CFX
Natives496
Named496
Described79%
SideClient, server, shared
| Native | Hash | Returns (params) | Docs |
|---|---|---|---|
| ACTIVATE_TIMECYCLE_EDITORActivates built-in timecycle editing tool. | 0xEEB9B76A | void () | |
| ADD_AUDIO_SUBMIX_OUTPUTAdds an output for the specified audio submix. | 0xAC6E290D | void (int, int) | |
| _ADD_BLIP_FOR_AREAAdds a rectangular blip for the specified coordinates/area. | 0x6228F159 | Blip (float, float, float, float, float) | |
| ADD_BLIP_FOR_COORDCreates a blip for the specified coordinates. | 0xC6F43D0E | Blip (float, float, float) | |
| ADD_BLIP_FOR_ENTITYCreate a blip that by default is red (enemy), you can use SET_BLIP_AS_FRIENDLY to make it blue (friend).\ Can be used for objects, vehicles and peds. | 0x30822554 | Blip (Entity) | |
| ADD_BLIP_FOR_RADIUSCreate a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use AddBlipCoords) Example image: !example This is the server-side RPC native equivalent of the client native ADD_BLIP_FOR_RADIUS. | 0x4626756C | Blip (float, float, float, float) | |
| ADD_CONVAR_CHANGE_LISTENERAdds a listener for Console Variable changes. | 0xAB7F7241 | int (char*, func) | |
| ADD_PED_DECORATION_FROM_HASHESApplies an Item from a PedDecorationCollection to a ped. | 0x70559AC7 | void (Ped, Hash, Hash) | |
| ADD_STATE_BAG_CHANGE_HANDLERAdds a handler for changes to a state bag. | 0x5BA35AAF | int (char*, char*, func) | |
| ADD_TEXT_ENTRY | 0x32CA01C3 | void (char*, char*) | |
| ADD_TEXT_ENTRY_BY_HASH | 0x289DA860 | void (Hash, char*) | |
| APPLY_FORCE_TO_ENTITYThis is the server-side RPC native equivalent of the client native APPLY_FORCE_TO_ENTITY. | 0xC1C0855A | void (Entity, int, float, float, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL, BOOL) | |
| APPLY_WEATHER_CYCLES | 0x3422291C | BOOL (int, int) | |
| CAN_PLAYER_START_COMMERCE_SESSIONThis native is deprecated and may be removed in a future version. | 0x429461C3 | BOOL (char*) | |
| CANCEL_EVENTCancels the currently executing event. | 0xFA29D35D | void () | |
| CLEAR_DRAW_ORIGINResets the screen's draw-origin which was changed by the function SET_DRAW_ORIGIN back to x=0, y=0. | 0xDD76B263 | void () | |
| CLEAR_PED_PROPCLEAR_PED_PROP This is the server-side RPC native equivalent of the client native CLEAR_PED_PROP. | 0x2D23D743 | void (Ped, int) | |
| CLEAR_PED_SECONDARY_TASKCLEAR_PED_SECONDARY_TASK This is the server-side RPC native equivalent of the client native CLEAR_PED_SECONDARY_TASK. | 0xA635F451 | void (Ped) | |
| CLEAR_PED_TASKSClear a ped's tasks. Stop animations and other tasks created by scripts. | 0xDE3316AB | void (Ped) | |
| CLEAR_PED_TASKS_IMMEDIATELYImmediately stops the pedestrian from whatever it's doing. | 0xBC045625 | void (Ped) | |
| CLEAR_PLAYER_WANTED_LEVELThis executes at the same as speed as PLAYER::SET_PLAYER_WANTED_LEVEL(player, 0, false); This is the server-side RPC native equivalent of the client native CLEAR_PLAYER_WANTED_LEVEL. | 0x54EA5BCC | void (Player) | |
| CLONE_TIMECYCLE_MODIFIER | 0x54D636B3 | int (char*, char*) | |
| CREATE_AUDIO_SUBMIXCreates an audio submix with the specified name, or gets the existing audio submix by that name. | 0x658D2BC8 | int (char*) | |
| CREATE_DUICreates a DUI browser. | 0x23EAF899 | long (char*, int, int) | |
| CREATE_OBJECTCreates an object (prop) with the specified model at the specified position, offset on the Z axis by the radius of the object's model. | 0x2F7AA05C | Entity (Hash, float, float, float, BOOL, BOOL, BOOL) | |
| CREATE_OBJECT_NO_OFFSETCreates an object (prop) with the specified model centered at the specified position. | 0x58040420 | Entity (Hash, float, float, float, BOOL, BOOL, BOOL) | |
| CREATE_PEDCreates a ped (biped character, pedestrian, actor) with the specified model at the specified position and heading. | 0x389EF71 | Entity (int, Hash, float, float, float, float, BOOL, BOOL) | |
| CREATE_PED_INSIDE_VEHICLECREATE_PED_INSIDE_VEHICLE This is the server-side RPC native equivalent of the client native CREATE_PED_INSIDE_VEHICLE. | 0x3000F092 | Entity (Vehicle, int, Hash, int, BOOL, BOOL) | |
| CREATE_TIMECYCLE_MODIFIERCreate a clean timecycle modifier. | 0x70FA2AFA | int (char*) | |
| CREATE_VEHICLECreates a vehicle with the specified model at the specified position. | 0xDD75460A | Entity (Hash, float, float, float, float, BOOL, BOOL) | |
| CREATE_VEHICLE_SERVER_SETTEREquivalent to CREATE_VEHICLE, but it uses 'server setter' logic (like the former CREATE_AUTOMOBILE) as a workaround for reliability concerns regarding entity creation RPC. | 0x6AE51D4B | Vehicle (Hash, char*, float, float, float, float) | |
| DELETE_ENTITYDeletes the specified entity. | 0xFAA3D236 | void (Entity) | |
| DELETE_FUNCTION_REFERENCE | 0x1E86F206 | void (char*) | |
| DELETE_RESOURCE_KVP | 0x7389B5DF | void (char*) | |
| DELETE_RESOURCE_KVP_NO_SYNCNonsynchronous DELETE_RESOURCE_KVP operation; see FLUSH_RESOURCE_KVP. | 0x4152C90 | void (char*) | |
| DELETE_TRAINDeletes the specified entity and any carriage its attached to, or that is attached to it. | 0x523BA3DA | void (Entity) | |
| DESTROY_DUIDestroys a DUI browser. | 0xA085CB10 | void (long) | |
| DISABLE_RAW_KEY_THIS_FRAMEDisables the specified rawKeyIndex, making it not trigger the regular IS_RAW_KEY_ natives. | 0x8BCF0014 | BOOL (int) | |
| DISABLE_WORLDHORIZON_RENDERINGDisables the game's world horizon lods rendering (see farlods.dd). | 0xA9C92CDC | void (BOOL) | |
| DOES_BOAT_SINK_WHEN_WRECKED | 0x43F15989 | bool (Vehicle) | |
| DOES_ENTITY_EXIST | 0x3AC90869 | BOOL (Object) | |
| DOES_PLAYER_EXISTReturns whether or not the player exists | 0x12038599 | BOOL (char*) | |
| DOES_PLAYER_OWN_SKUThis native is deprecated and may be removed in a future version. | 0x167ABA27 | BOOL (char*, int) | |
| DOES_PLAYER_OWN_SKU_EXTRequests whether or not the player owns the specified package. | 0xDEF0480B | BOOL (char*, int) | |
| DOES_TEXTURE_EXISTIn compare to 0x31DC8D3F216D8509 return true if texture its created when 0x31DC8D3F216D8509 return true if you put there any id in valid range | 0x8B25BC20 | bool (int) | |
| DOES_TIMECYCLE_MODIFIER_HAS_VAR | 0xC53BB6D3 | BOOL (char*, char*) | |
| DOOR_SYSTEM_GET_ACTIVEReturns a list of door system entries: a door system hash (see ADD_DOOR_TO_SYSTEM) and its object handle. | 0xF65BBA4B | object () | |
| DOOR_SYSTEM_GET_SIZE | 0x237613B3 | int () | |
| DRAW_BOX | 0xCD4D9DD5 | void (float, float, float, float, float, float, int, int, int, int) | |
| DRAW_LINE | 0xB3426BCC | void (float, float, float, float, float, float, int, int, int, int) | |
| DRAW_POLY | 0xABD19253 | void (float, float, float, float, float, float, float, float, float, int, int, int, int) | |
| DROP_PLAYER | 0xBA0613E1 | void (char*, char*) | |
| DUPLICATE_FUNCTION_REFERENCE | 0xF4E2079D | char* (char*) | |
| ENABLE_ENHANCED_HOST_SUPPORT | 0xF97B1C93 | void (BOOL) | |
