RedM Natives

CAMERA

Natives233
Named157
Described25%
SideClient (game)
233 shown
NativeHashReturns (params)Docs
_0x0060B31968E60E41shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE _IS_GAMEPLAY_*0x0060B31968E60E41BOOL (const char*)
_0x04084490CC302CFB0x04084490CC302CFBvoid ()
_0x06557F6D96C868810x06557F6D96C86881void ()
_0x0961B089947BA6D00x0961B089947BA6D0void (Any)
_0x0F1FFEF5D54AE832NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame _DISABLE_*0x0F1FFEF5D54AE832void ()
_0x0FF7125F07DEB84F0x0FF7125F07DEB84Fvoid (Any, Any)
_0x1204EB53A5FBC63DUsed for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls _IS_SC(REEN_)* (?)0x1204EB53A5FBC63DBOOL ()
_0x14C4A49E36C29E490x14C4A49E36C29E49Any ()
_0x16E9ABDD34DDD9310x16E9ABDD34DDD931void ()
_0x1811A02277A9E49D0x1811A02277A9E49DBOOL ()
_0x18C3DFAC458783BB0x18C3DFAC458783BBvoid ()
_0x190F7DA1AC09A8EF0x190F7DA1AC09A8EFAny ()
_0x1D931B7CC0EE39560x1D931B7CC0EE3956BOOL (const char*, const char*, const char*)
_0x1D9F72DD4FD9A9D70x1D9F72DD4FD9A9D7void (Any)
_0x1F6EBD94680252CE0x1F6EBD94680252CEvoid (Any, Any)
_0x1FC6C727D30FFDDE0x1FC6C727D30FFDDEvoid (Any)
_0x29E6655DF3590B0D0x29E6655DF3590B0Dvoid (Any)
_0x2AB7C81B3F70570C0x2AB7C81B3F70570CAny ()
_0x2DD3149DC34A3F4C0x2DD3149DC34A3F4Cvoid (Any)
_0x39073DA4EDDBC91D0x39073DA4EDDBC91Dvoid (Any)
_0x3B8E3AD9677CE12B0x3B8E3AD9677CE12Bvoid (Any, Any, Any)
_0x3C486E334520579D0x3C486E334520579Dvoid ()
_0x3C8F74E8FE7516140x3C8F74E8FE751614void ()
_0x4138EE36BC3DC0A70x4138EE36BC3DC0A7Any (Any, Any)
_0x41E452A3C580D1A70x41E452A3C580D1A7void ()
_0x450769C833D588440x450769C833D58844Any ()
_0x465F04F68AD381970x465F04F68AD38197Any (const char*, const char*, int)
_0x4D2F46D1B28D90FB0x4D2F46D1B28D90FBvoid (Any, Any)
_0x5060FA977CEA44550x5060FA977CEA4455Any ()
_0x5B637D6F3B67716A0x5B637D6F3B67716Avoid (Any)
_0x6072B7420A83A03F0x6072B7420A83A03FAny ()
_0x632BE8D84846FA56Zooms in the gameplay camera to the next zoom level?0x632BE8D84846FA56void ()
_0x63E5841A9264D016Maintains the death camera after respawn0x63E5841A9264D016void (BOOL)
_0x641092322A8852AB0x641092322A8852ABvoid ()
_0x6519238858AF54790x6519238858AF5479void (Any)
_0x6CAB0BA160B168D20x6CAB0BA160B168D2void ()
_0x6DFD37E586D4F44F0x6DFD37E586D4F44FAny ()
_0x70A6658D476C61870x70A6658D476C6187void ()
_0x71D71E08A7ED5BD7Zooms in the third person camera closer to ground level.0x71D71E08A7ED5BD7void (BOOL)
_0x728491FB3DFFEF990x728491FB3DFFEF99void (Any)
_0x73FF6BE63DC188190x73FF6BE63DC18819Any ()
_0x796085220ADCC8470x796085220ADCC847Any ()
_0x7CE9DC58E3E4755F0x7CE9DC58E3E4755FAny ()
_0x7E40A01B11398FCB0x7E40A01B11398FCBvoid ()
_0x80D7A3E39B120BC40x80D7A3E39B120BC4Any ()
_0x8505E05FC88228430x8505E05FC8822843void (Any)
_0x88544C0E3291DCAEUPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam Return type char in ida _SET_GAMEPLAY_HINT_*0x88544C0E3291DCAEvoid (BOOL)
_0x8B1A5FE7E41E52B20x8B1A5FE7E41E52B2Any ()
_0x8E036B41C37D0E5F0x8E036B41C37D0E5Fvoid (Any)
_0x975F6EBB62632FE3_IS_SCRIPTED_S*0x975F6EBB62632FE3BOOL ()
