RedM Natives

BRAIN

Natives11
Named9
Described36%
SideClient (game)
11 shown
NativeHashReturns (params)Docs
_0x4AA5EA1EDFB25786Called with flag 0 before 0xA6AC35DB4A7957A8 in net_entity_brain _SET_SCRIPT_BRAIN*0x4AA5EA1EDFB25786void (int)
_0xA6AC35DB4A7957A8Common flags: 250, 99999 _SET_SCRIPT_BRAIN*0xA6AC35DB4A7957A8void (int)
DISABLE_SCRIPT_BRAIN_SET0x3F44EA613A5B2676void (int)
ENABLE_SCRIPT_BRAIN_SET0x1CF6E5C6750EADBDvoid (int)
_GET_SCRIPT_BRAIN_ENTITY0x6818D1A194E29983Entity ()
REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGECalled before starting a new thread_monitor script thread in startup_mp/startup_tlg Alternative name _REGISTER_SCRIPT_BRAIN Old name: _PREPARE_SCRIPT_BRAIN0xA32B0B05EFF75730void ()
REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE0x74C333E34DF74E8Avoid (const char*)
REGISTER_OBJECT_SCRIPT_BRAINRegisters a script for any object with a specific model hash.0x16AF9B4EEAC3B305void (const char*, Hash, int, float, int, int)
_REMOVE_SCRIPT_BRAIN_ENTITY0x38F1E09224EECA09void (Entity)
_START_PRELOADED_SCRIPT_BRAINReturns threadId0x4E4507CC5E4DB869int (Entity, const char*, int, BOOL)
_START_SCRIPT_BRAINReturns threadId0x6F62FAE266DCFC81int (Entity, const char*, int, Any*, int, BOOL)