RedM Natives

MISC

Natives288
Named221
Described30%
SideClient (game)
288 shown
NativeHashReturns (params)Docs
_0x0358B8A41916C6130x0358B8A41916C613Any (Any, Any, Any, Any)
_0x0730E518486DEEC30x0730E518486DEEC3void (Any)
_0x0A487CC74A517FB50x0A487CC74A517FB5void (Any)
_0x0D0AE5081F88CFE10x0D0AE5081F88CFE1BOOL (Hash)
_0x1096603B519C905F_SET_MISSION_NAME_*(FOR_ACTIVITY?/MINIGAME?)0x1096603B519C905Fvoid (const char*)
_0x154340E87D8CC1780x154340E87D8CC178void (Any)
_0x183672FE838A661B0x183672FE838A661Bvoid (Any*)
_0x243CEDE8F916B9940x243CEDE8F916B994void ()
_0x2916B30DC6C411790x2916B30DC6C41179void (Hash)
_0x33982467B1E349EF0x33982467B1E349EFAny (Any, Any, Any, Any, Any, Any, Any)
_0x35165C658077CD0B0x35165C658077CD0BAny ()
_0x38C0C9CAE15445000x38C0C9CAE1544500void (Hash)
_0x38C2BF94D15F464D0x38C2BF94D15F464DAny (Any)
_0x3A87FDA8F1B6CDFB0x3A87FDA8F1B6CDFBvoid (Any, Any, Any)
_0x3C3C7B1B5EC087640x3C3C7B1B5EC08764void ()
_0x4647842FE8F31C1E0x4647842FE8F31C1Evoid (Any, Any)
_0x49C44FE78A135A1D0x49C44FE78A135A1Dvoid (Any)
_0x49F3241C28EBBFBC0x49F3241C28EBBFBCvoid (int)
_0x4B0501A468B749F80x4B0501A468B749F8void ()
_0x4B101DBCC9482F2D0x4B101DBCC9482F2DBOOL (Ped)
_0x4D5C9CC7E7E23E090x4D5C9CC7E7E23E09void ()
_0x553D67295DDD23090x553D67295DDD2309void (Entity)
_0x5801BE2DF2AF07EC0x5801BE2DF2AF07ECvoid (Any)
_0x5B4A8121A47D844D0x5B4A8121A47D844DAny (Any)
_0x627B68D9CE6EE8DE0x627B68D9CE6EE8DEAny (Any)
_0x68319452C5064ABA0x68319452C5064ABAvoid (Any, Any)
_0x6BCF7B5CD338281A_SET_DISPATCH_*, unused0x6BCF7B5CD338281Avoid (Any, Any, Any)
_0x6BED40493A1AFDB80x6BED40493A1AFDB8void (Any*, float)
_0x6C7B68D3CE60E8DE0x6C7B68D3CE60E8DEAny (Any)
_0x6F02B5E50511721E0x6F02B5E50511721EAny (Any)
_0x745808BB01CEC6B90x745808BB01CEC6B9void (float)
_0x74ACA66484CEBAF00x74ACA66484CEBAF0void (Any)
_0x7CF96F1250EF32210x7CF96F1250EF3221Any (Any)
_0x7FA58CED69405F9A0x7FA58CED69405F9Avoid (Any, Any)
_0x8314FC2013ECE2DA0x8314FC2013ECE2DAAny (Any, Any, Any)
_0x8BB99B85444544D90x8BB99B85444544D9Any (Any, Any)
_0x8C0F6A3D7236DEEB0x8C0F6A3D7236DEEBvoid (Entity, const char*)
_0x8DB104CCEBCD58C50x8DB104CCEBCD58C5Any (Any, Any)
_0x94FCADCF9F0C368E0x94FCADCF9F0C368Evoid (Any)
_0x96282005C5C6801F0x96282005C5C6801Fvoid (Any, Any)
_0x9A252AA23D7098F20x9A252AA23D7098F2void ()
_0x9BF2C0C568C616410x9BF2C0C568C61641void (Any)
_0xA08111B053D84B4D0xA08111B053D84B4Dvoid (Any)
_0xA3A8926951471C820xA3A8926951471C82void ()
_0xA9342743B634A462nullsub, doesn't do anything0xA9342743B634A462void (Any)
_0xAB26DEEE120FD3FD0xAB26DEEE120FD3FDvoid (Any, Any)
_0xAD44856A1CD296350xAD44856A1CD29635void (Any, Any, Any)
_0xAF3A84C7DE6A1DC50xAF3A84C7DE6A1DC5void (Any, Any)
_0xAF530E56505D1BD6Hardcoded to return one/true.0xAF530E56505D1BD6Any (Any)
_0xB08C4FA25BC29DB90xB08C4FA25BC29DB9void (Any)
_0xB1F6665AA54DCD5C0xB1F6665AA54DCD5CAny (Any)
