RedM Natives

ENTITY

Natives268
Named226
Described36%
SideClient (game)
268 shown
NativeHashReturns (params)Docs
_0x002AAC783ED323ED0x002AAC783ED323EDvoid (Any, Any)
_0x007AAC783ED323ED0x007AAC783ED323EDvoid (Any, Any, Any)
_0x0939E773925C47190x0939E773925C4719void ()
_0x0CCEFC6C2C95DA2A0x0CCEFC6C2C95DA2AAny (Any, Any, Any, Any)
_0x0DB41D59E0F1502B0x0DB41D59E0F1502Bvoid (Any)
_0x0FD7D7C232876E720x0FD7D7C232876E72void (Any)
_0x188736456D1DEDE60x188736456D1DEDE6Any (Any, Any)
_0x20FAEE47427A44970x20FAEE47427A4497void ()
_0x350E9211074955AF0x350E9211074955AFAny (Any, Any)
_0x371D179701D9C082Called if entity is in water and submerged level is larger than 1f.0x371D179701D9C082void (Entity)
_0x37B01666BAE8F7EF_GET_ENTITY_*0x37B01666BAE8F7EFAny (Entity)
_0x383F64263F946E45Used when checking if ped is in water0x383F64263F946E45BOOL (int*, Entity, int, Ped, Any, int)
_0x3EC28DA1FFAC9DDDUsed in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT0x3EC28DA1FFAC9DDDBOOL (Entity, Entity, Any, Any)
_0x5826EFD6D73C4DE5_REMOVE_DECALS_* - _REMOVE_FORCED*0x5826EFD6D73C4DE5void (Entity)
_0x582F73ACFE9695710x582F73ACFE969571Any (Any, Any, Any)
_0x7A49D40DE437BC8D0x7A49D40DE437BC8Dvoid (Any, Any)
_0x7F20092547B4DDEA0x7F20092547B4DDEAvoid (Any)
_0x80FDEB3A9E9AA5780x80FDEB3A9E9AA578void (Entity, BOOL)
_0x898586729DB5221D0x898586729DB5221Dvoid (Ped)
_0x8E10DF0FFA63FB650x8E10DF0FFA63FB65Any (Any, Any, Any, Any, Any)
_0x8E46E18AA828334FUsed in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED _GET_ENTITY_*0x8E46E18AA828334Ffloat (Entity, const char*, const char*)
_0x978AA2323ED322090x978AA2323ED32209void (Any, Any)
_0x9C6906EF8CB20C5F0x9C6906EF8CB20C5Fvoid (Entity)
_0xA9E6D8F2DDFC4DB90xA9E6D8F2DDFC4DB9void (Any, Any)
_0xB16C780C51E51E2B0xB16C780C51E51E2BAny (Any)
_0xB38A29CCD54477830xB38A29CCD5447783void (Any, Any, Any)
_0xBA2A089E60ED11630xBA2A089E60ED1163Any (Any, Any, Any, Any, Any)
_0xC3ABCFBC7D74AFA5Returns BOOL in ida0xC3ABCFBC7D74AFA5void (Ped, int, BOOL)
_0xC6A1A3D63F122DE70xC6A1A3D63F122DE7void (Any, Any)
_0xC76E94A78127412B0xC76E94A78127412Bvoid (Any, Any, Any)
_0xCDB682BB47C02F0A0xCDB682BB47C02F0Avoid (Entity, Hash)
_0xD21C7418C590BB400xD21C7418C590BB40Any (Any)
_0xD46BF94C4C66FAB00xD46BF94C4C66FAB0Any (Any, Any, Any, Any)
_0xDF8E49EA89A01DB1Hardcoded to return zero/false.0xDF8E49EA89A01DB1Any (Any, Any, Any)
_0xE19035EB65AB29320xE19035EB65AB2932void (Any, Any)
_0xE31FC20319874CB30xE31FC20319874CB3Any (Any, Any, Any)
_0xE75EEA8DB59A9F390xE75EEA8DB59A9F39void (Any, Any, Any, Any, Any, Any)
_0xE9E7A0BAC7F577460xE9E7A0BAC7F57746void (Any, Any)
_0xEF259AA1E097E0AD0xEF259AA1E097E0ADvoid (Entity, Any)
_0xF41E2979D5BC53700xF41E2979D5BC5370void (Any)
_0xF59FDE7B4D31A6300xF59FDE7B4D31A630Any (Any)
_0xFF9965C47FA404DASET_ENTITY_LO*0xFF9965C47FA404DAvoid (Entity, BOOL)
_ADD_ENTITY_TRACKING_TRAILS0x1AD922AB5038DEF3void (Entity)
APPLY_FORCE_TO_ENTITY0xF15E8F5D333F09C4void (Entity, int, float, float, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL, BOOL)
