ENTITY
Natives268
Named226
Described36%
SideClient (game)
| Native | Hash | Returns (params) | Docs |
|---|---|---|---|
| _0x002AAC783ED323ED | 0x002AAC783ED323ED | void (Any, Any) | |
| _0x007AAC783ED323ED | 0x007AAC783ED323ED | void (Any, Any, Any) | |
| _0x0939E773925C4719 | 0x0939E773925C4719 | void () | |
| _0x0CCEFC6C2C95DA2A | 0x0CCEFC6C2C95DA2A | Any (Any, Any, Any, Any) | |
| _0x0DB41D59E0F1502B | 0x0DB41D59E0F1502B | void (Any) | |
| _0x0FD7D7C232876E72 | 0x0FD7D7C232876E72 | void (Any) | |
| _0x188736456D1DEDE6 | 0x188736456D1DEDE6 | Any (Any, Any) | |
| _0x20FAEE47427A4497 | 0x20FAEE47427A4497 | void () | |
| _0x350E9211074955AF | 0x350E9211074955AF | Any (Any, Any) | |
| _0x371D179701D9C082Called if entity is in water and submerged level is larger than 1f. | 0x371D179701D9C082 | void (Entity) | |
| _0x37B01666BAE8F7EF_GET_ENTITY_* | 0x37B01666BAE8F7EF | Any (Entity) | |
| _0x383F64263F946E45Used when checking if ped is in water | 0x383F64263F946E45 | BOOL (int*, Entity, int, Ped, Any, int) | |
| _0x3EC28DA1FFAC9DDDUsed in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT | 0x3EC28DA1FFAC9DDD | BOOL (Entity, Entity, Any, Any) | |
| _0x5826EFD6D73C4DE5_REMOVE_DECALS_* - _REMOVE_FORCED* | 0x5826EFD6D73C4DE5 | void (Entity) | |
| _0x582F73ACFE969571 | 0x582F73ACFE969571 | Any (Any, Any, Any) | |
| _0x7A49D40DE437BC8D | 0x7A49D40DE437BC8D | void (Any, Any) | |
| _0x7F20092547B4DDEA | 0x7F20092547B4DDEA | void (Any) | |
| _0x80FDEB3A9E9AA578 | 0x80FDEB3A9E9AA578 | void (Entity, BOOL) | |
| _0x898586729DB5221D | 0x898586729DB5221D | void (Ped) | |
| _0x8E10DF0FFA63FB65 | 0x8E10DF0FFA63FB65 | Any (Any, Any, Any, Any, Any) | |
| _0x8E46E18AA828334FUsed in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED _GET_ENTITY_* | 0x8E46E18AA828334F | float (Entity, const char*, const char*) | |
| _0x978AA2323ED32209 | 0x978AA2323ED32209 | void (Any, Any) | |
| _0x9C6906EF8CB20C5F | 0x9C6906EF8CB20C5F | void (Entity) | |
| _0xA9E6D8F2DDFC4DB9 | 0xA9E6D8F2DDFC4DB9 | void (Any, Any) | |
| _0xB16C780C51E51E2B | 0xB16C780C51E51E2B | Any (Any) | |
| _0xB38A29CCD5447783 | 0xB38A29CCD5447783 | void (Any, Any, Any) | |
| _0xBA2A089E60ED1163 | 0xBA2A089E60ED1163 | Any (Any, Any, Any, Any, Any) | |
| _0xC3ABCFBC7D74AFA5Returns BOOL in ida | 0xC3ABCFBC7D74AFA5 | void (Ped, int, BOOL) | |
| _0xC6A1A3D63F122DE7 | 0xC6A1A3D63F122DE7 | void (Any, Any) | |
| _0xC76E94A78127412B | 0xC76E94A78127412B | void (Any, Any, Any) | |
| _0xCDB682BB47C02F0A | 0xCDB682BB47C02F0A | void (Entity, Hash) | |
| _0xD21C7418C590BB40 | 0xD21C7418C590BB40 | Any (Any) | |
| _0xD46BF94C4C66FAB0 | 0xD46BF94C4C66FAB0 | Any (Any, Any, Any, Any) | |
| _0xDF8E49EA89A01DB1Hardcoded to return zero/false. | 0xDF8E49EA89A01DB1 | Any (Any, Any, Any) | |
| _0xE19035EB65AB2932 | 0xE19035EB65AB2932 | void (Any, Any) | |
| _0xE31FC20319874CB3 | 0xE31FC20319874CB3 | Any (Any, Any, Any) | |
| _0xE75EEA8DB59A9F39 | 0xE75EEA8DB59A9F39 | void (Any, Any, Any, Any, Any, Any) | |
| _0xE9E7A0BAC7F57746 | 0xE9E7A0BAC7F57746 | void (Any, Any) | |
| _0xEF259AA1E097E0AD | 0xEF259AA1E097E0AD | void (Entity, Any) | |
| _0xF41E2979D5BC5370 | 0xF41E2979D5BC5370 | void (Any) | |
| _0xF59FDE7B4D31A630 | 0xF59FDE7B4D31A630 | Any (Any) | |
| _0xFF9965C47FA404DASET_ENTITY_LO* | 0xFF9965C47FA404DA | void (Entity, BOOL) | |
| _ADD_ENTITY_TRACKING_TRAILS | 0x1AD922AB5038DEF3 | void (Entity) | |
| APPLY_FORCE_TO_ENTITY | 0xF15E8F5D333F09C4 | void (Entity, int, float, float, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL, BOOL) | |
