUNTY_TARGETThreat Indicator Up to 200m BLIP_ STYLE_ BOUNTY_ TARGET_ INCAPACITATED455691738 0x1B294DDA Name Hash Alpha 0.55 (for area layer) Category VIPColor COLOR_ENEMYConditional Style When player is carrying an object: - Apply BLIP_MODIFIER_HIDDEN Height Indicator Yes Label PROC_BLIP_BNTYRange Always Scale 1 Sprite BLIP_AMBIENT_BOUNTY_TARGETBLIP_ STYLE_ CAMP1560611276 0x5D0509CC Name Hash Category PROPERTYColor COLOR_FRIENDLYLabel BLIP_GANG_CAMPScale Default: 1, Edge: 0.8 Sprite BLIP_REGION_CARAVANBLIP_ STYLE_ CAMP_ CHORE-674883803 0xD7C61725 Name Hash Category PICKUPSColor COLOR_NEUTRALDistance Fade Fade on distance: - Starts at 16m, Rate: 0.15, Minimum alpha: 0.027 Label BLIP_DESTScale 1 Sprite BLIP_AMBIENT_CHOREVisibility Hidden on PauseMap BLIP_ STYLE_ CAMP_ ENEMY-1955560393 0x8B708437 Name Hash Color COLOR_ENEMYLabel BLIP_GANG_CAMP_ENEMYScale 1 Sprite BLIP_REGION_CARAVANBLIP_ STYLE_ CAMP_ HIDDEN1720107185 0x6686C0B1 Name Hash Category PROPERTYColor COLOR_FRIENDLYLabel BLIP_GANG_CAMPScale Default: 1, Edge: 0.8 Sprite BLIP_REGION_CARAVANVisibility Hidden on Radar BLIP_ STYLE_ CAMP_ REQUEST-1944754404 0x8C15671C Name Hash Category COMPANIONColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_CAMP_REQUESTBLIP_ STYLE_ CAMPFIRE-336063235 0xEBF814FD Name Hash Category PROPERTYColor COLOR_FRIENDLYLabel BLIP_DESTRange Map: Always, Radar: Always Scale Default: 1, Edge: 0.8, Embedded: 1 Sprite BLIP_CAMPFIREBLIP_ STYLE_ CAR-1402311813 0xAC6A6B7B Name Hash Color COLOR_FRIENDLYLabel BLIP_CARScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ CENTER1050715200 0x3EA0A440 Name Hash Category LOCAL_PLAYERColor COLOR_GREYLIGHTConditional Style When wanted player spotted for 100ms: - Apply AUTO_MODIFIER_WANTED_FLASH Heading Type Rotate Label BLIP_PLAYERScale 1 Sprite BLIP_CODE_CENTERBLIP_ STYLE_ CHALLENGE_ OBJECTIVE-1082366112 0xBF7C6760 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 20m, Rate: 0.01, Minimum alpha: 0.5 Height Indicator Yes Label BLIP_DESTScale 1 Sprite BLIP_OBJECTIVE_MINORBLIP_ STYLE_ CHECKPOINT_ CHALLENGE2014011982 0x780B624E Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 20m, Rate: 0.01, Minimum alpha: 0.5 Height Indicator Yes Label BLIP_DESTScale 1 Sprite BLIP_OBJECTIVE_MINORBLIP_ STYLE_ COMPANION422991367 0x19365607 Name Hash Category COMPANIONColor COLOR_NEUTRALConditional Style When ride sharing: - Apply BLIP_MODIFIER_HIDDEN Height Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ COP-1595050198 0xA0ED772A Name Hash Category LAWColor COLOR_RADAR_POLICE_LOOKINGConditional Removal Remove blip when target is dead or injured (instantly) Conditional Style When law has orders: - Apply BLIP_MODIFIER_LAW_ORDER Height Indicator Yes Label BLIP_AMBIENT_LAWRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_LAWBLIP_ STYLE_ COP_ BASE662885764 0x2782D584 Name Hash Category LAWColor COLOR_RADAR_POLICE_LOOKINGConditional Removal Remove blip when target is dead or injured (instantly) Height Indicator Yes Label BLIP_AMBIENT_LAWRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_LAWBLIP_ STYLE_ COP_ DOG-21362593 0xFEBA085F Name Hash Category LAWColor COLOR_RADAR_POLICE_REDConditional Style When law has orders: - Apply BLIP_MODIFIER_LAW_ORDER Height Indicator Yes Label BLIP_AMBIENT_LAW_DOGRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ COP_ DOG_ BASE674366726 0x28320506 Name Hash Category LAWColor COLOR_RADAR_POLICE_REDHeight Indicator Yes Label BLIP_AMBIENT_LAW_DOGRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ COP_ PERSISTENT-409753766 0xE793A75A Name Hash Category LAWColor COLOR_RADAR_POLICE_LOOKINGConditional Style When law has orders: - Apply BLIP_MODIFIER_LAW_ORDER Height Indicator Yes Label BLIP_AMBIENT_LAWRange Always Scale 1 Sprite BLIP_AMBIENT_LAWBLIP_ STYLE_ COP_ SCRIPT-118010418 0xF8F74DCE Name Hash Category LAWColor COLOR_RADAR_POLICE_REDConditional Removal Remove blip when target is dead or injured (instantly) Conditional Style When law location unknown (scripted): - Apply AUTO_MODIFIER_COP_SEARCH_CONE Height Indicator Yes Label BLIP_AMBIENT_LAWRange Map: 300m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_LAWThreat Indicator Up to 200m BLIP_ STYLE_ CREATOR_ CURSOR1142472593 0x4418BF91 Name Hash Category CREATORColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ CREATOR_ DEFAULT-1193943474 0xB8D5DE4E Name Hash Category ENEMYColor COLOR_WHITEHeight Indicator Yes Label BLIP_ENEMYRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ CREATOR_ PROP1144721026 0x443B0E82 Name Hash Category ENEMYColor COLOR_WHITEHeight Indicator Yes Label BLIP_ENEMYRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ CREATOR_ SPAWN685029571 0x28D4B8C3 Name Hash Category OTHER_PLAYERColor COLOR_WHITERange Zoom Level Scale 0.6 Sprite BLIP_MP_SPAWNPOINTBLIP_ STYLE_ DANGEROUS_ AREA617505230 0x24CE61CE Name Hash Alpha 0.2 (for area layer) Color COLOR_REDRange Map: Always, Radar: Zoom Level Visibility Hidden on Legend BLIP_ STYLE_ DEBUG_ BLUE700277485 0x29BD62ED Name Hash Category ENEMYColor COLOR_BLUEHeight Indicator Yes Label BLIP_ENEMYRange Always Scale 1 Sprite BLIP_AMBIENT_NPCBLIP_ STYLE_ DEBUG_ GREEN-1500750014 0xA68C5F42 Name