_0xB711EB4BC8D06013nullsub, doesn't do anything0xB711EB4BC8D06013void ()
_0xBB282CF5D2333FB80xBB282CF5D2333FB8void (Any, Any)
_0xCC1BAF72D571DB8D0xCC1BAF72D571DB8DAny (Any, Any, Any)
_0xCC3EDC5614B03F610xCC3EDC5614B03F61void (int)
_0xD3F943B88F55376A0xD3F943B88F55376Avoid (Hash)
_0xDA4D8EB04E8E29280xDA4D8EB04E8E2928void (Any)
_0xDBDA48EC456ED9080xDBDA48EC456ED908void ()
_0xDC057B86FC157031Hardcoded to return one/true.0xDC057B86FC157031Any ()
_0xDE2C3B74D2B3705C0xDE2C3B74D2B3705Cvoid (Any, Any)
_0xEB946B9E579729ADNot implemented.0xEB946B9E579729ADvoid (Ped, Any)
_0xF569E33FB72ED28E0xF569E33FB72ED28Evoid ()
_0xF63FA29D4A9ACA860xF63FA29D4A9ACA86void (Entity, const char*)
_0xF650DCF5D6F312C10xF650DCF5D6F312C1void (Any)
_0xF81C53561D15F3300xF81C53561D15F330const char* ()
_0xFC6ECB9170145ECE0xFC6ECB9170145ECEvoid ()
_0xFF252E2BAFB7330Fnullsub, doesn't do anything0xFF252E2BAFB7330Fvoid (Any)
ABSF0x134549B388167CBFfloat (float)
ABSI0x0C214D5B8A38C828int (int)
ACOS0x586690F0176DC575float (float)
ACTION_MANAGER_ENABLE_ACTIONAppears to remove stealth kill action from memory (?)0x7ACF124C12A2B045void (Hash, BOOL)
ACTION_MANAGER_IS_ACTION_ENABLED0xFD0759658268FD8EBOOL (Hash)
ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINEnullsub, doesn't do anything0x91D657230BC208D2void (const char*, const char*)
ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE_ADDnullsub, doesn't do anything0x1694A053DFB61A34void (const char*)
ACTIVITY_FEED_ADD_SUBSTRING_TO_CAPTIONnullsub, doesn't do anything0x9935F76407C32539void (const char*)
ACTIVITY_FEED_CREATEnullsub, doesn't do anything0xCC7FC854B956A128void (const char*, const char*)
ACTIVITY_FEED_POSTnullsub, doesn't do anything0xB16FC7B364D86585void ()
_ADD_DISPATCH_SPAWN_BLOCKING_AREA0xA2D5A26208421426Any (Volume)
ADD_POP_MULTIPLIER_AREA0x5EBDA1A3B8CB5EF7int (float, float, float, float, float, float, float, float, BOOL, BOOL)
_ADD_POP_MULTIPLIER_VOLUMEOnly used in script function PROCESS_ZONE_CREATION Returns Pop multiplier volume ID0x3233C4EC0514C7ECint (Volume, float, float, BOOL, BOOL)
ADD_TACTICAL_NAV_MESH_POINT0xE4EE55E63FA9AF45void (float, float, float, int)
ARE_STRINGS_EQUAL0xD3852F22AB713A1FBOOL (const char*, const char*)
ASIN0x6E3C15D296C15583float (float)
ATAN0x503054DED0B78027float (float)
ATAN20x965B220A066E3F07float (float, float)
BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION0x66947E61A44DE2C6void (int, BOOL)
CANCEL_ONSCREEN_KEYBOARDOld name: _CANCEL_ONSCREEN_KEYBOARD0x58A39BE597CE99CDvoid ()
_CLEAR_ALL_BIT_FLAGS0xD2D74F89DF844A50void (Any*)
CLEAR_ANGLED_AREA_OF_VEHICLES0xA4D83115C1E02F8Avoid (Any, Any, Any, Any, Any, Any, Any, Any)
CLEAR_AREAPossible flag names:0x3B882A96EA77D5B1void (float, float, float, float, int)
CLEAR_BIT0x7D1D4A3602B6AD4Evoid (int*, int)
_CLEAR_BIT_FLAG0xB909149F2BB5F6DAvoid (Any*, int)