| APPLY_FORCE_TO_ENTITY_CENTER_OF_MASSp6/relative - makes the xyz force not relative to world coords, but to something else p7/highForce - setting false will make the force really low | 0x31DA7CEC5334DB37 | void (Entity, int, float, float, float, int, BOOL, BOOL, BOOL) | |
| _ATTACH_ENTITY_TO_COORDS_PHYSICALLYAttach an entity to coordinates physically better name may be perfered? | 0x445D7D8EA66E373E | void (Entity, int, float, float, float, float, float, float, float, BOOL, int, int, int, int, int, int) | |
| ATTACH_ENTITY_TO_ENTITYAttaches entity1 to bone (boneIndex) of entity2. | 0x6B9BBD38AB0796DF | void (Entity, Entity, int, float, float, float, float, float, float, BOOL, BOOL, BOOL, BOOL, int, BOOL, BOOL, BOOL) | |
| ATTACH_ENTITY_TO_ENTITY_PHYSICALLY | 0xB629A43CA1643481 | void (Entity, Entity, int, int, float, float, float, float, float, float, float, float, float, float, BOOL, BOOL, BOOL, BOOL, int, BOOL, float, float) | |
| _CHANGE_ENTITY_HEALTHAlters entity's health by 'amount'. | 0x835F131E7DC8F97A | BOOL (Entity, float, Entity, Hash) | |
| CLEAR_ENTITY_LAST_DAMAGE_ENTITY | 0xBB19AC7D4DCEFD0F | void (Entity) | |
| _CREATE_FOOTPATH_TRAIL | 0x29BA9F78321E5A6C | Any (Any, const char*, BOOL, float, float, Any, Any, Any, Any, Any, Any, BOOL) | |
| CREATE_FORCED_OBJECT | 0x0961A905AFBC34C7 | void (float, float, float, Any, Hash, BOOL) | |
| CREATE_MODEL_HIDE | 0x069848B3FB3C4426 | void (float, float, float, float, Hash, BOOL) | |
| CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS | 0xD136090A9AAAB17D | void (float, float, float, float, Hash, BOOL) | |
| CREATE_MODEL_SWAPOnly works with objects! | 0x10B2218320B6F5AC | void (float, float, float, float, Hash, Hash, BOOL) | |
| _DELETE_CARRIABLE | 0x0D0DB2B6AF19A987 | void (Entity*) | |
| DELETE_ENTITYDeletes the specified entity, then sets the handle pointed to by the pointer to NULL. | 0x4CD38C78BD19A497 | void (Entity*) | |
| _DELETE_ENTITY_2Must be called from a background script, otherwise it will do nothing. | 0x5E94EA09E7207C16 | void (Entity*) | |
| DETACH_ENTITY | 0x64CDE9D6BF8ECAD3 | void (Entity, BOOL, BOOL) | |
| _DISABLE_STAIRS_STEP_FOR_VOLUMEDisables stair stepping behavior within the specified volume. | 0x37CEB637BA3B1A47 | void (Volume) | |
| DOES_ENTITY_BELONG_TO_THIS_SCRIPT | 0x622B1980CBE13332 | BOOL (Entity, BOOL) | |
| DOES_ENTITY_EXISTChecks if the Entity exists | 0xD42BD6EB2E0F1677 | BOOL (Entity) | |
| DOES_ENTITY_HAVE_DRAWABLE | 0x20487F0DA9AF164A | BOOL (Entity) | |
| DOES_ENTITY_HAVE_PHYSICS | 0xA512B3F1B2A0B51C | BOOL (Entity) | |
| _DOES_THREAD_OWN_THIS_ENTITYReturns true if calling script owns specified entity | 0x88AD6CC10D8D35B2 | BOOL (Entity) | |
| _ENABLE_STAIRS_STEP_FOR_VOLUMERe-enables normal stair stepping behavior within the specified volume. | 0xEAB3D91D30A344F1 | void (Volume) | |
| FIND_ANIM_EVENT_PHASE | 0x42718CC559BD7776 | BOOL (const char*, const char*, const char*, Any*, Any*) | |
| _FIND_ENTITY_LOOTING_PEDReturns the ped which is currently looting another ped. | 0xEF2D9ED7CE684F08 | Ped (Entity) | |
| FORCE_ENTITY_AI_AND_ANIMATION_UPDATE | 0x4C9E96473D4F1A88 | void (Entity, BOOL) | |
| _FORCE_TRAIN_WAGON_POPULATIONEnable/disable automatic ambient passenger population on a train wagon (carriage). | 0x119A5714578F4E05 | void (Entity, BOOL) | |
| FREEZE_ENTITY_POSITION | 0x7D9EFB7AD6B19754 | void (Entity, BOOL) | |
