RedM Natives

EXPERIMENTAL_LOAD_CLONE_CREATE

This native is not implemented.

Hash0xD2CB95A3
Runtime nameExperimentalLoadCloneCreate
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

Entity EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree);

Parameters

NameTypeDescription
datachar*—
objectIdint—
treechar*—

Returns Entity

Description

Cfx.re native reference

This native is not implemented.

Usage

Lua
local retval = ExperimentalLoadCloneCreate(data, objectId, tree)

-- always works, by hash
local retval = Citizen.InvokeNative(0xd2cb95a3, data, objectId, tree, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ExperimentalLoadCloneCreate(data, objectId, tree);

// by hash
const retval = Citizen.invokeNative('0xd2cb95a3', data, objectId, tree, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xd2cb95a3, data, objectId, tree);

Sources

Cfx.re native reference

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