| END_FIND_KVP | 0xB3210203 | void (int) | |
| END_FIND_OBJECT | 0xDEDA4E50 | void (int) | |
| END_FIND_PED | 0x9615C2AD | void (int) | |
| END_FIND_PICKUP | 0x3C407D53 | void (int) | |
| END_FIND_VEHICLE | 0x9227415A | void (int) | |
| ENSURE_ENTITY_STATE_BAGInternal function for ensuring an entity has a state bag. | 0x3BB78F05 | void (Entity) | |
| EXECUTE_COMMANDDepending on your use case you may need to use add_acl resource.<your_resource_name command.<command_name allow to use this native in your resource. | 0x561C060B | void (char*) | |
| EXPERIMENTAL_LOAD_CLONE_CREATEThis native is not implemented. | 0xD2CB95A3 | Entity (char*, int, char*) | |
| EXPERIMENTAL_LOAD_CLONE_SYNCThis native is not implemented. | 0x6BC189AC | void (Entity, char*) | |
| EXPERIMENTAL_SAVE_CLONE_CREATEThis native is not implemented. | 0x9D65CAD2 | char* (Entity) | |
| EXPERIMENTAL_SAVE_CLONE_SYNCThis native is not implemented. | 0x38D19210 | char* (Entity) | |
| FIND_FIRST_OBJECT | 0xFAA6CB5D | int (Entity*) | |
| FIND_FIRST_PED | 0xFB012961 | int (Entity*) | |
| FIND_FIRST_PICKUP | 0x3FF9D340 | int (Entity*) | |
| FIND_FIRST_VEHICLE | 0x15E55694 | int (Entity*) | |
| FIND_KVP | 0xBD7BEBC5 | char* (int) | |
| FIND_NEXT_OBJECT | 0x4E129DBF | BOOL (int, Entity*) | |
| FIND_NEXT_PED | 0xAB09B548 | BOOL (int, Entity*) | |
| FIND_NEXT_PICKUP | 0x4107EF0F | BOOL (int, Entity*) | |
| FIND_NEXT_VEHICLE | 0x8839120D | BOOL (int, Entity*) | |
| FLAG_SERVER_AS_PRIVATE | 0x13B6855D | void (BOOL) | |
| FLUSH_RESOURCE_KVPNonsynchronous operations will not wait for a disk/filesystem flush before returning from a write or delete call. | 0xE27C97A0 | void () | |
| FORMAT_STACK_TRACEAn internal function for converting a stack trace object to a string. | 0xD70C3BCA | char* (object) | |
| FREEZE_ENTITY_POSITIONFreezes or unfreezes an entity preventing its coordinates to change by the player if set to true. | 0x65C16D57 | void (Entity, BOOL) | |
| GET_ACTIVE_PLAYERSReturns all player indices for 'active' physical players known to the client. | 0xCF143FB9 | object () | |
| GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE | 0x62FC38D0 | float (char*) | |
| GET_ALL_OBJECTSReturns all object handles known to the server. | 0x6886C3FE | object () | |
| GET_ALL_PEDSReturns all peds handles known to the server. | 0xB8584FEF | object () | |
| GET_ALL_VEHICLESReturns all vehicle handles known to the server. | 0x332169F5 | object () | |
| GET_ASPECT_RATIOGets the current aspect ratio local ratio = GetAspectRatio() print(string.format("%.2f", ratio)) | 0x2CA8F641 | float () | |
| GET_CAM_MATRIXReturns the world matrix of the specified camera. | 0x8F57A89D | void (Cam, Vector3*, Vector3*, Vector3*, Vector3*) | |
| GET_CLIENT_CONFIG_BOOLReturns whether a specific client configuration flag is currently enabled. | 0xADA7DB9D | BOOL (int) | |
| GET_CONSOLE_BUFFERReturns the current console output buffer. | 0xE57429FA | char* () | |
| GET_CONVARCan be used to get a console variable of type char, for example a string. | 0x6CCD2564 | char* (char*, char*) | |
| GET_CONVAR_BOOLCan be used to get a console variable casted back to bool. | 0x7E8EBFE5 | BOOL (char*, BOOL) | |
| GET_CONVAR_FLOATThis will have floating point inaccuracy. | 0x9E666D | float (char*, float) | |
| GET_CONVAR_INTCan be used to get a console variable casted back to int (an integer value). | 0x935C0AB2 | int (char*, int) | |
| GET_CURRENT_GAME_NAMEThis native returns the currently used game's name. | 0xACA18ECD | char* () | |
| GET_CURRENT_PED_WEAPONReturns the hash of weapon the Ped is currently using. | 0xB0237302 | Hash (Ped) | |
| GET_CURRENT_RESOURCE_NAMEReturns the name of the currently executing resource. | 0xE5E9EBBB | char* () | |
| GET_CURRENT_SCREEN_RESOLUTIONGets the current screen resolution. | 0x337F0116 | void (int*, int*) | |
| GET_CURRENT_SERVER_ENDPOINTReturns the peer address of the remote game server that the user is currently connected to. | 0xEA11BFBA | char* () | |
| GET_DUI_HANDLEReturns the NUI window handle for a specified DUI browser object. | 0x1655D41D | char* (long) | |
| GET_ENTITIES_IN_RADIUSSupported types \[1] : Peds (including animals) and players. | 0xDFFBA12F | object (float, float, float, float, int, BOOL, object) | |
| GET_ENTITY_ADDRESSReturns the memory address of an entity. | 0x9A3144BC | Any* (Entity) | |
| GET_ENTITY_ATTACHED_TOGets the entity that this entity is attached to. | 0xFE1589F9 | Entity (Entity) | |
| GET_ENTITY_COLLISION_DISABLED | 0xE8C0C629 | bool (Entity) | |
| GET_ENTITY_COORDSGets the current coordinates for a specified entity. | 0x1647F1CB | Vector3 (Entity) | |
| GET_ENTITY_FROM_STATE_BAG_NAMEReturns the entity handle for the specified state bag name. | 0x4BDF1867 | Entity (char*) | |
| GET_ENTITY_HEADING | 0x972CC383 | float (Entity) | |
| GET_ENTITY_HEALTHOnly works for vehicle and peds | 0x8E3222B7 | int (Entity) | |
| GET_ENTITY_MAX_HEALTHCurrently it only works with peds. | 0xC7AE6AA1 | int (Entity) | |
| GET_ENTITY_MODEL | 0xDAFCB3EC | Hash (Entity) | |
| GET_ENTITY_ORPHAN_MODE | 0xD16EA02F | int (Entity) | |
| GET_ENTITY_POPULATION_TYPEThis native gets an entity's population type. | 0xFC30DDFF | int (Entity) | |
| GET_ENTITY_ROTATION | 0x8FF45B04 | Vector3 (Entity) | |
| GET_ENTITY_ROTATION_VELOCITY | 0x9BF8A73F | Vector3 (Entity) | |
| GET_ENTITY_ROUTING_BUCKETGets the routing bucket for the specified entity. | 0xED4B0486 | int (Entity) | |
| GET_ENTITY_SCRIPT | 0xB7F70784 | char* (Entity) | |
| GET_ENTITY_SPEEDGets the current speed of the entity in meters per second. | 0x9E1E4798 | float (Entity) | |
| GET_ENTITY_TYPEGets the entity type (as an integer), which can be one of the following defined down below: The following entities will return type 1: Ped Player Animal (Red Dead Redemption 2) Horse (Red Dead Redemption 2) The following entities will re… | 0xB1BD08D | int (Entity) | |
| GET_ENTITY_VELOCITY | 0xC14C9B6B | Vector3 (Entity) | |
| GET_EXTERNAL_KVP_FLOATA getter for SET_RESOURCE_KVP_FLOAT, but for a specified resource. | 0x3CC98B25 | float (char*, char*) | |
| GET_EXTERNAL_KVP_INTA getter for SET_RESOURCE_KVP_INT, but for a specified resource. | 0x12B8D689 | int (char*, char*) | |
| GET_EXTERNAL_KVP_STRINGA getter for SET_RESOURCE_KVP, but for a specified resource. | 0x9080363A | char* (char*, char*) | |
| GET_GAME_BUILD_NUMBERReturns the internal build number of the current game being executed. | 0x804B9F7B | int () | |
| GET_GAME_NAMEReturns the current game being executed. | 0xE8EAA18B | char* () | |
| GET_GAME_POOLReturns a list of entity handles (script GUID) for all entities in the specified pool - the data returned is an array as Supported pools | 0x2B9D4F50 | object (char*) | |
| GET_GAME_TIMERGets the current game timer in milliseconds. | 0xA4EA0691 | long () | |
