RedM Natives

_IS_ANIM_SCENE_ABORTED

Hash0x34A0671BE613D3D0
Runtime nameIsAnimSceneAborted
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ANIM_SCENE_ABORTED(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Usage

Lua
local retval = IsAnimSceneAborted(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x34A0671BE613D3D0, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimSceneAborted(animScene);

// by hash
const retval = Citizen.invokeNative('0x34A0671BE613D3D0', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x34A0671BE613D3D0, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.