CLEAR_OVERRIDE_WEATHER0x80A398F16FFE3CC3void ()
CLEAR_TACTICAL_NAV_MESH_POINTS0xD93B6516C6878267void ()
_CLEAR_VOLUME_AREA0x2FCD528A397E5C88void (Volume, int)
CLEAR_WEATHER_TYPE_PERSIST0xD85DFE5C131E4AE9void ()
_CLEAR_WEATHER_TYPE_PERSIST_OVERTIME0xCE7690C0A0D1C36Dvoid (int)
_CLEAR_WEATHER_VARIATION0x0E71C80FA4EC8147void (const char*, BOOL)
COMPARE_STRINGS0xBFBB74A15EFC149Bint (const char*, const char*, BOOL, int)
COPY_SCRIPT_STRUCTOld name: _COPY_MEMORY0xF7AC7DC0DEE7C9BEvoid (Any*, Any*, int)
_COUNT_BIT_FLAGS0xE704838F36F93B7Bint (Any*)
_CREATE_AI_MEMORY0x88BC5F4AEF77FC4Evoid (Any*, int)
_CREATE_COLOR_STRINGReturns a formatted string (0x%x)0xBCC2CFADEA1AEA6Cconst char* (int)
CREATE_INCIDENT0x3F892CAF67444AE7BOOL (int, float, float, float, int, float, int*, Any, Any)
_CREATE_INCIDENT_WITH_ENTITIESThe entities must be added to itemSet.0xAB3D3F45436DB1D8BOOL (int, float, float, float, ItemSet, float, int*)
DELETE_INCIDENTDelete an incident with a given id.0x5CFD0F0D6AAE0AEEvoid (int)
DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAMEDisables composite eat prompt.0x40D72189F46D2E15void (int, BOOL)
_DISABLE_LOOTING_COMPOSITE_PICKABLE_THIS_FRAMEDisables composite pick prompt.0x082C043C7AFC3747void (int, BOOL)
DISPLAY_ONSCREEN_KEYBOARDKTEXTTYPE_DEFAULT, KTEXTTYPE_EMAIL, KTEXTTYPE_PASSWORD, KTEXTTYPE_NUMERIC, KTEXTTYPE_ALPHABET, KTEXTTYPE_GAMERTAG, KTEXTTYPE_FILENAME, KTEXTTYPE_COUNT0x044131118D8DB3CDvoid (int, const char*, const char*, const char*, const char*, const char*, const char*, int)
_DOES_ITEM_HAVE_VALID_BASE0xBDC6E364C9C78178BOOL (ScrHandle)
DOES_POP_MULTIPLIER_AREA_EXIST0x03BA619C81A646B3BOOL (int)
_DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME0x39D6DACE323A20B6BOOL (Volume)
_DOES_STRING_EXIST_IN_STRING0x9382D5D43D2AA6FFBOOL (const char*, const char*)
ENABLE_DISPATCH_SERVICEDT_Invalid, DT_PoliceAutomobile, DT_PoliceHelicopter, DT_FireDepartment, DT_SwatAutomobile, DT_AmbulanceDepartment, DT_PoliceRiders, DT_PoliceVehicleRequest, DT_PoliceRoadBlock, DT_PoliceAutomobileWaitPulledOver, DT_PoliceAutomobileWaitC…0x50E52637EF70EF77void (int, BOOL)
FIRE_SINGLE_BULLETalignas(8) float xStart; alignas(8) float yStart; alignas(8) float zStart; alignas(8) float xEnd; alignas(8) float yEnd; alignas(8) float zEnd; alignas(8) Hash weaponHash; alignas(8) float damage; alignas(8) float p8; // often -1.0f in s…0xCBC9A21F6A2A679Cvoid (Any*)
FORCE_LIGHTNING_FLASHcreates single lightning+thunder at random position0x369DB5B2510FA080void ()
_FORCE_LIGHTNING_FLASH_AT_COORDSp3 is always -1.0f in the scripts0x67943537D179597Cvoid (float, float, float, float)
_GAME_FRAMEWORK_MANAGER_GET_MODE0xFAED234C7F53ABEBHash ()
GAME_FRAMEWORK_MANAGER_INIT0x4CABE596D632E4B0BOOL (Hash)
_GAME_FRAMEWORK_MANAGER_SHUTDOWN0xAFF2FD8ADD927585void ()
_GET_AI_PED_DOES_HAVE_EVENT_MEMORY0xFDF38E2B711BF78EBOOL (Any*, int)
