RedM Natives

_GET_SCRIPT_BRAIN_ENTITY

Hash0x6818D1A194E29983
Runtime nameGetScriptBrainEntity
NamespaceBRAIN
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Entity _GET_SCRIPT_BRAIN_ENTITY();

Returns Entity

Usage

Lua
local retval = GetScriptBrainEntity()

-- always works, by hash
local retval = Citizen.InvokeNative(0x6818D1A194E29983, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetScriptBrainEntity();

// by hash
const retval = Citizen.invokeNative('0x6818D1A194E29983', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x6818D1A194E29983);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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