APPLY_FORCE_TO_ENTITY_CENTER_OF_MASSp6/relative - makes the xyz force not relative to world coords, but to something else p7/highForce - setting false will make the force really low0x31DA7CEC5334DB37void (Entity, int, float, float, float, int, BOOL, BOOL, BOOL)
_ATTACH_ENTITY_TO_COORDS_PHYSICALLYAttach an entity to coordinates physically better name may be perfered?0x445D7D8EA66E373Evoid (Entity, int, float, float, float, float, float, float, float, BOOL, int, int, int, int, int, int)
ATTACH_ENTITY_TO_ENTITYAttaches entity1 to bone (boneIndex) of entity2.0x6B9BBD38AB0796DFvoid (Entity, Entity, int, float, float, float, float, float, float, BOOL, BOOL, BOOL, BOOL, int, BOOL, BOOL, BOOL)
ATTACH_ENTITY_TO_ENTITY_PHYSICALLY0xB629A43CA1643481void (Entity, Entity, int, int, float, float, float, float, float, float, float, float, float, float, BOOL, BOOL, BOOL, BOOL, int, BOOL, float, float)
_CHANGE_ENTITY_HEALTHAlters entity's health by 'amount'.0x835F131E7DC8F97ABOOL (Entity, float, Entity, Hash)
CLEAR_ENTITY_LAST_DAMAGE_ENTITY0xBB19AC7D4DCEFD0Fvoid (Entity)
_CREATE_FOOTPATH_TRAIL0x29BA9F78321E5A6CAny (Any, const char*, BOOL, float, float, Any, Any, Any, Any, Any, Any, BOOL)
CREATE_FORCED_OBJECT0x0961A905AFBC34C7void (float, float, float, Any, Hash, BOOL)
CREATE_MODEL_HIDE0x069848B3FB3C4426void (float, float, float, float, Hash, BOOL)
CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS0xD136090A9AAAB17Dvoid (float, float, float, float, Hash, BOOL)
CREATE_MODEL_SWAPOnly works with objects!0x10B2218320B6F5ACvoid (float, float, float, float, Hash, Hash, BOOL)
_DELETE_CARRIABLE0x0D0DB2B6AF19A987void (Entity*)
DELETE_ENTITYDeletes the specified entity, then sets the handle pointed to by the pointer to NULL.0x4CD38C78BD19A497void (Entity*)
_DELETE_ENTITY_2Must be called from a background script, otherwise it will do nothing.0x5E94EA09E7207C16void (Entity*)
DETACH_ENTITY0x64CDE9D6BF8ECAD3void (Entity, BOOL, BOOL)
_DISABLE_STAIRS_STEP_FOR_VOLUMEDisables stair stepping behavior within the specified volume.0x37CEB637BA3B1A47void (Volume)
DOES_ENTITY_BELONG_TO_THIS_SCRIPT0x622B1980CBE13332BOOL (Entity, BOOL)
DOES_ENTITY_EXISTChecks if the Entity exists0xD42BD6EB2E0F1677BOOL (Entity)
DOES_ENTITY_HAVE_DRAWABLE0x20487F0DA9AF164ABOOL (Entity)
DOES_ENTITY_HAVE_PHYSICS0xA512B3F1B2A0B51CBOOL (Entity)
_DOES_THREAD_OWN_THIS_ENTITYReturns true if calling script owns specified entity0x88AD6CC10D8D35B2BOOL (Entity)
_ENABLE_STAIRS_STEP_FOR_VOLUMERe-enables normal stair stepping behavior within the specified volume.0xEAB3D91D30A344F1void (Volume)
FIND_ANIM_EVENT_PHASE0x42718CC559BD7776BOOL (const char*, const char*, const char*, Any*, Any*)
_FIND_ENTITY_LOOTING_PEDReturns the ped which is currently looting another ped.0xEF2D9ED7CE684F08Ped (Entity)
FORCE_ENTITY_AI_AND_ANIMATION_UPDATE0x4C9E96473D4F1A88void (Entity, BOOL)
_FORCE_TRAIN_WAGON_POPULATIONEnable/disable automatic ambient passenger population on a train wagon (carriage).0x119A5714578F4E05void (Entity, BOOL)
FREEZE_ENTITY_POSITION0x7D9EFB7AD6B19754void (Entity, BOOL)
GET_ANIM_DURATION0x9FFAF4940A54CC09float (const char*, const char*)
