CAMERA
Natives233
Named157
Described25%
SideClient (game)
| Native | Hash | Returns (params) | Docs |
|---|---|---|---|
| _0x0060B31968E60E41shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE _IS_GAMEPLAY_* | 0x0060B31968E60E41 | BOOL (const char*) | |
| _0x04084490CC302CFB | 0x04084490CC302CFB | void () | |
| _0x06557F6D96C86881 | 0x06557F6D96C86881 | void () | |
| _0x0961B089947BA6D0 | 0x0961B089947BA6D0 | void (Any) | |
| _0x0F1FFEF5D54AE832NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame _DISABLE_* | 0x0F1FFEF5D54AE832 | void () | |
| _0x0FF7125F07DEB84F | 0x0FF7125F07DEB84F | void (Any, Any) | |
| _0x1204EB53A5FBC63DUsed for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls _IS_SC(REEN_)* (?) | 0x1204EB53A5FBC63D | BOOL () | |
| _0x14C4A49E36C29E49 | 0x14C4A49E36C29E49 | Any () | |
| _0x16E9ABDD34DDD931 | 0x16E9ABDD34DDD931 | void () | |
| _0x1811A02277A9E49D | 0x1811A02277A9E49D | BOOL () | |
| _0x18C3DFAC458783BB | 0x18C3DFAC458783BB | void () | |
| _0x190F7DA1AC09A8EF | 0x190F7DA1AC09A8EF | Any () | |
| _0x1D931B7CC0EE3956 | 0x1D931B7CC0EE3956 | BOOL (const char*, const char*, const char*) | |
| _0x1D9F72DD4FD9A9D7 | 0x1D9F72DD4FD9A9D7 | void (Any) | |
| _0x1F6EBD94680252CE | 0x1F6EBD94680252CE | void (Any, Any) | |
| _0x1FC6C727D30FFDDE | 0x1FC6C727D30FFDDE | void (Any) | |
| _0x29E6655DF3590B0D | 0x29E6655DF3590B0D | void (Any) | |
| _0x2AB7C81B3F70570C | 0x2AB7C81B3F70570C | Any () | |
| _0x2DD3149DC34A3F4C | 0x2DD3149DC34A3F4C | void (Any) | |
| _0x39073DA4EDDBC91D | 0x39073DA4EDDBC91D | void (Any) | |
| _0x3B8E3AD9677CE12B | 0x3B8E3AD9677CE12B | void (Any, Any, Any) | |
| _0x3C486E334520579D | 0x3C486E334520579D | void () | |
| _0x3C8F74E8FE751614 | 0x3C8F74E8FE751614 | void () | |
| _0x4138EE36BC3DC0A7 | 0x4138EE36BC3DC0A7 | Any (Any, Any) | |
| _0x41E452A3C580D1A7 | 0x41E452A3C580D1A7 | void () | |
| _0x450769C833D58844 | 0x450769C833D58844 | Any () | |
| _0x465F04F68AD38197 | 0x465F04F68AD38197 | Any (const char*, const char*, int) | |
| _0x4D2F46D1B28D90FB | 0x4D2F46D1B28D90FB | void (Any, Any) | |
| _0x5060FA977CEA4455 | 0x5060FA977CEA4455 | Any () | |
| _0x5B637D6F3B67716A | 0x5B637D6F3B67716A | void (Any) | |
| _0x6072B7420A83A03F | 0x6072B7420A83A03F | Any () | |
| _0x632BE8D84846FA56Zooms in the gameplay camera to the next zoom level? | 0x632BE8D84846FA56 | void () | |
| _0x63E5841A9264D016Maintains the death camera after respawn | 0x63E5841A9264D016 | void (BOOL) | |
| _0x641092322A8852AB | 0x641092322A8852AB | void () | |
| _0x6519238858AF5479 | 0x6519238858AF5479 | void (Any) | |
| _0x6CAB0BA160B168D2 | 0x6CAB0BA160B168D2 | void () | |
| _0x6DFD37E586D4F44F | 0x6DFD37E586D4F44F | Any () | |
| _0x70A6658D476C6187 | 0x70A6658D476C6187 | void () | |
| _0x71D71E08A7ED5BD7Zooms in the third person camera closer to ground level. | 0x71D71E08A7ED5BD7 | void (BOOL) | |
| _0x728491FB3DFFEF99 | 0x728491FB3DFFEF99 | void (Any) | |
| _0x73FF6BE63DC18819 | 0x73FF6BE63DC18819 | Any () | |
