RedM Natives

ANIMSCENE

Natives99
Named80
Described6%
SideClient (game)
99 shown
NativeHashReturns (params)Docs
_0x1407F5115FB9583EUsed in SP R* Scripts only0x1407F5115FB9583EBOOL (AnimScene, const char*)
_0x1AD896BF43619551Used in braithwaites2 SP R* Scripts only0x1AD896BF43619551void ()
_0x1C5D33A4293E6DDEUsed in SP R* Scripts only _IS_ANIM_SCENE_P*0x1C5D33A4293E6DDEBOOL (AnimScene, const char*)
_0x2DB524750DC41ED4Used in SP R* Scripts only _IS_PED_* - _IS_SC*0x2DB524750DC41ED4BOOL ()
_0x3641FCD53E59B3350x3641FCD53E59B335void (int, Ped, const char*)
_0x3B393716C3FD8237Used in SP R* Scripts only0x3B393716C3FD8237BOOL (Ped)
_0x4B85B3CF91972222Used in Script Function CUTSCENE_MANAGE_SKIP _CHECK_* (?)0x4B85B3CF91972222BOOL (AnimScene)
_0x5D7BFDA2290B4E39Used in SP R* Scripts only _IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*0x5D7BFDA2290B4E39BOOL (const char*)
_0x61B2AAEF645DDAF0Only used in tg_p R* Script Returns true when mgm event success _PREPARE_* - _REGISTER_*0x61B2AAEF645DDAF0BOOL (int, const char*, int, int, BOOL)
_0x73616E64696C132EUsed in SP R* Scripts only0x73616E64696C132EBOOL (AnimScene, BOOL)
_0x9AAE3C1148A09BCAChecks if AnimScene is aborted, and an unknown check.0x9AAE3C1148A09BCABOOL (AnimScene)
_0xA96619FE85159ED2Checks if AnimScene is aborted, and an unknown check.0xA96619FE85159ED2BOOL (AnimScene)
_0xAE6DE22DE0ED4554_UNLOAD_* - _WAS_ANIM_SCENE_*0xAE6DE22DE0ED4554void (int, Ped)
_0xB1A196BAFE650402_PREPARE_* - _REGISTER_*0xB1A196BAFE650402void (int, Ped)
_0xC1193521E3B9FADDUsed in SP R* Scripts only _RESUME_* - _SET_A*0xC1193521E3B9FADDvoid (Entity, BOOL)
_0xCDCD7B2D49AEE73AUsed in SP R* Scripts only _SET_P*0xCDCD7B2D49AEE73Avoid (BOOL)
_0xD70C7A30412F8FA0Checks if AnimScene is NOT aborted, and an unknown check.0xD70C7A30412F8FA0BOOL (AnimScene)
_0xE12D7B4B959644CDUsed in SP R* Scripts only _SET_B* - _SET_C*0xE12D7B4B959644CDvoid ()
_0xEA41D44A8D42057BUsed in SP R* Scripts only _PAUSE_* - _PLAY_*0xEA41D44A8D42057BBOOL ()
ABORT_ANIM_SCENE0x718CF1328D20C2B3void (AnimScene, BOOL)
ATTACH_ANIM_SCENE_TO_ENTITY0xDC418495DBA327A1void (AnimScene, Entity, int)
ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION0x1C0B105C3F30B88Dvoid (AnimScene, Entity, int)
BLOCK_ANIM_SCENE_FADING_NEXT_FRAME0x1B70811D3BF75DB9void (BOOL, BOOL)
CHECK_OWNERSHIP_OF_ANIM_SCENE0x661B8683611B9B97BOOL (AnimScene)
_CLEAR_ANIM_SCENE_WAS_SKIPPED0x8A8208AE92BF87A5void (AnimScene)
_CLEAR_BREAKOUT_ARCHETYPE0xBC781D24AA11F179void (Ped)
COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME0x73616E64696C616EBOOL (AnimScene, const char*, Any, Any)
_CREATE_ANIM_SCENE0x1FCA98E33C1437B3AnimScene (const char*, int, const char*, BOOL, BOOL)