_GET_CARCASS_FROM_PELTReturns the original animal/carcass entity from which a pelt entity was obtained.0x2A77EF9BEC8518F4Entity (Entity)
GET_CARRIABLE_ENTITY_STATECARRIABLE_STATE_NONE, CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED, CARRIABLE_STATE_CARRIABLE_INTRO, CARRIABLE_STATE_CARRIABLE, CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND, CARRIABLE_STATE_CARRIED_BY_HUMAN, CARRIABLE_STATE_BEING_PLACED_ON_GR…0x61914209C36EFDDBint (Entity)
_GET_CARRIABLE_FROM_ENTITYReturns a hash of an entity's name.0x31FEF6A20F00B963Hash (Entity)
_GET_COLLISION_INTENSITYReturns the collision intensity currently registered on the specified entity.0x6D58167F62238284float (Entity)
_GET_ENTITIES_IN_VOLUME0x886171A12F400B89int (Volume, ItemSet, int)
_GET_ENTITIES_NEAR_POINT0x59B57C4B06531E1Eint (float, float, float, float, ItemSet, int)
_GET_ENTITY_ALBEDOGets the albedo/material variant hash currently associated with the specified entity.0x120376C23F019C6CBOOL (Entity, Hash*)
GET_ENTITY_ALPHA0x1BB501624FAF2BEAint (Entity)
_GET_ENTITY_ANIM_CURRENT_TIMEReturns a normalized value between 0.0f and 1.0f.0x627520389E288A73float (Entity, const char*, const char*)
GET_ENTITY_ATTACHED_TO0x56D713888A566481Entity (Entity)
GET_ENTITY_BONE_INDEX_BY_NAME0xBACA8FE9C76C124Eint (Entity, const char*)
_GET_ENTITY_BY_DOORHASH0xF7424890E4A094C0Entity (Hash, int)
_GET_ENTITY_CAN_BE_DAMAGEDOld name: _GET_ENTITY_CAN_BE_DAMAGED0x75DF9E73F2F005FDBOOL (Entity)
_GET_ENTITY_CARRY_CONFIGReturns zero if the entity is not a carriable0x0FD25587BB306C86Hash (Entity)
_GET_ENTITY_CARRYING_FLAG0x808077647856DE62BOOL (Entity, int)
GET_ENTITY_COLLISION_DISABLED0xAA2FADD30F45A9DABOOL (Entity)
_GET_ENTITY_COLLISION_INTENSITYReturns a collision impact/intensity value between two entities.0xDFC2B226D56D85F6float (Entity, Entity)
GET_ENTITY_COORDSGets the current coordinates for a specified entity.0xA86D5F069399F44DVector3 (Entity, BOOL, BOOL)
GET_ENTITY_FORWARD_VECTORGets the entity's forward vector in XY(Z) eulers.0x2412D9C05BB09B97Vector3 (Entity)
_GET_ENTITY_FORWARD_VECTOR_YXGets the entity's forward vector in YX(Z) eulers.0x935A30AA88FB1014Vector3 (Entity)
GET_ENTITY_FORWARD_XGets the X-component of the entity's forward vector.0xDB0954E9960F6457float (Entity)
GET_ENTITY_FORWARD_YGets the Y-component of the entity's forward vector.0x9A5C073ECBDA7EE7float (Entity)
GET_ENTITY_HEADINGReturns the heading of the entity in degrees.0xC230DD956E2F5507float (Entity)
GET_ENTITY_HEALTH0x82368787EA73C0F7int (Entity)
_GET_ENTITY_HEALTH_FLOATReturns (CUR_HEALTH / MAX_HEALTH)0x96C638784DB4C815float (Entity)
GET_ENTITY_HEIGHT0x296DEBC84474B375float (Entity, float, float, float, BOOL, BOOL)
GET_ENTITY_HEIGHT_ABOVE_GROUND0x0D3B5BAEA08F63E9float (Entity)
GET_ENTITY_LOD_DISTReturns the LOD distance of an entity.0xDF240D0C2A948683int (Entity)
GET_ENTITY_MATRIX0x3A9B1120AF13FBF2void (Entity, Vector3*, Vector3*, Vector3*, Vector3*)
GET_ENTITY_MAX_HEALTH0x15D757606D170C3Cint (Entity, BOOL)
GET_ENTITY_MODELReturns the model hash from the entity0xDA76A9F39210D365Hash (Entity)