| _0x796085220ADCC847 | 0x796085220ADCC847 | Any () | |
| _0x7CE9DC58E3E4755F | 0x7CE9DC58E3E4755F | Any () | |
| _0x7E40A01B11398FCB | 0x7E40A01B11398FCB | void () | |
| _0x80D7A3E39B120BC4 | 0x80D7A3E39B120BC4 | Any () | |
| _0x8505E05FC8822843 | 0x8505E05FC8822843 | void (Any) | |
| _0x88544C0E3291DCAEUPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam Return type char in ida _SET_GAMEPLAY_HINT_* | 0x88544C0E3291DCAE | void (BOOL) | |
| _0x8B1A5FE7E41E52B2 | 0x8B1A5FE7E41E52B2 | Any () | |
| _0x8E036B41C37D0E5F | 0x8E036B41C37D0E5F | void (Any) | |
| _0x975F6EBB62632FE3_IS_SCRIPTED_S* | 0x975F6EBB62632FE3 | BOOL () | |
| _0x9AC65A36D3C0C189 | 0x9AC65A36D3C0C189 | void (Any) | |
| _0xA54D643D0773EB65 | 0xA54D643D0773EB65 | void (const char*, const char*, int) | |
| _0xA8BA2E0204D8486FNPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame _DISABLE_* | 0xA8BA2E0204D8486F | void () | |
| _0xAC77757C05DE9E5A | 0xAC77757C05DE9E5A | void (const char*) | |
| _0xB6A80E1E3A5444F1 | 0xB6A80E1E3A5444F1 | Any () | |
| _0xB85C13E0BF1F2A1C | 0xB85C13E0BF1F2A1C | void (Any) | |
| _0xC205B3C54C6A4E37 | 0xC205B3C54C6A4E37 | void (Any) | |
| _0xC252C0CC969AF79A | 0xC252C0CC969AF79A | void (Any) | |
| _0xC285FD21294A1C49 | 0xC285FD21294A1C49 | BOOL (const char*) | |
| _0xC3742F1FDF0A6824Camera will be or is running | 0xC3742F1FDF0A6824 | void () | |
| _0xC3AEBB276825A359 | 0xC3AEBB276825A359 | BOOL (const char*, const char*, int) | |
| _0xCF69EA05CD9C33C9 | 0xCF69EA05CD9C33C9 | void () | |
| _0xDB382FE20C2DA222 | 0xDB382FE20C2DA222 | void (Any) | |
| _0xDC62CD70658E7A02 | 0xDC62CD70658E7A02 | Any () | |
| _0xDF7F5BE9150E47E4 | 0xDF7F5BE9150E47E4 | void (Any) | |
| _0xE28F73212A813E82 | 0xE28F73212A813E82 | void (Any, Any, Any, Any) | |
| _0xE2BB2D6A9FE2ECDE | 0xE2BB2D6A9FE2ECDE | void (Any) | |
| _0xE6F364DE6C2FDEFE | 0xE6F364DE6C2FDEFE | void () | |
| _0xEA113BF9B0C0C5D7 | 0xEA113BF9B0C0C5D7 | Any (const char*, const char*, int) | |
| _0xEF9A3132A0AA6B19 | 0xEF9A3132A0AA6B19 | Any () | |
| _0xF1A6FEEDF3776EF9 | 0xF1A6FEEDF3776EF9 | void () | |
| _0xF48664E9C83825E3 | 0xF48664E9C83825E3 | void (Any, Any) | |
| _0xF824530B612FE0CE | 0xF824530B612FE0CE | Any () | |
| _0xFC3F638BE2B6BB02 | 0xFC3F638BE2B6BB02 | void () | |
| _0xFEB8646818294C75 | 0xFEB8646818294C75 | void (Any, Any) | |
| _0xFEFDDC6E8FDF8A75_SET_GAMEPLAY_P* - _SET_GAMEPLAY_V* | 0xFEFDDC6E8FDF8A75 | void (const char*, float) | |
| ADD_CAM_SPLINE_NODEp7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override… | 0xF1F57F9D230F9CD1 | void (Cam, float, float, float, float, float, float, int, int, int) | |
| ALLOW_MOTION_BLUR_DECAY | 0x42ED56B02E05D109 | void (Cam, BOOL) | |
| ATTACH_CAM_TO_ENTITYLast param determines if its relative to the Entity | 0xFDC0DF7F6FB0A592 | void (Cam, Entity, float, float, float, BOOL) | |
| ATTACH_CAM_TO_PED_BONE | 0xDFC1E4A44C0324CA | void (Cam, Ped, int, float, float, float, BOOL) | |
| _CAM_CREATE | 0xB8B207C34285E978 | void (const char*) | |
