START_ENTITY_FIRE
Hash
0xC4DC7418A44D6822Runtime name
StartEntityFireNamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xF6A9D9708F6F23DFSignature
void START_ENTITY_FIRE(Entity entity, float intensity, int boneIndex, int fireFlags);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
intensity | float | — |
boneIndex | int | — |
fireFlags | int | — |
Returns void
Description
fireFlags: 2 = zone/env fire, 8 = scorched carcass.
Usage
StartEntityFire(entity, intensity, boneIndex, fireFlags)
-- always works, by hash
Citizen.InvokeNative(0xC4DC7418A44D6822, entity, intensity, boneIndex, fireFlags)JavaScript and C#
StartEntityFire(entity, intensity, boneIndex, fireFlags);
// by hash
Citizen.invokeNative('0xC4DC7418A44D6822', entity, intensity + 0.0000001, boneIndex, fireFlags);Function.Call((Hash)0xC4DC7418A44D6822, entity, intensity, boneIndex, fireFlags);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.