| GET_ANIM_DURATION | 0x9FFAF4940A54CC09 | float (const char*, const char*) | |
| _GET_CARCASS_FROM_PELTReturns the original animal/carcass entity from which a pelt entity was obtained. | 0x2A77EF9BEC8518F4 | Entity (Entity) | |
| GET_CARRIABLE_ENTITY_STATECARRIABLE_STATE_NONE, CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED, CARRIABLE_STATE_CARRIABLE_INTRO, CARRIABLE_STATE_CARRIABLE, CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND, CARRIABLE_STATE_CARRIED_BY_HUMAN, CARRIABLE_STATE_BEING_PLACED_ON_GR… | 0x61914209C36EFDDB | int (Entity) | |
| _GET_CARRIABLE_FROM_ENTITYReturns a hash of an entity's name. | 0x31FEF6A20F00B963 | Hash (Entity) | |
| _GET_COLLISION_INTENSITYReturns the collision intensity currently registered on the specified entity. | 0x6D58167F62238284 | float (Entity) | |
| _GET_ENTITIES_IN_VOLUME | 0x886171A12F400B89 | int (Volume, ItemSet, int) | |
| _GET_ENTITIES_NEAR_POINT | 0x59B57C4B06531E1E | int (float, float, float, float, ItemSet, int) | |
| _GET_ENTITY_ALBEDOGets the albedo/material variant hash currently associated with the specified entity. | 0x120376C23F019C6C | BOOL (Entity, Hash*) | |
| GET_ENTITY_ALPHA | 0x1BB501624FAF2BEA | int (Entity) | |
| _GET_ENTITY_ANIM_CURRENT_TIMEReturns a normalized value between 0.0f and 1.0f. | 0x627520389E288A73 | float (Entity, const char*, const char*) | |
| GET_ENTITY_ATTACHED_TO | 0x56D713888A566481 | Entity (Entity) | |
| GET_ENTITY_BONE_INDEX_BY_NAME | 0xBACA8FE9C76C124E | int (Entity, const char*) | |
| _GET_ENTITY_BY_DOORHASH | 0xF7424890E4A094C0 | Entity (Hash, int) | |
| _GET_ENTITY_CAN_BE_DAMAGEDOld name: _GET_ENTITY_CAN_BE_DAMAGED | 0x75DF9E73F2F005FD | BOOL (Entity) | |
| _GET_ENTITY_CARRY_CONFIGReturns zero if the entity is not a carriable | 0x0FD25587BB306C86 | Hash (Entity) | |
| _GET_ENTITY_CARRYING_FLAG | 0x808077647856DE62 | BOOL (Entity, int) | |
| GET_ENTITY_COLLISION_DISABLED | 0xAA2FADD30F45A9DA | BOOL (Entity) | |
| _GET_ENTITY_COLLISION_INTENSITYReturns a collision impact/intensity value between two entities. | 0xDFC2B226D56D85F6 | float (Entity, Entity) | |
| GET_ENTITY_COORDSGets the current coordinates for a specified entity. | 0xA86D5F069399F44D | Vector3 (Entity, BOOL, BOOL) | |
| GET_ENTITY_FORWARD_VECTORGets the entity's forward vector in XY(Z) eulers. | 0x2412D9C05BB09B97 | Vector3 (Entity) | |
| _GET_ENTITY_FORWARD_VECTOR_YXGets the entity's forward vector in YX(Z) eulers. | 0x935A30AA88FB1014 | Vector3 (Entity) | |
| GET_ENTITY_FORWARD_XGets the X-component of the entity's forward vector. | 0xDB0954E9960F6457 | float (Entity) | |
| GET_ENTITY_FORWARD_YGets the Y-component of the entity's forward vector. | 0x9A5C073ECBDA7EE7 | float (Entity) | |
| GET_ENTITY_HEADINGReturns the heading of the entity in degrees. | 0xC230DD956E2F5507 | float (Entity) | |
| GET_ENTITY_HEALTH | 0x82368787EA73C0F7 | int (Entity) | |
| _GET_ENTITY_HEALTH_FLOATReturns (CUR_HEALTH / MAX_HEALTH) | 0x96C638784DB4C815 | float (Entity) | |
| GET_ENTITY_HEIGHT | 0x296DEBC84474B375 | float (Entity, float, float, float, BOOL, BOOL) | |
| GET_ENTITY_HEIGHT_ABOVE_GROUND | 0x0D3B5BAEA08F63E9 | float (Entity) | |
| GET_ENTITY_LOD_DISTReturns the LOD distance of an entity. | 0xDF240D0C2A948683 | int (Entity) | |
| GET_ENTITY_MATRIX | 0x3A9B1120AF13FBF2 | void (Entity, Vector3*, Vector3*, Vector3*, Vector3*) | |
| GET_ENTITY_MAX_HEALTH | 0x15D757606D170C3C | int (Entity, BOOL) | |
| GET_ENTITY_MODELReturns the model hash from the entity | 0xDA76A9F39210D365 | Hash (Entity) | |
