RedM Natives

_DOES_COVER_POINT_EXIST

Hash0xC276FE69DDA22BAD
Runtime nameDoesCoverPointExist
NamespaceAICOVERPOINT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_COVER_POINT_EXIST(ScrHandle handle);

Parameters

NameTypeDescription
handleScrHandle—

Returns BOOL

Usage

Lua
local retval = DoesCoverPointExist(handle)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC276FE69DDA22BAD, handle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesCoverPointExist(handle);

// by hash
const retval = Citizen.invokeNative('0xC276FE69DDA22BAD', handle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC276FE69DDA22BAD, handle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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