Hash Category ENEMYColor COLOR_GREENHeight Indicator Yes Label BLIP_ENEMYRange Always Scale 1 Sprite BLIP_AMBIENT_NPCBLIP_ STYLE_ DEBUG_ PINK-1702907713 0x9A7FB0BF Name Hash Category ENEMYColor COLOR_PINKHeight Indicator Yes Label BLIP_ENEMYRange Always Scale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ DEBUG_ RED1724328120 0x66C728B8 Name Hash Category ENEMYColor COLOR_REDHeight Indicator Yes Label BLIP_ENEMYRange Always Scale 1 Sprite BLIP_AMBIENT_NPCBLIP_ STYLE_ DEBUG_ YELLOW-1594635848 0xA0F3C9B8 Name Hash Category ENEMYColor COLOR_YELLOWHeight Indicator Yes Label BLIP_ENEMYRange Always Scale 1 Sprite BLIP_AMBIENT_NPCBLIP_ STYLE_ DEPUTY_ RESIDENT408731731 0x185CC053 Name Hash Category ENEMYColor COLOR_RADAR_POLICE_LOOKINGConditional Removal Remove blip when target is dead or injured (instantly) Conditional Style When law has orders: - Apply BLIP_MODIFIER_LAW_ORDER Height Indicator Yes Label BLIP_ENEMYRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ DEPUTY_ RESIDENT_ BASE1055455511 0x3EE8F917 Name Hash Category ENEMYColor COLOR_RADAR_POLICE_LOOKINGConditional Removal Remove blip when target is dead or injured (instantly) Height Indicator Yes Label BLIP_ENEMYRange Map: 150m, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ DISTRICT_ HEARTLANDS-2142342603 0x804E7235 Name Hash Label LAW_UI_WANTEDRange Map: Always, Radar: Zoom Level Sprite BLIP_DISTRICT_HEARTLANDSBLIP_ STYLE_ ENEMY831283580 0x318C617C Name Hash Category ENEMYColor COLOR_ENEMYConditional Removal Remove blip when target is dead or injured (instantly) Conditional Style When confronting person: - Apply BLIP_MODIFIER_ENEMY_CONFRONTING Height Indicator Yes Label BLIP_ENEMYRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_SMALLThreat Indicator Up to 200m BLIP_ STYLE_ ENEMY_ NO_ THREAT-839369609 0xCDF83C77 Name Hash Category ENEMYColor COLOR_ENEMYConditional Removal Remove blip when target is dead or injured (instantly) Height Indicator Yes Label BLIP_ENEMYRange Always Scale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ ENEMY_ PASSIVE_ THREAT-186344087 0xF4E49D69 Name Hash Conditional Removal Remove blip (fades over 3,000ms) Sprite BLIP_NULLThreat Indicator Up to 200m BLIP_ STYLE_ ENEMY_ SEVERE314400844 0x12BD604C Name Hash Category ENEMYColor COLOR_ENEMYConditional Removal Remove blip when target is dead or injured (instantly) Conditional Style When confronting person: - Apply BLIP_MODIFIER_ENEMY_CONFRONTING Height Indicator Yes Label BLIP_ENEMYRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_COMPANIONThreat Indicator Up to 200m BLIP_ STYLE_ EVADE_ AREA1774867085 0x69CA528D Name Hash Alpha 0.55 (for area layer) Color COLOR_RED (for area layer)Range Map: Always, Radar: Zoom Level BLIP_ STYLE_ EVENT_ AREA-494978356 0xE27F3ACC Name Hash Color COLOR_NEUTRALLabel BLIP_DESTRange Map: Always, Radar: 150m Scale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ EYEWITNESS-1049390151 0xC17393B9 Name Hash Category ENEMYColor COLOR_WITNESSConditional Style When witness investigating: - Apply AUTO_MODIFIER_WITNESS_INVESTIGATING Height Indicator Yes Label BLIP_WITNESSScale 1 Sprite BLIP_AMBIENT_EYEWITNESSBLIP_ STYLE_ EYEWITNESS_ NO_ CONDITION-1009930892 0xC3CDAD74 Name Hash Category ENEMYColor COLOR_WITNESSHeight Indicator Yes Label BLIP_ENEMYScale 1 Sprite BLIP_AMBIENT_EYEWITNESSBLIP_ STYLE_ FAKE_ WANTED_ RADIUS693035517 0x294EE1FD Name Hash Alpha 0.4 (for area layer) Color COLOR_WANTEDLabel LAW_UI_WANTEDRange Map: Always, Radar: Zoom Level Sprite BLIP_AMBIENT_LAWVisibility Hidden on Legend BLIP_ STYLE_ FETCH_ TRAIN-80797166 0xFB2F2212 Name Hash Color COLOR_WHITEGPS Path Disabled Range Map: Always, Radar: 1,000m BLIP_ STYLE_ FIREWOOD_ BLIP-1620554386 0x9F684D6E Name Hash Color COLOR_NEUTRALLabel BLIP_FIREWOODRange Zoom Level Scale 0.7 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ FISHING_ SPOT-1448897934 0xA9A39272 Name Hash Category PICKUPSColor COLOR_GREYRange Zoom Level Scale 1 Sprite BLIP_MG_FISHINGBLIP_ STYLE_ FM_ EVENT618936128 0x24E43740 Name Hash Alpha 0.55 (for area layer) Category MISSION_LAUNCHERColor COLOR_FREEMODE_EVENTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale Default: 1, Edge: 0.9 Sprite BLIP_OBJECTIVEBLIP_ STYLE_ FM_ EVENT_ AREA-1431514272 0xAAACD360 Name Hash Alpha 0.55 (for area layer) Color COLOR_FREEMODE_EVENTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Scale 1 Sprite BLIP_CODE_LEVEL_AREABLIP_ STYLE_ FM_ EVENT_ COACH2064908458 0x7B1400AA Name Hash Category MISSION_ACTIVEColor COLOR_FREEMODE_EVENTHeading Type Arrow Label BLIP_PROC_COACHRange Always Scale 1 Sprite BLIP_AMBIENT_WAGONBLIP_ STYLE_ FM_ EVENT_ OBJECTIVE-661723027 0xD88EE86D Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_FREEMODE_EVENTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale Default: 1, Edge: 0.9 Sprite BLIP_AMBIENT_HOT_TARGETBLIP_ STYLE_ FM_ EVENT_ RADIUS-47499173 0xFD2B385B Name Hash Alpha 0.55 (for area layer) Color COLOR_FREEMODE_EVENTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Scale 1 Sprite BLIP_CODE_LEVEL_AREABLIP_ STYLE_ FM_ KC-864585013 0xCC777ACB Name Hash Color COLOR_FREEMODE_EVENTLabel BLIP_DESTScale 1 Sprite BLIP_MP_GAME_HILLBLIP_ STYLE_ FREE_ CAMERA-173010476 0xF5B011D4 Name Hash Category LOCAL_PLAYERColor COLOR_YELLOWConditional Style When wanted player spotted for 100ms: - Apply AUTO_MODIFIER_WANTED_FLASH Heading Type Rotate Label BLIP_PLAYERScale 1 Scale Pulse Pulse forever Sprite BLIP_CODE_CENTERBLIP_ STYLE_ FRIENDLY-89429847 0xFAAB68A9 Name Hash Category COMPANIONColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ FRIENDLY_ FADE947793264 0x387E2D70 Name Hash Category COMPANIONColor COLOR_FRIENDLYFade Effect 2 Triggers when style/modifier is removed: - Fade-in: 100,000ms, Fade-out: 100,000ms Height Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ FRIENDLY_ ON_ RADAR907426021 0x361638E5 Name Hash Category COMPANIONColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ GANG_ BOUNTY_ RADIUS-390708657 0xE8B6424F Name Hash Alpha 0.55 (for area layer) Color COLOR_NEUTRALConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator No Label OBJ_BHMP_UI_AREARange Map: Always, Radar: 1,000m Scale 1 Sprite BLIP_AMBIENT_BOUNTY_TARGETBLIP_ STYLE_ GANG_ CAMP-2129211761 0x8116CE8F Name Hash Category JOBSColor COLOR_ENEMYLabel BLIP_REGION_CARAVANRange Map: Always, Radar: 150m Scale 1 Sprite BLIP_REGION_CARAVANBLIP_ STYLE_ GANG_ WAYPOINT-1069204835 0xC0453A9D Name Hash Category WAYPOINTColor COLOR_GANG_WAYPOINTDisable Fog Clearing Yes Label BLIP_CODE_WAYPOINTRange Always Scale 1 Scale Pulse Pulse 5 times Sprite BLIP_CODE_WAYPOINTBLIP_ STYLE_ GOLDEN_ HAT1416689804 0x5470F88C Name Hash Category OBJECTIVEColor COLOR_OBJECTIVEHeight Indicator Yes Label BLIP_DESTRange Map: Always, Radar: Always Scale 1 Sprite BLIP_HATBLIP_ STYLE_ GUN_ RUSH_ WEAPONS_ LOCATION-41958813 0xFD7FC263 Name Hash Category VERY_LASTColor COLOR_WHITELabel BLIP_DESTRange Always Scale 1 Sprite BLIP_MP_GUN_RUSHBLIP_ STYLE_ HERDING_ ANIMAL-700928964 0xD638AC3C Name Hash Category COMPANIONColor COLOR_NEUTRALHeading Type Rotate Height Indicator No Label HERD_BLIP_HERDScale 1 Sprite BLIP_AMBIENT_HERD_STRAGGLERBLIP_ STYLE_ HERDING_ DOG1572362730 0x5DB859EA Name Hash Category COMPANIONColor COLOR_NEUTRALHeight Indicator No Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ HERDING_ MAIN-1783392451 0x95B3973D Name Hash Color COLOR_NEUTRALHeading Type Arrow Label HERD_BLIP_HERDScale 1 Sprite BLIP_AMBIENT_HERDBLIP_ STYLE_ HERDING_ STRAGGLER-214162151 0xF33C2519 Name Hash Category COMPANIONColor COLOR_OBJECTIVEHeading Type Rotate Height Indicator No Label HERD_BLIP_STRGScale 1.1 Sprite BLIP_AMBIENT_HERD_STRAGGLERBLIP_ STYLE_ HITCHING_ POST1687768444 0x64994D7C Name Hash Color COLOR_NEUTRALLabel BLIP_DESTScale 1 Sprite BLIP_AMBIENT_HITCHING_POSTBLIP_ STYLE_ HONOR_ SHOP-1923570663 0x8D58A419 Name Hash Category SHOPColor COLOR_REDConditional Style When player is wanted for 100ms: - Apply AUTO_MODIFIER_MAP_ONLY Height Indicator Yes Label BLIP_DESTOverlay BLIP_SHOP_HONOR_OVERLAY (with color COLOR_WHITE)Range Map: Always, Radar: Relative Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_SHOP_HONORBLIP_ STYLE_ HUNT_ THE_ BEAST165775492 0x09E18884 Name Hash Category MISSION_ACTIVEColor COLOR_ENEMYConditional Removal Remove blip (fades over 8,000ms) Scale 1 Scale Pulse Pulse 8 times Sprite BLIP_MP_BEASTBLIP_ STYLE_ HUNT_ THE_ BEAST_ PULSE-2120790736 0x81974D30 Name Hash Category MISSION_ACTIVEColor COLOR_MP_OBJECTIVEScale 1 Scale Pulse Pulse 4 times Sprite BLIP_MP_BEASTBLIP_ STYLE_ HUNT_ THE_ BEAST_ PULSE_ FADE-245244748 0xF161DCB4 Name Hash Category MISSION_ACTIVEColor COLOR_MP_OBJECTIVEConditional Removal Remove blip (fades over 8,000ms) Scale 1 Scale Pulse No Sprite BLIP_MP_BEASTBLIP_ STYLE_ LEGENDARY_ ANIMAL_ AREA-108658760 0xF985FFB8 Name Hash Alpha 0.55 (for area layer) Category MISSION_ACTIVEColor COLOR_GREYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Range 150m Scale 1 Sprite BLIP_AMBIENT_SECRETBLIP_ STYLE_ LEGENDARY_ ANIMAL_ CLUE1538154804 0x5BAE6134 Name Hash Category PICKUPSColor COLOR_GREYLIGHTDistance Fade Fade on distance: - Starts at 10m, Rate: 0.1, Minimum alpha: 0.027 Range 31m Scale 0.8 Sprite BLIP_AMBIENT_SECRETBLIP_ STYLE_ LOOT-773443467 0xD1E63075 Name Hash Category LOOTColor COLOR_BLACKConditional Style When carrying an object: - Apply BLIP_MODIFIER_HIDDEN Label BLIP_AMBIENT_CORPSERange Zoom Level Scale 1 Sprite BLIP_AMBIENT_CORPSEBLIP_ STYLE_ LOOT_ OBJECTIVE1055493006 0x3EE98B8E Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale 1 Sprite BLIP_OBJECTIVE_MINORBLIP_ STYLE_ MINIGAME-678244495 0xD792CF71 Name Hash Category ACTIVITYColor COLOR_FRIENDLYConditional Style When player is wanted for 100ms: - Apply AUTO_MODIFIER_MAP_ONLY Height Indicator Yes Label BLIP_DESTRange Map: Always, Radar: Relative Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ MISSION1673015813 0x63B83205 Name Hash Alpha 0.55 (for area layer) Category MISSION_LAUNCHERColor COLOR_YELLOWVERYLIGHT (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 10,000m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ MISSION_ HIDDEN-592708248 0xDCABFD68 Name Hash Alpha 0.55 (for area layer) Category MISSION_LAUNCHERColor COLOR_YELLOWVERYLIGHT (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 10,000m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELVisibility Hidden on Radar BLIP_ STYLE_ MISSION_ RADAR_ ONLY164094739 0x09C7E313 Name Hash Alpha 0.55 (for area layer) Category MISSION_LAUNCHERColor COLOR_YELLOWVERYLIGHT (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 10,000m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELVisibility Hidden on PauseMap BLIP_ STYLE_ MISSION_ RADIUS-1559907306 0xA305B416 Name Hash Alpha 0.55 (for area layer) Category MISSION_LAUNCHERColor COLOR_YELLOWVERYLIGHT (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 10,000m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ MISSION_ RADIUS_ HIDDEN1986697381 0x766A98A5 Name Hash Alpha 0.55 (for area layer) Category MISSION_LAUNCHERColor COLOR_YELLOWVERYLIGHT (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 10,000m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELVisibility Hidden on Radar BLIP_ STYLE_ MP_ BAG-2086635932 0x83A07664 Name Hash Category OBJECTIVEColor COLOR_RADAR_PICKUPHeight Indicator Yes Label BLIP_PICKRange Always Scale 1 Sprite BLIP_MP_BAGBLIP_ STYLE_ MP_ BASE-1180414027 0xB9A44FB5 Name Hash Alpha 0.55 (for area layer) Category MISSION_ACTIVEColor COLOR_WHITEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Range Map: Always, Radar: Always Scale 1 Sprite BLIP_MP_BASEBLIP_ STYLE_ MP_ BOUNTY_ TARGET1629270574 0x611CB22E Name Hash Category OBJECTIVEColor COLOR_ENEMYConditional Style When fleeing: - Apply BLIP_MODIFIER_URGENT_ALERT Height Indicator Yes Label PROC_BLIP_BNTYRange Always Scale 1 Sprite BLIP_AMBIENT_BOUNTY_TARGETThreat Indicator Up to 200m BLIP_ STYLE_ MP_ BOUNTY_ TARGET_ DEAD1550484347 0x5C6A837B Name Hash Category OBJECTIVEColor COLOR_ENEMYConditional Style When player is carrying an object: - Apply BLIP_MODIFIER_HIDDEN Height Indicator Yes Label PROC_BLIP_BNTYRange Always Scale 1 Sprite BLIP_MP_BOUNTY_DEADBLIP_ STYLE_ MP_ BUSINESS-691985497 0xD6C123A7 Name Hash Alpha 0.55 (for area layer) Category PROPERTYColor COLOR_POSSE_ALLYConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 10,000m Scale Default: 1, Edge: 0.8 Sprite BLIP_BUSINESS_MOONSHINEBLIP_ STYLE_ MP_ CAMP776060936 0x2E41C008 Name Hash Alpha 0.55 (for area layer) Category PROPERTYColor COLOR_POSSE_ALLYConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 10,000m Scale Default: 1, Edge: 0.8 Sprite BLIP_CAMPBLIP_ STYLE_ MP_ CAMP_ FOLLOWER849732319 0x32A5E2DF Name Hash Category COMPANIONColor COLOR_NEUTRALHeight Indicator Yes Label BLIP_ENEMYScale 1 Sprite BLIP_AMBIENT_PED_SMALLBLIP_ STYLE_ MP_ CORPSE_ FADE1877557666 0x6FE941A2 Name Hash Category MISSION_ACTIVEColor COLOR_REDConditional Removal Remove blip (fades over 7,500ms) Label BLIP_RECENT_DEATHRange Always Scale 1 Sprite BLIP_AMBIENT_DEATHBLIP_ STYLE_ MP_ CORPSE_ FADE_ LOCAL99680225 0x05F0FFE1 Name Hash Category MISSION_ACTIVEColor COLOR_WHITEConditional Removal Remove blip (fades over 7,500ms) Label BLIP_RECENT_DEATHRange Always Scale 1 Sprite BLIP_AMBIENT_DEATHBLIP_ STYLE_ MP_ DOWNED2052944744 0x7A5D7368 Name Hash Category MISSION_ACTIVEColor COLOR_ENEMYHeight Indicator Yes Label BLIP_ENEMYRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_CORPSEBLIP_ STYLE_ MP_ HIDEOUT-507182222 0xE1C50372 Name Hash Alpha 0.4 (for area layer) Category JOBSColor COLOR_ENEMYLabel BLIP_REGION_HIDEOUTRange Map: Always, Radar: Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_REGION_HIDEOUTBLIP_ STYLE_ MP_ JOB_ PLAYER_ ALLY-275959642 0xEF8D30A6 Name Hash Category OTHER_PLAYER_FRIENDLYColor COLOR_NEUTRALHeight Indicator Yes Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ MP_ JOB_ PLAYER_ ENEMY855494199 0x32FDCE37 Name Hash Category OTHER_PLAYERColor COLOR_POSSE_ENEMYConditional Visibility Fade when enemy in deathmatch - Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms Height Indicator Yes Range Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMThreat Indicator Up to 200m BLIP_ STYLE_ MP_ JOB_ PLAYER_ ENEMY_ ANIMATE_ ON_ ATTACK-1894049612 0x8F1B18B4 Name Hash Category OTHER_PLAYERColor COLOR_POSSE_ENEMYConditional Style When shot by another player for 3,000ms: - Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING Conditional Visibility Fade when enemy in deathmatch - Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms Height Indicator Yes Range Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMThreat Indicator Up to 200m BLIP_ STYLE_ MP_ JOB_ PLAYER_ ENEMY_ ANIMATE_ ON_ ATTACK_ FTB-357610772 0xEAAF4AEC Name Hash Category OTHER_PLAYERColor COLOR_POSSE_ENEMYConditional Style When shot by another player for 3,000ms: - Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB Height Indicator Yes Range Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMThreat Indicator Up to 200m BLIP_ STYLE_ MP_ JOB_ PLAYER_ ENEMY_ NO_ FADE2123265830 0x7E8E7726 Name Hash Category OTHER_PLAYERColor COLOR_POSSE_ENEMYHeight Indicator Yes Range Zoom Level Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMThreat Indicator Up to 200m BLIP_ STYLE_ MP_ JOB_ PLAYER_ ENEMY_ NO_ THREAT-734791701 0xD433F7EB Name Hash Category OTHER_PLAYERColor COLOR_POSSE_ENEMYHeight Indicator Yes Scale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ MP_ MISSION_ GIVER1699087565 0x654604CD Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_ORANGE (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ MP_ MOONSHINE_ ENEMY_ AREA536011236 0x1FF2E1E4 Name Hash Alpha 0.4 (for area layer) Category JOBSColor COLOR_ENEMYConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE Label BLIP_DESTRange Map: Always, Radar: Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_MOONSHINEBLIP_ STYLE_ MP_ PACKAGE416644418 0x18D57D42 Name Hash Category MISSION_ACTIVEColor COLOR_RADAR_PICKUPHeight Indicator Yes Label BLIP_PICKRange Always Scale 1 Sprite BLIP_AMBIENT_CRATEBLIP_ STYLE_ MP_ PLAYER1775959122 0x69DAFC52 Name Hash Category OTHER_PLAYERColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ MP_ PLAYER_ POSSE_ DEPUTY363552941 0x15AB60AD Name Hash Category OTHER_PLAYERColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_POSSE_DEPUTYBLIP_ STYLE_ MP_ PLAYER_ POSSE_ LEADER-1985530425 0x89A735C7 Name Hash Category POSSE_LEADER_PLAYERColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_POSSE_LEADERBLIP_ STYLE_ MP_ PLAYER_ WAGON768962966 0x2DD57196 Name Hash Category LOCAL_PLAYER_HORSEColor COLOR_WHITEConditional Style When player is riding entity for 100ms: - Apply BLIP_MODIFIER_HIDDEN Heading Type Arrow Height Indicator No Range Map: Always, Radar: Always Scale Default: 1, Edge: 0.9 Sprite BLIP_MP_PLAYER_WAGONBLIP_ STYLE_ MP_ PLAYLIST_ CORONA-1557812520 0xA325AAD8 Name Hash Category ACTIVITYColor COLOR_NEUTRALHeight Indicator Yes Label BLIP_DESTRange Map: Always, Radar: 150m Scale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ MP_ RUSTLING-825874009 0xCEC629A7 Name Hash Alpha 0.4 (for area layer) Category JOBSColor COLOR_ENEMYLabel BLIP_PROC_RUSTLINGRange Map: Always, Radar: Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_MP_RUSTLINGBLIP_ STYLE_ MP_ SCHEDULE_ SERIES1476777140 0x5805D4B4 Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ MP_ SERIES-346940613 0xEB521B3B Name Hash Category MISSION_LAUNCHERColor COLOR_YELLOWVERYLIGHT (for area layer)Inverted State Yes Range Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ MP_ SPAWNPOINT_ ARROW-1119705928 0xBD42A4B8 Name Hash Alpha 0.55 (for area layer) Category MISSION_ACTIVEColor COLOR_GREYConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Heading Type Rotate Height Indicator Yes Range Map: Always, Radar: Always Scale 1 Sprite BLIP_MP_SPAWNPOINT_ARROWBLIP_ STYLE_ NEUTRAL-1749618580 0x97B6F06C Name Hash Category COMPANIONColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_FRIENDScale 1 Sprite BLIP_AMBIENT_PED_MEDIUMBLIP_ STYLE_ NEUTRAL_ OBJECTIVE1631143573 0x61394695 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_WHITEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale Default: 1, Edge: 0.9 Sprite BLIP_OBJECTIVEBLIP_ STYLE_ OBJECTIVE408396114 0x1857A152 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale Default: 1, Edge: 0.9 Sprite BLIP_OBJECTIVEBLIP_ STYLE_ OBJECTIVE_ MINOR203020899 0x0C19DA63 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale 1 Sprite BLIP_OBJECTIVE_MINORBLIP_ STYLE_ OBJECTIVE_ VOL_ BOX1259054292 0x4B0BA4D4 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale Default: 1, Edge: 0.9 Sprite BLIP_OBJECTIVEBLIP_ STYLE_ OBJECTIVE_ VOL_ ROUND-308585968 0xED9B5A10 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale Default: 1, Edge: 0.9 Sprite BLIP_OBJECTIVEBLIP_ STYLE_ OTHER_ SESSION_ PLAYER1325312906 0x4EFEAB8A Name Hash Color COLOR_OTHER_SESSION_PLAYERLabel BLIP_DESTScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PICKUP-325639900 0xEC972124 Name Hash Category PICKUPSColor COLOR_RADAR_PICKUPLabel BLIP_PICKScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PICKUP_ AMMO1937361305 0x7379C999 Name Hash Category PICKUPSColor COLOR_WHITEHeight Indicator Yes Label BLIP_AMMORange Map: Zoom Level, Radar: Zoom Level Scale 1 Sprite BLIP_AMMO_BULLETSBLIP_ STYLE_ PICKUP_ ANIMAL-1594303955 0xA0F8DA2D Name Hash Category PICKUPSColor COLOR_BLACKLabel BLIP_ANIMALRange 150m Scale 1 Sprite BLIP_ANIMAL_DEADBLIP_ STYLE_ PICKUP_ ANIMAL_ DOWNED-376137964 0xE9949714 Name Hash Category PICKUPSColor COLOR_WHITELabel BLIP_ANIMAL_INJUREDRange 150m Scale 1 Sprite BLIP_ANIMALBLIP_ STYLE_ PICKUP_ ANIMAL_ DOWNED_ ENEMY-816226534 0xCF595F1A Name Hash Category PICKUPSColor COLOR_REDLabel BLIP_ANIMAL_INJUREDRange 150m Scale 1 Sprite BLIP_ANIMALBLIP_ STYLE_ PICKUP_ ANIMAL_ SKIN-1241740990 0xB5FC8942 Name Hash Category PICKUPSColor COLOR_WHITELabel BLIP_ANIMAL_SKINRange Zoom Level Scale 1 Sprite BLIP_ANIMAL_SKINBLIP_ STYLE_ PICKUP_ ANIMAL_ TRANQUILIZED-1309175887 0xB1F78FB1 Name Hash Category PICKUPSColor COLOR_WHITELabel BLIP_ANIMAL_TRANQUILIZEDRange 150m Scale 1 Sprite BLIP_ANIMALBLIP_ STYLE_ PICKUP_ ANIMAL_ TRANQUILIZED_ ENEMY604233250 0x2403DE22 Name Hash Category PICKUPSColor COLOR_REDLabel BLIP_ANIMAL_TRANQUILIZEDRange 150m Scale 1 Sprite BLIP_ANIMALBLIP_ STYLE_ PICKUP_ COLLECTABLE123293891 0x075950C3 Name Hash Category PICKUPSColor COLOR_RADAR_MISSION_OBJECTRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_SECRETVisibility Hidden on PauseMap BLIP_ STYLE_ PICKUP_ HERB1425226969 0x54F33CD9 Name Hash Category PICKUPSColor COLOR_WHITELabel