RedM Natives

CFX

Natives496
Named496
Described79%
SideClient, server, shared
496 shown
NativeHashReturns (params)Docs
ACTIVATE_TIMECYCLE_EDITORActivates built-in timecycle editing tool.0xEEB9B76Avoid ()
ADD_AUDIO_SUBMIX_OUTPUTAdds an output for the specified audio submix.0xAC6E290Dvoid (int, int)
_ADD_BLIP_FOR_AREAAdds a rectangular blip for the specified coordinates/area.0x6228F159Blip (float, float, float, float, float)
ADD_BLIP_FOR_COORDCreates a blip for the specified coordinates.0xC6F43D0EBlip (float, float, float)
ADD_BLIP_FOR_ENTITYCreate a blip that by default is red (enemy), you can use SET_BLIP_AS_FRIENDLY to make it blue (friend).\ Can be used for objects, vehicles and peds.0x30822554Blip (Entity)
ADD_BLIP_FOR_RADIUSCreate a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use AddBlipCoords) Example image: !example This is the server-side RPC native equivalent of the client native ADD_BLIP_FOR_RADIUS.0x4626756CBlip (float, float, float, float)
ADD_CONVAR_CHANGE_LISTENERAdds a listener for Console Variable changes.0xAB7F7241int (char*, func)
ADD_PED_DECORATION_FROM_HASHESApplies an Item from a PedDecorationCollection to a ped.0x70559AC7void (Ped, Hash, Hash)
ADD_STATE_BAG_CHANGE_HANDLERAdds a handler for changes to a state bag.0x5BA35AAFint (char*, char*, func)
ADD_TEXT_ENTRY0x32CA01C3void (char*, char*)
ADD_TEXT_ENTRY_BY_HASH0x289DA860void (Hash, char*)
APPLY_FORCE_TO_ENTITYThis is the server-side RPC native equivalent of the client native APPLY_FORCE_TO_ENTITY.0xC1C0855Avoid (Entity, int, float, float, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL, BOOL)
APPLY_WEATHER_CYCLES0x3422291CBOOL (int, int)
CAN_PLAYER_START_COMMERCE_SESSIONThis native is deprecated and may be removed in a future version.0x429461C3BOOL (char*)
CANCEL_EVENTCancels the currently executing event.0xFA29D35Dvoid ()
CLEAR_DRAW_ORIGINResets the screen's draw-origin which was changed by the function SET_DRAW_ORIGIN back to x=0, y=0.0xDD76B263void ()
CLEAR_PED_PROPCLEAR_PED_PROP This is the server-side RPC native equivalent of the client native CLEAR_PED_PROP.0x2D23D743void (Ped, int)
CLEAR_PED_SECONDARY_TASKCLEAR_PED_SECONDARY_TASK This is the server-side RPC native equivalent of the client native CLEAR_PED_SECONDARY_TASK.0xA635F451void (Ped)
CLEAR_PED_TASKSClear a ped's tasks. Stop animations and other tasks created by scripts.0xDE3316ABvoid (Ped)
CLEAR_PED_TASKS_IMMEDIATELYImmediately stops the pedestrian from whatever it's doing.0xBC045625void (Ped)
CLEAR_PLAYER_WANTED_LEVELThis executes at the same as speed as PLAYER::SET_PLAYER_WANTED_LEVEL(player, 0, false); This is the server-side RPC native equivalent of the client native CLEAR_PLAYER_WANTED_LEVEL.0x54EA5BCCvoid (Player)
CLONE_TIMECYCLE_MODIFIER0x54D636B3int (char*, char*)
CREATE_AUDIO_SUBMIXCreates an audio submix with the specified name, or gets the existing audio submix by that name.0x658D2BC8int (char*)
CREATE_DUICreates a DUI browser.0x23EAF899long (char*, int, int)
CREATE_OBJECTCreates an object (prop) with the specified model at the specified position, offset on the Z axis by the radius of the object's model.0x2F7AA05CEntity (Hash, float, float, float, BOOL, BOOL, BOOL)
CREATE_OBJECT_NO_OFFSETCreates an object (prop) with the specified model centered at the specified position.0x58040420Entity (Hash, float, float, float, BOOL, BOOL, BOOL)
CREATE_PEDCreates a ped (biped character, pedestrian, actor) with the specified model at the specified position and heading.0x389EF71Entity (int, Hash, float, float, float, float, BOOL, BOOL)
CREATE_PED_INSIDE_VEHICLECREATE_PED_INSIDE_VEHICLE This is the server-side RPC native equivalent of the client native CREATE_PED_INSIDE_VEHICLE.0x3000F092Entity (Vehicle, int, Hash, int, BOOL, BOOL)
CREATE_TIMECYCLE_MODIFIERCreate a clean timecycle modifier.0x70FA2AFAint (char*)
CREATE_VEHICLECreates a vehicle with the specified model at the specified position.0xDD75460AEntity (Hash, float, float, float, float, BOOL, BOOL)
CREATE_VEHICLE_SERVER_SETTEREquivalent to CREATE_VEHICLE, but it uses 'server setter' logic (like the former CREATE_AUTOMOBILE) as a workaround for reliability concerns regarding entity creation RPC.0x6AE51D4BVehicle (Hash, char*, float, float, float, float)
DELETE_ENTITYDeletes the specified entity.0xFAA3D236void (Entity)
DELETE_FUNCTION_REFERENCE0x1E86F206void (char*)
DELETE_RESOURCE_KVP0x7389B5DFvoid (char*)
DELETE_RESOURCE_KVP_NO_SYNCNonsynchronous DELETE_RESOURCE_KVP operation; see FLUSH_RESOURCE_KVP.0x4152C90void (char*)
DELETE_TRAINDeletes the specified entity and any carriage its attached to, or that is attached to it.0x523BA3DAvoid (Entity)
DESTROY_DUIDestroys a DUI browser.0xA085CB10void (long)
DISABLE_RAW_KEY_THIS_FRAMEDisables the specified rawKeyIndex, making it not trigger the regular IS_RAW_KEY_ natives.0x8BCF0014BOOL (int)
DISABLE_WORLDHORIZON_RENDERINGDisables the game's world horizon lods rendering (see farlods.dd).0xA9C92CDCvoid (BOOL)
DOES_BOAT_SINK_WHEN_WRECKED0x43F15989bool (Vehicle)
DOES_ENTITY_EXIST0x3AC90869BOOL (Object)
DOES_PLAYER_EXISTReturns whether or not the player exists0x12038599BOOL (char*)
DOES_PLAYER_OWN_SKUThis native is deprecated and may be removed in a future version.0x167ABA27BOOL (char*, int)
DOES_PLAYER_OWN_SKU_EXTRequests whether or not the player owns the specified package.0xDEF0480BBOOL (char*, int)
DOES_TEXTURE_EXISTIn compare to 0x31DC8D3F216D8509 return true if texture its created when 0x31DC8D3F216D8509 return true if you put there any id in valid range0x8B25BC20bool (int)
DOES_TIMECYCLE_MODIFIER_HAS_VAR0xC53BB6D3BOOL (char*, char*)
DOOR_SYSTEM_GET_ACTIVEReturns a list of door system entries: a door system hash (see ADD_DOOR_TO_SYSTEM) and its object handle.0xF65BBA4Bobject ()
DOOR_SYSTEM_GET_SIZE0x237613B3int ()
DRAW_BOX0xCD4D9DD5void (float, float, float, float, float, float, int, int, int, int)
DRAW_LINE0xB3426BCCvoid (float, float, float, float, float, float, int, int, int, int)
DRAW_POLY0xABD19253void (float, float, float, float, float, float, float, float, float, int, int, int, int)
DROP_PLAYER0xBA0613E1void (char*, char*)