GET_ANGLE_BETWEEN_2D_VECTORS0xD0DFE1C486097BBBfloat (float, float, float, float)
GET_BENCHMARK_ITERATIONSReturns value of the '-benchmarkIterations' command line option.0x22FC52CF470CC98Dint ()
GET_BENCHMARK_PASSReturns value of the '-benchmarkPass' command line option.0x9297DACF3A2CDFF7int ()
GET_BITS_IN_RANGE0x68E1352AF48F905Dint (int, int, int)
GET_CLOSEST_POINT_ON_LINE0x83ACC65D9ACEC5EFVector3 (float, float, float, float, float, float, float, float, float, BOOL)
GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE0xD73C960A681052DFBOOL (Ped, Hash, float, Vector3*, BOOL, BOOL)
GET_CURR_WEATHER_STATEOld name: _GET_WEATHER_TYPE_TRANSITION0x0AC679B2342F14F2void (Hash*, Hash*, float*)
GET_DISTANCE_BETWEEN_COORDSIf useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.0x0BE7F4E3CDBAFB28float (float, float, float, float, float, float, BOOL)
_GET_EASING_CURVE_VALUETYPE_LINEAR, TYPE_QUADRATIC_IN, TYPE_QUADRATIC_OUT, TYPE_QUADRATIC_INOUT, TYPE_CUBIC_IN, TYPE_CUBIC_OUT, TYPE_CUBIC_INOUT, TYPE_QUARTIC_IN, TYPE_QUARTIC_OUT, TYPE_QUARTIC_INOUT, TYPE_QUINTIC_IN, TYPE_QUINTIC_OUT, TYPE_QUINTIC_INOUT, TYPE…0xEF50E344A8F93784float (float, float, float, int)
_GET_ENTITY_FROM_ITEM0xEE04C0AFD4EFAF0EEntity (ScrHandle)
_GET_FORCED_WEATHERReturns the weather type that has been set by a script0xDD560ABEF5D3784Cvoid (Hash*, Hash*)
GET_FRAME_COUNT0x77DFA958FCF100C1int ()
GET_FRAME_TIMEAlso known as "delta time"0x5E72022914CE3C38float ()
GET_GAME_TIMER0x4F67E8ECA7D3F667int ()
_GET_GAME_TIMER_NON_SCALED_CLIPPEDReturns rage::fwTimer::sm_nonScaledClippedTime0x483B8C542103AD72int ()
_GET_GROUND_Z_AND_MATERIAL_FOR_3D_COORDRaycasts downward from coords to find terrain/water.0xBBE5B63EFFB08E68BOOL (float, float, float, int, float*, Hash*, int*)
GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD0x2A29CA9A6319E6ABBOOL (float, float, float, float*, Vector3*)
GET_GROUND_Z_FOR_3D_COORD0x24FA4267BB8D2431BOOL (float, float, float, float*, BOOL)
GET_HASH_KEYComputes a hash for the given string.0xFD340785ADF8CFB7Hash (const char*)
GET_HEADING_FROM_VECTOR_2D0x38D5202FF9271C62float (float, float)
_GET_ITEM_TYPE0xDC8D2FF478DF9553int (ScrHandle)
GET_LINE_PLANE_INTERSECTION0xAB6A04CEC428258BBOOL (float, float, float, float, float, float, float, float, float, float, float, float, float*)
_GET_LOOTING_EVENT_HAS_FIREDEvent names in the scripts: MGBegin, MGEnd, ReadyForCut0xF9B91C5129EABC08BOOL (Ped, const char*)
_GET_MAX_NUM_INSTRUCTIONS0xC43CD2668B204419int ()
GET_MISSION_FLAG0xB15CD1CF58771DE1BOOL ()
GET_MODEL_DIMENSIONS0xDCB8DDD5D054A7E7void (Hash, Vector3*, Vector3*)
_GET_NEXT_WEATHER_TYPE_HASH_NAME0x51021D36F62AAA83Hash ()
_GET_NUMBER_OF_BULLETS_IMPACTED_ENTITYReturns the number of bullets that just impacted the entity.0x970339EFA4FDE518int (Entity, BOOL, BOOL)