| _CAM_CREATE_2 | 0x7B0279170961A73F | void (const char*) | |
| _CAM_DESTROY | 0x0A5A4F1979ABB40E | void (const char*) | |
| CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATEOnly used in R* Script fm_mission_controller | 0x0B0F914459731F60 | void (const char*, Entity) | |
| _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION | 0x0E94C95EC3185FA9 | void (const char*, float, float, float, float, float, float) | |
| CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT | 0x6D4D25C2137FF511 | void (Any, Any, Any) | |
| CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT | 0x02389579A53C3276 | void (const char*, const char*, const char*, Any) | |
| _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 | 0xBC016635D6A73B31 | void (const char*, const char*, int) | |
| CREATE_CAM | 0xE72CDBA7F0A02DD6 | Cam (const char*, BOOL) | |
| CREATE_CAM_WITH_PARAMS | 0x40C23491CE83708E | Cam (const char*, float, float, float, float, float, float, float, BOOL, int) | |
| CREATE_CAMERA | 0x57CDF879EA466C46 | Cam (Hash, BOOL) | |
| CREATE_CAMERA_WITH_PARAMS | 0x98B99B9F27E2D60B | Cam (Hash, float, float, float, float, float, float, float, BOOL, Any) | |
| _CREATE_KILL_CAMCreates Kill Cam for specified Ped Handle | 0x2F994CC29CAA9D22 | void (Ped) | |
| DESTROY_ALL_CAMSBOOL param indicates whether the cam should be destroyed if it belongs to the calling script. | 0x163600D6E136C9F8 | void (BOOL) | |
| DESTROY_CAMBOOL param indicates whether the cam should be destroyed if it belongs to the calling script. | 0x4E67E0B6D7FD5145 | void (Cam, BOOL) | |
| DETACH_CAM | 0x05B41DDBEB559556 | void (Cam) | |
| DISABLE_CAM_COLLISION_FOR_OBJECT | 0x7E3F546ACFE6C8D9 | void (Entity) | |
| DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATEOld name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME | 0xA5929C2E57AC90D1 | void () | |
| _DISABLE_CINEMATIC_MODE_THIS_FRAME | 0x8910C24B7E0046EC | void () | |
| DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATEnullsub, doesn't do anything | 0x77D65669A05D1A1A | void () | |
| DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATEOld name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME | 0x9C473089A934C930 | void () | |
| _DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE_2Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE) | 0x05AB44D906738426 | void () | |
| DO_SCREEN_FADE_INFades the screen in. | 0x6A053CF596F67DF7 | void (int) | |
| DO_SCREEN_FADE_OUTFades the screen out. | 0x40C719A5E410B9E4 | void (int) | |
| DOES_CAM_EXISTReturns whether or not the passed camera handle exists. | 0x153AD457764FD704 | BOOL (Cam) | |
| _FORCE_CINEMATIC_DEATH_CAM_ON_PEDUsed for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera | 0xE3639DB78B3B5400 | void (Ped) | |
| FORCE_CINEMATIC_RENDERING_THIS_UPDATE | 0x702B75DC9D3EDE56 | void (BOOL) | |
| _FORCE_FIRST_PERSON_CAM_THIS_FRAMEReturns true if first person camera is active in saloon1.ysc | 0x90DA5BA5C2635416 | BOOL () | |