GET_ENTITY_PITCH0xEF355ABEFF7F5005float (Entity)
GET_ENTITY_POPULATION_TYPE0xADE28862B6D7B85Bint (Entity)
_GET_ENTITY_PROOFSOld name: _GET_ENTITY_PROOFS0x6CF0DAD7FA1088EAint (Entity)
GET_ENTITY_ROLLDisplays the current ROLL axis of the entity [-180.0000/180.0000+] (Sideways Roll) such as a vehicle tipped on its side0xBF966536FA8B6879float (Entity)
GET_ENTITY_ROTATION0xE09CAF86C32CB48FVector3 (Entity, int)
_GET_ENTITY_SCRIPT0x2A08A32B6D49906FHash (Entity, Any*)
GET_ENTITY_SPEEDResult is in meters per second (m/s)0xFB6BA510A533DF81float (Entity)
GET_ENTITY_SPEED_VECTOR0xF2DB09816A419DC5Vector3 (Entity, BOOL)
GET_ENTITY_SUBMERGED_LEVELGet how much of the entity is submerged.0x4A77C3F73FD9E831float (Entity)
_GET_ENTITY_THREAT_TIER0xE12F56CB25D9CE23int (Entity)
GET_ENTITY_TYPEReturns entityType:0x97F696ACA466B4E0int (Entity)
GET_ENTITY_UPRIGHT_VALUE0x56398BE65160C3BEfloat (Entity)
GET_ENTITY_VELOCITY0x4805D2B1D8CF94A9Vector3 (Entity, int)
_GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS0xF3FDA9A617A15145void (Entity, Vector3*, Vector3*)
_GET_HEADING_OF_ENTITY_BONEReturns the rotation/heading of a specific bone on an entity as a Vector3.0x3AB3A77672F6473FVector3 (Entity, int, int, int)
GET_IS_ANIMAL0x9A100F1CF4546629BOOL (Entity)
_GET_IS_BIRD0xC346A546612C49A9BOOL (Entity)
_GET_IS_CARRIABLE_PELT0x255B6DB4E3AD3C3EBOOL (Entity)
_GET_IS_PREDATOR0x5594AFE9DE0C01B7BOOL (Entity)
_GET_LAST_ENTITY_TO_DAMAGE_ENTITYReturns the last entity that dealt damage to the specified entity.0xAF72EC7E1B54539BEntity (Entity)
GET_MATCHING_ENTITIES0x84CCF9A12942C83Dint (Volume, ItemSet, int, Any, Hash, const char*)
GET_NEAREST_PARTICIPANT_TO_ENTITY0x6888A43C35A5F630Player (Entity)
GET_NEAREST_PLAYER_TO_ENTITY0x990E294FC387FB88Player (Entity, Ped, int)
GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM0xB2C30C3B4AFF718CPlayer (Entity, int, Ped, int)
GET_OBJECT_INDEX_FROM_ENTITY_INDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not).0x280BBE5601EAA983Object (Entity)
_GET_OFFSET_FROM_ENTITY_BONEAttaches scenario to bone with an offset _GET_I* - _GET_M*0x5E214112806591EAVector3 (Entity, int)
GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS0x497C6B1A2C9AE69CVector3 (Entity, float, float, float)
GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDSOffset values are relative to the entity.0x1899F328B0E12848Vector3 (Entity, float, float, float)
_GET_OPTIMAL_CARRY_CONFIGValid indices: 0 - 3 Index 1 always returns a `hogtied` config, doesn't matter the entity.0x34F008A7E48C496BHash (Entity, int)
_GET_PED_ANIMAL_TYPEReturns the ped's animal type hash: Combine this with GET_STRING_FROM_HASH_KEY to display localized entity names0x964000D355219FC0Hash (Ped)
GET_PED_INDEX_FROM_ENTITY_INDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not).0x0F16D042BD640EA3Ped (Entity)
_GET_PELT_TEXTUREGet the pelt TXDs by the animal albedo hash, returns: normal map hash, material hash and albedo hash, this native needs dataview to be passed in, then use it to get the pelt TXDs0x5744562E973E33CDAny (Any, Any, Any, Any, Any)