| GET_HASH_KEYThis native converts the passed string to a hash. | 0x98EFF6F1 | Hash (char*) | |
| GET_HELI_MAIN_ROTOR_HEALTH | 0xF01E2AAB | float (Vehicle) | |
| GET_HOST_ID | 0x5F70F5A3 | char* () | |
| GET_INSTANCE_ID | 0x9F1C4383 | int () | |
| GET_INVOKING_RESOURCE | 0x4D52FE5B | char* () | |
| GET_IS_VEHICLE_ENGINE_RUNNING | 0x7DC6D022 | BOOL (Vehicle) | |
| GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOM | 0xD7EC8760 | BOOL (Vehicle) | |
| GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOM | 0x288AD228 | BOOL (Vehicle) | |
| GET_LANDING_GEAR_STATE | 0xA6F02670 | int (Vehicle) | |
| GET_LAST_PED_IN_VEHICLE_SEAT | 0xF7C6792D | Entity (Vehicle, int) | |
| GET_MINIMAP_TYPEGet the minimap type: | 0xA6FF71C9 | int () | |
| GET_MOUNT | 0xDD31EC4E | Ped (Ped) | |
| GET_NET_TYPE_FROM_ENTITYGets the specific entity type (as an integer), which can be one of the following defined down below: | 0x23B2A641 | int (Entity) | |
| GET_NUI_CURSOR_POSITION | 0xBDBA226F | void (int*, int*) | |
| GET_NUM_PLAYER_IDENTIFIERS | 0xFF7F66AB | int (char*) | |
| GET_NUM_PLAYER_INDICES | 0x63D13184 | int () | |
| GET_NUM_PLAYER_TOKENS | 0x619E4A3D | int (char*) | |
| GET_NUM_RESOURCE_METADATAGets the amount of metadata values with the specified key existing in the specified resource's manifest. | 0x776E864 | int (char*, char*) | |
| GET_NUM_RESOURCES | 0x863F27B | int () | |
| GET_PASSWORD_HASH | 0x23473EA4 | char* (char*) | |
| GET_PED_ARMOUR | 0x2CE311A7 | int (Ped) | |
| GET_PED_BONE_MATRIXReturns the bone matrix of the specified bone id. | 0x9C5E7C9C | void (Ped, int, Vector3*, Vector3*, Vector3*, Vector3*) | |
| GET_PED_CAUSE_OF_DEATH | 0x63458C27 | Hash (Ped) | |
| GET_PED_DESIRED_HEADING | 0xC182F76E | float (Ped) | |
| GET_PED_IN_VEHICLE_SEAT | 0x388FDE9A | Entity (Vehicle, int) | |
| GET_PED_MAX_HEALTH | 0xA45B6C8D | int (Ped) | |
| GET_PED_RELATIONSHIP_GROUP_HASHGets the current relationship group hash of a ped. | 0x354F283C | Hash (Ped) | |
| GET_PED_SCALE | 0xA0F3B420 | float (Ped) | |
| GET_PED_SCRIPT_TASK_COMMANDGets the script task command currently assigned to the ped. | 0x84FE084 | Hash (Ped) | |
| GET_PED_SCRIPT_TASK_STAGEGets the stage of the peds scripted task. | 0x44B0E5E2 | int (Ped) | |
| GET_PED_SOURCE_OF_DAMAGEGet the last entity that damaged the ped. | 0x535DB43F | Entity (Ped) | |
| GET_PED_SOURCE_OF_DEATHGet the entity that killed the ped. | 0x84ADF9EB | Entity (Ped) | |
| GET_PED_SPECIFIC_TASK_TYPEGets the type of a ped's specific task given an index of the CPedTaskSpecificDataNode nodes. | 0x7F4563D3 | int (Ped, int) | |
| GET_PED_STEALTH_MOVEMENT | 0x40321B83 | bool (Ped) | |
| GET_PED_WETNESS | 0xF402C171 | float (Ped) | |
| GET_PED_WETNESS_HEIGHT | 0x2545ADE0 | float (Ped) | |
| GET_PLAYER_CAMERA_ROTATIONGets the current camera rotation for a specified player. | 0x433C765D | Vector3 (char*) | |
| GET_PLAYER_ENDPOINT | 0xFEE404F9 | char* (char*) | |
| GET_PLAYER_FAKE_WANTED_LEVELGets the current fake wanted level for a specified player. | 0x98D244 | int (char*) | |
| GET_PLAYER_FOCUS_POSGets the focus position (i.e. | 0x586F80FF | Vector3 (char*) | |
| GET_PLAYER_FROM_INDEX | 0xC8A9CE08 | char* (int) | |
| GET_PLAYER_FROM_SERVER_IDGets a local client's Player ID from its server ID counterpart, assuming the passed serverId exists on the client. | 0x344EA166 | Player (int) | |
| GET_PLAYER_FROM_STATE_BAG_NAMEOn the server this will return the players source, on the client it will return the player handle. | 0xA56135E0 | int (char*) | |
| GET_PLAYER_GUID | 0xE52D9680 | char* (char*) | |
| GET_PLAYER_IDENTIFIERTo get the number of identifiers, use GET_NUM_PLAYER_IDENTIFIERS To get a specific type of identifier, use GET_PLAYER_IDENTIFIER_BY_TYPE | 0x7302DBCF | char* (char*, int) | |
| GET_PLAYER_IDENTIFIER_BY_TYPEGet an identifier from a player by the type of the identifier. | 0xA61C8FC6 | char* (char*, char*) | |
| GET_PLAYER_INVINCIBLE | 0x680C90EE | BOOL (char*) | |
| GET_PLAYER_LAST_MSG | 0x427E8E6A | int (char*) | |
| GET_PLAYER_MAX_ARMOUR | 0x2A50657 | int (char*) | |
| GET_PLAYER_MAX_HEALTH | 0x8154E470 | int (char*) | |
| GET_PLAYER_NAME | 0x406B4B20 | char* (char*) | |
| GET_PLAYER_PEDUsed to get the player's Ped Entity ID when a valid playerSrc is passed. | 0x6E31E993 | Entity (char*) | |
| GET_PLAYER_PEER_STATISTICSconst int ENET_PACKET_LOSS_SCALE = 65536; These statistics only update once every 10 seconds. | 0x9A928294 | int (char*, int) | |
| GET_PLAYER_PING | 0xFF1290D4 | int (char*) | |
| GET_PLAYER_ROUTING_BUCKETGets the routing bucket for the specified player. | 0x52441C34 | int (char*) | |
| GET_PLAYER_SERVER_ID | 0x4D97BCC7 | int (Player) | |
| GET_PLAYER_TEAM | 0x9873E404 | int (char*) | |
| GET_PLAYER_TIME_IN_PURSUITGets the amount of time player has spent evading the cops. | 0x7ADE63E1 | int (char*, BOOL) | |
| GET_PLAYER_TIME_ONLINEGets the current time online for a specified player. | 0x67D2E605 | int (char*) | |
| GET_PLAYER_TOKENGets a player's token. | 0x54C06897 | char* (char*, int) | |
| GET_PLAYER_WANTED_CENTRE_POSITIONGets the current known coordinates for the specified player from cops perspective. | 0x821F2D2C | Vector3 (char*) | |
| GET_PLAYER_WANTED_LEVELReturns given players wanted level server-side. | 0xBDCDD163 | int (char*) | |
| GET_REGISTERED_COMMANDSReturns all commands that are registered in the command system. | 0xD4BEF069 | object () | |
| GET_RESOURCE_BY_FIND_INDEX | 0x387246B7 | char* (int) | |
| GET_RESOURCE_COMMANDSReturns all commands registered by the specified resource. | 0x97628584 | object (char*) | |
| GET_RESOURCE_KVP_FLOATA getter for SET_RESOURCE_KVP_FLOAT. | 0x35BDCEEA | float (char*) | |
| GET_RESOURCE_KVP_INTA getter for SET_RESOURCE_KVP_INT. | 0x557B586A | int (char*) | |
| GET_RESOURCE_KVP_STRINGA getter for SET_RESOURCE_KVP. | 0x5240DA5A | char* (char*) | |
| GET_RESOURCE_METADATAGets the metadata value at a specified key/index from a resource's manifest. | 0x964BAB1D | char* (char*, char*, int) | |
| GET_RESOURCE_PATHReturns the physical on-disk path of the specified resource. | 0x61DCF017 | char* (char*) | |
| GET_RESOURCE_STATEReturns the current state of the specified resource. | 0x4039B485 | char* (char*) | |
| GET_SEAT_PED_IS_USING | 0x57B78C17 | int (Ped) | |
| GET_SELECTED_PED_WEAPONAn alias of GET_CURRENT_PED_WEAPON. | 0xD240123E | Hash (Ped) | |
| GET_SHAPE_TEST_RESULT_INCLUDING_MATERIALReturns the result of a shape test, also returning the material of any touched surface. | 0x4301E10C | int (int, BOOL*, Vector3*, Vector3*, Hash*, Entity*) | |
| GET_STATE_BAG_KEYS | 0x78D864C7 | object (char*) | |
| GET_STATE_BAG_VALUEReturns the value of a state bag key. | 0x637F4C75 | object (char*, char*) | |
| GET_TIMECYCLE_MODIFIER_COUNT | 0xFE2A1D4D | int () | |
| GET_TIMECYCLE_MODIFIER_INDEX_BY_NAME | 0x5F4CD0E2 | int (char*) | |