DUPLICATE_FUNCTION_REFERENCE0xF4E2079Dchar* (char*)
ENABLE_ENHANCED_HOST_SUPPORT0xF97B1C93void (BOOL)
END_FIND_KVP0xB3210203void (int)
END_FIND_OBJECT0xDEDA4E50void (int)
END_FIND_PED0x9615C2ADvoid (int)
END_FIND_PICKUP0x3C407D53void (int)
END_FIND_VEHICLE0x9227415Avoid (int)
ENSURE_ENTITY_STATE_BAGInternal function for ensuring an entity has a state bag.0x3BB78F05void (Entity)
EXECUTE_COMMANDDepending on your use case you may need to use add_acl resource.<your_resource_name command.<command_name allow to use this native in your resource.0x561C060Bvoid (char*)
EXPERIMENTAL_LOAD_CLONE_CREATEThis native is not implemented.0xD2CB95A3Entity (char*, int, char*)
EXPERIMENTAL_LOAD_CLONE_SYNCThis native is not implemented.0x6BC189ACvoid (Entity, char*)
EXPERIMENTAL_SAVE_CLONE_CREATEThis native is not implemented.0x9D65CAD2char* (Entity)
EXPERIMENTAL_SAVE_CLONE_SYNCThis native is not implemented.0x38D19210char* (Entity)
FIND_FIRST_OBJECT0xFAA6CB5Dint (Entity*)
FIND_FIRST_PED0xFB012961int (Entity*)
FIND_FIRST_PICKUP0x3FF9D340int (Entity*)
FIND_FIRST_VEHICLE0x15E55694int (Entity*)
FIND_KVP0xBD7BEBC5char* (int)
FIND_NEXT_OBJECT0x4E129DBFBOOL (int, Entity*)
FIND_NEXT_PED0xAB09B548BOOL (int, Entity*)
FIND_NEXT_PICKUP0x4107EF0FBOOL (int, Entity*)
FIND_NEXT_VEHICLE0x8839120DBOOL (int, Entity*)
FLAG_SERVER_AS_PRIVATE0x13B6855Dvoid (BOOL)
FLUSH_RESOURCE_KVPNonsynchronous operations will not wait for a disk/filesystem flush before returning from a write or delete call.0xE27C97A0void ()
FORMAT_STACK_TRACEAn internal function for converting a stack trace object to a string.0xD70C3BCAchar* (object)
FREEZE_ENTITY_POSITIONFreezes or unfreezes an entity preventing its coordinates to change by the player if set to true.0x65C16D57void (Entity, BOOL)
GET_ACTIVE_PLAYERSReturns all player indices for 'active' physical players known to the client.0xCF143FB9object ()
GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE0x62FC38D0float (char*)
GET_ALL_OBJECTSReturns all object handles known to the server.0x6886C3FEobject ()
GET_ALL_PEDSReturns all peds handles known to the server.0xB8584FEFobject ()
GET_ALL_VEHICLESReturns all vehicle handles known to the server.0x332169F5object ()
GET_ASPECT_RATIOGets the current aspect ratio local ratio = GetAspectRatio() print(string.format("%.2f", ratio))0x2CA8F641float ()
GET_CAM_MATRIXReturns the world matrix of the specified camera.0x8F57A89Dvoid (Cam, Vector3*, Vector3*, Vector3*, Vector3*)
GET_CLIENT_CONFIG_BOOLReturns whether a specific client configuration flag is currently enabled.0xADA7DB9DBOOL (int)
GET_CONSOLE_BUFFERReturns the current console output buffer.0xE57429FAchar* ()
GET_CONVARCan be used to get a console variable of type char, for example a string.0x6CCD2564char* (char*, char*)
GET_CONVAR_BOOLCan be used to get a console variable casted back to bool.0x7E8EBFE5BOOL (char*, BOOL)
GET_CONVAR_FLOATThis will have floating point inaccuracy.0x9E666Dfloat (char*, float)
GET_CONVAR_INTCan be used to get a console variable casted back to int (an integer value).0x935C0AB2int (char*, int)
GET_CURRENT_GAME_NAMEThis native returns the currently used game's name.0xACA18ECDchar* ()
GET_CURRENT_PED_WEAPONReturns the hash of weapon the Ped is currently using.0xB0237302Hash (Ped)
GET_CURRENT_RESOURCE_NAMEReturns the name of the currently executing resource.0xE5E9EBBBchar* ()
GET_CURRENT_SCREEN_RESOLUTIONGets the current screen resolution.0x337F0116void (int*, int*)
GET_CURRENT_SERVER_ENDPOINTReturns the peer address of the remote game server that the user is currently connected to.0xEA11BFBAchar* ()
GET_DUI_HANDLEReturns the NUI window handle for a specified DUI browser object.0x1655D41Dchar* (long)
GET_ENTITIES_IN_RADIUSSupported types \[1] : Peds (including animals) and players.0xDFFBA12Fobject (float, float, float, float, int, BOOL, object)
GET_ENTITY_ADDRESSReturns the memory address of an entity.0x9A3144BCAny* (Entity)
GET_ENTITY_ATTACHED_TOGets the entity that this entity is attached to.0xFE1589F9Entity (Entity)
GET_ENTITY_COLLISION_DISABLED0xE8C0C629bool (Entity)
GET_ENTITY_COORDSGets the current coordinates for a specified entity.0x1647F1CBVector3 (Entity)
GET_ENTITY_FROM_STATE_BAG_NAMEReturns the entity handle for the specified state bag name.0x4BDF1867Entity (char*)
GET_ENTITY_HEADING0x972CC383float (Entity)
GET_ENTITY_HEALTHOnly works for vehicle and peds0x8E3222B7int (Entity)
GET_ENTITY_MAX_HEALTHCurrently it only works with peds.0xC7AE6AA1int (Entity)
GET_ENTITY_MODEL0xDAFCB3ECHash (Entity)
GET_ENTITY_ORPHAN_MODE0xD16EA02Fint (Entity)
GET_ENTITY_POPULATION_TYPEThis native gets an entity's population type.0xFC30DDFFint (Entity)
GET_ENTITY_ROTATION0x8FF45B04Vector3 (Entity)
GET_ENTITY_ROTATION_VELOCITY0x9BF8A73FVector3 (Entity)
GET_ENTITY_ROUTING_BUCKETGets the routing bucket for the specified entity.0xED4B0486int (Entity)
GET_ENTITY_SCRIPT0xB7F70784char* (Entity)
GET_ENTITY_SPEEDGets the current speed of the entity in meters per second.0x9E1E4798float (Entity)
GET_ENTITY_TYPEGets the entity type (as an integer), which can be one of the following defined down below: The following entities will return type 1: Ped Player Animal (Red Dead Redemption 2) Horse (Red Dead Redemption 2) The following entities will re…0xB1BD08Dint (Entity)
GET_ENTITY_VELOCITY0xC14C9B6BVector3 (Entity)
GET_EXTERNAL_KVP_FLOATA getter for SET_RESOURCE_KVP_FLOAT, but for a specified resource.0x3CC98B25float (char*, char*)
GET_EXTERNAL_KVP_INTA getter for SET_RESOURCE_KVP_INT, but for a specified resource.0x12B8D689int (char*, char*)
GET_EXTERNAL_KVP_STRINGA getter for SET_RESOURCE_KVP, but for a specified resource.0x9080363Achar* (char*, char*)
GET_GAME_BUILD_NUMBERReturns the internal build number of the current game being executed.0x804B9F7Bint ()
GET_GAME_NAMEReturns the current game being executed.0xE8EAA18Bchar* ()
GET_GAME_POOLReturns a list of entity handles (script GUID) for all entities in the specified pool - the data returned is an array as Supported pools0x2B9D4F50object (char*)
GET_GAME_TIMERGets the current game timer in milliseconds.0xA4EA0691long ()
