RedM Natives

_BLIP_ADD_FOR_AREA

Hash0xEC174ADBCB611ECC
Runtime nameBlipAddForArea
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Blip _BLIP_ADD_FOR_AREA(Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7);

Parameters

NameTypeDescription
blipHashHash—
xfloat—
yfloat—
zfloat—
scaleXfloat—
scaleYfloat—
scaleZfloat—
p7int—

Returns Blip

Usage

Lua
local retval = BlipAddForArea(blipHash, x, y, z, scaleX, scaleY, scaleZ, p7)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEC174ADBCB611ECC, blipHash, x, y, z, scaleX, scaleY, scaleZ, p7, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = BlipAddForArea(blipHash, x, y, z, scaleX, scaleY, scaleZ, p7);

// by hash
const retval = Citizen.invokeNative('0xEC174ADBCB611ECC', blipHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001, p7, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xEC174ADBCB611ECC, blipHash, x, y, z, scaleX, scaleY, scaleZ, p7);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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