BRAIN
Natives11
Named9
Described36%
SideClient (game)
| Native | Hash | Returns (params) | Docs |
|---|---|---|---|
| _0x4AA5EA1EDFB25786Called with flag 0 before 0xA6AC35DB4A7957A8 in net_entity_brain _SET_SCRIPT_BRAIN* | 0x4AA5EA1EDFB25786 | void (int) | |
| _0xA6AC35DB4A7957A8Common flags: 250, 99999 _SET_SCRIPT_BRAIN* | 0xA6AC35DB4A7957A8 | void (int) | |
| DISABLE_SCRIPT_BRAIN_SET | 0x3F44EA613A5B2676 | void (int) | |
| ENABLE_SCRIPT_BRAIN_SET | 0x1CF6E5C6750EADBD | void (int) | |
| _GET_SCRIPT_BRAIN_ENTITY | 0x6818D1A194E29983 | Entity () | |
| REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGECalled before starting a new thread_monitor script thread in startup_mp/startup_tlg Alternative name _REGISTER_SCRIPT_BRAIN Old name: _PREPARE_SCRIPT_BRAIN | 0xA32B0B05EFF75730 | void () | |
| REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE | 0x74C333E34DF74E8A | void (const char*) | |
| REGISTER_OBJECT_SCRIPT_BRAINRegisters a script for any object with a specific model hash. | 0x16AF9B4EEAC3B305 | void (const char*, Hash, int, float, int, int) | |
| _REMOVE_SCRIPT_BRAIN_ENTITY | 0x38F1E09224EECA09 | void (Entity) | |
| _START_PRELOADED_SCRIPT_BRAINReturns threadId | 0x4E4507CC5E4DB869 | int (Entity, const char*, int, BOOL) | |
| _START_SCRIPT_BRAINReturns threadId | 0x6F62FAE266DCFC81 | int (Entity, const char*, int, Any*, int, BOOL) |