_GET_PINNED_MAP_ENTITY0x4735E2A4BB83D9DAEntity (Any)
_GET_SCRIPT_OVERRIDE_ENTITY_LOOT_TABLE_PERMANENTReturns false if entity is not a ped or object.0x1E804EA9B12030A4BOOL (Entity, Hash*)
GET_VEHICLE_INDEX_FROM_ENTITY_INDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not).0xDF1E5AAC561AFC59Vehicle (Entity)
GET_WORLD_POSITION_OF_ENTITY_BONEReturns the coordinates of an entity-bone.0x82CFA50E34681CA5Vector3 (Entity, int)
HAS_ANIM_EVENT_FIRED0x5851CC48405F4A07BOOL (Entity, Hash)
HAS_COLLISION_LOADED_AROUND_ENTITY0xBEB1600952B9CF5CBOOL (Entity)
HAS_COLLISION_LOADED_AROUND_POSITIONOld name: _HAS_COLLISION_LOADED_AT_COORDS0x6BFBDC46139C45ABBOOL (float, float, float)
HAS_ENTITY_ANIM_FINISHED0xAEB40615337EF1E3BOOL (Entity, const char*, const char*, int)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT0x73BB763880CD23A6BOOL (Entity)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED0x9934E9C42D52D87EBOOL (Entity)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE0x695D7C26DE65C423BOOL (Entity)
HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY0x7B6E7BEC1143AC86BOOL (Entity, Entity, BOOL, BOOL)
HAS_ENTITY_CLEAR_LOS_TO_COORD0x0C9DBF48C6BA6E4CBOOL (Entity, float, float, float, int)
HAS_ENTITY_CLEAR_LOS_TO_ENTITY0xFCDFF7B72D23A1ACBOOL (Entity, Entity, int)
HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONTHas the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.0xE88F19660651D566BOOL (Entity, Entity, int)
HAS_ENTITY_COLLIDED_WITH_ANYTHING0xDF18751EC74F90FFBOOL (Entity)
IS_AN_ENTITY0x27CFF3E5A286D3DFBOOL (ScrHandle)
_IS_BATCH_MODELReturns whether the model's map entity type is MAP_ENTITY_TYPE_GRASS_BATCH or MAP_ENTITY_TYPE_PROP_BATCH.0xD4636C2EDB0DEA8ABOOL (Hash)
_IS_CARRIABLE_MODEL0x5AFFA9DDC87846F8BOOL (Hash)
IS_ENTITY_A_MISSION_ENTITY0x138190F64DB4BBD1BOOL (Entity)
IS_ENTITY_A_PED0xCF8176912DDA4EA5BOOL (Entity)
IS_ENTITY_A_VEHICLE0xC3D96AF45FCCEC4CBOOL (Entity)
IS_ENTITY_AN_OBJECT0x0A27A546A375FDEFBOOL (Entity)
IS_ENTITY_AT_COORDChecks if entity is within x/y/zSize distance of x/y/z.0x5E58342602E94718BOOL (Entity, float, float, float, float, float, float, BOOL, BOOL, int)
IS_ENTITY_AT_ENTITYChecks if entity1 is within the box defined by x/y/zSize of entity2.0xC057F02B837A27F6BOOL (Entity, Entity, float, float, float, BOOL, BOOL, int)
IS_ENTITY_ATTACHED0xEE6AD63ABF59C0B7BOOL (Entity)
IS_ENTITY_ATTACHED_TO_ANY_OBJECT0x306C1F6178F01AB3BOOL (Entity)
IS_ENTITY_ATTACHED_TO_ANY_PED0xC841153DED2CA89ABOOL (Entity)
IS_ENTITY_ATTACHED_TO_ANY_VEHICLE0x12DF6E0D2E736749BOOL (Entity)
IS_ENTITY_ATTACHED_TO_ENTITY0x154A3C529497053EBOOL (Entity, Entity)
IS_ENTITY_DEAD0x7D5B1F88E7504BBABOOL (Entity)
_IS_ENTITY_FROZENGetter for FREEZE_ENTITY_POSITION0x083D497D57B7400FBOOL (Entity)
_IS_ENTITY_FULLY_LOOTED0x8DE41E9902E85756BOOL (Entity)
IS_ENTITY_IN_AIR0x886E37EC497200B6BOOL (Entity, Any)
IS_ENTITY_IN_ANGLED_AREACreates a spherical cone at origin that extends to surface with the angle specified.0xD3151E53134595E5BOOL (Entity, float, float, float, float, float, float, float, BOOL, BOOL, Any)