GET_HASH_KEYThis native converts the passed string to a hash.0x98EFF6F1Hash (char*)
GET_HELI_MAIN_ROTOR_HEALTH0xF01E2AABfloat (Vehicle)
GET_HOST_ID0x5F70F5A3char* ()
GET_INSTANCE_ID0x9F1C4383int ()
GET_INVOKING_RESOURCE0x4D52FE5Bchar* ()
GET_IS_VEHICLE_ENGINE_RUNNING0x7DC6D022BOOL (Vehicle)
GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOM0xD7EC8760BOOL (Vehicle)
GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOM0x288AD228BOOL (Vehicle)
GET_LANDING_GEAR_STATE0xA6F02670int (Vehicle)
GET_LAST_PED_IN_VEHICLE_SEAT0xF7C6792DEntity (Vehicle, int)
GET_MINIMAP_TYPEGet the minimap type:0xA6FF71C9int ()
GET_MOUNT0xDD31EC4EPed (Ped)
GET_NET_TYPE_FROM_ENTITYGets the specific entity type (as an integer), which can be one of the following defined down below:0x23B2A641int (Entity)
GET_NUI_CURSOR_POSITION0xBDBA226Fvoid (int*, int*)
GET_NUM_PLAYER_IDENTIFIERS0xFF7F66ABint (char*)
GET_NUM_PLAYER_INDICES0x63D13184int ()
GET_NUM_PLAYER_TOKENS0x619E4A3Dint (char*)
GET_NUM_RESOURCE_METADATAGets the amount of metadata values with the specified key existing in the specified resource's manifest.0x776E864int (char*, char*)
GET_NUM_RESOURCES0x863F27Bint ()
GET_PASSWORD_HASH0x23473EA4char* (char*)
GET_PED_ARMOUR0x2CE311A7int (Ped)
GET_PED_BONE_MATRIXReturns the bone matrix of the specified bone id.0x9C5E7C9Cvoid (Ped, int, Vector3*, Vector3*, Vector3*, Vector3*)
GET_PED_CAUSE_OF_DEATH0x63458C27Hash (Ped)
GET_PED_DESIRED_HEADING0xC182F76Efloat (Ped)
GET_PED_IN_VEHICLE_SEAT0x388FDE9AEntity (Vehicle, int)
GET_PED_MAX_HEALTH0xA45B6C8Dint (Ped)
GET_PED_RELATIONSHIP_GROUP_HASHGets the current relationship group hash of a ped.0x354F283CHash (Ped)
GET_PED_SCALE0xA0F3B420float (Ped)
GET_PED_SCRIPT_TASK_COMMANDGets the script task command currently assigned to the ped.0x84FE084Hash (Ped)
GET_PED_SCRIPT_TASK_STAGEGets the stage of the peds scripted task.0x44B0E5E2int (Ped)
GET_PED_SOURCE_OF_DAMAGEGet the last entity that damaged the ped.0x535DB43FEntity (Ped)
GET_PED_SOURCE_OF_DEATHGet the entity that killed the ped.0x84ADF9EBEntity (Ped)
GET_PED_SPECIFIC_TASK_TYPEGets the type of a ped's specific task given an index of the CPedTaskSpecificDataNode nodes.0x7F4563D3int (Ped, int)
GET_PED_STEALTH_MOVEMENT0x40321B83bool (Ped)
GET_PED_WETNESS0xF402C171float (Ped)
GET_PED_WETNESS_HEIGHT0x2545ADE0float (Ped)
GET_PLAYER_CAMERA_ROTATIONGets the current camera rotation for a specified player.0x433C765DVector3 (char*)
GET_PLAYER_ENDPOINT0xFEE404F9char* (char*)
GET_PLAYER_FAKE_WANTED_LEVELGets the current fake wanted level for a specified player.0x98D244int (char*)
GET_PLAYER_FOCUS_POSGets the focus position (i.e.0x586F80FFVector3 (char*)
GET_PLAYER_FROM_INDEX0xC8A9CE08char* (int)
GET_PLAYER_FROM_SERVER_IDGets a local client's Player ID from its server ID counterpart, assuming the passed serverId exists on the client.0x344EA166Player (int)
GET_PLAYER_FROM_STATE_BAG_NAMEOn the server this will return the players source, on the client it will return the player handle.0xA56135E0int (char*)
GET_PLAYER_GUID0xE52D9680char* (char*)
GET_PLAYER_IDENTIFIERTo get the number of identifiers, use GET_NUM_PLAYER_IDENTIFIERS To get a specific type of identifier, use GET_PLAYER_IDENTIFIER_BY_TYPE0x7302DBCFchar* (char*, int)
GET_PLAYER_IDENTIFIER_BY_TYPEGet an identifier from a player by the type of the identifier.0xA61C8FC6char* (char*, char*)
GET_PLAYER_INVINCIBLE0x680C90EEBOOL (char*)
GET_PLAYER_LAST_MSG0x427E8E6Aint (char*)
GET_PLAYER_MAX_ARMOUR0x2A50657int (char*)
GET_PLAYER_MAX_HEALTH0x8154E470int (char*)
GET_PLAYER_NAME0x406B4B20char* (char*)
GET_PLAYER_PEDUsed to get the player's Ped Entity ID when a valid playerSrc is passed.0x6E31E993Entity (char*)
GET_PLAYER_PEER_STATISTICSconst int ENET_PACKET_LOSS_SCALE = 65536; These statistics only update once every 10 seconds.0x9A928294int (char*, int)
GET_PLAYER_PING0xFF1290D4int (char*)
GET_PLAYER_ROUTING_BUCKETGets the routing bucket for the specified player.0x52441C34int (char*)
GET_PLAYER_SERVER_ID0x4D97BCC7int (Player)
GET_PLAYER_TEAM0x9873E404int (char*)
GET_PLAYER_TIME_IN_PURSUITGets the amount of time player has spent evading the cops.0x7ADE63E1int (char*, BOOL)
GET_PLAYER_TIME_ONLINEGets the current time online for a specified player.0x67D2E605int (char*)
GET_PLAYER_TOKENGets a player's token.0x54C06897char* (char*, int)
GET_PLAYER_WANTED_CENTRE_POSITIONGets the current known coordinates for the specified player from cops perspective.0x821F2D2CVector3 (char*)
GET_PLAYER_WANTED_LEVELReturns given players wanted level server-side.0xBDCDD163int (char*)
GET_REGISTERED_COMMANDSReturns all commands that are registered in the command system.0xD4BEF069object ()
GET_RESOURCE_BY_FIND_INDEX0x387246B7char* (int)
GET_RESOURCE_COMMANDSReturns all commands registered by the specified resource.0x97628584object (char*)
GET_RESOURCE_KVP_FLOATA getter for SET_RESOURCE_KVP_FLOAT.0x35BDCEEAfloat (char*)
GET_RESOURCE_KVP_INTA getter for SET_RESOURCE_KVP_INT.0x557B586Aint (char*)
GET_RESOURCE_KVP_STRINGA getter for SET_RESOURCE_KVP.0x5240DA5Achar* (char*)
GET_RESOURCE_METADATAGets the metadata value at a specified key/index from a resource's manifest.0x964BAB1Dchar* (char*, char*, int)
GET_RESOURCE_PATHReturns the physical on-disk path of the specified resource.0x61DCF017char* (char*)
GET_RESOURCE_STATEReturns the current state of the specified resource.0x4039B485char* (char*)
GET_SEAT_PED_IS_USING0x57B78C17int (Ped)
GET_SELECTED_PED_WEAPONAn alias of GET_CURRENT_PED_WEAPON.0xD240123EHash (Ped)
GET_SHAPE_TEST_RESULT_INCLUDING_MATERIALReturns the result of a shape test, also returning the material of any touched surface.0x4301E10Cint (int, BOOL*, Vector3*, Vector3*, Hash*, Entity*)
GET_STATE_BAG_KEYS0x78D864C7object (char*)
GET_STATE_BAG_VALUEReturns the value of a state bag key.0x637F4C75object (char*, char*)
GET_TIMECYCLE_MODIFIER_COUNT0xFE2A1D4Dint ()
GET_TIMECYCLE_MODIFIER_INDEX_BY_NAME0x5F4CD0E2int (char*)
GET_TIMECYCLE_MODIFIER_NAME_BY_INDEX0x28CB8608char* (int)
GET_TIMECYCLE_MODIFIER_STRENGTHA getter for SET_TIMECYCLE_MODIFIER_STRENGTH.0xBE54124Afloat ()
GET_TIMECYCLE_MODIFIER_VAR0xA7109E12BOOL (char*, char*, float*, float*)