| GET_TIMECYCLE_MODIFIER_NAME_BY_INDEX | 0x28CB8608 | char* (int) | |
| GET_TIMECYCLE_MODIFIER_STRENGTHA getter for SET_TIMECYCLE_MODIFIER_STRENGTH. | 0xBE54124A | float () | |
| GET_TIMECYCLE_MODIFIER_VAR | 0xA7109E12 | BOOL (char*, char*, float*, float*) | |
| GET_TIMECYCLE_MODIFIER_VAR_COUNT | 0x60FB60FE | int (char*) | |
| GET_TIMECYCLE_MODIFIER_VAR_NAME_BY_INDEX | 0xE874AB1D | char* (char*, int) | |
| GET_TIMECYCLE_VAR_COUNTReturns the amount of variables available to be applied on timecycle modifiers. | 0x838B34D8 | int () | |
| GET_TIMECYCLE_VAR_DEFAULT_VALUE_BY_INDEX | 0x3B90238 | float (int) | |
| GET_TIMECYCLE_VAR_NAME_BY_INDEX | 0xC6C55AAF | char* (int) | |
| GET_TRAIN_CARRIAGE_ENGINE | 0x95070FA | int (Vehicle) | |
| GET_TRAIN_CARRIAGE_INDEX | 0x4B8285CF | int (Vehicle) | |
| GET_VEHICLE_BODY_HEALTH | 0x2B2FCC28 | float (Vehicle) | |
| GET_VEHICLE_COLOURS | 0x40D82D88 | void (Vehicle, int*, int*) | |
| GET_VEHICLE_CUSTOM_PRIMARY_COLOUR | 0x1C2B9FEF | void (Vehicle, int*, int*, int*) | |
| GET_VEHICLE_CUSTOM_SECONDARY_COLOUR | 0x3FF247A2 | void (Vehicle, int*, int*, int*) | |
| GET_VEHICLE_DASHBOARD_COLOUR | 0xA0DBD08D | void (Vehicle, int*) | |
| GET_VEHICLE_DIRT_LEVEL | 0xFD15C065 | float (Vehicle) | |
| GET_VEHICLE_DOOR_LOCK_STATUSIt should be noted that while the client-side command and its setter distinguish between states 0 (unset) and 1 (unlocked), the game will synchronize both as state 0, so the server-side command will return only '0' if unlocked. | 0xD72CEF2 | int (Vehicle) | |
| GET_VEHICLE_DOOR_STATUSReturns the open position of the specified door on the target vehicle. | 0x6E35C49C | int (Vehicle, int) | |
| GET_VEHICLE_DOORS_LOCKED_FOR_PLAYERCurrently it only works when set to "all players". | 0x1DC50247 | int (Vehicle) | |
| GET_VEHICLE_ENGINE_HEALTH | 0x8880038A | float (Vehicle) | |
| GET_VEHICLE_EXTRA_COLOURS | 0x80E4659B | void (Vehicle, int*, int*) | |
| GET_VEHICLE_FLIGHT_NOZZLE_POSITIONGets the flight nozzel position for the specified vehicle. | 0xAD40AD55 | float (Vehicle) | |
| GET_VEHICLE_HAS_FLAGGet vehicle.meta flag by index. | 0xD85C9F57 | bool (Vehicle, int) | |
| GET_VEHICLE_HEADLIGHTS_COLOUR | 0xD7147656 | int (Vehicle) | |
| GET_VEHICLE_HOMING_LOCKON_STATEGets the lock on state for the specified vehicle. | 0xFBDE9FD8 | int (Vehicle) | |
| GET_VEHICLE_INTERIOR_COLOUR | 0xCCFF3B6E | void (Vehicle, int*) | |
| GET_VEHICLE_LIGHTS_STATE | 0x7C278621 | BOOL (Vehicle, BOOL*, BOOL*) | |
| GET_VEHICLE_LIVERY | 0xEC82A51D | int (Vehicle) | |
| GET_VEHICLE_LOCK_ON_TARGETGets the vehicle that is locked on to for the specified vehicle. | 0x4A557117 | Vehicle (Vehicle) | |
| GET_VEHICLE_NEON_COLOURGetter to check the neon colour of a vehicle. | 0xD9319DCB | void (Vehicle, int*, int*, int*) | |
| GET_VEHICLE_NEON_ENABLEDGetter to check if one of the neon lights of a vehicle is enabled. | 0x684BDBF2 | BOOL (Vehicle, int) | |
| GET_VEHICLE_NUMBER_PLATE_TEXT | 0xE8522D58 | char* (Vehicle) | |
| GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX | 0x499747B6 | int (Vehicle) | |
| GET_VEHICLE_PED_IS_INGets the vehicle the specified Ped is/was in depending on bool value. | 0xAFE92319 | Vehicle (Ped, BOOL) | |
| GET_VEHICLE_PETROL_TANK_HEALTH | 0xE41595CE | float (Vehicle) | |
| GET_VEHICLE_RADIO_STATION_INDEX | 0x57037960 | int (Vehicle) | |
| GET_VEHICLE_ROOF_LIVERY | 0x872CF42 | int (Vehicle) | |
| GET_VEHICLE_TOTAL_REPAIRS | 0x9963D5F9 | int (Vehicle) | |
| GET_VEHICLE_TYPEReturns the type of the passed vehicle. | 0xA273060E | char* (Vehicle) | |
| GET_VEHICLE_TYPE_RAWReturns the model type of the vehicle as defined by: | 0xDE73BC10 | int (Vehicle) | |
| GET_VEHICLE_TYRE_SMOKE_COLOR | 0x75280015 | void (Vehicle, int*, int*, int*) | |
| GET_VEHICLE_WHEEL_TYPE | 0xDA58D7AE | int (Vehicle) | |
| GET_VEHICLE_WINDOW_TINT | 0x13D53892 | int (Vehicle) | |
| GET_VISUAL_SETTING_FLOATA getter for SET_VISUAL_SETTING_FLOAT. | 0x15346B4D | float (char*) | |
| GET_WORLD_COORD_FROM_SCREEN_COORDConverts a screen coordinate into its relative world coordinate. | 0xC81D0659 | void (float, float, Vector3*, Vector3*) | |
| GIVE_WEAPON_COMPONENT_TO_PEDGIVE_WEAPON_COMPONENT_TO_PED This is the server-side RPC native equivalent of the client native GIVE_WEAPON_COMPONENT_TO_PED. | 0x3E1E286D | void (Ped, Hash, Hash) | |
| GIVE_WEAPON_TO_PEDGIVE_WEAPON_TO_PED This is the server-side RPC native equivalent of the client native GIVE_WEAPON_TO_PED. | 0xC4D88A85 | void (Ped, Hash, int, BOOL, BOOL) | |
| HAS_ENTITY_BEEN_MARKED_AS_NO_LONGER_NEEDED | 0x9C9A3BE0 | BOOL (Vehicle) | |
| HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS | 0xB8AF3137 | BOOL (Vehicle) | |
| HAS_VEHICLE_BEEN_OWNED_BY_PLAYER | 0xE4E83A5B | BOOL (Vehicle) | |
| IS_ACE_ALLOWED | 0x7EBB9929 | BOOL (char*) | |
| IS_BOAT_ANCHORED_AND_FROZEN | 0xD5C39EE6 | bool (Vehicle) | |
| IS_BOAT_WRECKED | 0x9049DB44 | bool (Vehicle) | |
| IS_DISABLED_RAW_KEY_DOWNGets if the specified rawKeyIndex is pressed down, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME. | 0x36366EC3 | BOOL (int) | |
| IS_DISABLED_RAW_KEY_PRESSEDGets if the specified rawKeyIndex is pressed, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME. | 0x1F7CBBAA | BOOL (int) | |
| IS_DISABLED_RAW_KEY_RELEASEDGets if the specified rawKeyIndex was released, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME. | 0x72B66C09 | BOOL (int) | |
| IS_DISABLED_RAW_KEY_UPGets if the specified rawKeyIndex is up, even if the key is disabled with DISABLE_RAW_KEY_THIS_FRAME. | 0x2C033875 | BOOL (int) | |
| IS_DUI_AVAILABLEReturns whether or not a browser is created for a specified DUI browser object. | 0x7AAC3B4C | BOOL (long) | |
| IS_DUPLICITY_VERSIONGets whether or not this is the CitizenFX server. | 0xCF24C52E | BOOL () | |
| IS_ENTITY_VISIBLEThis native checks if the given entity is visible. | 0x120B4ED5 | BOOL (Entity) | |
| IS_FLASH_LIGHT_ON | 0x76876154 | bool (Ped) | |
| IS_NUI_FOCUS_KEEPING_INPUTChecks if keyboard input is enabled during NUI focus using SET_NUI_FOCUS_KEEP_INPUT. | 0x39C9DC92 | BOOL () | |
| IS_NUI_FOCUSEDReturns the current NUI focus state previously set with SET_NUI_FOCUS. | 0x98545E6D | BOOL () | |
| IS_PED_A_PLAYERThis native checks if the given ped is a player. | 0x404794CA | BOOL (Ped) | |
| IS_PED_HANDCUFFED | 0x25865633 | bool (Ped) | |
| IS_PED_IN_ANY_VEHICLE | 0x3B0171EE | BOOL (Ped) | |
| IS_PED_IN_VEHICLE | 0x7DA6BC83 | BOOL (Ped, Vehicle) | |
| IS_PED_ON_MOUNT | 0x43103006 | BOOL (Ped) | |
| IS_PED_RAGDOLL | 0xC833BBE1 | bool (Ped) | |
| IS_PED_STRAFING | 0xEFEED13C | bool (Ped) | |
| IS_PED_USING_ACTION_MODE | 0x5AE7EDA2 | bool (Ped) | |
| IS_PLAYER_ACE_ALLOWED | 0xDEDAE23D | BOOL (char*, char*) | |
| IS_PLAYER_COMMERCE_INFO_LOADEDThis native is deprecated and may be removed in a future version. | 0xBEFE93F4 | BOOL (char*) | |