| GET_ENTITY_PITCH | 0xEF355ABEFF7F5005 | float (Entity) | |
| GET_ENTITY_POPULATION_TYPE | 0xADE28862B6D7B85B | int (Entity) | |
| _GET_ENTITY_PROOFSOld name: _GET_ENTITY_PROOFS | 0x6CF0DAD7FA1088EA | int (Entity) | |
| GET_ENTITY_ROLLDisplays the current ROLL axis of the entity [-180.0000/180.0000+] (Sideways Roll) such as a vehicle tipped on its side | 0xBF966536FA8B6879 | float (Entity) | |
| GET_ENTITY_ROTATION | 0xE09CAF86C32CB48F | Vector3 (Entity, int) | |
| _GET_ENTITY_SCRIPT | 0x2A08A32B6D49906F | Hash (Entity, Any*) | |
| GET_ENTITY_SPEEDResult is in meters per second (m/s) | 0xFB6BA510A533DF81 | float (Entity) | |
| GET_ENTITY_SPEED_VECTOR | 0xF2DB09816A419DC5 | Vector3 (Entity, BOOL) | |
| GET_ENTITY_SUBMERGED_LEVELGet how much of the entity is submerged. | 0x4A77C3F73FD9E831 | float (Entity) | |
| _GET_ENTITY_THREAT_TIER | 0xE12F56CB25D9CE23 | int (Entity) | |
| GET_ENTITY_TYPEReturns entityType: | 0x97F696ACA466B4E0 | int (Entity) | |
| GET_ENTITY_UPRIGHT_VALUE | 0x56398BE65160C3BE | float (Entity) | |
| GET_ENTITY_VELOCITY | 0x4805D2B1D8CF94A9 | Vector3 (Entity, int) | |
| _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS | 0xF3FDA9A617A15145 | void (Entity, Vector3*, Vector3*) | |
| _GET_HEADING_OF_ENTITY_BONEReturns the rotation/heading of a specific bone on an entity as a Vector3. | 0x3AB3A77672F6473F | Vector3 (Entity, int, int, int) | |
| GET_IS_ANIMAL | 0x9A100F1CF4546629 | BOOL (Entity) | |
| _GET_IS_BIRD | 0xC346A546612C49A9 | BOOL (Entity) | |
| _GET_IS_CARRIABLE_PELT | 0x255B6DB4E3AD3C3E | BOOL (Entity) | |
| _GET_IS_PREDATOR | 0x5594AFE9DE0C01B7 | BOOL (Entity) | |
| _GET_LAST_ENTITY_TO_DAMAGE_ENTITYReturns the last entity that dealt damage to the specified entity. | 0xAF72EC7E1B54539B | Entity (Entity) | |
| GET_MATCHING_ENTITIES | 0x84CCF9A12942C83D | int (Volume, ItemSet, int, Any, Hash, const char*) | |
| GET_NEAREST_PARTICIPANT_TO_ENTITY | 0x6888A43C35A5F630 | Player (Entity) | |
| GET_NEAREST_PLAYER_TO_ENTITY | 0x990E294FC387FB88 | Player (Entity, Ped, int) | |
| GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM | 0xB2C30C3B4AFF718C | Player (Entity, int, Ped, int) | |
| GET_OBJECT_INDEX_FROM_ENTITY_INDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not). | 0x280BBE5601EAA983 | Object (Entity) | |
| _GET_OFFSET_FROM_ENTITY_BONEAttaches scenario to bone with an offset _GET_I* - _GET_M* | 0x5E214112806591EA | Vector3 (Entity, int) | |
| GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS | 0x497C6B1A2C9AE69C | Vector3 (Entity, float, float, float) | |
| GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDSOffset values are relative to the entity. | 0x1899F328B0E12848 | Vector3 (Entity, float, float, float) | |
| _GET_OPTIMAL_CARRY_CONFIGValid indices: 0 - 3 Index 1 always returns a `hogtied` config, doesn't matter the entity. | 0x34F008A7E48C496B | Hash (Entity, int) | |
| _GET_PED_ANIMAL_TYPEReturns the ped's animal type hash: Combine this with GET_STRING_FROM_HASH_KEY to display localized entity names | 0x964000D355219FC0 | Hash (Ped) | |
| GET_PED_INDEX_FROM_ENTITY_INDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not). | 0x0F16D042BD640EA3 | Ped (Entity) | |
| _GET_PELT_TEXTUREGet the pelt TXDs by the animal albedo hash, returns: normal map hash, material hash and albedo hash, this native needs dataview to be passed in, then use it to get the pelt TXDs | 0x5744562E973E33CD | Any (Any, Any, Any, Any, Any) | |