GET_TIMECYCLE_MODIFIER_VAR_COUNT0x60FB60FEint (char*)
GET_TIMECYCLE_MODIFIER_VAR_NAME_BY_INDEX0xE874AB1Dchar* (char*, int)
GET_TIMECYCLE_VAR_COUNTReturns the amount of variables available to be applied on timecycle modifiers.0x838B34D8int ()
GET_TIMECYCLE_VAR_DEFAULT_VALUE_BY_INDEX0x3B90238float (int)
GET_TIMECYCLE_VAR_NAME_BY_INDEX0xC6C55AAFchar* (int)
GET_TRAIN_CARRIAGE_ENGINE0x95070FAint (Vehicle)
GET_TRAIN_CARRIAGE_INDEX0x4B8285CFint (Vehicle)
GET_VEHICLE_BODY_HEALTH0x2B2FCC28float (Vehicle)
GET_VEHICLE_COLOURS0x40D82D88void (Vehicle, int*, int*)
GET_VEHICLE_CUSTOM_PRIMARY_COLOUR0x1C2B9FEFvoid (Vehicle, int*, int*, int*)
GET_VEHICLE_CUSTOM_SECONDARY_COLOUR0x3FF247A2void (Vehicle, int*, int*, int*)
GET_VEHICLE_DASHBOARD_COLOUR0xA0DBD08Dvoid (Vehicle, int*)
GET_VEHICLE_DIRT_LEVEL0xFD15C065float (Vehicle)
GET_VEHICLE_DOOR_LOCK_STATUSIt should be noted that while the client-side command and its setter distinguish between states 0 (unset) and 1 (unlocked), the game will synchronize both as state 0, so the server-side command will return only '0' if unlocked.0xD72CEF2int (Vehicle)
GET_VEHICLE_DOOR_STATUSReturns the open position of the specified door on the target vehicle.0x6E35C49Cint (Vehicle, int)
GET_VEHICLE_DOORS_LOCKED_FOR_PLAYERCurrently it only works when set to "all players".0x1DC50247int (Vehicle)
GET_VEHICLE_ENGINE_HEALTH0x8880038Afloat (Vehicle)
GET_VEHICLE_EXTRA_COLOURS0x80E4659Bvoid (Vehicle, int*, int*)
GET_VEHICLE_FLIGHT_NOZZLE_POSITIONGets the flight nozzel position for the specified vehicle.0xAD40AD55float (Vehicle)
GET_VEHICLE_HAS_FLAGGet vehicle.meta flag by index.0xD85C9F57bool (Vehicle, int)
GET_VEHICLE_HEADLIGHTS_COLOUR0xD7147656int (Vehicle)
GET_VEHICLE_HOMING_LOCKON_STATEGets the lock on state for the specified vehicle.0xFBDE9FD8int (Vehicle)
GET_VEHICLE_INTERIOR_COLOUR0xCCFF3B6Evoid (Vehicle, int*)
GET_VEHICLE_LIGHTS_STATE0x7C278621BOOL (Vehicle, BOOL*, BOOL*)
GET_VEHICLE_LIVERY0xEC82A51Dint (Vehicle)
GET_VEHICLE_LOCK_ON_TARGETGets the vehicle that is locked on to for the specified vehicle.0x4A557117Vehicle (Vehicle)
GET_VEHICLE_NEON_COLOURGetter to check the neon colour of a vehicle.0xD9319DCBvoid (Vehicle, int*, int*, int*)
GET_VEHICLE_NEON_ENABLEDGetter to check if one of the neon lights of a vehicle is enabled.0x684BDBF2BOOL (Vehicle, int)
GET_VEHICLE_NUMBER_PLATE_TEXT0xE8522D58char* (Vehicle)
GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX0x499747B6int (Vehicle)
GET_VEHICLE_PED_IS_INGets the vehicle the specified Ped is/was in depending on bool value.0xAFE92319Vehicle (Ped, BOOL)
GET_VEHICLE_PETROL_TANK_HEALTH0xE41595CEfloat (Vehicle)
GET_VEHICLE_RADIO_STATION_INDEX0x57037960int (Vehicle)
GET_VEHICLE_ROOF_LIVERY0x872CF42int (Vehicle)
GET_VEHICLE_TOTAL_REPAIRS0x9963D5F9int (Vehicle)
GET_VEHICLE_TYPEReturns the type of the passed vehicle.0xA273060Echar* (Vehicle)
GET_VEHICLE_TYPE_RAWReturns the model type of the vehicle as defined by:0xDE73BC10int (Vehicle)
GET_VEHICLE_TYRE_SMOKE_COLOR0x75280015void (Vehicle, int*, int*, int*)
GET_VEHICLE_WHEEL_TYPE0xDA58D7AEint (Vehicle)
GET_VEHICLE_WINDOW_TINT0x13D53892int (Vehicle)
GET_VISUAL_SETTING_FLOATA getter for SET_VISUAL_SETTING_FLOAT.0x15346B4Dfloat (char*)
GET_WORLD_COORD_FROM_SCREEN_COORDConverts a screen coordinate into its relative world coordinate.0xC81D0659void (float, float, Vector3*, Vector3*)
GIVE_WEAPON_COMPONENT_TO_PEDGIVE_WEAPON_COMPONENT_TO_PED This is the server-side RPC native equivalent of the client native GIVE_WEAPON_COMPONENT_TO_PED.0x3E1E286Dvoid (Ped, Hash, Hash)
GIVE_WEAPON_TO_PEDGIVE_WEAPON_TO_PED This is the server-side RPC native equivalent of the client native GIVE_WEAPON_TO_PED.0xC4D88A85void (Ped, Hash, int, BOOL, BOOL)
HAS_ENTITY_BEEN_MARKED_AS_NO_LONGER_NEEDED0x9C9A3BE0BOOL (Vehicle)
HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS0xB8AF3137BOOL (Vehicle)
HAS_VEHICLE_BEEN_OWNED_BY_PLAYER0xE4E83A5BBOOL (Vehicle)
IS_ACE_ALLOWED0x7EBB9929BOOL (char*)
IS_BOAT_ANCHORED_AND_FROZEN0xD5C39EE6bool (Vehicle)
IS_BOAT_WRECKED0x9049DB44bool (Vehicle)
IS_DISABLED_RAW_KEY_DOWNGets if the specified rawKeyIndex is pressed down, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME.0x36366EC3BOOL (int)
IS_DISABLED_RAW_KEY_PRESSEDGets if the specified rawKeyIndex is pressed, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME.0x1F7CBBAABOOL (int)
IS_DISABLED_RAW_KEY_RELEASEDGets if the specified rawKeyIndex was released, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME.0x72B66C09BOOL (int)
IS_DISABLED_RAW_KEY_UPGets if the specified rawKeyIndex is up, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME.0x2C033875BOOL (int)
IS_DUI_AVAILABLEReturns whether or not a browser is created for a specified DUI browser object.0x7AAC3B4CBOOL (long)
IS_DUPLICITY_VERSIONGets whether or not this is the CitizenFX server.0xCF24C52EBOOL ()
IS_ENTITY_VISIBLEThis native checks if the given entity is visible.0x120B4ED5BOOL (Entity)
IS_FLASH_LIGHT_ON0x76876154bool (Ped)
IS_NUI_FOCUS_KEEPING_INPUTChecks if keyboard input is enabled during NUI focus using SET_NUI_FOCUS_KEEP_INPUT.0x39C9DC92BOOL ()
IS_NUI_FOCUSEDReturns the current NUI focus state previously set with SET_NUI_FOCUS.0x98545E6DBOOL ()
IS_PED_A_PLAYERThis native checks if the given ped is a player.0x404794CABOOL (Ped)
IS_PED_HANDCUFFED0x25865633bool (Ped)
IS_PED_IN_ANY_VEHICLE0x3B0171EEBOOL (Ped)
IS_PED_IN_VEHICLE0x7DA6BC83BOOL (Ped, Vehicle)
IS_PED_ON_MOUNT0x43103006BOOL (Ped)
IS_PED_RAGDOLL0xC833BBE1bool (Ped)
IS_PED_STRAFING0xEFEED13Cbool (Ped)
IS_PED_USING_ACTION_MODE0x5AE7EDA2bool (Ped)
IS_PLAYER_ACE_ALLOWED0xDEDAE23DBOOL (char*, char*)
IS_PLAYER_COMMERCE_INFO_LOADEDThis native is deprecated and may be removed in a future version.0xBEFE93F4BOOL (char*)
IS_PLAYER_COMMERCE_INFO_LOADED_EXTRequests whether or not the commerce data for the specified player has loaded from Tebex.0x1D14F4FEBOOL (char*)
IS_PLAYER_EVADING_WANTED_LEVELThis will return true if the player is evading wanted level, meaning that the wanted level stars are blink.0x89A3881ABOOL (char*)
IS_PLAYER_IN_FREE_CAM_MODE0x1F14F2ACbool (char*)
