RedM Natives

_GET_ENTITY_FROM_ITEM

Hash0xEE04C0AFD4EFAF0E
Runtime nameGetEntityFromItem
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Entity _GET_ENTITY_FROM_ITEM(ScrHandle item);

Parameters

NameTypeDescription
itemScrHandle—

Returns Entity

Usage

Lua
local retval = GetEntityFromItem(item)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEE04C0AFD4EFAF0E, item, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetEntityFromItem(item);

// by hash
const retval = Citizen.invokeNative('0xEE04C0AFD4EFAF0E', item, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xEE04C0AFD4EFAF0E, item);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.