IS_ENTITY_IN_AREA0x0C2634C40A16193EBOOL (Entity, float, float, float, float, float, float, BOOL, BOOL, Any)
IS_ENTITY_IN_VOLUME0x5A5526BC09C06623BOOL (Entity, ScrHandle, BOOL, int)
IS_ENTITY_IN_WATER0xDDE5C125AC446723BOOL (Entity)
IS_ENTITY_OCCLUDED0x140188E884645624BOOL (Entity)
IS_ENTITY_ON_SCREEN0x613C15D5D8DB781FBOOL (Entity)
_IS_ENTITY_ON_TRAIN_TRACK0x857ACB0AB4BD0D55BOOL (Entity)
_IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM0xA7E51B53309EAC97BOOL (Entity)
IS_ENTITY_PLAYING_ANIM0xDEE49D5CA6C49148BOOL (Entity, const char*, const char*, int)
_IS_ENTITY_PLAYING_ANY_ANIM0x0B7CB1300CBFE19CBOOL (Entity, int)
IS_ENTITY_STATIC0x86468ADFA0F6B861BOOL (Entity)
IS_ENTITY_TOUCHING_ENTITY0x9A2304A64C3C8423BOOL (Entity, Entity)
IS_ENTITY_TOUCHING_MODEL0x2AE3EBC8DEB9768BBOOL (Entity, Hash)
_IS_ENTITY_UNDERWATER0xD4E5C1E93C466127BOOL (Entity, BOOL)
IS_ENTITY_UPRIGHT0xF6F6AFD8D4FB2658BOOL (Entity, float)
IS_ENTITY_UPSIDEDOWN0x109DE3DA41AAD94ABOOL (Entity)
IS_ENTITY_VISIBLE0xFFC96ECB7FA404CABOOL (Entity)
IS_ENTITY_VISIBLE_TO_SCRIPT0xF213C724E77F321ABOOL (Entity)
IS_ENTITY_WAITING_FOR_WORLD_COLLISION0x5E1CC2E8DC3111DDBOOL (Entity)
IS_MAP_ENTITY_PINNED0x1FF441D7954F8709BOOL (Any)
_IS_TRACKED_ENTITY_VISIBLE0xC8CCDB712FBCBA92BOOL (Entity)
_IS_TRAIN_INTERIOR_LOADEDChecks whether the entity's interior is currently loaded by the game engine.0xC2E71D7E0A7B4C89BOOL (Entity)
_PAUSE_ENTITY_TRACKING0x36EB4D34D4A092C5void (Entity, BOOL)
PIN_CLOSEST_MAP_ENTITY0x6F3068258A499E52Any (Hash, float, float, float, int)
_PIN_MAP_ENTITYPins the given entity on the map and returns the created map pin ID.0xAAACB74442C1BED3int (Entity)
PLACE_ENTITY_ON_GROUND_PROPERLY0x9587913B9E772D29BOOL (Entity, BOOL)
PLAY_ENTITY_ANIM0xDC6D22FAB76D4874BOOL (Entity, const char*, const char*, float, BOOL, BOOL, BOOL, float, Any)
_PRELOAD_ENTITY_INTERIOREnables or disables preloading for an entity interior.0x6C31B06E91518269void (Entity, BOOL)
REMOVE_FORCED_OBJECT0x553FA683F2BCD814void (Any, Any, Any, Any, Any)
REMOVE_MODEL_HIDE0x3F38A98576F6213Avoid (Any, Any, Any, Any, Any, Any)
REMOVE_MODEL_SWAP0x824E1C26A14CB817void (float, float, float, float, Hash, Hash, BOOL)
_REQUEST_ENTITY_LOOT_LIST0xA88E215CEB0435C0BOOL (Ped, Any*, Hash, int, int, BOOL)
_REQUEST_ENTITY_VISIBILITY_TRACKINGEnables visibility tracking for the specified entity.0x3F08C6163A4AB1D6void (Entity)
RESET_ENTITY_ALPHA0x744B9EF44779D9ABvoid (Entity)
SCRIPT_OVERRIDE_ENTITY_LOOT_TABLE_PERMANENTSets the loot table an entity will carry.0x8C03CD6B5E0E85E8BOOL (Entity, Hash)
_SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODELAlternative Name: _GET_ENTITY_FROM_MAP_OBJECT; You can get existing objects and manipulate them using this native.0x66B2B83B94B22458Entity (Hash)
_SET_ANIMAL_PELT_TEXTURESets the texture variant used by an animal pelt entity.0xDD03FC2089AD093Cvoid (Entity, Hash, Hash, int)
_SET_AUTO_PICKUPConfigures automatic pickup behavior for a carriable entity.0xBD94CECFB2D65119void (Entity, BOOL, float, float, float, BOOL)
SET_CAN_AUTO_VAULT_ON_ENTITY0x80646744FA88F9D7void (Entity, BOOL)