IS_PLAYER_USING_SUPER_JUMP0xC7D2C20CBOOL (char*)
IS_PRINCIPAL_ACE_ALLOWED0x37CF52CEBOOL (char*, char*)
IS_RAW_KEY_DOWNGets if the specified rawKeyIndex is pressed down on the keyboard.0xD95A7387BOOL (int)
IS_RAW_KEY_PRESSEDGets if the specified rawKeyIndex is pressed on the keyboard.0x69F7C29EBOOL (int)
IS_RAW_KEY_RELEASEDGets if the specified rawKeyIndex was just released on the keyboard.0xEAA50861BOOL (int)
IS_RAW_KEY_UPGets if the specified rawKeyIndex is up on the keyboard.0x36F4E505BOOL (int)
IS_VEHICLE_EXTRA_TURNED_ON0x42098B5BOOL (Vehicle, int)
IS_VEHICLE_SIREN_ON0x25EB5873BOOL (Vehicle)
IS_VEHICLE_TYRE_BURST0x48C80210BOOL (Vehicle, int, BOOL)
IS_VEHICLE_WHEEL_BROKEN_OFFGetter for BREAK_OFF_VEHICLE_WHEEL.0xCF1BC668BOOL (Vehicle, int)
IS_VEHICLE_WINDOW_INTACT0xAC4EF23DBOOL (Vehicle, int)
LOAD_PLAYER_COMMERCE_DATAThis native is deprecated and may be removed in a future version.0xA8F63EABvoid (char*)
LOAD_PLAYER_COMMERCE_DATA_EXTRequests the commerce data from Tebex for the specified player, including the owned SKUs.0x7995539Evoid (char*)
LOAD_RESOURCE_FILEReads the contents of a text file in a specified resource.0x76A9EE1Fchar* (char*, char*)
MUMBLE_ADD_VOICE_CHANNEL_LISTENStarts listening to the specified channel, when available.0xC79F44BFvoid (int)
MUMBLE_ADD_VOICE_TARGET_CHANNELAdds the specified channel to the target list for the specified Mumble voice target ID.0x4D386C9Evoid (int, int)
MUMBLE_ADD_VOICE_TARGET_PLAYERAdds the specified player to the target list for the specified Mumble voice target ID.0x32C5355Avoid (int, Player)
MUMBLE_ADD_VOICE_TARGET_PLAYER_BY_SERVER_IDAdds the specified player to the target list for the specified Mumble voice target ID.0x25F2B65Fvoid (int, int)
MUMBLE_CLEAR_VOICE_CHANNEL0xBF847807void ()
MUMBLE_CLEAR_VOICE_TARGETClears the target list for the specified Mumble voice target ID.0x8555DCBAvoid (int)
MUMBLE_CLEAR_VOICE_TARGET_CHANNELSClears channels from the target list for the specified Mumble voice target ID.0x5EA72E76void (int)
MUMBLE_CLEAR_VOICE_TARGET_PLAYERSClears players from the target list for the specified Mumble voice target ID.0x912E21DAvoid (int)
MUMBLE_CREATE_CHANNELCreate a permanent voice channel.0x262663C5void (int)
MUMBLE_DOES_CHANNEL_EXISTCheck whether specified channel exists on the Mumble server.0xCC8CA25BOOL (int)
MUMBLE_GET_TALKER_PROXIMITY0x84E02A32float ()
MUMBLE_GET_VOICE_CHANNEL_FROM_SERVER_IDReturns the mumble voice channel from a player's server id.0x221C09F1int (int)
MUMBLE_IS_ACTIVE0xE820BC10BOOL ()
MUMBLE_IS_CONNECTEDThis native will return true if the user succesfully connected to the voice server.0xB816370ABOOL ()
MUMBLE_IS_PLAYER_MUTEDChecks if the player is currently muted0x1D5D50C2BOOL (int)
MUMBLE_IS_PLAYER_TALKING0x33EEF97FBOOL (Player)
MUMBLE_REMOVE_VOICE_CHANNEL_LISTENStops listening to the specified channel.0x231523B7void (int)
MUMBLE_REMOVE_VOICE_TARGET_CHANNELRemoves the specified voice channel from the user's voice targets.0x268DB867void (int, int)
MUMBLE_REMOVE_VOICE_TARGET_PLAYERRemoves the specified player from the user's voice targets.0x88CD646Fvoid (int, Player)
MUMBLE_REMOVE_VOICE_TARGET_PLAYER_BY_SERVER_IDRemoves the specified player from the user's voice targets.0x930BD34Bvoid (int, int)
MUMBLE_SET_ACTIVE0xD932A3F3void (BOOL)
MUMBLE_SET_AUDIO_INPUT_DISTANCESets the current input distance.0x1B1052E2void (float)
MUMBLE_SET_AUDIO_INPUT_INTENTUse this native to disable noise suppression and high pass filters.0x6383526Bvoid (Hash)
MUMBLE_SET_AUDIO_OUTPUT_DISTANCESets the current output distance.0x74C597D9void (float)
MUMBLE_SET_PLAYER_MUTEDMutes or unmutes the specified player0xCC6C2EB1void (int, bool)
MUMBLE_SET_SERVER_ADDRESSChanges the Mumble server address to connect to, and reconnects to the new address.0xE6EB2CD8void (char*, int)
MUMBLE_SET_SUBMIX_FOR_SERVER_IDSets the audio submix ID for a specified player using Mumble 'Native Audio' functionality.0xFE3A3054void (int, int)
MUMBLE_SET_TALKER_PROXIMITY0x74E927B0void (float)
MUMBLE_SET_VOICE_CHANNEL0x8737EEE8void (int)
MUMBLE_SET_VOICE_TARGETSets the current Mumble voice target ID to broadcast voice to.0x960A4A95void (int)
MUMBLE_SET_VOLUME_OVERRIDEOverrides the output volume for a particular player on Mumble.0x61C309E3void (Player, float)
MUMBLE_SET_VOLUME_OVERRIDE_BY_SERVER_IDOverrides the output volume for a particular player with the specified server id and player name on Mumble.0xCE8E25B4void (int, float)
NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID0x1E2E3177BOOL (int)
NETWORK_GET_ENTITY_FROM_NETWORK_ID0x5B912C3FEntity (int)
NETWORK_GET_ENTITY_OWNERReturns the owner ID of the specified entity.0x526FEE31int (Entity)
NETWORK_GET_FIRST_ENTITY_OWNERReturns the first owner ID of the specified entity.0x1E546224int (Entity)
NETWORK_GET_NETWORK_ID_FROM_ENTITY0x9E35DAB6int (Entity)
NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER0xFFEEF513Vector3 (char*)
PERFORM_HTTP_REQUEST_INTERNAL0x8E8CC653int (char*, int)
PERFORM_HTTP_REQUEST_INTERNAL_EX0x6B171E87int (object)
PRINT_STRUCTURED_TRACEPrints 'structured trace' data to the server file descriptor 3 channel.0x90892DEDvoid (char*)
PROFILER_ENTER_SCOPEScope entry for profiler.0xC795A4A9void (char*)
PROFILER_EXIT_SCOPEScope exit for profiler.0xB39CA35Cvoid ()
PROFILER_IS_RECORDINGReturns true if the profiler is active.0xF8B7D7BBBOOL ()
REGISTER_COMMANDRegistered commands can be executed by entering them in the client console (this works for client side and server side registered commands).0x5FA79B0Fvoid (char*, func, BOOL)
REGISTER_CONSOLE_LISTENERRegisters a listener for console output messages.0x281B5448void (func)
REGISTER_FONT_FILERegisters a specified .gfx file as GFx font library.0x1B3A363void (char*)
REGISTER_FONT_IDRegisters a specified font name for use with text draw commands.0xACF6D8EEint (char*)
REGISTER_KEY_MAPPINGRegisters a key mapping for the current resource.0xD7664FD1void (char*, char*, char*, char*)
REGISTER_NUI_CALLBACK0xC59B980Cvoid (char*, func)
REGISTER_NUI_CALLBACK_TYPE0xCD03CDA9void (char*)