_CREATE_MGM_SYSTEMReturns mgmHandle0xA1300DE03E5D1973int (const char*)
_DELETE_ANIM_SCENE0x84EEDB2C6E650000void (AnimScene)
_DELETE_MGM_SYSTEM0x53CB3970BA02E3CCvoid (int)
DETACH_ANIM_SCENE0x6843A1AA3A336DFFvoid (AnimScene)
DETACH_ANIM_SCENE_PRESERVING_LOCATION0xA2507C4948C83D2Evoid (AnimScene)
DOES_ANIM_SCENE_EXIST0x25557E324489393CBOOL (AnimScene)
_DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST0x9D1ECA9337BE9FC3BOOL (AnimScene, const char*)
_DOES_ANIM_SCENE_PLAY_LIST_EXIST0xA9016536015DE29DBOOL (AnimScene, const char*)
_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE0x6F1F0B17109309DABOOL (AnimScene, const char*)
FADE_ANIM_SCENE_AUDIO_IN0xA41351EA2A18A0ADvoid (AnimScene, float)
FADE_ANIM_SCENE_AUDIO_OUT0x323E3AD772BA5D57void (AnimScene, float)
GET_ANIM_SCENE_BOOL0x07A6F6447ECA9B64BOOL (AnimScene, const char*)
GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT0x4822A65D5AF64E69int (AnimScene)
_GET_ANIM_SCENE_DICT0xAE5ADA4FE3E21ADCHash (AnimScene)
_GET_ANIM_SCENE_DURATION0x49F1D143ADE32656float (AnimScene)
GET_ANIM_SCENE_ENTITY_LOCATION_DATA0x8398438D8F14F56DBOOL (AnimScene, const char*, Vector3*, BOOL, const char*, int)
GET_ANIM_SCENE_FLOAT0xCC24CB07F60B496Efloat (AnimScene, const char*)
GET_ANIM_SCENE_INT0x2B7277484CC095FDint (AnimScene, const char*)
_GET_ANIM_SCENE_OBJECT0xFB5674687A1B2814Object (AnimScene, const char*, BOOL)
GET_ANIM_SCENE_ORIGIN0xADF1D53F3B1FE0A7void (AnimScene, Vector3*, Vector3*, int)
_GET_ANIM_SCENE_PED0xE5822422197BBBA3Ped (AnimScene, const char*, BOOL)
GET_ANIM_SCENE_PHASE0x3FBC3F51BF12DFBFfloat (AnimScene)
_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS0x9E036D5204FFBBC8int (AnimScene, const char*)
_GET_ANIM_SCENE_RATE0x43C21623E42B821Bfloat (AnimScene)
_GET_ANIM_SCENE_TIME0x61BE7D6186260002float (AnimScene)
_GET_ANIM_SCENE_VEHICLE0x430EE0A19BC5A287Vehicle (AnimScene, const char*, BOOL)
HAS_ANIM_SCENE_EXITED0xF94692EB9DC15D74BOOL (AnimScene, BOOL)
_HAS_ENTITY_ENTERED_ANIM_SCENE0x337F1CC8EE895601BOOL (AnimScene, const char*)
HAS_ENTITY_EXITED_ANIM_SCENE0xB89FCFF19DAFFF28BOOL (AnimScene, const char*)
_IS_ANIM_SCENE_ABORTED0x34A0671BE613D3D0BOOL (AnimScene)
IS_ANIM_SCENE_EXITING_THIS_FRAME0xCDC5512A407CF08DBOOL (AnimScene)
IS_ANIM_SCENE_FINISHED0xD8254CB2C586412BBOOL (AnimScene, BOOL)
IS_ANIM_SCENE_IN_SECTION0x8D81E7824B7753F7BOOL (AnimScene, const char*, BOOL)
IS_ANIM_SCENE_LOADED0x477122B8D05E7968BOOL (AnimScene, BOOL, BOOL)
_IS_ANIM_SCENE_LOADING0x59606519FF9D3EC2BOOL (AnimScene, BOOL)
_IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING0xF8D1D2DAB6007EEFBOOL (AnimScene, BOOL)
