RedM Natives

_STOP_ROPE_UNWINDING_BACK

Hash0x10DAA76CB8A201A1
Runtime nameStopRopeUnwindingBack
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STOP_ROPE_UNWINDING_BACK(int ropeId);

Parameters

NameTypeDescription
ropeIdint—

Returns void

Usage

Lua
StopRopeUnwindingBack(ropeId)

-- always works, by hash
Citizen.InvokeNative(0x10DAA76CB8A201A1, ropeId)
JavaScript and C#
JavaScript
StopRopeUnwindingBack(ropeId);

// by hash
Citizen.invokeNative('0x10DAA76CB8A201A1', ropeId);
C#
Function.Call((Hash)0x10DAA76CB8A201A1, ropeId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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