_GET_NUMBER_OF_BULLETS_IN_AREAReturns the number of bullets in an area.0xDC416CA762BC4F43int (float, float, float, float, BOOL, BOOL)
GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE0x40DC2907A9697EF7int (int)
_GET_NUMBER_OF_INSTRUCTIONS0x72904D3D62AF5839int ()
GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL0xB0CE5E5ED8BB3581int ()
_GET_OBJECT_FROM_INDEXED_ITEM0x18013392501CE5DCObject (ScrHandle)
GET_ONSCREEN_KEYBOARD_RESULTReturns NULL unless UPDATE_ONSCREEN_KEYBOARD() returns 1 in the same tick.0xAFB4CF58A4A292B1const char* ()
_GET_PED_FROM_INDEXED_ITEM0x3FFB15534067DCD4Ped (ScrHandle)
_GET_PREV_WEATHER_TYPE_HASH_NAME0x4BEB42AEBCA732E9Hash ()
GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE0x9578986A6105A6ADBOOL (Ped, Hash, float, Vector3*, Object*, BOOL, BOOL)
GET_RAIN_LEVEL0x931B5F4CC130224Bfloat ()
GET_RANDOM_EVENT_FLAG0x924D54E5698AE3E0BOOL ()
GET_RANDOM_FLOAT_IN_RANGE0xE29F927A961F8AAAfloat (float, float)
GET_RANDOM_INT_IN_RANGE0xD53343AA4FB7DD28int (int, int)
_GET_RANDOM_WEATHER_TYPE0x1359C181BC625503Hash ()
_GET_RANDOM_WEATHER_TYPE_INDEX0x7F4CE164D9A11DFEint ()
GET_REAL_WORLD_TIMEReturns GET_GAME_TIMER() / 1000 Only used in rcm_pearson1.ysc0x2E036F0480B8BF02int ()
GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS0x63219768C586667Cint ()
GET_SNOW_LEVEL0x1E5D727041BE1709float ()
_GET_STATUS_OF_SAVEGAME_OPERATIONOnly 0 and 1 are valid for p0, higher values causes the native to return 2.0x1B065A2BF7953815int (int)
_GET_STRING_FROM_BOOL0xF216F74101968DB0const char* (BOOL)
_GET_STRING_FROM_FLOAT0x2B6846401D68E563const char* (float, int)
_GET_STRING_FROM_VECTORReturns a string in the following format: <<%.4f,%.4f,%.4f>>0x6C4DBF553885F9EBconst char* (float, float, float)
GET_SYSTEM_TIME0xBE7F225417E35A7Cint ()
GET_SYSTEM_TIME_STEPOld name: _GET_BENCHMARK_TIME0x3F3172FEAE3AFE1Cfloat ()
_GET_TEMPERATURE_AT_COORDS0xB98B78C3768AF6E0float (float, float, float)
_GET_VEHICLE_FROM_INDEXED_ITEM0xE578C8AE173719B3Vehicle (ScrHandle)
_GET_VOLUME_FROM_INDEXED_ITEM0xF18AF483DF70BBDEVolume (ScrHandle)
GET_WIND_DIRECTION0xF703E82F3FE14A5FVector3 ()
GET_WIND_SPEED0xFFB7E74E041150A4float ()
_HAS_BULLET_IMPACTED_ENTITYReturns true if the entity has just been impacted by a bullet.0x7A76104CC2CC69E8BOOL (Entity, BOOL, BOOL)
HAS_BULLET_IMPACTED_IN_AREAp3 - possibly radius?0xC153E5BCCF411814BOOL (float, float, float, float, BOOL, BOOL)
HAS_BULLET_IMPACTED_IN_BOX0x3B6A4C05FB2B33ACBOOL (float, float, float, float, float, float, BOOL, BOOL)
IGNORE_NEXT_RESTART0x6C9FF40FF1B69F8Fvoid (BOOL)
INFORM_CODE_OF_CONTENT_ID_OF_CURRENT_UGC_MISSION0x708DF841B8F27AA2void (const char*)
_INT_TO_STRING0xCF11C0CEB40C401Bvoid (int, const char*, char*)
_IS_ANY_BIT_FLAG_SET0x80E9C316EF84DD81BOOL (Any*)
_IS_BASE_A_COVER_POINT0xFEC1D4B5C82C176FBOOL (ScrHandle)
_IS_BASE_A_PERSISTENT_CHARACTER0x716F17F8A0419F95BOOL (ScrHandle)