| _GET_PINNED_MAP_ENTITY | 0x4735E2A4BB83D9DA | Entity (Any) | |
| _GET_SCRIPT_OVERRIDE_ENTITY_LOOT_TABLE_PERMANENTReturns false if entity is not a ped or object. | 0x1E804EA9B12030A4 | BOOL (Entity, Hash*) | |
| GET_VEHICLE_INDEX_FROM_ENTITY_INDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not). | 0xDF1E5AAC561AFC59 | Vehicle (Entity) | |
| GET_WORLD_POSITION_OF_ENTITY_BONEReturns the coordinates of an entity-bone. | 0x82CFA50E34681CA5 | Vector3 (Entity, int) | |
| HAS_ANIM_EVENT_FIRED | 0x5851CC48405F4A07 | BOOL (Entity, Hash) | |
| HAS_COLLISION_LOADED_AROUND_ENTITY | 0xBEB1600952B9CF5C | BOOL (Entity) | |
| HAS_COLLISION_LOADED_AROUND_POSITIONOld name: _HAS_COLLISION_LOADED_AT_COORDS | 0x6BFBDC46139C45AB | BOOL (float, float, float) | |
| HAS_ENTITY_ANIM_FINISHED | 0xAEB40615337EF1E3 | BOOL (Entity, const char*, const char*, int) | |
| HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT | 0x73BB763880CD23A6 | BOOL (Entity) | |
| HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED | 0x9934E9C42D52D87E | BOOL (Entity) | |
| HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE | 0x695D7C26DE65C423 | BOOL (Entity) | |
| HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY | 0x7B6E7BEC1143AC86 | BOOL (Entity, Entity, BOOL, BOOL) | |
| HAS_ENTITY_CLEAR_LOS_TO_COORD | 0x0C9DBF48C6BA6E4C | BOOL (Entity, float, float, float, int) | |
| HAS_ENTITY_CLEAR_LOS_TO_ENTITY | 0xFCDFF7B72D23A1AC | BOOL (Entity, Entity, int) | |
| HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONTHas the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing. | 0xE88F19660651D566 | BOOL (Entity, Entity, int) | |
| HAS_ENTITY_COLLIDED_WITH_ANYTHING | 0xDF18751EC74F90FF | BOOL (Entity) | |
| IS_AN_ENTITY | 0x27CFF3E5A286D3DF | BOOL (ScrHandle) | |
| _IS_BATCH_MODELReturns whether the model's map entity type is MAP_ENTITY_TYPE_GRASS_BATCH or MAP_ENTITY_TYPE_PROP_BATCH. | 0xD4636C2EDB0DEA8A | BOOL (Hash) | |
| _IS_CARRIABLE_MODEL | 0x5AFFA9DDC87846F8 | BOOL (Hash) | |
| IS_ENTITY_A_MISSION_ENTITY | 0x138190F64DB4BBD1 | BOOL (Entity) | |
| IS_ENTITY_A_PED | 0xCF8176912DDA4EA5 | BOOL (Entity) | |
| IS_ENTITY_A_VEHICLE | 0xC3D96AF45FCCEC4C | BOOL (Entity) | |
| IS_ENTITY_AN_OBJECT | 0x0A27A546A375FDEF | BOOL (Entity) | |
| IS_ENTITY_AT_COORDChecks if entity is within x/y/zSize distance of x/y/z. | 0x5E58342602E94718 | BOOL (Entity, float, float, float, float, float, float, BOOL, BOOL, int) | |
| IS_ENTITY_AT_ENTITYChecks if entity1 is within the box defined by x/y/zSize of entity2. | 0xC057F02B837A27F6 | BOOL (Entity, Entity, float, float, float, BOOL, BOOL, int) | |
| IS_ENTITY_ATTACHED | 0xEE6AD63ABF59C0B7 | BOOL (Entity) | |
| IS_ENTITY_ATTACHED_TO_ANY_OBJECT | 0x306C1F6178F01AB3 | BOOL (Entity) | |
| IS_ENTITY_ATTACHED_TO_ANY_PED | 0xC841153DED2CA89A | BOOL (Entity) | |
| IS_ENTITY_ATTACHED_TO_ANY_VEHICLE | 0x12DF6E0D2E736749 | BOOL (Entity) | |
| IS_ENTITY_ATTACHED_TO_ENTITY | 0x154A3C529497053E | BOOL (Entity, Entity) | |
| IS_ENTITY_DEAD | 0x7D5B1F88E7504BBA | BOOL (Entity) | |
| _IS_ENTITY_FROZENGetter for FREEZE_ENTITY_POSITION | 0x083D497D57B7400F | BOOL (Entity) | |
| _IS_ENTITY_FULLY_LOOTED | 0x8DE41E9902E85756 | BOOL (Entity) | |
| IS_ENTITY_IN_AIR | 0x886E37EC497200B6 | BOOL (Entity, Any) | |
| IS_ENTITY_IN_ANGLED_AREACreates a spherical cone at origin that extends to surface with the angle specified. | 0xD3151E53134595E5 | BOOL (Entity, float, float, float, float, float, float, float, BOOL, BOOL, Any) | |