| IS_PLAYER_COMMERCE_INFO_LOADED_EXTRequests whether or not the commerce data for the specified player has loaded from Tebex. | 0x1D14F4FE | BOOL (char*) | |
| IS_PLAYER_EVADING_WANTED_LEVELThis will return true if the player is evading wanted level, meaning that the wanted level stars are blink. | 0x89A3881A | BOOL (char*) | |
| IS_PLAYER_IN_FREE_CAM_MODE | 0x1F14F2AC | bool (char*) | |
| IS_PLAYER_USING_SUPER_JUMP | 0xC7D2C20C | BOOL (char*) | |
| IS_PRINCIPAL_ACE_ALLOWED | 0x37CF52CE | BOOL (char*, char*) | |
| IS_RAW_KEY_DOWNGets if the specified rawKeyIndex is pressed down on the keyboard. | 0xD95A7387 | BOOL (int) | |
| IS_RAW_KEY_PRESSEDGets if the specified rawKeyIndex is pressed on the keyboard. | 0x69F7C29E | BOOL (int) | |
| IS_RAW_KEY_RELEASEDGets if the specified rawKeyIndex was just released on the keyboard. | 0xEAA50861 | BOOL (int) | |
| IS_RAW_KEY_UPGets if the specified rawKeyIndex is up on the keyboard. | 0x36F4E505 | BOOL (int) | |
| IS_VEHICLE_EXTRA_TURNED_ON | 0x42098B5 | BOOL (Vehicle, int) | |
| IS_VEHICLE_SIREN_ON | 0x25EB5873 | BOOL (Vehicle) | |
| IS_VEHICLE_TYRE_BURST | 0x48C80210 | BOOL (Vehicle, int, BOOL) | |
| IS_VEHICLE_WHEEL_BROKEN_OFFGetter for BREAK_OFF_VEHICLE_WHEEL. | 0xCF1BC668 | BOOL (Vehicle, int) | |
| IS_VEHICLE_WINDOW_INTACT | 0xAC4EF23D | BOOL (Vehicle, int) | |
| LOAD_PLAYER_COMMERCE_DATAThis native is deprecated and may be removed in a future version. | 0xA8F63EAB | void (char*) | |
| LOAD_PLAYER_COMMERCE_DATA_EXTRequests the commerce data from Tebex for the specified player, including the owned SKUs. | 0x7995539E | void (char*) | |
| LOAD_RESOURCE_FILEReads the contents of a text file in a specified resource. | 0x76A9EE1F | char* (char*, char*) | |
| MUMBLE_ADD_VOICE_CHANNEL_LISTENStarts listening to the specified channel, when available. | 0xC79F44BF | void (int) | |
| MUMBLE_ADD_VOICE_TARGET_CHANNELAdds the specified channel to the target list for the specified Mumble voice target ID. | 0x4D386C9E | void (int, int) | |
| MUMBLE_ADD_VOICE_TARGET_PLAYERAdds the specified player to the target list for the specified Mumble voice target ID. | 0x32C5355A | void (int, Player) | |
| MUMBLE_ADD_VOICE_TARGET_PLAYER_BY_SERVER_IDAdds the specified player to the target list for the specified Mumble voice target ID. | 0x25F2B65F | void (int, int) | |
| MUMBLE_CLEAR_VOICE_CHANNEL | 0xBF847807 | void () | |
| MUMBLE_CLEAR_VOICE_TARGETClears the target list for the specified Mumble voice target ID. | 0x8555DCBA | void (int) | |
| MUMBLE_CLEAR_VOICE_TARGET_CHANNELSClears channels from the target list for the specified Mumble voice target ID. | 0x5EA72E76 | void (int) | |
| MUMBLE_CLEAR_VOICE_TARGET_PLAYERSClears players from the target list for the specified Mumble voice target ID. | 0x912E21DA | void (int) | |
| MUMBLE_CREATE_CHANNELCreate a permanent voice channel. | 0x262663C5 | void (int) | |
| MUMBLE_DOES_CHANNEL_EXISTCheck whether specified channel exists on the Mumble server. | 0xCC8CA25 | BOOL (int) | |
| MUMBLE_GET_TALKER_PROXIMITY | 0x84E02A32 | float () | |
| MUMBLE_GET_VOICE_CHANNEL_FROM_SERVER_IDReturns the mumble voice channel from a player's server id. | 0x221C09F1 | int (int) | |
| MUMBLE_IS_ACTIVE | 0xE820BC10 | BOOL () | |
| MUMBLE_IS_CONNECTEDThis native will return true if the user succesfully connected to the voice server. | 0xB816370A | BOOL () | |
| MUMBLE_IS_PLAYER_MUTEDChecks if the player is currently muted | 0x1D5D50C2 | BOOL (int) | |
| MUMBLE_IS_PLAYER_TALKING | 0x33EEF97F | BOOL (Player) | |
| MUMBLE_REMOVE_VOICE_CHANNEL_LISTENStops listening to the specified channel. | 0x231523B7 | void (int) | |
| MUMBLE_REMOVE_VOICE_TARGET_CHANNELRemoves the specified voice channel from the user's voice targets. | 0x268DB867 | void (int, int) | |
| MUMBLE_REMOVE_VOICE_TARGET_PLAYERRemoves the specified player from the user's voice targets. | 0x88CD646F | void (int, Player) | |
| MUMBLE_REMOVE_VOICE_TARGET_PLAYER_BY_SERVER_IDRemoves the specified player from the user's voice targets. | 0x930BD34B | void (int, int) | |
| MUMBLE_SET_ACTIVE | 0xD932A3F3 | void (BOOL) | |
| MUMBLE_SET_AUDIO_INPUT_DISTANCESets the current input distance. | 0x1B1052E2 | void (float) | |
| MUMBLE_SET_AUDIO_INPUT_INTENTUse this native to disable noise suppression and high pass filters. | 0x6383526B | void (Hash) | |
| MUMBLE_SET_AUDIO_OUTPUT_DISTANCESets the current output distance. | 0x74C597D9 | void (float) | |
| MUMBLE_SET_PLAYER_MUTEDMutes or unmutes the specified player | 0xCC6C2EB1 | void (int, bool) | |
| MUMBLE_SET_SERVER_ADDRESSChanges the Mumble server address to connect to, and reconnects to the new address. | 0xE6EB2CD8 | void (char*, int) | |
| MUMBLE_SET_SUBMIX_FOR_SERVER_IDSets the audio submix ID for a specified player using Mumble 'Native Audio' functionality. | 0xFE3A3054 | void (int, int) | |
| MUMBLE_SET_TALKER_PROXIMITY | 0x74E927B0 | void (float) | |
| MUMBLE_SET_VOICE_CHANNEL | 0x8737EEE8 | void (int) | |
| MUMBLE_SET_VOICE_TARGETSets the current Mumble voice target ID to broadcast voice to. | 0x960A4A95 | void (int) | |
| MUMBLE_SET_VOLUME_OVERRIDEOverrides the output volume for a particular player on Mumble. | 0x61C309E3 | void (Player, float) | |
| MUMBLE_SET_VOLUME_OVERRIDE_BY_SERVER_IDOverrides the output volume for a particular player with the specified server id and player name on Mumble. | 0xCE8E25B4 | void (int, float) | |
| NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID | 0x1E2E3177 | BOOL (int) | |
| NETWORK_GET_ENTITY_FROM_NETWORK_ID | 0x5B912C3F | Entity (int) | |
| NETWORK_GET_ENTITY_OWNERReturns the owner ID of the specified entity. | 0x526FEE31 | int (Entity) | |
| NETWORK_GET_FIRST_ENTITY_OWNERReturns the first owner ID of the specified entity. | 0x1E546224 | int (Entity) | |
| NETWORK_GET_NETWORK_ID_FROM_ENTITY | 0x9E35DAB6 | int (Entity) | |
| NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER | 0xFFEEF513 | Vector3 (char*) | |
| PERFORM_HTTP_REQUEST_INTERNAL | 0x8E8CC653 | int (char*, int) | |
| PERFORM_HTTP_REQUEST_INTERNAL_EX | 0x6B171E87 | int (object) | |
| PRINT_STRUCTURED_TRACEPrints 'structured trace' data to the server file descriptor 3 channel. | 0x90892DED | void (char*) | |
| PROFILER_ENTER_SCOPEScope entry for profiler. | 0xC795A4A9 | void (char*) | |
| PROFILER_EXIT_SCOPEScope exit for profiler. | 0xB39CA35C | void () | |
| PROFILER_IS_RECORDINGReturns true if the profiler is active. | 0xF8B7D7BB | BOOL () | |
| REGISTER_COMMANDRegistered commands can be executed by entering them in the client console (this works for client side and server side registered commands). | 0x5FA79B0F | void (char*, func, BOOL) | |
| REGISTER_CONSOLE_LISTENERRegisters a listener for console output messages. | 0x281B5448 | void (func) | |
| REGISTER_FONT_FILERegisters a specified .gfx file as GFx font library. | 0x1B3A363 | void (char*) | |
