RedM Natives

_REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAM

Used to enable headshot kill replay when you headshot set ped.

Hash0x986F7A51EE3E1F92
Runtime nameReactivatePedHeadshotExecuteSlowcam
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAM(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Description

Used to enable headshot kill replay when you headshot set ped.
Params: p1 seems to be 0 or 1 in R* Scripts

Usage

Lua
ReactivatePedHeadshotExecuteSlowcam(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x986F7A51EE3E1F92, ped, p1)
JavaScript and C#
JavaScript
ReactivatePedHeadshotExecuteSlowcam(ped, p1);

// by hash
Citizen.invokeNative('0x986F7A51EE3E1F92', ped, p1);
C#
Function.Call((Hash)0x986F7A51EE3E1F92, ped, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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