| IS_ENTITY_IN_AREA | 0x0C2634C40A16193E | BOOL (Entity, float, float, float, float, float, float, BOOL, BOOL, Any) | |
| IS_ENTITY_IN_VOLUME | 0x5A5526BC09C06623 | BOOL (Entity, ScrHandle, BOOL, int) | |
| IS_ENTITY_IN_WATER | 0xDDE5C125AC446723 | BOOL (Entity) | |
| IS_ENTITY_OCCLUDED | 0x140188E884645624 | BOOL (Entity) | |
| IS_ENTITY_ON_SCREEN | 0x613C15D5D8DB781F | BOOL (Entity) | |
| _IS_ENTITY_ON_TRAIN_TRACK | 0x857ACB0AB4BD0D55 | BOOL (Entity) | |
| _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM | 0xA7E51B53309EAC97 | BOOL (Entity) | |
| IS_ENTITY_PLAYING_ANIM | 0xDEE49D5CA6C49148 | BOOL (Entity, const char*, const char*, int) | |
| _IS_ENTITY_PLAYING_ANY_ANIM | 0x0B7CB1300CBFE19C | BOOL (Entity, int) | |
| IS_ENTITY_STATIC | 0x86468ADFA0F6B861 | BOOL (Entity) | |
| IS_ENTITY_TOUCHING_ENTITY | 0x9A2304A64C3C8423 | BOOL (Entity, Entity) | |
| IS_ENTITY_TOUCHING_MODEL | 0x2AE3EBC8DEB9768B | BOOL (Entity, Hash) | |
| _IS_ENTITY_UNDERWATER | 0xD4E5C1E93C466127 | BOOL (Entity, BOOL) | |
| IS_ENTITY_UPRIGHT | 0xF6F6AFD8D4FB2658 | BOOL (Entity, float) | |
| IS_ENTITY_UPSIDEDOWN | 0x109DE3DA41AAD94A | BOOL (Entity) | |
| IS_ENTITY_VISIBLE | 0xFFC96ECB7FA404CA | BOOL (Entity) | |
| IS_ENTITY_VISIBLE_TO_SCRIPT | 0xF213C724E77F321A | BOOL (Entity) | |
| IS_ENTITY_WAITING_FOR_WORLD_COLLISION | 0x5E1CC2E8DC3111DD | BOOL (Entity) | |
| IS_MAP_ENTITY_PINNED | 0x1FF441D7954F8709 | BOOL (Any) | |
| _IS_TRACKED_ENTITY_VISIBLE | 0xC8CCDB712FBCBA92 | BOOL (Entity) | |
| _IS_TRAIN_INTERIOR_LOADEDChecks whether the entity's interior is currently loaded by the game engine. | 0xC2E71D7E0A7B4C89 | BOOL (Entity) | |
| _PAUSE_ENTITY_TRACKING | 0x36EB4D34D4A092C5 | void (Entity, BOOL) | |
| PIN_CLOSEST_MAP_ENTITY | 0x6F3068258A499E52 | Any (Hash, float, float, float, int) | |
| _PIN_MAP_ENTITYPins the given entity on the map and returns the created map pin ID. | 0xAAACB74442C1BED3 | int (Entity) | |
| PLACE_ENTITY_ON_GROUND_PROPERLY | 0x9587913B9E772D29 | BOOL (Entity, BOOL) | |
| PLAY_ENTITY_ANIM | 0xDC6D22FAB76D4874 | BOOL (Entity, const char*, const char*, float, BOOL, BOOL, BOOL, float, Any) | |
| _PRELOAD_ENTITY_INTERIOREnables or disables preloading for an entity interior. | 0x6C31B06E91518269 | void (Entity, BOOL) | |
| REMOVE_FORCED_OBJECT | 0x553FA683F2BCD814 | void (Any, Any, Any, Any, Any) | |
| REMOVE_MODEL_HIDE | 0x3F38A98576F6213A | void (Any, Any, Any, Any, Any, Any) | |
| REMOVE_MODEL_SWAP | 0x824E1C26A14CB817 | void (float, float, float, float, Hash, Hash, BOOL) | |
| _REQUEST_ENTITY_LOOT_LIST | 0xA88E215CEB0435C0 | BOOL (Ped, Any*, Hash, int, int, BOOL) | |
| _REQUEST_ENTITY_VISIBILITY_TRACKINGEnables visibility tracking for the specified entity. | 0x3F08C6163A4AB1D6 | void (Entity) | |
| RESET_ENTITY_ALPHA | 0x744B9EF44779D9AB | void (Entity) | |
| SCRIPT_OVERRIDE_ENTITY_LOOT_TABLE_PERMANENTSets the loot table an entity will carry. | 0x8C03CD6B5E0E85E8 | BOOL (Entity, Hash) | |
| _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODELAlternative Name: _GET_ENTITY_FROM_MAP_OBJECT; You can get existing objects and manipulate them using this native. | 0x66B2B83B94B22458 | Entity (Hash) | |
| _SET_ANIMAL_PELT_TEXTURESets the texture variant used by an animal pelt entity. | 0xDD03FC2089AD093C | void (Entity, Hash, Hash, int) | |
| _SET_AUTO_PICKUPConfigures automatic pickup behavior for a carriable entity. | 0xBD94CECFB2D65119 | void (Entity, BOOL, float, float, float, BOOL) | |