_0x9AC65A36D3C0C1890x9AC65A36D3C0C189void (Any)
_0xA54D643D0773EB650xA54D643D0773EB65void (const char*, const char*, int)
_0xA8BA2E0204D8486FNPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame _DISABLE_*0xA8BA2E0204D8486Fvoid ()
_0xAC77757C05DE9E5A0xAC77757C05DE9E5Avoid (const char*)
_0xB6A80E1E3A5444F10xB6A80E1E3A5444F1Any ()
_0xB85C13E0BF1F2A1C0xB85C13E0BF1F2A1Cvoid (Any)
_0xC205B3C54C6A4E370xC205B3C54C6A4E37void (Any)
_0xC252C0CC969AF79A0xC252C0CC969AF79Avoid (Any)
_0xC285FD21294A1C490xC285FD21294A1C49BOOL (const char*)
_0xC3742F1FDF0A6824Camera will be or is running0xC3742F1FDF0A6824void ()
_0xC3AEBB276825A3590xC3AEBB276825A359BOOL (const char*, const char*, int)
_0xCF69EA05CD9C33C90xCF69EA05CD9C33C9void ()
_0xDB382FE20C2DA2220xDB382FE20C2DA222void (Any)
_0xDC62CD70658E7A020xDC62CD70658E7A02Any ()
_0xDF7F5BE9150E47E40xDF7F5BE9150E47E4void (Any)
_0xE28F73212A813E820xE28F73212A813E82void (Any, Any, Any, Any)
_0xE2BB2D6A9FE2ECDE0xE2BB2D6A9FE2ECDEvoid (Any)
_0xE6F364DE6C2FDEFE0xE6F364DE6C2FDEFEvoid ()
_0xEA113BF9B0C0C5D70xEA113BF9B0C0C5D7Any (const char*, const char*, int)
_0xEF9A3132A0AA6B190xEF9A3132A0AA6B19Any ()
_0xF1A6FEEDF3776EF90xF1A6FEEDF3776EF9void ()
_0xF48664E9C83825E30xF48664E9C83825E3void (Any, Any)
_0xF824530B612FE0CE0xF824530B612FE0CEAny ()
_0xFC3F638BE2B6BB020xFC3F638BE2B6BB02void ()
_0xFEB8646818294C750xFEB8646818294C75void (Any, Any)
_0xFEFDDC6E8FDF8A75_SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*0xFEFDDC6E8FDF8A75void (const char*, float)
ADD_CAM_SPLINE_NODEp7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override…0xF1F57F9D230F9CD1void (Cam, float, float, float, float, float, float, int, int, int)
ALLOW_MOTION_BLUR_DECAY0x42ED56B02E05D109void (Cam, BOOL)
ATTACH_CAM_TO_ENTITYLast param determines if its relative to the Entity0xFDC0DF7F6FB0A592void (Cam, Entity, float, float, float, BOOL)
ATTACH_CAM_TO_PED_BONE0xDFC1E4A44C0324CAvoid (Cam, Ped, int, float, float, float, BOOL)
_CAM_CREATE0xB8B207C34285E978void (const char*)
_CAM_CREATE_20x7B0279170961A73Fvoid (const char*)
_CAM_DESTROY0x0A5A4F1979ABB40Evoid (const char*)
CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATEOnly used in R* Script fm_mission_controller0x0B0F914459731F60void (const char*, Entity)
_CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION0x0E94C95EC3185FA9void (const char*, float, float, float, float, float, float)
CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT0x6D4D25C2137FF511void (Any, Any, Any)
CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT0x02389579A53C3276void (const char*, const char*, const char*, Any)
_CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_20xBC016635D6A73B31void (const char*, const char*, int)
CREATE_CAM0xE72CDBA7F0A02DD6Cam (const char*, BOOL)
CREATE_CAM_WITH_PARAMS0x40C23491CE83708ECam (const char*, float, float, float, float, float, float, float, BOOL, int)
CREATE_CAMERA0x57CDF879EA466C46Cam (Hash, BOOL)
CREATE_CAMERA_WITH_PARAMS0x98B99B9F27E2D60BCam (Hash, float, float, float, float, float, float, float, BOOL, Any)