SET_CAN_CLIMB_ON_ENTITY0x24AED2A608F93C4Cvoid (Entity, BOOL)
_SET_CARRIABLE_PICKUP_LIGHTEnables or disables the pickup light effect for carriable/interactable entities.0xA48E4801DEBDF7E4void (Entity, BOOL)
SET_ENTITY_ALPHAskin - everything alpha except skin Set entity alpha level.0x0DF7692B1D9E7BA7void (Entity, int, BOOL)
SET_ENTITY_ALWAYS_PRERENDER0xACAD101E1FB66689void (Entity, BOOL)
_SET_ENTITY_ANIM_AGESets an entity animation age/alpha value.0xC0EDEF16D90661EEvoid (Entity, float)
_SET_ENTITY_ANIM_CURRENT_TIME0x11CDABDC7783B2BCvoid (Entity, const char*, const char*, float)
_SET_ENTITY_ANIM_SPEED0xEAA885BA3CEA4E4Avoid (Entity, const char*, const char*, float)
SET_ENTITY_AS_MISSION_ENTITYMakes the specified entity (ped, vehicle or object) persistent.0xDC19C288082E586Evoid (Entity, BOOL, BOOL)
SET_ENTITY_AS_NO_LONGER_NEEDEDMarks the specified entity (ped, vehicle or object) as no longer needed.0x4971D2F8162B9674void (Entity*)
_SET_ENTITY_ATTACHED_OFFSETApplies and updates the positional offset of an entity relative to the entity it is attached to, while also controlling whether the offset is interpreted horizontally.0x16908E859C3AB698void (Entity, BOOL, float, float, float)
SET_ENTITY_CAN_BE_DAMAGED0x0D06D522B90E861Fvoid (Entity, BOOL)
SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP0x0EF1AFB18649E015void (Entity, BOOL, Hash)
SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOSSets whether the entity can be targeted without being in line-of-sight.0x6D09F32E284D0FB7void (Entity, BOOL)
SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS0xFF83AF534156B399void (Any, Any)
_SET_ENTITY_CARCASS_TYPEChanges type and quality of skins type hashes:0x399657ED871B3A6Cvoid (Entity, Hash)
_SET_ENTITY_CARRYING_FLAG0x18FF3110CF47115Dvoid (Entity, int, BOOL)
SET_ENTITY_COLLISION0xF66F820909453B8Cvoid (Entity, BOOL, BOOL)
SET_ENTITY_COMPLETELY_DISABLE_COLLISION0xE0580EC84813875Avoid (Entity, BOOL, BOOL)
SET_ENTITY_COORDS0x06843DA7060A026Bvoid (Entity, float, float, float, BOOL, BOOL, BOOL, BOOL)
_SET_ENTITY_COORDS_AND_HEADING0x203BEFFDBE12E96Avoid (Entity, float, float, float, float, BOOL, BOOL, BOOL)
_SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET0x0918E3565C20F03Cvoid (Entity, float, float, float, float, BOOL, BOOL)
SET_ENTITY_COORDS_NO_OFFSETAxis - Invert Axis Flags0x239A3351AC1DA385void (Entity, float, float, float, BOOL, BOOL, BOOL)
_SET_ENTITY_CUSTOM_PICKUP_RADIUS0x482D17E45665DA44void (Entity, float)
_SET_ENTITY_DISABLE_FIREDisables or re-enables the visible fire/flame effect on a burning entity.0x56E0735D6273B227void (Entity, BOOL)
SET_ENTITY_DYNAMIC0xFBFC4473F66CE344void (Entity, BOOL)
_SET_ENTITY_FADE_IN0xA91E6CF94404E8C9void (Entity)
_SET_ENTITY_FULLY_LOOTED0x6BCF5F3D8FFE988Dvoid (Entity, BOOL)
SET_ENTITY_HAS_GRAVITY0x0CEDB728A1083FA7void (Entity, BOOL)
SET_ENTITY_HEADING0xCF2B9C0645C4651Bvoid (Entity, float)
SET_ENTITY_HEALTHSets the entity's health.0xAC2767ED8BDFAB15void (Entity, int, Entity)
SET_ENTITY_INVINCIBLESets a ped or an object totally invincible.0xA5C38736C426FCB8void (Entity, BOOL)
