RedM Natives

_0xD46BF94C4C66FAB0

Hash0xD46BF94C4C66FAB0
Runtime nameN_0xd46bf94c4c66fab0
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xD46BF94C4C66FAB0(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns Any

Usage

Lua
local retval = N_0xd46bf94c4c66fab0(p0, p1, p2, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD46BF94C4C66FAB0, p0, p1, p2, p3, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xd46bf94c4c66fab0(p0, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0xD46BF94C4C66FAB0', p0, p1, p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD46BF94C4C66FAB0, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xd46bf94c4c66fab0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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