_CREATE_KILL_CAMCreates Kill Cam for specified Ped Handle0x2F994CC29CAA9D22void (Ped)
DESTROY_ALL_CAMSBOOL param indicates whether the cam should be destroyed if it belongs to the calling script.0x163600D6E136C9F8void (BOOL)
DESTROY_CAMBOOL param indicates whether the cam should be destroyed if it belongs to the calling script.0x4E67E0B6D7FD5145void (Cam, BOOL)
DETACH_CAM0x05B41DDBEB559556void (Cam)
DISABLE_CAM_COLLISION_FOR_OBJECT0x7E3F546ACFE6C8D9void (Entity)
DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATEOld name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME0xA5929C2E57AC90D1void ()
_DISABLE_CINEMATIC_MODE_THIS_FRAME0x8910C24B7E0046ECvoid ()
DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATEnullsub, doesn't do anything0x77D65669A05D1A1Avoid ()
DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATEOld name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME0x9C473089A934C930void ()
_DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE_2Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)0x05AB44D906738426void ()
DO_SCREEN_FADE_INFades the screen in.0x6A053CF596F67DF7void (int)
DO_SCREEN_FADE_OUTFades the screen out.0x40C719A5E410B9E4void (int)
DOES_CAM_EXISTReturns whether or not the passed camera handle exists.0x153AD457764FD704BOOL (Cam)
_FORCE_CINEMATIC_DEATH_CAM_ON_PEDUsed for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera0xE3639DB78B3B5400void (Ped)
FORCE_CINEMATIC_RENDERING_THIS_UPDATE0x702B75DC9D3EDE56void (BOOL)
_FORCE_FIRST_PERSON_CAM_THIS_FRAMEReturns true if first person camera is active in saloon1.ysc0x90DA5BA5C2635416BOOL ()
_FORCE_LETTER_BOX_THIS_UPDATE0xC64ABC0676AF262Bvoid ()
_FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAMEForces camera position to furthest 3rd person0x1CFB749AD4317BDEvoid ()
_FORCE_THIRD_PERSON_CAM_THIS_FRAMEForces camera position to second furthest 3rd person0x8370D34BD2E60B73void ()
_FORCE_THIRD_PERSON_CLOSE_THIS_FRAMEForces camera position to closest 3rd person0x718C6ECF5E8CBDD4void ()
_FREEZE_GAMEPLAY_CAM_THIS_FRAME0x027CAB2C3AF27010void ()
GET_CAM_COORD0x6B12F11C2A9F0344Vector3 (Cam)
GET_CAM_FOV0x8101D32A0A6B0F60float (Cam)
GET_CAM_ROT0x9BF96B57254E7889Vector3 (Cam, int)
GET_CAM_SPLINE_PHASECan use this with SET_CAM_SPLINE_PHASE to set the float it this native returns.0x095EDCD24D90033Afloat (Cam)
GET_FINAL_RENDERED_CAM_COORD0x5352E025EC2B416FVector3 ()
GET_FINAL_RENDERED_CAM_FOV0x04AF77971E508F6Afloat ()
GET_FINAL_RENDERED_CAM_ROT0x602685BD85DD26CAVector3 (int)
GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR0xB4132CA1B0EE1365float ()
GET_GAMEPLAY_CAM_COORD0x595320200B98596EVector3 ()
GET_GAMEPLAY_CAM_FOV0xF6A96E5ACEEC6E50float ()
GET_GAMEPLAY_CAM_RELATIVE_HEADING0xC4ABF536048998AAfloat ()
GET_GAMEPLAY_CAM_RELATIVE_PITCH0x99AADEBBA803F827float ()
GET_GAMEPLAY_CAM_ROT0x0252D2B5582957A6Vector3 (int)
GET_LETTER_BOX_RATIOMore info: see HAS_LETTER_BOX0xA2B1C7EF759A63CEfloat ()
_GET_PHOTO_MODE_DOF0x4653A741D17F2CD0float ()