REGISTER_RAW_KEYMAPRegisters a keymap that will be triggered whenever rawKeyIndex is pressed or released.0x49C1F6DCvoid (char*, func, func, int, BOOL)
REGISTER_RAW_NUI_CALLBACK0xA8AE9C2Fvoid (char*, func)
REGISTER_RESOURCE_AS_EVENT_HANDLERAn internal function which allows the current resource's HLL script runtimes to receive state for the specified event.0xD233A168void (char*)
REGISTER_RESOURCE_ASSETRegisters a cached resource asset with the resource system, similar to the automatic scanning of the stream/ folder.0x9862B266char* (char*, char*)
REGISTER_RESOURCE_BUILD_TASK_FACTORYRegisters a build task factory for resources.0x285B43CAvoid (char*, func)
REMAP_RAW_KEYMAPRemaps the keymap bound to keymapName to newRawKeyIndex Virtual key codes can be found here0x6E38C1B9void (char*, int)
REMOVE_ALL_PED_WEAPONSParameter p1 does not seem to be used or referenced in game binaries.\ This is the server-side RPC native equivalent of the client native REMOVE_ALL_PED_WEAPONS.0xA44CE817void (Ped, BOOL)
REMOVE_BLIPRemoves the blip from your map.0xD8C3C1CDvoid (Blip*)
REMOVE_CONVAR_CHANGE_LISTENER0xEAC49841void (int)
REMOVE_STATE_BAG_CHANGE_HANDLERRemoves a handler for changes to a state bag.0xD36BE661void (int)
REMOVE_TEXTURERemoves the specified texture and remove it from the ped.0x1582C7F2void (int)
REMOVE_TIMECYCLE_MODIFIER0x36DF8612void (char*)
REMOVE_TIMECYCLE_MODIFIER_VAR0x5A5E0D05void (char*, char*)
REMOVE_WEAPON_COMPONENT_FROM_PEDREMOVE_WEAPON_COMPONENT_FROM_PED This is the server-side RPC native equivalent of the client native REMOVE_WEAPON_COMPONENT_FROM_PED.0x412AA00Dvoid (Ped, Hash, Hash)
REMOVE_WEAPON_FROM_PEDThis native removes a specified weapon from your selected ped.0x9C37F220void (Ped, Hash)
REQUEST_PLAYER_COMMERCE_SESSIONThis native is deprecated and may be removed in a future version.0x96F93CCEvoid (char*, int)
REQUEST_RESOURCE_FILE_SETRequests a resource file set with the specified name to be downloaded and mounted on top of the current resource.0xE7490533BOOL (char*)
SAVE_RESOURCE_FILEWrites the specified data to a file in the specified resource.0xA09E7E7BBOOL (char*, char*, char*, int)
SCAN_RESOURCE_ROOTScans the resources in the specified resource root.0x636F097Fvoid (char*, func)
SCHEDULE_RESOURCE_TICKSchedules the specified resource to run a tick as soon as possible, bypassing the server's fixed tick rate.0xB88A73ADvoid (char*)
SEND_DUI_MESSAGESends a message to the specific DUI root page.0xCD380DA9void (long, char*)
SEND_DUI_MOUSE_DOWNInjects a 'mouse down' event for a DUI object.0x5D01F191void (long, char*)
SEND_DUI_MOUSE_MOVEInjects a 'mouse move' event for a DUI object.0xD9D7A0AAvoid (long, int, int)
SEND_DUI_MOUSE_UPInjects a 'mouse up' event for a DUI object.0x1D735B93void (long, char*)
SEND_DUI_MOUSE_WHEELInjects a 'mouse wheel' event for a DUI object.0x2D62133Avoid (long, int, int)
SEND_LOADING_SCREEN_MESSAGESends a message to the loadingScreen NUI frame, which contains the HTML page referenced in loadscreen resources.0x8BBE6CC0BOOL (char*)
SEND_NUI_MESSAGE0x78608ACBBOOL (char*)
SET_AUDIO_SUBMIX_EFFECT_PARAM_FLOATSets a floating-point parameter for a submix effect.0x9A209B3Cvoid (int, int, int, float)
SET_AUDIO_SUBMIX_EFFECT_PARAM_INTSets an integer parameter for a submix effect.0x77FAE2B8void (int, int, int, int)
SET_AUDIO_SUBMIX_EFFECT_RADIO_FXAssigns a RadioFX effect to a submix effect slot.0xAAA94D53void (int, int)
SET_AUDIO_SUBMIX_OUTPUT_VOLUMESSets the volumes for the sound channels in a submix effect.0x825DC0D1void (int, int, float, float, float, float, float, float)
SET_BACKFACECULLING0xC44C2F44void (BOOL)
SET_BLIP_SPRITESets the displayed sprite for a specific blip.0x8DBBB0B9void (Blip, int)
SET_CLIENT_CONFIG_BOOLSets the value of a client configuration flag.0xD174EF7Evoid (int, BOOL)
SET_CONVAR0x341B16D2void (char*, char*)
SET_CONVAR_REPLICATEDUsed to replicate a server variable onto clients.0xF292858Cvoid (char*, char*)
SET_CONVAR_SERVER_INFO0x9338D547void (char*, char*)
SET_CURRENT_PED_WEAPONSET_CURRENT_PED_WEAPON This is the server-side RPC native equivalent of the client native SET_CURRENT_PED_WEAPON.0xB8278882void (Ped, Hash, BOOL)
SET_CURSOR_LOCATION0x8A7A8DACBOOL (float, float)
SET_DISCORD_APP_IDThis native sets the app id for the discord rich presence implementation.0x6A02254Dvoid (char*)
SET_DISCORD_RICH_PRESENCE_ACTIONSets a clickable button to be displayed in a player's Discord rich presence.0xCBBC3FACvoid (int, char*, char*)
SET_DISCORD_RICH_PRESENCE_ASSETThis native sets the image asset for the discord rich presence implementation.0x53DFD530void (char*)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALLThis native sets the small image asset for the discord rich presence implementation.0xF61D04C4void (char*)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL_TEXTThis native sets the hover text of the small image asset for the discord rich presence implementation.0x35E62B6Avoid (char*)
SET_DISCORD_RICH_PRESENCE_ASSET_TEXTThis native sets the hover text of the image asset for the discord rich presence implementation.0xB029D2FAvoid (char*)
SET_DRAW_ORIGINSets the on-screen drawing origin for draw-functions in world coordinates.0xE10198D5void (float, float, float, BOOL)
SET_DUI_URLNavigates the specified DUI browser to a different URL.0xF761D9F3void (long, char*)
SET_ENTITY_COORDSSets the coordinates (world position) for a specified entity, offset by the radius of the entity on the Z axis.0xDF70B41Bvoid (Entity, float, float, float, BOOL, BOOL, BOOL, BOOL)
SET_ENTITY_DISTANCE_CULLING_RADIUSIt overrides the default distance culling radius of an entity.0xD3A183A3void (Entity, float)
SET_ENTITY_HEADINGSet the heading of an entity in degrees also known as "Yaw".0xE0FF064Dvoid (Entity, float)
SET_ENTITY_IGNORE_REQUEST_CONTROL_FILTERIt allows to flag an entity to ignore the request control filter policy.0x9F7F8D36void (Entity, bool)
SET_ENTITY_ORPHAN_MODESets what the server will do when the entity no longer has its original owner.0x489E9162void (Entity, int)
SET_ENTITY_ROTATIONSets the rotation of a specified entity in the game world.0xA345EFEvoid (Entity, float, float, float, int, BOOL)
