RedM Natives

PHYSICS

Natives72
Named37
Described10%
SideClient (game)
72 shown
NativeHashReturns (params)Docs
_0x0CB16D05E03FB5250x0CB16D05E03FB525void (Any)
_0x1D97DA8ACB5D25820x1D97DA8ACB5D2582void (int, int)
_0x21D0890D88DFB0B00x21D0890D88DFB0B0void (int, BOOL, float, float, float, float, float, float, float, float, int)
_0x31160EC47E7C95490x31160EC47E7C9549void (Any, Any)
_0x32F4DBFDFCCCC7350x32F4DBFDFCCCC735void (Any, Any, Any)
_0x3900491C0D61ED4B0x3900491C0D61ED4Bvoid (Any, Any)
_0x423C6B1F3786D28B0x423C6B1F3786D28Bvoid (Any, Any)
_0x461FCBDEB4D067170x461FCBDEB4D06717void (int, BOOL)
_0x483D4E917B0D35A90x483D4E917B0D35A9void (Any, Any)
_0x522FA3F490E2F7AC0x522FA3F490E2F7ACvoid (int, Any, Any)
_0x5A989B7EE3672A560x5A989B7EE3672A56void (Any, Any)
_0x5BD7457221CC5FF40x5BD7457221CC5FF4void (Any, Any)
_0x5E981C764DF331170x5E981C764DF33117void (Any, Any)
_0x69C810B72291D8310x69C810B72291D831void (Any, Any, Any, Any, Any, Any, Any)
_0x6EA0E93CFFA472CC0x6EA0E93CFFA472CCvoid (Any)
_0x751DF00EEFF122E30x751DF00EEFF122E3void (Any)
_0x76BAD9D538BCA1AA0x76BAD9D538BCA1AAvoid (int, float)
_0x814D453FCFDF119F0x814D453FCFDF119Fvoid (Any, Any, Any)
_0x8D59079C37C21D780x8D59079C37C21D78void (int, float)
_0x8EEDFD89213899280x8EEDFD8921389928void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
_0x9C24846D0A4A27760x9C24846D0A4A2776void (Any)
_0xB40EA9E0D2E2F7F30xB40EA9E0D2E2F7F3void (int, float)
_0xB7469CB9AC3C0FD40xB7469CB9AC3C0FD4void (Any, Any, Any, Any, Any, Any, Any, Any)
_0xBB3E9B073E66C3C90xBB3E9B073E66C3C9void (int, BOOL, BOOL, BOOL, BOOL)
_0xBDDA1427593075280xBDDA142759307528void (Any)
_0xC64E7A62632AD2FE0xC64E7A62632AD2FEvoid (int, Any, Any, Any, Any, Any, Any, Any)
_0xC89E7410A93AC19A0xC89E7410A93AC19Avoid (int, float)
_0xD699E688B49C0FD20xD699E688B49C0FD2void (int, float, float, float, BOOL)
_0xDEDE679ED29DD4E70xDEDE679ED29DD4E7void (int, BOOL)
_0xE54BF2CE6C7D23A90xE54BF2CE6C7D23A9void (int, int, float, float, float)
_0xEAF529446488EB180xEAF529446488EB18void (Any)
_0xF1EA2A881EB7F2CD0xF1EA2A881EB7F2CDvoid (int, BOOL)
_0xF27F1A8DE4F50A1B0xF27F1A8DE4F50A1Bvoid (Any, Any, Any, Any, Any, Any, Any)
_0xF8CA39D5C0D1D9A10xF8CA39D5C0D1D9A1void (Any, Any)
_0xFB9153A54AC713E80xFB9153A54AC713E8void (int, BOOL)
ACTIVATE_PHYSICS0x710311ADF0E20730void (Entity)
ADD_ROPEThere are 19 types of rope, from type = 0 to type = 18 Rope definitions are stored in ropedata.xml Rope types 0, 15 and 18 have proper physics for hanging objects (taut, do not sag, small to medium diameter, good aspect for a rope)0xE832D760399EB220int (float, float, float, float, float, float, float, int, float, float, float, BOOL, BOOL, BOOL, float, BOOL, Any*, BOOL)