_GET_PHOTO_MODE_FOCAL_LENGTH0x2533BAFFBE737E54float ()
_GET_PHOTO_MODE_FOCUS_DISTANCE0x18FC740FFDCD7454float ()
GET_RENDERING_CAM0x03A8931ECC8015D6Cam ()
HAS_LETTER_BOX0x81DCFD13CF39920EBOOL ()
INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODEOld name: _INVALIDATE_VEHICLE_IDLE_CAM0x634F4A0562CF19B8void ()
IS_AIM_CAM_ACTIVE0x698F456FB909E077BOOL ()
_IS_ANIM_SCENE_CAM_ACTIVEOnly used in R* Script camera_photomode0x20389408F0E93B9ABOOL ()
IS_CAM_ACTIVEReturns whether or not the passed camera handle is active.0x63EFCC7E1810B8E6BOOL (Cam)
_IS_CAM_DATA_DICT_LOADED0xDD0B7C5AE58F721DBOOL (const char*)
IS_CAM_INTERPOLATING0x578F8F1CAA17BD2BBOOL (Cam)
_IS_CAM_PHOTOFX_RUNNING0xA14D5FE82BCB1D9EBOOL ()
IS_CAM_RENDERING0x4415F8A6C536D39FBOOL (Cam)
IS_CAM_SHAKING0x2EEB402BD7320159BOOL (Cam)
_IS_CAMERA_AVAILABLE0x927B810E43E99932BOOL (const char*)
_IS_CINEMATIC_CAM_LOCATION_LOADED0xAA235E2F2C09E952BOOL (const char*)
_IS_CINEMATIC_CAM_LOCATION_LOADED_2Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.0x595550376B7EA230BOOL (const char*)
IS_CINEMATIC_CAM_RENDERING0xBF7C780731AADBF8BOOL ()
IS_DEATH_FAIL_CAMERA_RUNNING0x139EFB0A71DD9011BOOL ()
IS_FIRST_PERSON_AIM_CAM_ACTIVE0xF63134C54B6EC212BOOL ()
IS_FIRST_PERSON_CAMERA_ACTIVE0xA24C1D341C6E0D53BOOL (Any, Any, Any)
IS_FOLLOW_VEHICLE_CAM_ACTIVE0xA40C2F51FB589E9ABOOL ()
IS_GAMEPLAY_CAM_LOOKING_BEHIND0x8FE0D24FFD04D5A2BOOL ()
IS_GAMEPLAY_CAM_RENDERING0x8660EA714834E412BOOL ()
IS_GAMEPLAY_CAM_SHAKING0xEA4C5F4AA0A4DBEFBOOL ()
IS_GAMEPLAY_HINT_ACTIVE0x2E04AB5FEE042D4ABOOL ()
_IS_IN_CINEMATIC_MODE0x74F1D22EFA71FAB8BOOL ()
_IS_IN_FULL_FIRST_PERSON_MODEReturns true if player is in first person0xD1BA66940E94C547BOOL ()
IS_INTERPOLATING_FROM_SCRIPT_CAMS0x251241CAEC707106BOOL ()
IS_INTERPOLATING_TO_SCRIPT_CAMS0x43AB9D5A7D415478BOOL ()
IS_SCREEN_FADED_IN0x37F9A426FBCF4AF2BOOL ()
IS_SCREEN_FADED_OUT0xF5472C80DF2FF847BOOL ()
IS_SCREEN_FADING_IN0x0CECCC63FFA2EF24BOOL ()
IS_SCREEN_FADING_OUT0x02F39BEFE7B88D00BOOL ()
IS_SPHERE_VISIBLE0x2E941B5FFA2989C6BOOL (float, float, float, float)
_LOAD_CAMERA_DATA_DICT0x6A4D224FC7643941void (const char*)
_LOAD_CINEMATIC_CAM_LOCATION0x1B3C2D961F5FC0E1void (const char*)
_PAUSE_CAMERA_FOCUS0x9F97E85EC142255Evoid (Cam, BOOL)
PLAY_CAM_ANIM0xA263DDF694D563F6BOOL (Cam, const char*, const char*, float, float, float, float, float, float, int, int)
POINT_CAM_AT_COORD0x948B39341C3A40C2void (Cam, float, float, float)
POINT_CAM_AT_ENTITY0xFC2867E6074D3A61void (Cam, Entity, float, float, float, BOOL)
_REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAMUsed to enable headshot kill replay when you headshot set ped.0x986F7A51EE3E1F92void (Ped, int)
RENDER_SCRIPT_CAMSease - smooth transition between the camera's positions easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the character (gameplay) camera, call this nativ…0x33281167E4942E4Fvoid (BOOL, BOOL, int, BOOL, BOOL, int)
_REQUEST_LETTER_BOX_NOWCreates Cinematic Black Bars (at top and bottom) Disable instantly: false/false, Enable instantly: true/true0x69D65E89FFD72313void (BOOL, BOOL)