| REGISTER_FONT_IDRegisters a specified font name for use with text draw commands. | 0xACF6D8EE | int (char*) | |
| REGISTER_KEY_MAPPINGRegisters a key mapping for the current resource. | 0xD7664FD1 | void (char*, char*, char*, char*) | |
| REGISTER_NUI_CALLBACK | 0xC59B980C | void (char*, func) | |
| REGISTER_NUI_CALLBACK_TYPE | 0xCD03CDA9 | void (char*) | |
| REGISTER_RAW_KEYMAPRegisters a keymap that will be triggered whenever rawKeyIndex is pressed or released. | 0x49C1F6DC | void (char*, func, func, int, BOOL) | |
| REGISTER_RAW_NUI_CALLBACK | 0xA8AE9C2F | void (char*, func) | |
| REGISTER_RESOURCE_AS_EVENT_HANDLERAn internal function which allows the current resource's HLL script runtimes to receive state for the specified event. | 0xD233A168 | void (char*) | |
| REGISTER_RESOURCE_ASSETRegisters a cached resource asset with the resource system, similar to the automatic scanning of the stream/ folder. | 0x9862B266 | char* (char*, char*) | |
| REGISTER_RESOURCE_BUILD_TASK_FACTORYRegisters a build task factory for resources. | 0x285B43CA | void (char*, func) | |
| REMAP_RAW_KEYMAPRemaps the keymap bound to keymapName to newRawKeyIndex Virtual key codes can be found here | 0x6E38C1B9 | void (char*, int) | |
| REMOVE_ALL_PED_WEAPONSParameter p1 does not seem to be used or referenced in game binaries.\ This is the server-side RPC native equivalent of the client native REMOVE_ALL_PED_WEAPONS. | 0xA44CE817 | void (Ped, BOOL) | |
| REMOVE_BLIPRemoves the blip from your map. | 0xD8C3C1CD | void (Blip*) | |
| REMOVE_CONVAR_CHANGE_LISTENER | 0xEAC49841 | void (int) | |
| REMOVE_STATE_BAG_CHANGE_HANDLERRemoves a handler for changes to a state bag. | 0xD36BE661 | void (int) | |
| REMOVE_TEXTURERemoves the specified texture and remove it from the ped. | 0x1582C7F2 | void (int) | |
| REMOVE_TIMECYCLE_MODIFIER | 0x36DF8612 | void (char*) | |
| REMOVE_TIMECYCLE_MODIFIER_VAR | 0x5A5E0D05 | void (char*, char*) | |
| REMOVE_WEAPON_COMPONENT_FROM_PEDREMOVE_WEAPON_COMPONENT_FROM_PED This is the server-side RPC native equivalent of the client native REMOVE_WEAPON_COMPONENT_FROM_PED. | 0x412AA00D | void (Ped, Hash, Hash) | |
| REMOVE_WEAPON_FROM_PEDThis native removes a specified weapon from your selected ped. | 0x9C37F220 | void (Ped, Hash) | |
| REQUEST_PLAYER_COMMERCE_SESSIONThis native is deprecated and may be removed in a future version. | 0x96F93CCE | void (char*, int) | |
| REQUEST_RESOURCE_FILE_SETRequests a resource file set with the specified name to be downloaded and mounted on top of the current resource. | 0xE7490533 | BOOL (char*) | |
| SAVE_RESOURCE_FILEWrites the specified data to a file in the specified resource. | 0xA09E7E7B | BOOL (char*, char*, char*, int) | |
| SCAN_RESOURCE_ROOTScans the resources in the specified resource root. | 0x636F097F | void (char*, func) | |
| SCHEDULE_RESOURCE_TICKSchedules the specified resource to run a tick as soon as possible, bypassing the server's fixed tick rate. | 0xB88A73AD | void (char*) | |
| SEND_DUI_MESSAGESends a message to the specific DUI root page. | 0xCD380DA9 | void (long, char*) | |
| SEND_DUI_MOUSE_DOWNInjects a 'mouse down' event for a DUI object. | 0x5D01F191 | void (long, char*) | |
| SEND_DUI_MOUSE_MOVEInjects a 'mouse move' event for a DUI object. | 0xD9D7A0AA | void (long, int, int) | |
| SEND_DUI_MOUSE_UPInjects a 'mouse up' event for a DUI object. | 0x1D735B93 | void (long, char*) | |
| SEND_DUI_MOUSE_WHEELInjects a 'mouse wheel' event for a DUI object. | 0x2D62133A | void (long, int, int) | |
| SEND_LOADING_SCREEN_MESSAGESends a message to the loadingScreen NUI frame, which contains the HTML page referenced in loadscreen resources. | 0x8BBE6CC0 | BOOL (char*) | |
| SEND_NUI_MESSAGE | 0x78608ACB | BOOL (char*) | |
| SET_AUDIO_SUBMIX_EFFECT_PARAM_FLOATSets a floating-point parameter for a submix effect. | 0x9A209B3C | void (int, int, int, float) | |
| SET_AUDIO_SUBMIX_EFFECT_PARAM_INTSets an integer parameter for a submix effect. | 0x77FAE2B8 | void (int, int, int, int) | |
| SET_AUDIO_SUBMIX_EFFECT_RADIO_FXAssigns a RadioFX effect to a submix effect slot. | 0xAAA94D53 | void (int, int) | |
| SET_AUDIO_SUBMIX_OUTPUT_VOLUMESSets the volumes for the sound channels in a submix effect. | 0x825DC0D1 | void (int, int, float, float, float, float, float, float) | |
| SET_BACKFACECULLING | 0xC44C2F44 | void (BOOL) | |
| SET_BLIP_SPRITESets the displayed sprite for a specific blip. | 0x8DBBB0B9 | void (Blip, int) | |
| SET_CLIENT_CONFIG_BOOLSets the value of a client configuration flag. | 0xD174EF7E | void (int, BOOL) | |
| SET_CONVAR | 0x341B16D2 | void (char*, char*) | |
| SET_CONVAR_REPLICATEDUsed to replicate a server variable onto clients. | 0xF292858C | void (char*, char*) | |
| SET_CONVAR_SERVER_INFO | 0x9338D547 | void (char*, char*) | |
| SET_CURRENT_PED_WEAPONSET_CURRENT_PED_WEAPON This is the server-side RPC native equivalent of the client native SET_CURRENT_PED_WEAPON. | 0xB8278882 | void (Ped, Hash, BOOL) | |
| SET_CURSOR_LOCATION | 0x8A7A8DAC | BOOL (float, float) | |
| SET_DISCORD_APP_IDThis native sets the app id for the discord rich presence implementation. | 0x6A02254D | void (char*) | |
| SET_DISCORD_RICH_PRESENCE_ACTIONSets a clickable button to be displayed in a player's Discord rich presence. | 0xCBBC3FAC | void (int, char*, char*) | |
| SET_DISCORD_RICH_PRESENCE_ASSETThis native sets the image asset for the discord rich presence implementation. | 0x53DFD530 | void (char*) | |
| SET_DISCORD_RICH_PRESENCE_ASSET_SMALLThis native sets the small image asset for the discord rich presence implementation. | 0xF61D04C4 | void (char*) | |
| SET_DISCORD_RICH_PRESENCE_ASSET_SMALL_TEXTThis native sets the hover text of the small image asset for the discord rich presence implementation. | 0x35E62B6A | void (char*) | |
| SET_DISCORD_RICH_PRESENCE_ASSET_TEXTThis native sets the hover text of the image asset for the discord rich presence implementation. | 0xB029D2FA | void (char*) | |
| SET_DRAW_ORIGINSets the on-screen drawing origin for draw-functions in world coordinates. | 0xE10198D5 | void (float, float, float, BOOL) | |
| SET_DUI_URLNavigates the specified DUI browser to a different URL. | 0xF761D9F3 | void (long, char*) | |
| SET_ENTITY_COORDSSets the coordinates (world position) for a specified entity, offset by the radius of the entity on the Z axis. | 0xDF70B41B | void (Entity, float, float, float, BOOL, BOOL, BOOL, BOOL) | |
| SET_ENTITY_DISTANCE_CULLING_RADIUSIt overrides the default distance culling radius of an entity. | 0xD3A183A3 | void (Entity, float) | |
| SET_ENTITY_HEADINGSet the heading of an entity in degrees also known as "Yaw". | 0xE0FF064D | void (Entity, float) | |
| SET_ENTITY_IGNORE_REQUEST_CONTROL_FILTERIt allows to flag an entity to ignore the request control filter policy. | 0x9F7F8D36 | void (Entity, bool) | |