SET_ENTITY_ROUTING_BUCKETSets the routing bucket for the specified entity.0x635E5289void (Entity, int)
SET_ENTITY_VELOCITYNote that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.0xFF5A1988void (Entity, float, float, float)
SET_GAME_TYPE0xF90B7469void (char*)
SET_HTTP_HANDLERSets the handler for HTTP requests made to the executing resource.0xF5C6330Cvoid (func)
SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWINGSets whether or not ownership checks should be performed while trying to stow a carriable on a hunting wagon.0x85A10FFDvoid (BOOL)
SET_KEY_MAPPING_HIDE_RESOURCESToggles the visibility of resource names in the FiveM key mapping page.0xCB0241B5void (bool)
SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI0x1722C938void (BOOL)
SET_MAP_NAME0xB7BA82DCvoid (char*)
SET_MINIMAP_TYPEPossible Types:0x5FB53015void (int)
SET_NUI_FOCUS0x5B98AE30void (BOOL, BOOL)
SET_NUI_FOCUS_KEEP_INPUT0x3FF5E5F8void (BOOL)
SET_NUI_ZINDEXSet the z-index of the NUI resource.0x3734AAFFvoid (int)
SET_PED_AMMONativeDB Added Parameter 4: BOOL p3 This is the server-side RPC native equivalent of the client native SET_PED_AMMO.0xBF90DF1Avoid (Ped, Hash, int)
SET_PED_ARMOURSets the armor of the specified ped.0x4E3A0CC4void (Ped, int)
SET_PED_CAN_RAGDOLLSET_PED_CAN_RAGDOLL This is the server-side RPC native equivalent of the client native SET_PED_CAN_RAGDOLL.0xCF1384C4void (Ped, BOOL)
SET_PED_COMPONENT_VARIATIONThis native is used to set component variation on a ped.0xD4F7B05Cvoid (Ped, int, int, int, int)
SET_PED_CONFIG_FLAGThis is the server-side RPC native equivalent of the client native SET_PED_CONFIG_FLAG.0x9CFBE10Dvoid (Ped, int, BOOL)
SET_PED_DEFAULT_COMPONENT_VARIATIONSets Ped Default Clothes This is the server-side RPC native equivalent of the client native SET_PED_DEFAULT_COMPONENT_VARIATION.0xC866A984void (Ped)
_SET_PED_EYE_COLORUsed for freemode (online) characters.0xEC09DB1Bvoid (Ped, int)
_SET_PED_FACE_FEATURESets the various freemode face features, e.g.0x6C8D4458void (Ped, int, float)
SET_PED_HAIR_TINTSets the tint index for the hair on the specified ped.0xA23FE32Cvoid (Ped, int, int)
SET_PED_HEAD_BLEND_DATAFor more info and the list of faceIDs please refer to this topic.0x60746B88void (Ped, int, int, int, int, int, int, float, float, float, BOOL)
SET_PED_HEAD_OVERLAYOverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0.0xD28DBA90void (Ped, int, int, float)
_SET_PED_HEAD_OVERLAY_COLORUsed for freemode (online) characters.0x78935A27void (Ped, int, int, int, int)
SET_PED_INTO_VEHICLESET_PED_INTO_VEHICLE This is the server-side RPC native equivalent of the client native SET_PED_INTO_VEHICLE.0x7500C79void (Ped, Vehicle, int)
SET_PED_PROP_INDEXThis native is used to set prop variation on a ped.0x829F2E2void (Ped, int, int, int, BOOL)
SET_PED_RANDOM_COMPONENT_VARIATIONp1 is always 0 in R scripts; and a quick disassembly seems to indicate that p1 is unused.0x4111BA46void (Ped, int)
SET_PED_RANDOM_PROPSSET_PED_RANDOM_PROPS This is the server-side RPC native equivalent of the client native SET_PED_RANDOM_PROPS.0xE3318E0Evoid (Ped)
SET_PED_RESET_FLAGKnown values: This is the server-side RPC native equivalent of the client native SET_PED_RESET_FLAG.0xCFF6FF66void (Ped, int, BOOL)
SET_PED_TO_RAGDOLLp4/p5: Unusued in TU27 Ragdoll Types This is the server-side RPC native equivalent of the client native SET_PED_TO_RAGDOLL.0x83CB5052void (Ped, int, int, int, BOOL, BOOL, BOOL)
SET_PED_TO_RAGDOLL_WITH_FALLReturn variable is never used in R's scripts.0xFA12E286void (Ped, int, int, int, float, float, float, float, float, float, float, float, float, float)
SET_PLAYER_CONTROLThis is the server-side RPC native equivalent of the client native SET_PLAYER_CONTROL.0xD17AFCD8void (Player, BOOL, int)
SET_PLAYER_CULLING_RADIUSSets the culling radius for the specified player.0x8A2FBAD4void (char*, float)
SET_PLAYER_INVINCIBLEMake the player impervious to all forms of damage.0xDFB9A2A2void (Player, BOOL)
SET_PLAYER_MODELSet the model for a specific Player.0x774A4C54void (Player, Hash)
SET_PLAYER_ROUTING_BUCKETSets the routing bucket for the specified player.0x6504EB38void (char*, int)
SET_PLAYER_TALKING_OVERRIDEthe status of default voip system.0xFC02CAF6void (Player, BOOL)
SET_PLAYER_WANTED_LEVELSET_PLAYER_WANTED_LEVEL This is the server-side RPC native equivalent of the client native SET_PLAYER_WANTED_LEVEL.0xB7A0914Bvoid (Player, int, BOOL)
SET_RESOURCE_KVPA setter for GET_RESOURCE_KVP_STRING.0x21C7A35Bvoid (char*, char*)
SET_RESOURCE_KVP_FLOATA setter for GET_RESOURCE_KVP_FLOAT.0x9ADD2938void (char*, float)
SET_RESOURCE_KVP_FLOAT_NO_SYNCNonsynchronous SET_RESOURCE_KVP_FLOAT operation; see FLUSH_RESOURCE_KVP.0x3517BFBEvoid (char*, float)
SET_RESOURCE_KVP_INTA setter for GET_RESOURCE_KVP_INT.0x6A2B1E8void (char*, int)
SET_RESOURCE_KVP_INT_NO_SYNCNonsynchronous SET_RESOURCE_KVP_INT operation; see FLUSH_RESOURCE_KVP.0x26AEB707void (char*, int)
SET_RESOURCE_KVP_NO_SYNCNonsynchronous SET_RESOURCE_KVP operation; see FLUSH_RESOURCE_KVP.0xCF9A2FFvoid (char*, char*)
SET_RICH_PRESENCESets the player's rich presence detail state for social platform providers to a specified string.0x7BDCBD45void (char*)
SET_ROUTING_BUCKET_ENTITY_LOCKDOWN_MODESets the entity lockdown mode for a specific routing bucket.0xA0F2201Fvoid (int, char*)
SET_ROUTING_BUCKET_POPULATION_ENABLEDSets whether or not the specified routing bucket has automatically-created population enabled.0xCE51AC2Cvoid (int, BOOL)
SET_SNAKEOIL_FOR_ENTRY0xA7DD3209void (char*, char*, char*)
SET_STATE_BAG_VALUEInternal function for setting a state bag value.0x8D50E33Avoid (char*, char*, char*, int, BOOL)
SET_TEXT_CHAT_ENABLED0x97B2F9F8BOOL (BOOL)
SET_TEXT_FONT_FOR_CURRENT_COMMANDSets the text font for the current text drawing command.0xADA9255Dvoid (int)
SET_TEXT_JUSTIFICATION0x68CDFA60void (int)
SET_TEXT_WRAP0x6F60AB54void (float, float)
SET_TIMECYCLE_MODIFIER_VAR0x6E0A422Bvoid (char*, char*, float, float)
SET_VEHICLE_ALARMSET_VEHICLE_ALARM This is the server-side RPC native equivalent of the client native SET_VEHICLE_ALARM.0x24877D84void (Vehicle, BOOL)