_IS_BIT_FLAG_SET0x8F4F050054005C27BOOL (Any*, int)
IS_BIT_SET0x4ED6CFDFE8D4131ABOOL (int, int)
IS_BULLET_IN_ANGLED_AREA0x9D09D8493747CF02BOOL (float, float, float, float, float, float, float, BOOL)
IS_BULLET_IN_AREA0xC652FD308772D79EBOOL (float, float, float, float, BOOL)
IS_BULLET_IN_BOX0xC128137C52152741BOOL (float, float, float, float, float, float, BOOL)
IS_DURANGO_VERSIONHardcoded to return false.0xD1CCC2A2639D325FBOOL ()
IS_GAME_SESSION_STATE_MACHINE_IDLE0xF9E7DBB39080640BBOOL ()
_IS_GLOBAL_BLOCK_VALID0xACB7E1418A8B6E32BOOL (int)
IS_INCIDENT_VALID0x39F2B1BAD412246ABOOL (int)
IS_MAG_DEMO_1_ACTIVEHardcoded to return false.0x5FC9357C26DAEFCEBOOL ()
IS_MINIGAME_IN_PROGRESS0xF4D8BCD052E7EA1BBOOL ()
_IS_MISSION_CREATOR_ACTIVE0xF236C84C6ADFCB2FBOOL ()
IS_ORBIS_VERSIONHardcoded to return false.0x88CFAE250D3E0C71BOOL ()
IS_PC_VERSIONHardcoded to return true.0xB0FB6CFAA5A1C833BOOL ()
_IS_PED_DECOMPOSED0x5170DDA6D63ACAAABOOL (Ped)
_IS_PLAYER_OWNING_STANDALONE_SP0x36040772DF5E59A0BOOL ()
IS_POSITION_OCCUPIED0x825CA3ED43831015BOOL (float, float, float, float, BOOL, BOOL, BOOL, BOOL, BOOL, Any, BOOL)
IS_PROJECTILE_IN_AREADetermines whether there is a projectile within the specified coordinates.0x05B0061EFDFC8941BOOL (float, float, float, float, float, float, BOOL)
IS_PROJECTILE_TYPE_IN_ANGLED_AREA0x928431F4133CD3D4BOOL (float, float, float, float, float, float, float, Any, BOOL)
IS_PROJECTILE_TYPE_IN_AREADetermines whether there is a projectile of a specific type within the specified coordinates.0x04965FB9E14235C7BOOL (float, float, float, float, float, float, Hash, BOOL)
IS_PROJECTILE_TYPE_WITHIN_DISTANCE0xF51C9BAAD9ED64C4BOOL (float, float, float, Any, float, BOOL)
IS_STADIA_VERSIONHardcoded to return false.0x268AB8420A9E4ED7BOOL ()
IS_STRING_NULL0x602102324604D96BBOOL (const char*)
IS_STRING_NULL_OR_EMPTY0x2CF12F9ACF18F048BOOL (const char*)
IS_STRING_NULL_OR_EMPTY_OR_SPACESReturns true if the entire string consists only of space characters.0x375F5870A7B8BEC1BOOL (const char*)
_LOOT_TABLES_GET_INFO0x48E4D50F87A96AA5void (Ped, BOOL, BOOL, Hash, Any*, Any)
NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME0x3D0EAC6385DD6100void ()
NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS0x5CB71EAA1429A358void (int)
OVERRIDE_SAVE_HOUSE0xB2C69E11A37B5AF0BOOL (BOOL, float, float, float, float, BOOL, Vector3*, float*)
PAUSE_DEATH_ARREST_RESTART0x66AB6B6C7E72F393void (BOOL)
POPULATE_NOWspawns a few distant/out-of-sight peds, vehicles, animals etc each time it is called0xEA6DC3A8ADD2005Fvoid ()
_QUEUE_SAVEGAME_OPERATIONp0 must be < 20x279B0696DA4657EBBOOL (int)
_READ_INT_AS_FLOATReads the passed value as floating point value and returns it.0xD2C9126410DFA1B2float (int)
REGISTER_INTERACTION_LOCKON_PROMPTp3 is usually the same value of radius p8 determines whether the ILO prompt is a lock on prompt with RMB0x870708A6E147A9ADBOOL (Entity, const char*, float, float, int, float, float, Prompt, BOOL, int)