_REQUEST_LETTER_BOX_OVERTIMECreates Cinematic Black Bars (at top and bottom) (this frame)0xE296208C273BD7F0void (int, int, BOOL, int, BOOL, BOOL)
_RESTART_GAMEPLAY_CAM_SHAKE_WITH_NAMEStarts or restarts a predefined gameplay camera shake by name and sets its intensity.0xC3E9E5D4F413B773void (const char*, float)
SET_CAM_ACTIVESet camera as active/inactive.0x87295BCA613800C8void (Cam, BOOL)
SET_CAM_ACTIVE_WITH_INTERP0x8B15AE2987C1AC8Fvoid (Cam, Cam, int, int, int)
SET_CAM_AFFECTS_AIMINGAllows you to aim and shoot at the direction the camera is facing.0x3CB9E8BDE5E76F33void (Cam, BOOL)
SET_CAM_CONTROLS_MINI_MAP_HEADING0x1B8F3CE5A6001298void (Cam, BOOL)
SET_CAM_COORDSets the position of the cam.0xF9EE7D419EE49DE6void (Cam, float, float, float)
_SET_CAM_DOF_PARAMSSet cam DOF and focal settings0xE4B7945EF4F1BFB2void (Cam, Any*)
SET_CAM_FAR_CLIP0x5E32817BF6302111void (Cam, float)
_SET_CAM_FOCUS_DISTANCE0x11F32BB61B756732void (Cam, float)
SET_CAM_FOVSets a scripted camera's field of view. The value must be a real float.0x27666E5988D9D429void (Cam, float)
SET_CAM_MOTION_BLUR_STRENGTH0x45FD891364181F9Evoid (Cam, float)
SET_CAM_NEAR_CLIP0xA924028272A61364void (Cam, float)
SET_CAM_PARAMS0xA47BBFFFB83D4D0Avoid (Cam, float, float, float, float, float, float, float, Any, int, int, int, Any, Any)
SET_CAM_ROTSets the rotation of the cam.0x63DFA6810AD78719void (Cam, float, float, float, int)
SET_CAM_SPLINE_DURATION0xFF6311652CA91015void (Cam, int)
SET_CAM_SPLINE_PHASE0xF1898A68E7C15636void (Cam, float)
SET_CAM_SPLINE_SMOOTHING_STYLE0x84B3645618E726B0void (Cam, int)
SET_CINEMATIC_BUTTON_ACTIVE0xB90411F480457A6Cvoid (BOOL)
SET_CINEMATIC_MODE_ACTIVE0xCE7A90B160F75046void (BOOL)
SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE0x05BD5E4088B30A66void (float, float)
SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATEOld name: _SET_FIRST_PERSON_CAM_PITCH_RANGE0x715B7F5E8BED32A2void (float, float)
SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATEForces gameplay cam to specified ped as if you were the ped or spectating it0x82E41D6ADE924FCAvoid (Ped)
SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATEOld name: _DISABLE_CAM_COLLISION_FOR_ENTITY0xD904F75DBD7AB865void (Entity)
_SET_GAMEPLAY_CAM_INITIAL_HEADING0x6C1053C433A573CFvoid (float)
_SET_GAMEPLAY_CAM_INITIAL_PITCH0x449995EA846D3FC2void (float)
_SET_GAMEPLAY_CAM_INITIAL_ZOOMUsed in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT0xBCDA0BA8762FACB9void (float)
SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE0x8459B3E64257B21Dvoid (float)
_SET_GAMEPLAY_CAM_PARAMS_THIS_UPDATESets the third person gameplay camera zoom level and blends in.0x066167C63111D8CFvoid (float, BOOL, float, BOOL, float)
SET_GAMEPLAY_CAM_RELATIVE_HEADINGSets the camera position relative to heading in float from -360 to +360.0x5D1EB123EAC5D071void (float, float)
SET_GAMEPLAY_CAM_RELATIVE_PITCHSets the camera pitch.0xFB760AF4F537B8BFvoid (float, float)
