RedM Natives

AICOVERPOINT

Natives17
Named14
Described47%
SideClient (game)
17 shown
NativeHashReturns (params)Docs
_0x3C7A9C2C953128FE0x3C7A9C2C953128FEvoid (Ped)
_0x53E4D0C079CA68550x53E4D0C079CA6855Entity (ScrHandle)
_0xEBA51A294C73292E0xEBA51A294C73292Evoid (Any*)
_ACTIVATE_COVER_LAYERactivates a cover layer, these seem to be for specifc scenes in SP for example where a table is flipped using "grand_korr_poker_table_flipped" see more in levels\rdr3\coverlayers.rpf0x64340DC208D671D5void (const char*)
_ADD_COVER_BLOCKING_AREA0x733077295AB51304void (Any*)
_ADD_SCRIPTED_COVER_POINT0x975BD6351648935FScrHandle (Any*)
_ARE_LOAD_COVER_ANIMS_LOADED0x8CBE916CFC64AD5CBOOL (Ped)
_DEACTIVATE_COVER_LAYERdeactivates a cover layer activated with 0x64340DC208D671D5 coverLayer: see levels_0/levels/rdr3/coverlayers0x7A1FDCF35EAA140Fvoid (const char*)
_DOES_COVER_POINT_EXIST0xC276FE69DDA22BADBOOL (ScrHandle)
_GET_COVER_POINT_STATE_FROM_PED0x5F5B1B7E8E8F94C6int (Ped)
_GET_PED_COVER_POINT_TRANSITION_STATEreturns the active transition state of a cover point for about 2 seconds unless its peeking 1 - transition from pointing a gun to not pointing a gun 2 - transition to pointing a gun 3 - broke the window 4 - when opening a door while in c…0x957D7E750216D74Bint (Ped)
_GET_PED_FROM_COVER_POINTweaponHash can also be -10x140B3CB1D424A945void (Ped, Hash)
_REQUEST_FLINCH_COVER_ANIMMakes ped flinch (if in cover) like they have been shot at0x2A31D13C5F021D0Dvoid (Ped)
_STOP_RUNNING_COVER_ANIMSStops running cover anims and releases them _STOP_RENDERING_* - _STOP_SCRIPTED*0x1A7A802B2301EDC0void (Ped)
_TASK_AI_SEEK_COVER_TO_COVER_POINT0x89783FDDF079C88Dvoid (Any*)
TASK_ENTER_COVER0x4972A022AE6DAFA1void (Ped)
TASK_EXIT_COVER0x2BC4A6D92D140112void (Ped)