| _FORCE_LETTER_BOX_THIS_UPDATE | 0xC64ABC0676AF262B | void () | |
| _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAMEForces camera position to furthest 3rd person | 0x1CFB749AD4317BDE | void () | |
| _FORCE_THIRD_PERSON_CAM_THIS_FRAMEForces camera position to second furthest 3rd person | 0x8370D34BD2E60B73 | void () | |
| _FORCE_THIRD_PERSON_CLOSE_THIS_FRAMEForces camera position to closest 3rd person | 0x718C6ECF5E8CBDD4 | void () | |
| _FREEZE_GAMEPLAY_CAM_THIS_FRAME | 0x027CAB2C3AF27010 | void () | |
| GET_CAM_COORD | 0x6B12F11C2A9F0344 | Vector3 (Cam) | |
| GET_CAM_FOV | 0x8101D32A0A6B0F60 | float (Cam) | |
| GET_CAM_ROT | 0x9BF96B57254E7889 | Vector3 (Cam, int) | |
| GET_CAM_SPLINE_PHASECan use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. | 0x095EDCD24D90033A | float (Cam) | |
| GET_FINAL_RENDERED_CAM_COORD | 0x5352E025EC2B416F | Vector3 () | |
| GET_FINAL_RENDERED_CAM_FOV | 0x04AF77971E508F6A | float () | |
| GET_FINAL_RENDERED_CAM_ROT | 0x602685BD85DD26CA | Vector3 (int) | |
| GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR | 0xB4132CA1B0EE1365 | float () | |
| GET_GAMEPLAY_CAM_COORD | 0x595320200B98596E | Vector3 () | |
| GET_GAMEPLAY_CAM_FOV | 0xF6A96E5ACEEC6E50 | float () | |
| GET_GAMEPLAY_CAM_RELATIVE_HEADING | 0xC4ABF536048998AA | float () | |
| GET_GAMEPLAY_CAM_RELATIVE_PITCH | 0x99AADEBBA803F827 | float () | |
| GET_GAMEPLAY_CAM_ROT | 0x0252D2B5582957A6 | Vector3 (int) | |
| GET_LETTER_BOX_RATIOMore info: see HAS_LETTER_BOX | 0xA2B1C7EF759A63CE | float () | |
| _GET_PHOTO_MODE_DOF | 0x4653A741D17F2CD0 | float () | |
| _GET_PHOTO_MODE_FOCAL_LENGTH | 0x2533BAFFBE737E54 | float () | |
| _GET_PHOTO_MODE_FOCUS_DISTANCE | 0x18FC740FFDCD7454 | float () | |
| GET_RENDERING_CAM | 0x03A8931ECC8015D6 | Cam () | |
| HAS_LETTER_BOX | 0x81DCFD13CF39920E | BOOL () | |
| INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODEOld name: _INVALIDATE_VEHICLE_IDLE_CAM | 0x634F4A0562CF19B8 | void () | |
| IS_AIM_CAM_ACTIVE | 0x698F456FB909E077 | BOOL () | |
| _IS_ANIM_SCENE_CAM_ACTIVEOnly used in R* Script camera_photomode | 0x20389408F0E93B9A | BOOL () | |
| IS_CAM_ACTIVEReturns whether or not the passed camera handle is active. | 0x63EFCC7E1810B8E6 | BOOL (Cam) | |
| _IS_CAM_DATA_DICT_LOADED | 0xDD0B7C5AE58F721D | BOOL (const char*) | |
| IS_CAM_INTERPOLATING | 0x578F8F1CAA17BD2B | BOOL (Cam) | |
| _IS_CAM_PHOTOFX_RUNNING | 0xA14D5FE82BCB1D9E | BOOL () | |
| IS_CAM_RENDERING | 0x4415F8A6C536D39F | BOOL (Cam) | |
| IS_CAM_SHAKING | 0x2EEB402BD7320159 | BOOL (Cam) | |
| _IS_CAMERA_AVAILABLE | 0x927B810E43E99932 | BOOL (const char*) | |
| _IS_CINEMATIC_CAM_LOCATION_LOADED | 0xAA235E2F2C09E952 | BOOL (const char*) | |
| _IS_CINEMATIC_CAM_LOCATION_LOADED_2Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1. | 0x595550376B7EA230 | BOOL (const char*) | |
| IS_CINEMATIC_CAM_RENDERING | 0xBF7C780731AADBF8 | BOOL () | |