SET_GAMEPLAY_CAM_SHAKE_AMPLITUDESets the amplitude for the gameplay (i.e.0x570E35F5C4A44838void (float)
SET_GAMEPLAY_COORD_HINTHash used in finale1.ysc: 17266682770xFA33B8C69A4A6A0Fvoid (float, float, float, int, int, int, Hash)
SET_GAMEPLAY_ENTITY_HINTp6 & p7 - possibly length or time0xD1F7F32640ADFD12void (Entity, float, float, float, BOOL, int, int, int, Any)
SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET0x421192A2DA48FD01void (float)
SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSETOld name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX0xF86B6F93727C59C9void (float)
SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSETOld name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY0x29E74F819150CC32void (float)
SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR0xDDDC54181868F81Fvoid (float)
SET_GAMEPLAY_HINT_FOV0x661E58BC6F00A49Avoid (float)
SET_GAMEPLAY_OBJECT_HINT0xC40551D65F2BF297void (Any, float, float, float, BOOL, Any, Any, Any)
SET_GAMEPLAY_PED_HINT0x90FB951648851733void (Ped, float, float, float, BOOL, Any, Any, Any)
SET_GAMEPLAY_VEHICLE_HINT0xE2B2BB7DAC280515void (Any, float, float, float, BOOL, Any, Any, Any)
SET_IN_VEHICLE_CAM_STATE_THIS_UPDATEForces gameplay cam to specified vehicle as if you were in it0xFA1D5E8D1C3CCD67void (Vehicle, int)
SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAME0x1DD95A8D6B24A0C9void (BOOL)
_SET_START_CINEMATIC_DEATH_CAMUsed for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera _SET_P* - _SET_S*0x6E969927CF632608void (BOOL)
SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATEOld name: _ANIMATE_GAMEPLAY_CAM_ZOOM0x2126C740A4AC370Bvoid (float, float)
SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATEClamps the gameplay camera's current yaw.0x14F3947318CA8AD2void (float, float)
SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATEClamps the gameplay camera's current pitch.0x326C7AA308F3DF6Avoid (float, float)
SET_WIDESCREEN_BORDERS0xD7F4D54CF80AFA34void (BOOL, int)
SHAKE_CAM0xF9A7BCF5D050D4E7void (Cam, const char*, float)
SHAKE_GAMEPLAY_CAM0xD9B31B4650520529void (const char*, float)
_START_CAMERA_ORBIT[SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]0x65B205BF30C13DDBvoid (Any*)
STOP_CAM_POINTING0xCA1B30A3357C71F1void (Cam)
STOP_CAM_SHAKING0xB78CC4B4706614B0void (Cam, BOOL)
STOP_CODE_GAMEPLAY_HINT0x93759A83D0D844E7void (BOOL)
STOP_GAMEPLAY_CAM_SHAKING0xE0DE43D290FB65F9void (BOOL)
_STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME_STOP_GAMEPLAY_CAM* - _STOP_I*0x4285804FD65D8066void (const char*, BOOL)
STOP_GAMEPLAY_HINT0x1BCEC33D54CFCA8Avoid (BOOL)
STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UPThis native makes the gameplay camera zoom into first person/third person with a special effect.0x8C7C7FF7CF0E5153void (BOOL, float, int, BOOL, BOOL, BOOL)
_TRIGGER_MISSION_FAILED_CAM0x9A92C06ACBAF9731void ()
_UNLOAD_CAMERA_DATA_DICT0x798BE43C9393632Bvoid (const char*)
_UNLOAD_CINEMATIC_CAMERA_LOCATION0x2412216FCC7B4E3Evoid (const char*)