BLIP_AMBIENT_PLANTRange 31m Scale 1 Sprite BLIP_AMBIENT_PLANTVisibility Hidden on PauseMap BLIP_ STYLE_ PICKUP_ HERB_ NEW1002193118 0x3BBC40DE Name Hash Category PICKUPSColor COLOR_WHITELabel BLIP_AMBIENT_PLANTRange 31m Scale 1 Sprite BLIP_AMBIENT_PLANT_NEWVisibility Hidden on PauseMap BLIP_ STYLE_ PICKUP_ HORSE-1550271863 0xA398BA89 Name Hash Category PICKUPSColor COLOR_WHITEHeight Indicator Yes Range Map: Zoom Level, Radar: Zoom Level Scale 1 Sprite BLIP_HORSE_TEMPBLIP_ STYLE_ PICKUP_ LOOT_ CHEST-2141982452 0x8053F10C Name Hash Category PICKUPSColor COLOR_GREYDistance Fade Fade only when on radar edge: - Starts at 50m, Rate: 0.015, Minimum alpha: 0.75 Range Always Scale Default: 1, Edge: 0.85 Sprite BLIP_CHESTBLIP_ STYLE_ PICKUP_ OBJECT2098831270 0x7D199FA6 Name Hash Category PICKUPSColor COLOR_RADAR_MISSION_OBJECTLabel BLIP_PICK_OBJScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PICKUP_ VEHICLE-1982589546 0x89D41596 Name Hash Category PICKUPSColor COLOR_WHITEHeight Indicator Yes Range Map: Zoom Level, Radar: Zoom Level Scale 0.9 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PICKUP_ WEAPON1664425300 0x63351D54 Name Hash Category PICKUPSColor COLOR_WHITEHeight Indicator Yes Label BLIP_WEAPONRange Map: Zoom Level, Radar: Zoom Level Scale 1 Sprite BLIP_WEAPONBLIP_ STYLE_ PICKUP_ WEAPON_ DIRECTIONAL1154431407 0x44CF39AF Name Hash Category PICKUPSColor COLOR_OBJECTIVEHeight Indicator Yes Label BLIP_WEAPONRange Map: Always, Radar: Zoom Level Scale 1 Sprite BLIP_WEAPONBLIP_ STYLE_ PICKUP_ WEAPON_ NEW-1383961727 0xAD826B81 Name Hash Category PICKUPSColor COLOR_WHITEHeight Indicator Yes Label BLIP_WEAPONRange Map: Zoom Level, Radar: Zoom Level Scale 1 Sprite BLIP_WEAPONBLIP_ STYLE_ PICKUP_ WILDERNESS_ CHEST1585736816 0x5E846C70 Name Hash Category PICKUPSColor COLOR_RADAR_MISSION_OBJECTHeight Indicator Yes Label BLIP_AMBIENT_SECRETRange 10m Scale 1 Sprite BLIP_CHESTVisibility Hidden on PauseMap BLIP_ STYLE_ PING_ AUTO-1309238156 0xB1F69C74 Name Hash Alpha 0.55 (for area layer) Color COLOR_OBJECTIVE (for area layer)Range Always Scale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ BEAT_ EXPLOSION-1269375000 0xB456DFE8 Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 1,500ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 75m, Duration: 2,000ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ BELL_ RING1538479870 0x5BB356FE Name Hash Category MISSION_ACTIVEConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Duration: 500ms, Remove when done Sonar Pulse Pulse 1 time - Radius: 45m, Duration: 500ms Sprite BLIP_NULLBLIP_ STYLE_ PING_ FAST720995816 0x2AF985E8 Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 700ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 16m, Duration: 1,200ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ FAST_ LARGE1614652896 0x603DA5E0 Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 850ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 60m, Duration: 1,350ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ LEGENDARY_ ANIMAL_ CLUE-213883959 0xF34063C9 Name Hash Category MISSION_ACTIVEColor COLOR_YELLOWLIGHT (for area layer)Conditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 2,500ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 50m, Duration: 3,000ms, Color: COLOR_YELLOWLIGHT Sprite BLIP_AMBIENT_SECRETBLIP_ STYLE_ PING_ LEGENDARY_ ANIMAL_ PHEROMONE_ RESPONSE-557372174 0xDEC72CF2 Name Hash Category MISSION_ACTIVEColor COLOR_YELLOWLIGHT (for area layer)Conditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 6,000ms, Duration: 1,000ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 2 times - Radius: 150m, Duration: 7,000ms, Color: COLOR_YELLOWLIGHT Sprite BLIP_AMBIENT_SECRETBLIP_ STYLE_ PING_ MEDIUM1762854635 0x691306EB Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 1,250ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 24m, Duration: 1,750ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ MEDIUM_ BEAT-777618352 0xD1A67C50 Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 1,850ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 24m, Duration: 2,350ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ MEDIUM_ LONG275273191 0x106855E7 Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 5,500ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 24m, Duration: 6,000ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ MEDIUM_ NO_ BLIP-1349025335 0xAF9781C9 Name Hash Category MISSION_ACTIVEConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 1,250ms, Duration: 500ms, Remove when done Range Always Sonar Pulse Pulse 1 time - Radius: 24m, Duration: 1,750ms Sprite BLIP_NULLBLIP_ STYLE_ PING_ MEDIUM_ SLOW1583747453 0x5E66117D Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 2,500ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 24m, Duration: 3,000ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ MEDIUM_ SMALL1279034750 0x4C3C857E Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 1,350ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 16m, Duration: 1,850ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ MEDIUM_ THREAT633753327 