| IS_DEATH_FAIL_CAMERA_RUNNING | 0x139EFB0A71DD9011 | BOOL () | |
| IS_FIRST_PERSON_AIM_CAM_ACTIVE | 0xF63134C54B6EC212 | BOOL () | |
| IS_FIRST_PERSON_CAMERA_ACTIVE | 0xA24C1D341C6E0D53 | BOOL (Any, Any, Any) | |
| IS_FOLLOW_VEHICLE_CAM_ACTIVE | 0xA40C2F51FB589E9A | BOOL () | |
| IS_GAMEPLAY_CAM_LOOKING_BEHIND | 0x8FE0D24FFD04D5A2 | BOOL () | |
| IS_GAMEPLAY_CAM_RENDERING | 0x8660EA714834E412 | BOOL () | |
| IS_GAMEPLAY_CAM_SHAKING | 0xEA4C5F4AA0A4DBEF | BOOL () | |
| IS_GAMEPLAY_HINT_ACTIVE | 0x2E04AB5FEE042D4A | BOOL () | |
| _IS_IN_CINEMATIC_MODE | 0x74F1D22EFA71FAB8 | BOOL () | |
| _IS_IN_FULL_FIRST_PERSON_MODEReturns true if player is in first person | 0xD1BA66940E94C547 | BOOL () | |
| IS_INTERPOLATING_FROM_SCRIPT_CAMS | 0x251241CAEC707106 | BOOL () | |
| IS_INTERPOLATING_TO_SCRIPT_CAMS | 0x43AB9D5A7D415478 | BOOL () | |
| IS_SCREEN_FADED_IN | 0x37F9A426FBCF4AF2 | BOOL () | |
| IS_SCREEN_FADED_OUT | 0xF5472C80DF2FF847 | BOOL () | |
| IS_SCREEN_FADING_IN | 0x0CECCC63FFA2EF24 | BOOL () | |
| IS_SCREEN_FADING_OUT | 0x02F39BEFE7B88D00 | BOOL () | |
| IS_SPHERE_VISIBLE | 0x2E941B5FFA2989C6 | BOOL (float, float, float, float) | |
| _LOAD_CAMERA_DATA_DICT | 0x6A4D224FC7643941 | void (const char*) | |
| _LOAD_CINEMATIC_CAM_LOCATION | 0x1B3C2D961F5FC0E1 | void (const char*) | |
| _PAUSE_CAMERA_FOCUS | 0x9F97E85EC142255E | void (Cam, BOOL) | |
| PLAY_CAM_ANIM | 0xA263DDF694D563F6 | BOOL (Cam, const char*, const char*, float, float, float, float, float, float, int, int) | |
| POINT_CAM_AT_COORD | 0x948B39341C3A40C2 | void (Cam, float, float, float) | |
| POINT_CAM_AT_ENTITY | 0xFC2867E6074D3A61 | void (Cam, Entity, float, float, float, BOOL) | |
| _REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAMUsed to enable headshot kill replay when you headshot set ped. | 0x986F7A51EE3E1F92 | void (Ped, int) | |
| RENDER_SCRIPT_CAMSease - smooth transition between the camera's positions easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the character (gameplay) camera, call this nativ… | 0x33281167E4942E4F | void (BOOL, BOOL, int, BOOL, BOOL, int) | |
| _REQUEST_LETTER_BOX_NOWCreates Cinematic Black Bars (at top and bottom) Disable instantly: false/false, Enable instantly: true/true | 0x69D65E89FFD72313 | void (BOOL, BOOL) | |
| _REQUEST_LETTER_BOX_OVERTIMECreates Cinematic Black Bars (at top and bottom) (this frame) | 0xE296208C273BD7F0 | void (int, int, BOOL, int, BOOL, BOOL) | |
| _RESTART_GAMEPLAY_CAM_SHAKE_WITH_NAMEStarts or restarts a predefined gameplay camera shake by name and sets its intensity. | 0xC3E9E5D4F413B773 | void (const char*, float) | |
| SET_CAM_ACTIVESet camera as active/inactive. | 0x87295BCA613800C8 | void (Cam, BOOL) | |
| SET_CAM_ACTIVE_WITH_INTERP | 0x8B15AE2987C1AC8F | void (Cam, Cam, int, int, int) | |
| SET_CAM_AFFECTS_AIMINGAllows you to aim and shoot at the direction the camera is facing. | 0x3CB9E8BDE5E76F33 | void (Cam, BOOL) | |
| SET_CAM_CONTROLS_MINI_MAP_HEADING | 0x1B8F3CE5A6001298 | void (Cam, BOOL) | |