REMOVE_DISPATCH_SPAWN_BLOCKING_AREA0x49F751F6868DDC5Bvoid (Any)
REMOVE_POP_MULTIPLIER_AREA0x88CB484364EFB37Avoid (int, BOOL)
_REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME0xBD090F5B1DB82189void (Volume, int)
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE0xC7817264BC4B6377void ()
_RESET_DISPATCH_MAX_SPAWN_DISTANCE0x54EC7B6BC72BAD69void ()
_RESET_DISPATCH_MIN_SPAWN_DISTANCE0x96498D922D8D0D0Avoid ()
RESET_END_USER_BENCHMARKBegins with RESET_*. Next character in the name is either D or E.0xECBABD0307FB216Fvoid ()
RESET_SCRIPT_TIME_WITHIN_FRAME0x1411A7CBC3A6EB7Bvoid ()
RESET_WANTED_RESPONSE_NUM_PEDS_TO_SPAWN0xEF42F56F69877125void ()
SAVE_END_USER_BENCHMARKSaves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics.0xF4743E2ECC02B3DAvoid ()
SCRIPT_RACE_GET_PLAYER_SPLIT_TIME0x769E848C66E3C2BBBOOL (Any, Any*, Any*)
SCRIPT_RACE_INIT0x8AE059F47158417Evoid (int, int, int, Any)
SCRIPT_RACE_PLAYER_HIT_CHECKPOINT0xBA62B4D80FA66BD6void (int, int, int, int)
SCRIPT_RACE_SHUTDOWN0x334CE0DA4FAF330Cvoid ()
_SET_AI_MEMORY_REACTIONS_ENABLEDUsed in CAIConditionAmbientAIMemoryReactionsEnabled0x6AC4AF46A6B8DFB2void (BOOL)
SET_BIT0xF73FBE4845C43B5Bvoid (int*, int)
_SET_BIT_FLAGSimilar to SET_BIT but specifically designed for large (>32 flags) bit flag sets.0xE84AAC1B22A73E99void (Any*, int)
SET_BITS_IN_RANGE0x324DC1CEF57F31E6void (int*, int, int, int)
SET_CHEAT_ACTIVECheats are GTA IV cheats: Initially used in Max Payne 3, that's why we know the name.0xD4958E8CF0DE0DD0void (int)
SET_CREDITS_ACTIVE0xD37BECF862DA726Fvoid (BOOL)
SET_CURR_WEATHER_STATEOld name: _SET_WEATHER_TYPE_TRANSITION0xFA3E3CA8A1DE6D5Dvoid (Hash, Hash, float, BOOL)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE0xEAB6823B82FBD283void (float)
_SET_DISPATCH_MAX_SPAWN_DISTANCE0x89314FB3463E28DEvoid (float)
_SET_DISPATCH_MIN_SPAWN_DISTANCE0x27A1B170AA8AF84Cvoid (float)
SET_FADE_IN_AFTER_DEATH_ARRESTSets whether the game should fade in after the player dies or is arrested.0xDF3B5846DE5904AFvoid (BOOL)
SET_FADE_IN_AFTER_LOAD0xAC806C4CAB973517void (BOOL)
_SET_GAME_LOGIC_PAUSED0x550F05CFFBD63C8Cvoid ()
SET_GAME_PAUSEDMake sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused.0xFAEC088D28B1DE4Avoid (BOOL)
_SET_GLOBAL_BLOCK_IS_LOADED0xE97240065406CB80void (int, BOOL)
_SET_INCIDENT_UNK0x9617B6E5F6537B63void (int)
_SET_LOOT_PELT_SATCHEL_ITEM0x9B47971234169990void (Ped, Any)
SET_MISSION_FLAGIf true, the player can't save the game.0x36694B456BE80D0Avoid (BOOL)
_SET_OVERRIDE_WEATHER0xBE83CAE8ED77A94Fvoid (Hash)
SET_PED_DECOMPOSED0x674B90BE1115846Dvoid (Ped, BOOL)
SET_RAINOld name: _SET_RAIN_LEVEL0x193DFC0526830FD6void (float)
SET_RANDOM_EVENT_FLAGIf the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.0xB1ADCCC4150C6473void (BOOL)