0x25C64EEF Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 2,000ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 24m, Duration: 2,500ms Sprite BLIP_CODE_LEVELThreat Indicator Up to 200m BLIP_ STYLE_ PING_ ON_ THE_ HUNT682171578 0x28A91CBA Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 1,250ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 30m, Duration: 1,750ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ SLOW840083300 0x3212A764 Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 2,500ms, Duration: 500ms, Remove when done Range Always Scale 1 Sonar Pulse Pulse 1 time - Radius: 32m, Duration: 3,000ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PING_ TREE_ FALL1885824029 0x7067641D Name Hash Conditional Removal Remove blip (fades over 10,000ms) Fade Effect 1 Fade-out effect: - Delay: 7,500ms, Duration: 500ms, Remove when done Sonar Pulse Pulse 1 time - Radius: 60m, Duration: 8,000ms BLIP_ STYLE_ PLANT_ DYNAMITE-832787792 0xCE5CAAB0 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale 0.75 Sprite BLIP_OBJECTIVEBLIP_ STYLE_ PLAYER_ COACH631964804 0x25AB0484 Name Hash Category LOCAL_PLAYER_HORSEColor COLOR_WHITEConditional Style When player is riding entity for 100ms: - Apply BLIP_MODIFIER_HIDDEN Height Indicator Yes Label COACH_BLIP_ARTHURRange Map: Always, Radar: Always Scale Default: 1, Edge: 0.9 Sprite BLIP_AMBIENT_WAGONBLIP_ STYLE_ PLAYER_ HAT_ BLIP486881925 0x1D053A85 Name Hash Category PICKUPSColor COLOR_WHITEHeight Indicator Yes Label BLIP_HATRange Zoom Level Scale 1 Sprite BLIP_HATBLIP_ STYLE_ PLAYER_ HORSE-1925605092 0x8D39991C Name Hash Category LOCAL_PLAYER_HORSEColor COLOR_WHITEConditional Style When player is riding entity for 100ms: - Apply BLIP_MODIFIER_HIDDEN Height Indicator Yes Label HORSE_BLIP_ARTHURRange Map: Always, Radar: Always Scale Default: 1, Edge: 0.9 Sprite BLIP_HORSE_OWNEDBLIP_ STYLE_ PLAYER_ HORSE_ SADDLE-515518185 0xE145D117 Name Hash Category LOCAL_PLAYER_HORSEColor COLOR_WHITERange Map: Always, Radar: Always Scale 1 Sprite BLIP_SADDLEBLIP_ STYLE_ POI-1653950773 0x9D6AB6CB Name Hash Category WAYPOINTColor COLOR_WAYPOINTDisable Fog Clearing Yes Label BLIP_POIScale 1 Sprite BLIP_POIBLIP_ STYLE_ POSSE_ FORMATION_ AREA-1805968857 0x945B1A27 Name Hash Alpha 0.4 Category OBJECTIVE_AREAColor COLOR_POSSE_ALLYScale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PROC_ HOME_ ROBBERY-634961968 0xDA273FD0 Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_PROC_HOMEVisibility Visible on Radar BLIP_ STYLE_ PROC_ HOME_ ROBBERY_ ENEMY-1722152132 0x995A0B3C Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_ENEMYConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_PROC_HOMEVisibility Visible on Radar BLIP_ STYLE_ PROC_ MISSION-936216634 0xC83277C6 Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PROC_ MISSION_ INSTANCED607462501 0x24352465 Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PROC_ MISSION_ RADIUS-2001616437 0x88B1C1CB Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator No Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ PROPERTY-972966383 0xC601B611 Name Hash Category PROPERTYColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_DESTRange Map: Always, Radar: Relative Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_PROC_HOMEBLIP_ STYLE_ PROPERTY_ OWNER-600596307 0xDC33A0AD Name Hash Category PROPERTYColor COLOR_FRIENDLYHeight Indicator Yes Label BLIP_DESTRange Map: Always, Radar: Relative Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_PROC_HOMEBLIP_ STYLE_ RACE_ FINISH-282719360 0xEF260B80 Name Hash Category OBJECTIVEColor COLOR_OBJECTIVEInverted State Yes Label BLIP_DESTScale Default: 1, Edge: 0.9 Sprite BLIP_MP_PLAYLIST_RACESBLIP_ STYLE_ RADIUS-1282792512 0xB38A23C0 Name Hash Alpha 0.55 (for area layer) Color COLOR_OBJECTIVE (for area layer)Conditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Scale 1 Sprite BLIP_CODE_LEVEL_AREABLIP_ STYLE_ RANDOM_ EVENT1260140857 0x4B1C3939 Name Hash Category MISSION_ACTIVEColor COLOR_GREYConditional Removal Remove blip (fades over 3,000ms) Range 150m Scale 1 Scale Pulse Pulse 4 times Sonar Pulse Pulse 1 time - Radius: 20m, Duration: 3,000ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ RANDOM_ EVENT_ PULSE1291203949 0x4CF6356D Name Hash Color COLOR_GREYScale 1 Sonar Pulse Pulse - Radius: 48m, Duration: 2,000ms Sprite BLIP_CODE_LEVELBLIP_ STYLE_ RCM-1337945352 0xB04092F8 Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ RCM_ AREA227551412 0x0D9028B4 Name Hash Alpha 0.55 (for area layer) Color COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Scale 1 Sprite BLIP_CODE_LEVEL_AREABLIP_ STYLE_ RCM_ BOUNTY-1485222547 0xA7794D6D Name Hash Alpha 0.55 (for area layer) Category OBJECTIVE_AREAColor COLOR_ENEMYConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Label PROC_BLIP_BNTYScale 1 Sprite BLIP_MISSION_BOUNTYBLIP_ STYLE_ RCM_ BOUNTY_ HIDDEN13700166 0x00D10C46 Name Hash Alpha 0.55 (for area layer) Category OBJECTIVE_AREAColor COLOR_ENEMYConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Label PROC_BLIP_BNTYScale 1 Sprite BLIP_MISSION_BOUNTYVisibility Hidden on Radar BLIP_ STYLE_ RCM_ HIDDEN588610391 0x23157B57 Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Map: Always, Radar: 150m Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELVisibility Hidden on Radar BLIP_ STYLE_ RCM_ TRACKED2103462781 0x7D604B7D Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Always Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ RCM_ TRACKED_ HIDDEN-1032930804 0xC26EBA0C Name Hash Alpha 0.55 (for area layer) Category JOBSColor COLOR_YELLOWVERYLIGHTConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Distance Fade Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5 Height Indicator Yes Inverted State Yes Range Always Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELVisibility Hidden on Radar BLIP_ STYLE_ REGION_ LOCKDOWN-1305340593 0xB232154F Name Hash Category VERY_LASTColor COLOR_WANTED_LOCKDOWNRange Always Scale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ SAFE_ AREA_ DIRECTIONAL247736897 0x0EC42A41 Name Hash Alpha 0.55 (for area layer) Area Style SAFE_AREA_ACCURATECategory OBJECTIVEColor COLOR_OBJECTIVEDirectional Edge Pointer Yes Scale 1 Sprite BLIP_AREA_EDGE_DIRECTIONALVisibility Hidden on Legend BLIP_ STYLE_ SAFE_ AREA_ DIRECTIONAL_ INSIDE-1761638621 0x96FF8723 Name Hash Alpha 0.3 (for area layer) Area Style SAFE_AREA_ACCURATECategory OBJECTIVEColor COLOR_WHITEDirectional Edge Pointer Yes Scale 1 Sprite BLIP_AREA_EDGE_DIRECTIONALVisibility Hidden on Legend BLIP_ STYLE_ SELECTED_ REGION-514130076 0xE15AFF64 Name Hash Category HIGHLIGHTED_REGIONColor COLOR_WHITERange Map: Zoom Level Visibility Hidden on Radar BLIP_ STYLE_ SHOP168093330 0x0A04E692 Name Hash Category SHOPColor COLOR_FRIENDLYConditional Style When player is wanted for 100ms: - Apply AUTO_MODIFIER_MAP_ONLY Height Indicator Yes Label BLIP_DESTRange Map: Always, Radar: Relative Zoom Level Scale Default: 1, Edge: 0.8 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ SP_ CORPSE61565164 0x03AB68EC Name Hash Category MISSION_ACTIVEColor COLOR_REDLabel BLIP_RECENT_DEATHRange Map: Always Scale 1 Sprite BLIP_AMBIENT_DEATHVisibility Hidden on Radar BLIP_ STYLE_ SP_ CORPSE_ FADE643138661 0x26558465 Name Hash Category MISSION_ACTIVEColor COLOR_REDConditional Removal Remove blip (fades over 4,000ms) Label BLIP_RECENT_DEATHRange Always Scale 1 Sprite BLIP_AMBIENT_DEATHBLIP_ STYLE_ TEAM_ WAYPOINT1299840260 0x4D79FD04 Name Hash Category WAYPOINTColor COLOR_NET_PLAYER1Label BLIP_TEAM_WAYPOINTScale 1 Sprite BLIP_CODE_WAYPOINTBLIP_ STYLE_ TEMPORARY_ HORSE-1230993421 0xB6A087F3 Name Hash Category LOCAL_PLAYER_HORSE_TEMPColor COLOR_WHITEConditional Style When player is riding entity for 100ms: - Apply BLIP_MODIFIER_HIDDEN Height Indicator Yes Label HORSE_BLIP_ARTHURRange Map: Always, Radar: Always Scale Default: 1, Edge: 0.9 Sprite BLIP_HORSE_TEMPBLIP_ STYLE_ TOWN-383696203 0xE92142B5 Name Hash Color COLOR_BLACKLabel BLIP_DESTScale 1 Sprite BLIP_CODE_LEVELVisibility Hidden on Radar BLIP_ STYLE_ TRACKING-1173448312 0xBA0E9988 Name Hash Color COLOR_OBJECTIVEScale 1 Sprite BLIP_AMBIENT_TRACKINGBLIP_ STYLE_ TRACKING_ DOT-2049413173 0x85D86FCB Name Hash Color COLOR_OBJECTIVEConditional Removal Remove blip (fades over 5,000ms) Range Map: Always, Radar: Zoom Level Scale 1 Sprite BLIP_AMBIENT_TRACKINGBLIP_ STYLE_ TRAIN-399496385 0xE8302B3F Name Hash Category AMBIENT_TRANSPORTColor COLOR_FRIENDLYConditional Style When player is driving a train for 100ms: - Apply BLIP_MODIFIER_HIDDEN Heading Type Arrow Height Indicator Yes Label BLIP_AMBIENT_TRAINRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_TRAINBLIP_ STYLE_ TRAIN_ BOOKMARK1446775399 0x563C0A67 Name Hash Category AMBIENT_TRANSPORTColor COLOR_FRIENDLYHeading Type Arrow Height Indicator Yes Label BLIP_AMBIENT_TRAINRange Zoom Level Scale 1 Sprite BLIP_AMBIENT_TRAINBLIP_ STYLE_ TURRET_ WEAPON1276047687 0x4C0EF147 Name Hash Category PICKUPSColor COLOR_WHITEConditional Style When player is driver for 100ms: - Apply BLIP_MODIFIER_HIDDEN Heading Type Rotate Height Indicator Yes Label BLIP_CANNONRange Map: Zoom Level, Radar: Zoom Level Scale 1 Sprite BLIP_WEAPONBLIP_ STYLE_ UNDISCOVERED-757657449 0xD2D71097 Name Hash Color COLOR_NEUTRALLabel BLIP_POIScale 1 Sprite BLIP_AMBIENT_SECRETBLIP_ STYLE_ UPCOMING_ OBJECTIVE681199565 0x289A47CD Name Hash Alpha 0.55 (for area layer) Category OBJECTIVEColor COLOR_OBJECTIVEConditional Style When entity inside blip area for 100ms: - Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Height Indicator Yes Label BLIP_DESTScale 1 Sprite BLIP_OBJECTIVE_MINORBLIP_ STYLE_ WANTED_ RADIUS1165324392 0x45757068 Name Hash Alpha 0.4 (for area layer) Color COLOR_WANTEDLabel LAW_UI_WANTEDRange Map: Always, Radar: Zoom Level Sprite BLIP_AMBIENT_LAWVisibility Hidden on Legend BLIP_ STYLE_ WANTED_ REGION-1482012664 0xA7AA4808 Name Hash Category HIGHLIGHTED_REGIONColor COLOR_REDRange Always Scale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ WANTED_ STATE2092520574 0x7CB9547E Name Hash Category VERY_LASTColor COLOR_RADAR_BRUSH_WANTED_BGRange Always Scale 1 Sprite BLIP_CODE_LEVELBLIP_ STYLE_ WAYPOINT-2050713477 0x85C4987B Name Hash Category WAYPOINTColor COLOR_WAYPOINTDisable Fog Clearing Yes Label BLIP_CODE_WAYPOINTScale 1 Sprite BLIP_CODE_WAYPOINT