_ADD_ROPE_20xE9C59F6809373A99int (float, float, float, float, float, float, float, int, BOOL, int, float)
_ATTACH_ENTITES_TO_ROPE_30xE9CD9A67834985A7void (int, Entity, Entity, float, float, float, float, float, float, Any, Any)
ATTACH_ENTITIES_TO_ROPEAttaches entity 1 to entity 2.0x3D95EC8B6D940AC3void (int, Entity, Entity, float, float, float, float, float, float, float, int, int, const char*, const char*, BOOL, int, int, int, int, BOOL, BOOL)
_ATTACH_ENTITIES_TO_ROPE_2Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e.0x462FF2A432733A44void (int, Entity, Entity, float, float, float, float, float, float, const char*, const char*)
BREAK_ENTITY_GLASS0x2E648D16F6E308F3void (Entity, float, float, float, float, float, float, float, float, Any, BOOL)
_BREAK_ROPEropeTop returns top half of rope, ropeBottom returns bottom half of rope0x4CFA2B7FAE115ECBvoid (int*, int*, int*, float, float, float, int)
_CREATE_ROPE_WINDING_ABILITYCombining this with ADD_ROPE enables winding _CREATE_*0x3C6490D940FF5D0Bvoid (int, const char*, const char*, float, BOOL)
DELETE_CHILD_ROPE0xAA5D6B1888E4DB20void (int)
DELETE_ROPE0x52B4829281364649void (int*)
DETACH_ROPE_FROM_ENTITY0xBCF3026912A8647Dvoid (int, Entity)
DOES_ROPE_EXIST0xFD5448BE3111ED96BOOL (int)
GET_ROPE_LAST_VERTEX_COORD0x21BB0FBD3E217C2DVector3 (int)
GET_ROPE_VERTEX_COORD0xEA61CA8E80F09E4DVector3 (int, int)
GET_ROPE_VERTEX_COUNT0x3655F544CD30F0B5int (int)
_HITCH_HORSE0x06AADE17334F7A40void (Ped, float, float, float)
_IS_ROPE_ATTACHED_TO_ENTITY0x9B4F7E3E4F9C77B3BOOL (int, Entity)
_IS_ROPE_BROKEN0x79C2BEC82CFD7F7FBOOL (int)
_RELEASE_ROPE0x6076213101A47B3Bvoid (int)
_ROPE_CHANGE_VISIBILITY0x7A54D82227A139DBvoid (int*, BOOL)
ROPE_DRAW_SHADOW_ENABLED0xF159A63806BB5BA8void (int*, BOOL)
ROPE_FORCE_LENGTHForces a rope to a certain length.0xD009F759A723DB1Bvoid (int, float)
_ROPE_GET_BREAKER_OF_ROPE0xEE360CFC80C8B2BCPlayer (int)
_ROPE_GET_FORCED_LENGTH0x3D69537039F8D824float (int)
_ROPE_SET_LENGTH_CHANGE_RATESets the rate used by START_ROPE_WINDING and START_ROPE_UNWINDING_FRONT to change the rope's forced length.0x1FC92BDBA1106BD2void (int, float)
ROPE_SET_UPDATE_ORDER0xDC57A637A20006EDvoid (int, Any)
SET_DAMPING0xEEA3B200A6FEB65Bvoid (Entity, int, float)
SET_DISABLE_BREAKING0x5CEC1A84620E7D5Bvoid (Object, BOOL)
SET_DISABLE_FRAG_DAMAGE0x01BA3AED21C16CFBvoid (Object, BOOL)
_START_ROPE_UNWINDING_BACK0x00F611A794A3C36Evoid (int)
START_ROPE_UNWINDING_FRONT0x538D1179EC1AA9A9void (int)
START_ROPE_WINDING0x1461C72C889E343Evoid (int)
_STOP_ROPE_UNWINDING_BACK0x10DAA76CB8A201A1void (int)
STOP_ROPE_UNWINDING_FRONT0xFFF3A50779EFBBB3void (int)
STOP_ROPE_WINDING0xCB2D4AB84A19AA7Cvoid (int)
_UNHITCH_HORSE0x0348469DAA17576Cvoid (Ped)