SET_RANDOM_SEED0x5CD7A49104AFCB6Bvoid (int)
SET_RANDOM_WEATHER_TYPE0x6E5A7FBEECAB3C72void (BOOL, BOOL)
_SET_SNOW_LEVEL0xF6BEE7E80EC5CA40void (float)
SET_SUPER_JUMP_THIS_FRAME0xB3E9BE963F10C445void (Player)
SET_THIS_SCRIPT_CAN_BE_PAUSED0x3215376E79F6EA18void (BOOL)
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT0x8ABD939C2E5D00EDvoid (BOOL)
SET_TIME_SCALEMaximum value is 1.0f At a value of 0.0f the game will still run at a minimum time scale.0x9682AF6050854856void (float)
SET_WEATHER_TYPE0x59174F1AFE095B5Avoid (Hash, BOOL, BOOL, BOOL, float, BOOL)
_SET_WEATHER_TYPE_20x2C6A07AF9AEDABD8void (Hash, int, int, int, BOOL)
_SET_WEATHER_TYPE_FROZEN0xD74ACDF7DB8114AFvoid (BOOL)
_SET_WEATHER_VARIATION0x3373779BAF7CAF48void (const char*, const char*)
SET_WIND_DIRECTION0xB56C4F5F57A45600void (float)
SET_WIND_SPEED0xD00C2D82DC04A99Fvoid (float)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS0x867654CBC7606F2Cvoid (float, float, float, float, float, float, int, BOOL, Hash, Ped, BOOL, BOOL, float, BOOL)
_SHOULD_USE_24_HOUR_CLOCK0x0177CF20345F44DDBOOL ()
SHOULD_USE_METRIC_MEASUREMENTSReturns whether the game's measurement system is set to metric.0x4FB556ACEFA93098BOOL ()
_SHOULD_USE_METRIC_MEASUREMENTS_2Same as SHOULD_USE_METRIC_MEASUREMENTS0x58BCDC75BA52110ABOOL ()
_SHOULD_USE_METRIC_TEMPERATURE0xFF4AAF3275BAAB4FBOOL ()
_SHOULD_USE_METRIC_WEIGHT0x8F24157FEDB85EA2BOOL ()
START_END_USER_BENCHMARKBegins with START_*. Next character in the name is either D or E.0x29D1F6DF864A094Evoid ()
STOP_CURRENT_LOADING_PROGRESS_TIMERnullsub, doesn't do anything0xA565FAC215CBC77Dvoid ()
STOP_END_USER_BENCHMARKBegins with STOP_*. Next character in the name is either D or E.0xB89AEC71AFF2B599void ()
_STRING_SPLIT_AND_COUNT_SEGMENTSCounts the number of segments in a string separated by specified delimiters, ignoring consecutive delimiters.0x94E8CA3DEE952789int (const char*, const char*)
STRING_TO_INTReturns false if it's a null or empty string or if the string is too long.0xF2DD2298B3AF23E2BOOL (const char*, int*)
TAN0x8C13DB96497B7ABFfloat (float)
UI_STARTED_END_USER_BENCHMARKHardcoded to return false.0x4FFA0386A6216113BOOL ()
UNREGISTER_INTERACTION_LOCKON_PROMPT0xE98D55C5983F2509BOOL (Entity)
UPDATE_ONSCREEN_KEYBOARDReturns the current status of the onscreen keyboard, and updates the output.0x37DF360F235A3893int ()
VAR_STRINGIt is also required to pass at least one extra argument (this must be a text label string or hash).0xFA925AC00EB830B9const char* (int, Any)
WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDEOnly used in smuggler2 script Also see weather.xml (OceanWaveMaxAmplitude)0xF06C5B66DE20B2B8void (float)
WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDEOnly used in smuggler2 script Also see weather.xml (ShoreWaveAmplitude)0x55123D5A7D9D3C42void (float)