SET_VEHICLE_BODY_HEALTHp2 often set to 1000.0 in the decompiled scripts.0x920C2517void (Vehicle, float)
SET_VEHICLE_COLOUR_COMBINATIONSets the selected vehicle's colors to their default value (specific variant specified using the colorCombination parameter).0xA557AEADvoid (Vehicle, int)
SET_VEHICLE_COLOURScolorPrimary & colorSecondary are the paint indexes for the vehicle.0x57F24253void (Vehicle, int, int)
SET_VEHICLE_CURRENT_GEAR0x8923DD42void (Vehicle, int)
SET_VEHICLE_CUSTOM_PRIMARY_COLOURp1, p2, p3 are RGB values for color (255,0,0 for Red, ect) This is the server-side RPC native equivalent of the client native SET_VEHICLE_CUSTOM_PRIMARY_COLOUR.0x8DF9F9BCvoid (Vehicle, int, int, int)
SET_VEHICLE_CUSTOM_SECONDARY_COLOURp1, p2, p3 are RGB values for color (255,0,0 for Red, ect) This is the server-side RPC native equivalent of the client native SET_VEHICLE_CUSTOM_SECONDARY_COLOUR.0x9D77259Evoid (Vehicle, int, int, int)
SET_VEHICLE_DIRT_LEVELSets the dirt level of the passed vehicle.0x2B39128Bvoid (Vehicle, float)
SET_VEHICLE_DOOR_BROKENThis is the server-side RPC native equivalent of the client native SET_VEHICLE_DOOR_BROKEN.0x8147FEA7void (Vehicle, int, BOOL)
SET_VEHICLE_DOORS_LOCKEDLocks the doors of a specified vehicle to a defined lock state, affecting how players and NPCs can interact with the vehicle.0x4CDD35D0void (Vehicle, int)
SET_VEHICLE_FLAGThis native is a setter for GET_VEHICLE_HAS_FLAG.0x63AE1A34bool (Vehicle, int, bool)
SET_VEHICLE_NEXT_GEAR0x3A4566F4void (Vehicle, int)
SET_VEHICLE_NUMBER_PLATE_TEXTSET_VEHICLE_NUMBER_PLATE_TEXT This is the server-side RPC native equivalent of the client native SET_VEHICLE_NUMBER_PLATE_TEXT.0x400F9556void (Vehicle, char*)
SET_VISUAL_SETTING_FLOATOverrides a floating point value from visualsettings.dat temporarily.0xD1D31681void (char*, float)
SET_WEATHER_CYCLE_ENTRY0xD264D4E1BOOL (int, char*, int)
SET_WEATHER_OWNED_BY_NETWORKSets whether or not the weather should be owned by the network subsystem.0x2703D582void (BOOL)
SHUTDOWN_LOADING_SCREEN_NUIShuts down the loadingScreen NUI frame, similarly to SHUTDOWN_LOADING_SCREEN.0xB9234AFBvoid ()
START_FIND_EXTERNAL_KVPEquivalent of START_FIND_KVP, but for another resource than the current one.0x8F2EECC3int (char*, char*)
START_FIND_KVP0xDD379006int (char*)
START_RESOURCE0x29B440DCBOOL (char*)
STATE_BAG_HAS_KEY0x12A330bool (char*, char*)
STOP_RESOURCE0x21783161BOOL (char*)
TASK_COMBAT_PEDMakes the specified ped attack the target ped.0xCB0D8932void (Ped, Ped, int, int)
TASK_DRIVE_BYNeeds working example.0x2B84D1C4void (Ped, Ped, Vehicle, float, float, float, float, int, BOOL, Hash)
TASK_ENTER_VEHICLEspeed 1.0 = walk, 2.0 = run p5 1 = normal, 3 = teleport to vehicle, 8 = normal/carjack ped from seat, 16 = teleport directly into vehicle p6 is always 0 This is the server-side RPC native equivalent of the client native TASK_ENTER_VEHICLE.0xB8689B4Evoid (Ped, Vehicle, int, int, float, int, Any)
TASK_EVERYONE_LEAVE_VEHICLETASK_EVERYONE_LEAVE_VEHICLE This is the server-side RPC native equivalent of the client native TASK_EVERYONE_LEAVE_VEHICLE.0xC1971F30void (Vehicle)
TASK_GO_STRAIGHT_TO_COORDTASK_GO_STRAIGHT_TO_COORD This is the server-side RPC native equivalent of the client native TASK_GO_STRAIGHT_TO_COORD.0x80A9E7A7void (Ped, float, float, float, float, int, float, float)
TASK_GO_TO_COORD_ANY_MEANSTells a ped to go to a coord by any means.0xF91DF93Bvoid (Ped, float, float, float, float, Vehicle, BOOL, int, float)
TASK_GO_TO_ENTITYThe entity will move towards the target until time is over (duration) or get in target's range (distance).0x374827C2void (Entity, Entity, int, float, float, float, int)
TASK_HANDS_UPIn the scripts, p3 was always -1.0x8DCC19C5void (Ped, int, Ped, int, BOOL)
TASK_LEAVE_ANY_VEHICLEFlags are the same flags used in TASK_LEAVE_VEHICLE This is the server-side RPC native equivalent of the client native TASK_LEAVE_ANY_VEHICLE.0xDBDD79FAvoid (Ped, int, int)
TASK_LEAVE_VEHICLEFlags from decompiled scripts: Others to be tried out: 320, 512, 131072.0x7B1141C6void (Ped, Vehicle, int)
TASK_PLAY_ANIMAnimations list This is the server-side RPC native equivalent of the client native TASK_PLAY_ANIM.0x5AB552C6void (Ped, char*, char*, float, float, int, int, float, BOOL, BOOL, BOOL)
TASK_PLAY_ANIM_ADVANCEDSimilar in functionality to TASK_PLAY_ANIM, except the position and rotation parameters let you specify the initial position and rotation of the task.0x3DDEB0E6void (Ped, char*, char*, float, float, float, float, float, float, float, float, int, Any, float, Any, Any)
TASK_REACT_AND_FLEE_PEDTASK_REACT_AND_FLEE_PED This is the server-side RPC native equivalent of the client native TASK_REACT_AND_FLEE_PED.0x8A632BD8void (Ped, Ped)
TASK_SHOOT_AT_COORDFiring Pattern Hash Information: This is the server-side RPC native equivalent of the client native TASK_SHOOT_AT_COORD.0x601C22E3void (Ped, float, float, float, int, Hash)
TASK_SHOOT_AT_ENTITYEntity aimedentity; Player player = PLAYER::PLAYER_ID(); in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better.0xAC0631C9void (Entity, Entity, int, Hash)
TASK_WARP_PED_INTO_VEHICLENativeDB Introduced: v323 Warp a ped into a vehicle.0x65D4A35Dvoid (Ped, Vehicle, int)
TEMP_BAN_PLAYER0x1E35DBBAvoid (char*, char*)
TRIGGER_CLIENT_EVENT_INTERNALThe backing function for TriggerClientEvent.0x2F7A49E6void (char*, char*, char*, int)
TRIGGER_EVENT_INTERNALThe backing function for TriggerEvent.0x91310870void (char*, char*, int)
TRIGGER_LATENT_CLIENT_EVENT_INTERNALThe backing function for TriggerLatentClientEvent.0x70B35890void (char*, char*, char*, int, int)
TRIGGER_LATENT_SERVER_EVENT_INTERNALThe backing function for TriggerLatentServerEvent.0x128737EAvoid (char*, char*, int, int)
TRIGGER_SERVER_EVENT_INTERNALThe backing function for TriggerServerEvent.0x7FDD1128void (char*, char*, int)
UNREGISTER_RAW_NUI_CALLBACKWill unregister and cleanup a registered NUI callback handler.0x7FB46432void (char*)
VERIFY_PASSWORD_HASH0x2E310ACDBOOL (char*, char*)
WAS_EVENT_CANCELEDReturns whether or not the currently executing event was canceled.0x58382A19BOOL ()