| SET_CAN_AUTO_VAULT_ON_ENTITY | 0x80646744FA88F9D7 | void (Entity, BOOL) | |
| SET_CAN_CLIMB_ON_ENTITY | 0x24AED2A608F93C4C | void (Entity, BOOL) | |
| _SET_CARRIABLE_PICKUP_LIGHTEnables or disables the pickup light effect for carriable/interactable entities. | 0xA48E4801DEBDF7E4 | void (Entity, BOOL) | |
| SET_ENTITY_ALPHAskin - everything alpha except skin Set entity alpha level. | 0x0DF7692B1D9E7BA7 | void (Entity, int, BOOL) | |
| SET_ENTITY_ALWAYS_PRERENDER | 0xACAD101E1FB66689 | void (Entity, BOOL) | |
| _SET_ENTITY_ANIM_AGESets an entity animation age/alpha value. | 0xC0EDEF16D90661EE | void (Entity, float) | |
| _SET_ENTITY_ANIM_CURRENT_TIME | 0x11CDABDC7783B2BC | void (Entity, const char*, const char*, float) | |
| _SET_ENTITY_ANIM_SPEED | 0xEAA885BA3CEA4E4A | void (Entity, const char*, const char*, float) | |
| SET_ENTITY_AS_MISSION_ENTITYMakes the specified entity (ped, vehicle or object) persistent. | 0xDC19C288082E586E | void (Entity, BOOL, BOOL) | |
| SET_ENTITY_AS_NO_LONGER_NEEDEDMarks the specified entity (ped, vehicle or object) as no longer needed. | 0x4971D2F8162B9674 | void (Entity*) | |
| _SET_ENTITY_ATTACHED_OFFSETApplies and updates the positional offset of an entity relative to the entity it is attached to, while also controlling whether the offset is interpreted horizontally. | 0x16908E859C3AB698 | void (Entity, BOOL, float, float, float) | |
| SET_ENTITY_CAN_BE_DAMAGED | 0x0D06D522B90E861F | void (Entity, BOOL) | |
| SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP | 0x0EF1AFB18649E015 | void (Entity, BOOL, Hash) | |
| SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOSSets whether the entity can be targeted without being in line-of-sight. | 0x6D09F32E284D0FB7 | void (Entity, BOOL) | |
| SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS | 0xFF83AF534156B399 | void (Any, Any) | |
| _SET_ENTITY_CARCASS_TYPEChanges type and quality of skins type hashes: | 0x399657ED871B3A6C | void (Entity, Hash) | |
| _SET_ENTITY_CARRYING_FLAG | 0x18FF3110CF47115D | void (Entity, int, BOOL) | |
| SET_ENTITY_COLLISION | 0xF66F820909453B8C | void (Entity, BOOL, BOOL) | |
| SET_ENTITY_COMPLETELY_DISABLE_COLLISION | 0xE0580EC84813875A | void (Entity, BOOL, BOOL) | |
| SET_ENTITY_COORDS | 0x06843DA7060A026B | void (Entity, float, float, float, BOOL, BOOL, BOOL, BOOL) | |
| _SET_ENTITY_COORDS_AND_HEADING | 0x203BEFFDBE12E96A | void (Entity, float, float, float, float, BOOL, BOOL, BOOL) | |
| _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET | 0x0918E3565C20F03C | void (Entity, float, float, float, float, BOOL, BOOL) | |
| SET_ENTITY_COORDS_NO_OFFSETAxis - Invert Axis Flags | 0x239A3351AC1DA385 | void (Entity, float, float, float, BOOL, BOOL, BOOL) | |
| _SET_ENTITY_CUSTOM_PICKUP_RADIUS | 0x482D17E45665DA44 | void (Entity, float) | |
| _SET_ENTITY_DISABLE_FIREDisables or re-enables the visible fire/flame effect on a burning entity. | 0x56E0735D6273B227 | void (Entity, BOOL) | |
| SET_ENTITY_DYNAMIC | 0xFBFC4473F66CE344 | void (Entity, BOOL) | |
| _SET_ENTITY_FADE_IN | 0xA91E6CF94404E8C9 | void (Entity) | |
| _SET_ENTITY_FULLY_LOOTED | 0x6BCF5F3D8FFE988D | void (Entity, BOOL) | |
| SET_ENTITY_HAS_GRAVITY | 0x0CEDB728A1083FA7 | void (Entity, BOOL) | |
| SET_ENTITY_HEADING | 0xCF2B9C0645C4651B | void (Entity, float) | |
| SET_ENTITY_HEALTHSets the entity's health. | 0xAC2767ED8BDFAB15 | void (Entity, int, Entity) | |