SET_ENTITY_IS_TARGET_PRIORITY0x0A5D170C44CB2189void (Entity, BOOL, float)
_SET_ENTITY_LIGHTS_ENABLEDForces entity lights to stay enabled regardless of environmental conditions such as day/night cycle.0xEBDC12861D079ABAvoid (Entity, BOOL)
_SET_ENTITY_LIGHTS_OFFControls a forced lights-off state for entities with built-in light sources.0x2D40BCBFE9305DEAvoid (Entity, BOOL)
SET_ENTITY_LOAD_COLLISION_FLAG0x9B9EE31AED48072Evoid (Entity, BOOL)
_SET_ENTITY_LOCKON_POINT_OFFSETSets an offset for the entity's lock-on/target focus point.0xAF7F3099B9FEB535void (Entity, float, float, float)
SET_ENTITY_LOD_DISTLOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).0x5FB407F0A7C877BFvoid (Entity, int)
SET_ENTITY_MAX_HEALTH0x166E7CF68597D8B5void (Entity, int)
SET_ENTITY_MOTION_BLUR0x516C6ABD18322B63void (Entity, BOOL)
SET_ENTITY_NO_COLLISION_ENTITY0xE037BF068223C38Dvoid (Entity, Entity, BOOL)
SET_ENTITY_NOWEAPONDECALSOld name: _SET_ENTITY_DECALS_DISABLED0xC64E597783BE9A1Dvoid (Entity, BOOL)
SET_ENTITY_ONLY_DAMAGED_BY_PLAYER0x473598683095D430void (Entity, BOOL)
SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP0x6C1F6AA2F0ADD104void (Entity, BOOL, Hash)
SET_ENTITY_PROOFSBOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though0xFAEE099C6F890BB8void (Entity, int, BOOL)
SET_ENTITY_QUATERNION0x100E7007D13E3687void (Entity, float, float, float, float)
SET_ENTITY_RENDER_SCORCHED0x85B8A7534E44BC23void (Entity, BOOL)
SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK0x850C940EE3E7B8B5void (Entity, BOOL)
SET_ENTITY_ROTATION0x9CC8314DFEDE441Evoid (Entity, float, float, float, int, BOOL)
_SET_ENTITY_ROTATION_PARALLEL_TO_LINESets the entity rotation so it is parallel to the direction defined by two world coordinates, without moving the entity.0xD45BB89B53FC0CFDvoid (Entity, float, float, float, float, float, float, int)
SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISIONOld name: _SET_ENTITY_CLEANUP_BY_ENGINE0x740CB4F3F602C9F4void (Entity, BOOL)
_SET_ENTITY_THREAT_TIER0x4B436BAC8CBE9B07void (Entity, int, BOOL)
SET_ENTITY_VELOCITYNote that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.0x1C99BB7B6E96D16Fvoid (Entity, float, float, float)
SET_ENTITY_VISIBLE0x1794B4FCC84D812Fvoid (Entity, BOOL)
_SET_MATERIAL_FILL_LEVEL_FOR_ENTITYSets a material fill level (e.g., stew, mug, chips, jugs).0x669655FFB29EF1A9void (Entity, int, const char*, float)
SET_OBJECT_AS_NO_LONGER_NEEDEDThis is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.0x3AE22DEB5BA5A3E6void (Object*)
SET_PED_AS_NO_LONGER_NEEDEDThis is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.0x2595DD4236549CE3void (Ped*)
SET_VEHICLE_AS_NO_LONGER_NEEDEDThis is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.0x629BFA74418D6239void (Vehicle*)
STOP_ENTITY_ANIMDoesn't actually return anything.0x786591D986DE9159BOOL (Entity, const char*, const char*, float)
_UNPIN_MAP_ENTITYRemoves/unpins a map pin using its pin ID.0xD2B9C78537ED5759void (int)
WOULD_ENTITY_BE_OCCLUDED0x3546FAB293FF2981BOOL (Hash, float, float, float, BOOL)