| SET_ENTITY_ORPHAN_MODESets what the server will do when the entity no longer has its original owner. | 0x489E9162 | void (Entity, int) | |
| SET_ENTITY_ROTATIONSets the rotation of a specified entity in the game world. | 0xA345EFE | void (Entity, float, float, float, int, BOOL) | |
| SET_ENTITY_ROUTING_BUCKETSets the routing bucket for the specified entity. | 0x635E5289 | void (Entity, int) | |
| SET_ENTITY_VELOCITYNote that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement. | 0xFF5A1988 | void (Entity, float, float, float) | |
| SET_GAME_TYPE | 0xF90B7469 | void (char*) | |
| SET_HTTP_HANDLERSets the handler for HTTP requests made to the executing resource. | 0xF5C6330C | void (func) | |
| SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWINGSets whether or not ownership checks should be performed while trying to stow a carriable on a hunting wagon. | 0x85A10FFD | void (BOOL) | |
| SET_KEY_MAPPING_HIDE_RESOURCESToggles the visibility of resource names in the FiveM key mapping page. | 0xCB0241B5 | void (bool) | |
| SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI | 0x1722C938 | void (BOOL) | |
| SET_MAP_NAME | 0xB7BA82DC | void (char*) | |
| SET_MINIMAP_TYPEPossible Types: | 0x5FB53015 | void (int) | |
| SET_NUI_FOCUS | 0x5B98AE30 | void (BOOL, BOOL) | |
| SET_NUI_FOCUS_KEEP_INPUT | 0x3FF5E5F8 | void (BOOL) | |
| SET_NUI_ZINDEXSet the z-index of the NUI resource. | 0x3734AAFF | void (int) | |
| SET_PED_AMMONativeDB Added Parameter 4: BOOL p3 This is the server-side RPC native equivalent of the client native SET_PED_AMMO. | 0xBF90DF1A | void (Ped, Hash, int) | |
| SET_PED_ARMOURSets the armor of the specified ped. | 0x4E3A0CC4 | void (Ped, int) | |
| SET_PED_CAN_RAGDOLLSET_PED_CAN_RAGDOLL This is the server-side RPC native equivalent of the client native SET_PED_CAN_RAGDOLL. | 0xCF1384C4 | void (Ped, BOOL) | |
| SET_PED_COMPONENT_VARIATIONThis native is used to set component variation on a ped. | 0xD4F7B05C | void (Ped, int, int, int, int) | |
| SET_PED_CONFIG_FLAGThis is the server-side RPC native equivalent of the client native SET_PED_CONFIG_FLAG. | 0x9CFBE10D | void (Ped, int, BOOL) | |
| SET_PED_DEFAULT_COMPONENT_VARIATIONSets Ped Default Clothes This is the server-side RPC native equivalent of the client native SET_PED_DEFAULT_COMPONENT_VARIATION. | 0xC866A984 | void (Ped) | |
| _SET_PED_EYE_COLORUsed for freemode (online) characters. | 0xEC09DB1B | void (Ped, int) | |
| _SET_PED_FACE_FEATURESets the various freemode face features, e.g. | 0x6C8D4458 | void (Ped, int, float) | |
| SET_PED_HAIR_TINTSets the tint index for the hair on the specified ped. | 0xA23FE32C | void (Ped, int, int) | |
| SET_PED_HEAD_BLEND_DATAFor more info and the list of faceIDs please refer to this topic. | 0x60746B88 | void (Ped, int, int, int, int, int, int, float, float, float, BOOL) | |
| SET_PED_HEAD_OVERLAYOverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0. | 0xD28DBA90 | void (Ped, int, int, float) | |
| _SET_PED_HEAD_OVERLAY_COLORUsed for freemode (online) characters. | 0x78935A27 | void (Ped, int, int, int, int) | |
| SET_PED_INTO_VEHICLESET_PED_INTO_VEHICLE This is the server-side RPC native equivalent of the client native SET_PED_INTO_VEHICLE. | 0x7500C79 | void (Ped, Vehicle, int) | |
| SET_PED_PROP_INDEXThis native is used to set prop variation on a ped. | 0x829F2E2 | void (Ped, int, int, int, BOOL) | |
| SET_PED_RANDOM_COMPONENT_VARIATIONp1 is always 0 in R scripts; and a quick disassembly seems to indicate that p1 is unused. | 0x4111BA46 | void (Ped, int) | |
| SET_PED_RANDOM_PROPSSET_PED_RANDOM_PROPS This is the server-side RPC native equivalent of the client native SET_PED_RANDOM_PROPS. | 0xE3318E0E | void (Ped) | |
| SET_PED_RESET_FLAGKnown values: This is the server-side RPC native equivalent of the client native SET_PED_RESET_FLAG. | 0xCFF6FF66 | void (Ped, int, BOOL) | |
| SET_PED_TO_RAGDOLLp4/p5: Unusued in TU27 Ragdoll Types This is the server-side RPC native equivalent of the client native SET_PED_TO_RAGDOLL. | 0x83CB5052 | void (Ped, int, int, int, BOOL, BOOL, BOOL) | |
| SET_PED_TO_RAGDOLL_WITH_FALLReturn variable is never used in R's scripts. | 0xFA12E286 | void (Ped, int, int, int, float, float, float, float, float, float, float, float, float, float) | |
| SET_PLAYER_CONTROLThis is the server-side RPC native equivalent of the client native SET_PLAYER_CONTROL. | 0xD17AFCD8 | void (Player, BOOL, int) | |
| SET_PLAYER_CULLING_RADIUSSets the culling radius for the specified player. | 0x8A2FBAD4 | void (char*, float) | |
| SET_PLAYER_INVINCIBLEMake the player impervious to all forms of damage. | 0xDFB9A2A2 | void (Player, BOOL) | |
| SET_PLAYER_MODELSet the model for a specific Player. | 0x774A4C54 | void (Player, Hash) | |
| SET_PLAYER_ROUTING_BUCKETSets the routing bucket for the specified player. | 0x6504EB38 | void (char*, int) | |
| SET_PLAYER_TALKING_OVERRIDEthe status of default voip system. | 0xFC02CAF6 | void (Player, BOOL) | |
| SET_PLAYER_WANTED_LEVELSET_PLAYER_WANTED_LEVEL This is the server-side RPC native equivalent of the client native SET_PLAYER_WANTED_LEVEL. | 0xB7A0914B | void (Player, int, BOOL) | |
| SET_RESOURCE_KVPA setter for GET_RESOURCE_KVP_STRING. | 0x21C7A35B | void (char*, char*) | |
| SET_RESOURCE_KVP_FLOATA setter for GET_RESOURCE_KVP_FLOAT. | 0x9ADD2938 | void (char*, float) | |
| SET_RESOURCE_KVP_FLOAT_NO_SYNCNonsynchronous SET_RESOURCE_KVP_FLOAT operation; see FLUSH_RESOURCE_KVP. | 0x3517BFBE | void (char*, float) | |
| SET_RESOURCE_KVP_INTA setter for GET_RESOURCE_KVP_INT. | 0x6A2B1E8 | void (char*, int) | |
| SET_RESOURCE_KVP_INT_NO_SYNCNonsynchronous SET_RESOURCE_KVP_INT operation; see FLUSH_RESOURCE_KVP. | 0x26AEB707 | void (char*, int) | |
| SET_RESOURCE_KVP_NO_SYNCNonsynchronous SET_RESOURCE_KVP operation; see FLUSH_RESOURCE_KVP. | 0xCF9A2FF | void (char*, char*) | |
| SET_RICH_PRESENCESets the player's rich presence detail state for social platform providers to a specified string. | 0x7BDCBD45 | void (char*) | |
| SET_ROUTING_BUCKET_ENTITY_LOCKDOWN_MODESets the entity lockdown mode for a specific routing bucket. | 0xA0F2201F | void (int, char*) | |
| SET_ROUTING_BUCKET_POPULATION_ENABLEDSets whether or not the specified routing bucket has automatically-created population enabled. | 0xCE51AC2C | void (int, BOOL) | |
| SET_SNAKEOIL_FOR_ENTRY | 0xA7DD3209 | void (char*, char*, char*) | |
| SET_STATE_BAG_VALUEInternal function for setting a state bag value. | 0x8D50E33A | void (char*, char*, char*, int, BOOL) | |
| SET_TEXT_CHAT_ENABLED | 0x97B2F9F8 | BOOL (BOOL) | |
| SET_TEXT_FONT_FOR_CURRENT_COMMANDSets the text font for the current text drawing command. | 0xADA9255D | void (int) | |
| SET_TEXT_JUSTIFICATION | 0x68CDFA60 | void (int) | |
| SET_TEXT_WRAP | 0x6F60AB54 | void (float, float) | |
| SET_TIMECYCLE_MODIFIER_VAR | 0x6E0A422B | void (char*, char*, float, float) | |