| SET_ENTITY_INVINCIBLESets a ped or an object totally invincible. | 0xA5C38736C426FCB8 | void (Entity, BOOL) | |
| SET_ENTITY_IS_TARGET_PRIORITY | 0x0A5D170C44CB2189 | void (Entity, BOOL, float) | |
| _SET_ENTITY_LIGHTS_ENABLEDForces entity lights to stay enabled regardless of environmental conditions such as day/night cycle. | 0xEBDC12861D079ABA | void (Entity, BOOL) | |
| _SET_ENTITY_LIGHTS_OFFControls a forced lights-off state for entities with built-in light sources. | 0x2D40BCBFE9305DEA | void (Entity, BOOL) | |
| SET_ENTITY_LOAD_COLLISION_FLAG | 0x9B9EE31AED48072E | void (Entity, BOOL) | |
| _SET_ENTITY_LOCKON_POINT_OFFSETSets an offset for the entity's lock-on/target focus point. | 0xAF7F3099B9FEB535 | void (Entity, float, float, float) | |
| SET_ENTITY_LOD_DISTLOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t). | 0x5FB407F0A7C877BF | void (Entity, int) | |
| SET_ENTITY_MAX_HEALTH | 0x166E7CF68597D8B5 | void (Entity, int) | |
| SET_ENTITY_MOTION_BLUR | 0x516C6ABD18322B63 | void (Entity, BOOL) | |
| SET_ENTITY_NO_COLLISION_ENTITY | 0xE037BF068223C38D | void (Entity, Entity, BOOL) | |
| SET_ENTITY_NOWEAPONDECALSOld name: _SET_ENTITY_DECALS_DISABLED | 0xC64E597783BE9A1D | void (Entity, BOOL) | |
| SET_ENTITY_ONLY_DAMAGED_BY_PLAYER | 0x473598683095D430 | void (Entity, BOOL) | |
| SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP | 0x6C1F6AA2F0ADD104 | void (Entity, BOOL, Hash) | |
| SET_ENTITY_PROOFSBOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though | 0xFAEE099C6F890BB8 | void (Entity, int, BOOL) | |
| SET_ENTITY_QUATERNION | 0x100E7007D13E3687 | void (Entity, float, float, float, float) | |
| SET_ENTITY_RENDER_SCORCHED | 0x85B8A7534E44BC23 | void (Entity, BOOL) | |
| SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK | 0x850C940EE3E7B8B5 | void (Entity, BOOL) | |
| SET_ENTITY_ROTATION | 0x9CC8314DFEDE441E | void (Entity, float, float, float, int, BOOL) | |
| _SET_ENTITY_ROTATION_PARALLEL_TO_LINESets the entity rotation so it is parallel to the direction defined by two world coordinates, without moving the entity. | 0xD45BB89B53FC0CFD | void (Entity, float, float, float, float, float, float, int) | |
| SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISIONOld name: _SET_ENTITY_CLEANUP_BY_ENGINE | 0x740CB4F3F602C9F4 | void (Entity, BOOL) | |
| _SET_ENTITY_THREAT_TIER | 0x4B436BAC8CBE9B07 | void (Entity, int, BOOL) | |
| SET_ENTITY_VELOCITYNote that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement. | 0x1C99BB7B6E96D16F | void (Entity, float, float, float) | |
| SET_ENTITY_VISIBLE | 0x1794B4FCC84D812F | void (Entity, BOOL) | |
| _SET_MATERIAL_FILL_LEVEL_FOR_ENTITYSets a material fill level (e.g., stew, mug, chips, jugs). | 0x669655FFB29EF1A9 | void (Entity, int, const char*, float) | |
| SET_OBJECT_AS_NO_LONGER_NEEDEDThis is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED. | 0x3AE22DEB5BA5A3E6 | void (Object*) | |
| SET_PED_AS_NO_LONGER_NEEDEDThis is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED. | 0x2595DD4236549CE3 | void (Ped*) | |
| SET_VEHICLE_AS_NO_LONGER_NEEDEDThis is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED. | 0x629BFA74418D6239 | void (Vehicle*) | |
| STOP_ENTITY_ANIMDoesn't actually return anything. | 0x786591D986DE9159 | BOOL (Entity, const char*, const char*, float) | |
| _UNPIN_MAP_ENTITYRemoves/unpins a map pin using its pin ID. | 0xD2B9C78537ED5759 | void (int) | |
| WOULD_ENTITY_BE_OCCLUDED | 0x3546FAB293FF2981 | BOOL (Hash, float, float, float, BOOL) |