| SET_CAM_COORDSets the position of the cam. | 0xF9EE7D419EE49DE6 | void (Cam, float, float, float) | |
| _SET_CAM_DOF_PARAMSSet cam DOF and focal settings | 0xE4B7945EF4F1BFB2 | void (Cam, Any*) | |
| SET_CAM_FAR_CLIP | 0x5E32817BF6302111 | void (Cam, float) | |
| _SET_CAM_FOCUS_DISTANCE | 0x11F32BB61B756732 | void (Cam, float) | |
| SET_CAM_FOVSets a scripted camera's field of view. The value must be a real float. | 0x27666E5988D9D429 | void (Cam, float) | |
| SET_CAM_MOTION_BLUR_STRENGTH | 0x45FD891364181F9E | void (Cam, float) | |
| SET_CAM_NEAR_CLIP | 0xA924028272A61364 | void (Cam, float) | |
| SET_CAM_PARAMS | 0xA47BBFFFB83D4D0A | void (Cam, float, float, float, float, float, float, float, Any, int, int, int, Any, Any) | |
| SET_CAM_ROTSets the rotation of the cam. | 0x63DFA6810AD78719 | void (Cam, float, float, float, int) | |
| SET_CAM_SPLINE_DURATION | 0xFF6311652CA91015 | void (Cam, int) | |
| SET_CAM_SPLINE_PHASE | 0xF1898A68E7C15636 | void (Cam, float) | |
| SET_CAM_SPLINE_SMOOTHING_STYLE | 0x84B3645618E726B0 | void (Cam, int) | |
| SET_CINEMATIC_BUTTON_ACTIVE | 0xB90411F480457A6C | void (BOOL) | |
| SET_CINEMATIC_MODE_ACTIVE | 0xCE7A90B160F75046 | void (BOOL) | |
| SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE | 0x05BD5E4088B30A66 | void (float, float) | |
| SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATEOld name: _SET_FIRST_PERSON_CAM_PITCH_RANGE | 0x715B7F5E8BED32A2 | void (float, float) | |
| SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATEForces gameplay cam to specified ped as if you were the ped or spectating it | 0x82E41D6ADE924FCA | void (Ped) | |
| SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATEOld name: _DISABLE_CAM_COLLISION_FOR_ENTITY | 0xD904F75DBD7AB865 | void (Entity) | |
| _SET_GAMEPLAY_CAM_INITIAL_HEADING | 0x6C1053C433A573CF | void (float) | |
| _SET_GAMEPLAY_CAM_INITIAL_PITCH | 0x449995EA846D3FC2 | void (float) | |
| _SET_GAMEPLAY_CAM_INITIAL_ZOOMUsed in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT | 0xBCDA0BA8762FACB9 | void (float) | |
| SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE | 0x8459B3E64257B21D | void (float) | |
| _SET_GAMEPLAY_CAM_PARAMS_THIS_UPDATESets the third person gameplay camera zoom level and blends in. | 0x066167C63111D8CF | void (float, BOOL, float, BOOL, float) | |
| SET_GAMEPLAY_CAM_RELATIVE_HEADINGSets the camera position relative to heading in float from -360 to +360. | 0x5D1EB123EAC5D071 | void (float, float) | |
| SET_GAMEPLAY_CAM_RELATIVE_PITCHSets the camera pitch. | 0xFB760AF4F537B8BF | void (float, float) | |
| SET_GAMEPLAY_CAM_SHAKE_AMPLITUDESets the amplitude for the gameplay (i.e. | 0x570E35F5C4A44838 | void (float) | |
| SET_GAMEPLAY_COORD_HINTHash used in finale1.ysc: 1726668277 | 0xFA33B8C69A4A6A0F | void (float, float, float, int, int, int, Hash) | |
| SET_GAMEPLAY_ENTITY_HINTp6 & p7 - possibly length or time | 0xD1F7F32640ADFD12 | void (Entity, float, float, float, BOOL, int, int, int, Any) | |
| SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET | 0x421192A2DA48FD01 | void (float) | |
| SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSETOld name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX | 0xF86B6F93727C59C9 | void (float) | |
| SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSETOld name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY | 0x29E74F819150CC32 | void (float) | |
| SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR | 0xDDDC54181868F81F | void (float) | |
| SET_GAMEPLAY_HINT_FOV | 0x661E58BC6F00A49A | void (float) | |
| SET_GAMEPLAY_OBJECT_HINT | 0xC40551D65F2BF297 | void (Any, float, float, float, BOOL, Any, Any, Any) | |
| SET_GAMEPLAY_PED_HINT | 0x90FB951648851733 | void (Ped, float, float, float, BOOL, Any, Any, Any) | |
| SET_GAMEPLAY_VEHICLE_HINT | 0xE2B2BB7DAC280515 | void (Any, float, float, float, BOOL, Any, Any, Any) | |
| SET_IN_VEHICLE_CAM_STATE_THIS_UPDATEForces gameplay cam to specified vehicle as if you were in it | 0xFA1D5E8D1C3CCD67 | void (Vehicle, int) | |
| SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAME | 0x1DD95A8D6B24A0C9 | void (BOOL) | |
| _SET_START_CINEMATIC_DEATH_CAMUsed for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera _SET_P* - _SET_S* | 0x6E969927CF632608 | void (BOOL) | |
| SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATEOld name: _ANIMATE_GAMEPLAY_CAM_ZOOM | 0x2126C740A4AC370B | void (float, float) | |
| SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATEClamps the gameplay camera's current yaw. | 0x14F3947318CA8AD2 | void (float, float) | |
| SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATEClamps the gameplay camera's current pitch. | 0x326C7AA308F3DF6A | void (float, float) | |
| SET_WIDESCREEN_BORDERS | 0xD7F4D54CF80AFA34 | void (BOOL, int) | |
| SHAKE_CAM | 0xF9A7BCF5D050D4E7 | void (Cam, const char*, float) | |
| SHAKE_GAMEPLAY_CAM | 0xD9B31B4650520529 | void (const char*, float) | |
| _START_CAMERA_ORBIT[SHOP_CAMERA_SUPPORT_START_NEW_ORBIT] | 0x65B205BF30C13DDB | void (Any*) | |
| STOP_CAM_POINTING | 0xCA1B30A3357C71F1 | void (Cam) | |
| STOP_CAM_SHAKING | 0xB78CC4B4706614B0 | void (Cam, BOOL) | |
| STOP_CODE_GAMEPLAY_HINT | 0x93759A83D0D844E7 | void (BOOL) | |
| STOP_GAMEPLAY_CAM_SHAKING | 0xE0DE43D290FB65F9 | void (BOOL) | |
| _STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME_STOP_GAMEPLAY_CAM* - _STOP_I* | 0x4285804FD65D8066 | void (const char*, BOOL) | |
| STOP_GAMEPLAY_HINT | 0x1BCEC33D54CFCA8A | void (BOOL) | |
| STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UPThis native makes the gameplay camera zoom into first person/third person with a special effect. | 0x8C7C7FF7CF0E5153 | void (BOOL, float, int, BOOL, BOOL, BOOL) | |
| _TRIGGER_MISSION_FAILED_CAM | 0x9A92C06ACBAF9731 | void () | |
| _UNLOAD_CAMERA_DATA_DICT | 0x798BE43C9393632B | void (const char*) | |
| _UNLOAD_CINEMATIC_CAMERA_LOCATION | 0x2412216FCC7B4E3E | void (const char*) |