IS_ANIM_SCENE_METADATA_LOADED0x95531A4A20CCE7BCBOOL (AnimScene, BOOL)
_IS_ANIM_SCENE_PAUSED0x4B4038796F0D6566BOOL (AnimScene)
_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE0x1F0E401031E20146BOOL (AnimScene, const char*)
_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED0x23E33CB9F4A3F547BOOL (AnimScene, const char*)
_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING0x0DF57F86FE71DBE5BOOL (AnimScene, const char*)
IS_ANIM_SCENE_RUNNING0xCBFC7725DE6CE2E0BOOL (AnimScene, BOOL)
_IS_ANIM_SCENE_SKIPPABLE0x4CDFFE3189EBDBD0BOOL (AnimScene)
IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME0x005E6F28DD7ED58DBOOL (AnimScene, const char*)
IS_ENTITY_PLAYING_ANIM_SCENE0x3AB6C7B0BB0DF4B1BOOL (Entity, AnimScene)
_IS_MGM_SYSTEM_LOADEDMGM stands for MiniGameMoments.0xFDFC14799373283FBOOL (const char*)
LOAD_ANIM_SCENE0xAF068580194D9DC7void (AnimScene)
_LOAD_MGM_ASSETSUsed to request MiniGameMoments Assets.0xB727A847862CB00ABOOL (const char*)
_PAUSE_SCRIPT_THREADSPauses all script threads except the one that called it.0x37C1257849DEF24Avoid (BOOL)
_RELEASE_ANIM_SCENE_PLAY_LIST0xAE6ADA8FE7E84ACCBOOL (AnimScene, const char*)
REMOVE_ANIM_SCENE_ENTITY0x2BF96692C67F3E53void (AnimScene, const char*, Entity)
REQUEST_ANIM_SCENE_PLAY_LIST0xDF7B5144E25CD3FEBOOL (AnimScene, const char*)
_REQUEST_PHOTO_MODE_DEFREEZE0x41AFA5F228B0B6B0void ()
_REQUEST_PHOTO_MODE_FREEZE0x7C709C01D43D94CDvoid ()
RESET_ANIM_SCENE0x8FDF221F13537936void (AnimScene, const char*)
RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT0x8E1BA705F63C1925void (AnimScene)
SET_ANIM_SCENE_BOOL0x519E96C2C68B404Bvoid (AnimScene, const char*, BOOL, BOOL)
SET_ANIM_SCENE_ENTITY0x8B720AD451CA2AB3void (AnimScene, const char*, Entity, int)
SET_ANIM_SCENE_FLOAT0x6BC5104E68CBEFE8void (AnimScene, const char*, float, BOOL, BOOL)
SET_ANIM_SCENE_INT0x3A379D2166CF5B92void (AnimScene, const char*, int, BOOL)
SET_ANIM_SCENE_ORIGIN0x020894BF17A02EF2void (AnimScene, float, float, float, float, float, float, int)
SET_ANIM_SCENE_PAUSED0xD6824B7D24DC0CE0void (AnimScene, BOOL)
SET_ANIM_SCENE_PLAY_LIST0x15598CFB25F3DC7Evoid (AnimScene, const char*, BOOL)
SET_ANIM_SCENE_PLAYBACK_LIST0xAB5E7CAB074D6B84void (AnimScene, const char*)
SET_ANIM_SCENE_RATE0x75820B801CFF262Avoid (AnimScene, float)
_SET_BREAKOUT_ARCHETYPE0x99B2A2E3655DEAF1void (Ped, const char*)
_SET_MGM_EVENT0x07706C4CC9C6CC9Evoid (int, const char*, Any, int, float)
START_ANIM_SCENE0xF4D94AF761768700void (AnimScene)
TAKE_OWNERSHIP_OF_ANIM_SCENE0xF7A4C571E572D237void (AnimScene)
TRIGGER_ANIM_SCENE_SKIP0x4B85B3CF9197AEDFvoid (AnimScene)
WAS_ANIM_SCENE_SKIPPED0xEF324E9550A394D5BOOL (AnimScene)