RedM Natives

FIRE

Natives28
Named24
Described54%
SideClient (game)
28 shown
NativeHashReturns (params)Docs
_0x24DB6B9F2B719043Only used in R* SP Related Camp Scripts0x24DB6B9F2B719043void (float)
_0x41B87A6495EE13DD0x41B87A6495EE13DDAny (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
_0x68F6A75FDF5A70D60x68F6A75FDF5A70D6void (float, float, float, float)
_0x754937C28271BC650x754937C28271BC65void (Any)
ADD_EXPLOSIONEXP_TAG_GRENADE, EXP_TAG_STICKYBOMB, EXP_TAG_MOLOTOV, EXP_TAG_MOLOTOV_VOLATILE, EXP_TAG_HI_OCTANE, EXP_TAG_CAR, EXP_TAG_PLANE, EXP_TAG_PETROL_PUMP, EXP_TAG_DIR_STEAM, EXP_TAG_DIR_FLAME, EXP_TAG_DIR_WATER_HYDRANT, EXP_TAG_BOAT, EXP_TAG_BU…0x7D6F58F69DA92530void (float, float, float, int, float, BOOL, BOOL, float)
_ADD_EXPLOSION_WITH_DAMAGE_CAUSERAdds an explosion with entity as damage causer.0xB7DF150605EEDC9Bvoid (Entity, int, float, float, float, int, float, BOOL, BOOL, float)
ADD_EXPLOSION_WITH_USER_VFXChanges explosionFx (Visual Effect) for specified explosionType0x53BA259F3A67A99Evoid (float, float, float, int, Hash, float, BOOL, BOOL, float)
_ADD_EXPLOSION_WITH_USER_VFX_AND_DAMAGE_CAUSERAdds an explosion with vfx and entity as damage causer.0x34AE85C7CA4857AAvoid (Entity, BOOL, float, float, float, int, Hash, float, BOOL, BOOL, float)
ADD_OWNED_EXPLOSION0xD84A917A64D4D016void (Ped, float, float, float, int, float, BOOL, BOOL, float)
GET_CLOSEST_FIRE_POS0xB646FB657F448261BOOL (Vector3*, float, float, float)
_GET_CLOSEST_FIRE_POS_IN_VOLUME0x559FC1D310813031BOOL (Vector3*, float, float, float, float, float, float, float, float, float)
GET_NUMBER_OF_FIRES_IN_RANGE0xF9617BC6FAE61E08int (float, float, float, float)
GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA0x8002DDAB58594D78Entity (int, float, float, float, float, float, float, float)
_IS_ENTITY_BEING_DAMAGED_BY_FIREReturns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false.0xA4454592DCF7C992BOOL (Entity)
_IS_ENTITY_CONSUMED_BY_FIRE0xCDC25355C0D65963BOOL (Entity)
IS_ENTITY_ON_FIRE0x1BD7C371CE257C3EBOOL (Entity)
IS_EXPLOSION_ACTIVE_IN_AREA0xD96E82AEBFFAAFF0BOOL (int, float, float, float, float, float, float)
IS_EXPLOSION_IN_ANGLED_AREA0x5AE661ECD18524C9BOOL (int, float, float, float, float, float, float, float)
IS_EXPLOSION_IN_AREA0x8391BA4313A25AD3BOOL (int, float, float, float, float, float, float)
IS_EXPLOSION_IN_SPHERE0xD62DD846D82CBB90BOOL (int, float, float, float, float)
_IS_EXPLOSION_IN_VOLUME0xE24822A4CFC9107ABOOL (int, Volume)
_IS_PED_SHOCKING_EVENT_ACTIVETested with fire & dynamite.0xAB7993BA61A4674FBOOL (Ped, int)
REMOVE_SCRIPT_FIRE0x790125C36E194069void (FireId)
START_ENTITY_FIRE0xC4DC7418A44D6822void (Entity, float, int, int)
START_SCRIPT_FIREStarts a fire:0x6B83617E04503888FireId (float, float, float, int, float, BOOL, const char*, float, int)
STOP_ENTITY_FIRE0x8390751DC40C1E98void (Any, Any)
_STOP_FIRE_IN_BOX0xB7C7BDC375AEA9A4void (float, float, float, float, float, float, float, float, float)
STOP_FIRE_IN_RANGE0xDB38F247BD421708void (float, float, float, float)