| SET_VEHICLE_ALARMSET_VEHICLE_ALARM This is the server-side RPC native equivalent of the client native SET_VEHICLE_ALARM. | 0x24877D84 | void (Vehicle, BOOL) | |
| SET_VEHICLE_BODY_HEALTHp2 often set to 1000.0 in the decompiled scripts. | 0x920C2517 | void (Vehicle, float) | |
| SET_VEHICLE_COLOUR_COMBINATIONSets the selected vehicle's colors to their default value (specific variant specified using the colorCombination parameter). | 0xA557AEAD | void (Vehicle, int) | |
| SET_VEHICLE_COLOURScolorPrimary & colorSecondary are the paint indexes for the vehicle. | 0x57F24253 | void (Vehicle, int, int) | |
| SET_VEHICLE_CURRENT_GEAR | 0x8923DD42 | void (Vehicle, int) | |
| SET_VEHICLE_CUSTOM_PRIMARY_COLOURp1, p2, p3 are RGB values for color (255,0,0 for Red, ect) This is the server-side RPC native equivalent of the client native SET_VEHICLE_CUSTOM_PRIMARY_COLOUR. | 0x8DF9F9BC | void (Vehicle, int, int, int) | |
| SET_VEHICLE_CUSTOM_SECONDARY_COLOURp1, p2, p3 are RGB values for color (255,0,0 for Red, ect) This is the server-side RPC native equivalent of the client native SET_VEHICLE_CUSTOM_SECONDARY_COLOUR. | 0x9D77259E | void (Vehicle, int, int, int) | |
| SET_VEHICLE_DIRT_LEVELSets the dirt level of the passed vehicle. | 0x2B39128B | void (Vehicle, float) | |
| SET_VEHICLE_DOOR_BROKENThis is the server-side RPC native equivalent of the client native SET_VEHICLE_DOOR_BROKEN. | 0x8147FEA7 | void (Vehicle, int, BOOL) | |
| SET_VEHICLE_DOORS_LOCKEDLocks the doors of a specified vehicle to a defined lock state, affecting how players and NPCs can interact with the vehicle. | 0x4CDD35D0 | void (Vehicle, int) | |
| SET_VEHICLE_FLAGThis native is a setter for GET_VEHICLE_HAS_FLAG. | 0x63AE1A34 | bool (Vehicle, int, bool) | |
| SET_VEHICLE_NEXT_GEAR | 0x3A4566F4 | void (Vehicle, int) | |
| SET_VEHICLE_NUMBER_PLATE_TEXTSET_VEHICLE_NUMBER_PLATE_TEXT This is the server-side RPC native equivalent of the client native SET_VEHICLE_NUMBER_PLATE_TEXT. | 0x400F9556 | void (Vehicle, char*) | |
| SET_VISUAL_SETTING_FLOATOverrides a floating point value from visualsettings.dat temporarily. | 0xD1D31681 | void (char*, float) | |
| SET_WEATHER_CYCLE_ENTRY | 0xD264D4E1 | BOOL (int, char*, int) | |
| SET_WEATHER_OWNED_BY_NETWORKSets whether or not the weather should be owned by the network subsystem. | 0x2703D582 | void (BOOL) | |
| SHUTDOWN_LOADING_SCREEN_NUIShuts down the loadingScreen NUI frame, similarly to SHUTDOWN_LOADING_SCREEN. | 0xB9234AFB | void () | |
| START_FIND_EXTERNAL_KVPEquivalent of START_FIND_KVP, but for another resource than the current one. | 0x8F2EECC3 | int (char*, char*) | |
| START_FIND_KVP | 0xDD379006 | int (char*) | |
| START_RESOURCE | 0x29B440DC | BOOL (char*) | |
| STATE_BAG_HAS_KEY | 0x12A330 | bool (char*, char*) | |
| STOP_RESOURCE | 0x21783161 | BOOL (char*) | |
| TASK_COMBAT_PEDMakes the specified ped attack the target ped. | 0xCB0D8932 | void (Ped, Ped, int, int) | |
| TASK_DRIVE_BYNeeds working example. | 0x2B84D1C4 | void (Ped, Ped, Vehicle, float, float, float, float, int, BOOL, Hash) | |
| TASK_ENTER_VEHICLEspeed 1.0 = walk, 2.0 = run p5 1 = normal, 3 = teleport to vehicle, 8 = normal/carjack ped from seat, 16 = teleport directly into vehicle p6 is always 0 This is the server-side RPC native equivalent of the client native TASK_ENTER_VEHICLE. | 0xB8689B4E | void (Ped, Vehicle, int, int, float, int, Any) | |
| TASK_EVERYONE_LEAVE_VEHICLETASK_EVERYONE_LEAVE_VEHICLE This is the server-side RPC native equivalent of the client native TASK_EVERYONE_LEAVE_VEHICLE. | 0xC1971F30 | void (Vehicle) | |
| TASK_GO_STRAIGHT_TO_COORDTASK_GO_STRAIGHT_TO_COORD This is the server-side RPC native equivalent of the client native TASK_GO_STRAIGHT_TO_COORD. | 0x80A9E7A7 | void (Ped, float, float, float, float, int, float, float) | |
| TASK_GO_TO_COORD_ANY_MEANSTells a ped to go to a coord by any means. | 0xF91DF93B | void (Ped, float, float, float, float, Vehicle, BOOL, int, float) | |
| TASK_GO_TO_ENTITYThe entity will move towards the target until time is over (duration) or get in target's range (distance). | 0x374827C2 | void (Entity, Entity, int, float, float, float, int) | |
| TASK_HANDS_UPIn the scripts, p3 was always -1. | 0x8DCC19C5 | void (Ped, int, Ped, int, BOOL) | |
| TASK_LEAVE_ANY_VEHICLEFlags are the same flags used in TASK_LEAVE_VEHICLE This is the server-side RPC native equivalent of the client native TASK_LEAVE_ANY_VEHICLE. | 0xDBDD79FA | void (Ped, int, int) | |
| TASK_LEAVE_VEHICLEFlags from decompiled scripts: Others to be tried out: 320, 512, 131072. | 0x7B1141C6 | void (Ped, Vehicle, int) | |
| TASK_PLAY_ANIMAnimations list This is the server-side RPC native equivalent of the client native TASK_PLAY_ANIM. | 0x5AB552C6 | void (Ped, char*, char*, float, float, int, int, float, BOOL, BOOL, BOOL) | |
| TASK_PLAY_ANIM_ADVANCEDSimilar in functionality to TASK_PLAY_ANIM, except the position and rotation parameters let you specify the initial position and rotation of the task. | 0x3DDEB0E6 | void (Ped, char*, char*, float, float, float, float, float, float, float, float, int, Any, float, Any, Any) | |
| TASK_REACT_AND_FLEE_PEDTASK_REACT_AND_FLEE_PED This is the server-side RPC native equivalent of the client native TASK_REACT_AND_FLEE_PED. | 0x8A632BD8 | void (Ped, Ped) | |
| TASK_SHOOT_AT_COORDFiring Pattern Hash Information: This is the server-side RPC native equivalent of the client native TASK_SHOOT_AT_COORD. | 0x601C22E3 | void (Ped, float, float, float, int, Hash) | |
| TASK_SHOOT_AT_ENTITYEntity aimedentity; Player player = PLAYER::PLAYER_ID(); in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better. | 0xAC0631C9 | void (Entity, Entity, int, Hash) | |
| TASK_WARP_PED_INTO_VEHICLENativeDB Introduced: v323 Warp a ped into a vehicle. | 0x65D4A35D | void (Ped, Vehicle, int) | |
| TEMP_BAN_PLAYER | 0x1E35DBBA | void (char*, char*) | |
| TRIGGER_CLIENT_EVENT_INTERNALThe backing function for TriggerClientEvent. | 0x2F7A49E6 | void (char*, char*, char*, int) | |
| TRIGGER_EVENT_INTERNALThe backing function for TriggerEvent. | 0x91310870 | void (char*, char*, int) | |
| TRIGGER_LATENT_CLIENT_EVENT_INTERNALThe backing function for TriggerLatentClientEvent. | 0x70B35890 | void (char*, char*, char*, int, int) | |
| TRIGGER_LATENT_SERVER_EVENT_INTERNALThe backing function for TriggerLatentServerEvent. | 0x128737EA | void (char*, char*, int, int) | |
| TRIGGER_SERVER_EVENT_INTERNALThe backing function for TriggerServerEvent. | 0x7FDD1128 | void (char*, char*, int) | |
| UNREGISTER_RAW_NUI_CALLBACKWill unregister and cleanup a registered NUI callback handler. | 0x7FB46432 | void (char*) | |
| VERIFY_PASSWORD_HASH | 0x2E310ACD | BOOL (char*, char*) | |
| WAS_EVENT_CANCELEDReturns whether or not the currently executing event was canceled. | 0x58382A19 | BOOL () |