PLAYER
Natives395
Named272
Described31%
SideClient (game)
| Native | Hash | Returns (params) | Docs |
|---|---|---|---|
| _0x00B156AFEBCC5AE0 | 0x00B156AFEBCC5AE0 | void (Any) | |
| _0x03B4B759A8990505 | 0x03B4B759A8990505 | Any (Any) | |
| _0x06E1FB78B1E59CA5 | 0x06E1FB78B1E59CA5 | void (Ped, BOOL) | |
| _0x086549F3B0381CB1 | 0x086549F3B0381CB1 | void (Any, Any) | |
| _0x0869D499A7848309 | 0x0869D499A7848309 | void (Any, Any, Any, Any, Any, Any, Any, Any) | |
| _0x08E22898A6AF4905_SET_PLAYER_*? some multiplier or modifier for health or statmina ? | 0x08E22898A6AF4905 | void (Any, Any) | |
| _0x0B7803F6F7BB43E0Hardcoded to return zero/false. | 0x0B7803F6F7BB43E0 | Any () | |
| _0x0F4EAF69DA41AF43 | 0x0F4EAF69DA41AF43 | Any (Any) | |
| _0x0F9CF06986300875 | 0x0F9CF06986300875 | void (Any) | |
| _0x107F2A66E1C4C83A | 0x107F2A66E1C4C83A | void (Any) | |
| _0x113EF458AB6CDA67 | 0x113EF458AB6CDA67 | void (Any, Any) | |
| _0x12E09E278C6C29B7 | 0x12E09E278C6C29B7 | void (Any) | |
| _0x14E57F88BA0A07FC | 0x14E57F88BA0A07FC | void (Hash) | |
| _0x19B2C7A6C34FAD54 | 0x19B2C7A6C34FAD54 | Any (Any, Any) | |
| _0x1AD8AD999C27F44A | 0x1AD8AD999C27F44A | void (Any) | |
| _0x1D256EED194F5B58 | 0x1D256EED194F5B58 | void (Any) | |
| _0x1E8099F449ABB0BA | 0x1E8099F449ABB0BA | Any (Any) | |
| _0x1F488807BC8E0630_RESET_PLAYER_A* - _RESET_PLAYER_I* | 0x1F488807BC8E0630 | void (Player) | |
| _0x1FDA57E8908F2609 | 0x1FDA57E8908F2609 | void (Player, Ped, BOOL) | |
| _0x21091B4BEB6376EE | 0x21091B4BEB6376EE | Any (Any) | |
| _0x216BC0D3D2E413D2 | 0x216BC0D3D2E413D2 | void (Player, Any) | |
| _0x22B3CABEDDB538B2 | 0x22B3CABEDDB538B2 | void (Player, float) | |
| _0x263D69767F76059C | 0x263D69767F76059C | void (Player, int) | |
| _0x2BB8D58E88777499 | 0x2BB8D58E88777499 | void (Any) | |
| _0x2BEED53B912537D0 | 0x2BEED53B912537D0 | void (Any, Any, Any) | |
| _0x2C2D287748E8E9B7 | 0x2C2D287748E8E9B7 | void (BOOL) | |
| _0x2E1ABE627C95ED9B | 0x2E1ABE627C95ED9B | Any () | |
| _0x2E67707BEC52CA4B | 0x2E67707BEC52CA4B | void (Any) | |
| _0x310CE349E0C0EC4B | 0x310CE349E0C0EC4B | void (Player, Ped, int) | |
| _0x325434C68358D282Only used in script function UPDATE_PLAYER_JUST_DIED_STATE The value passed to this native in the scripts is whether a global UGC mission is active or not | 0x325434C68358D282 | void (BOOL) | |
| _0x35A33783EC3C3448 | 0x35A33783EC3C3448 | void (Any) | |
| _0x3A8611BD7BDE84F7 | 0x3A8611BD7BDE84F7 | void (Any, Any) | |
| _0x3ACAC8832E77BC93Used in script function INIT_DEADEYE_SLOWDOWN | 0x3ACAC8832E77BC93 | void (Player, BOOL) | |
| _0x3AD212429E095EFB | 0x3AD212429E095EFB | void (Any, Any) | |
| _0x3B296934DB026873nullsub, doesn't do anything | 0x3B296934DB026873 | void (Any, Any) | |
| _0x3BB84F812E052C90 | 0x3BB84F812E052C90 | void (Any) | |
| _0x3C4AE8506638C7E2 | 0x3C4AE8506638C7E2 | void (Any, Any) | |
| _0x3D9DA5C9EFD20D88 | 0x3D9DA5C9EFD20D88 | void (Any, Any) | |
| _0x3DAABE78A23694BC | 0x3DAABE78A23694BC | void (Any, Any) | |
| _0x45EF176B532CA851 | 0x45EF176B532CA851 | void (Any, Any) | |
| _0x497A18F8F88AA9D8 | 0x497A18F8F88AA9D8 | void () | |
| _0x4D1699543B1C023C_SET_SPECIAL_ABILITY_* | 0x4D1699543B1C023C | void (Player, float) | |
| _0x4DBC4873707E8FD6 | 0x4DBC4873707E8FD6 | void (Any, Any, Any, Any) | |
| _0x4EC8BE63B8A5D4EF | 0x4EC8BE63B8A5D4EF | void (Player, int) | |
| _0x4F0D2256AAE94EDA | 0x4F0D2256AAE94EDA | void (int) | |
| _0x51139D8C17B16FBC | 0x51139D8C17B16FBC | Any (Any) | |
| _0x57028FD99886F6F9_IS_PLAYER_D* - _IS_PLAYER_F* | 0x57028FD99886F6F9 | BOOL () | |
| _0x570A13A4CA2799BBUsed in script function INIT_DEADEYE_SLOWDOWN | 0x570A13A4CA2799BB | void (Player, BOOL) | |
| _0x57D9991DC1334151 | 0x57D9991DC1334151 | Any (Any) | |
| _0x585CE159DB46FADB | 0x585CE159DB46FADB | void (Any, Any) | |
| _0x5B7B97E99F84138B | 0x5B7B97E99F84138B | Any (Any) | |
| _0x5C2E5E3CAEEB1F58 | 0x5C2E5E3CAEEB1F58 | void (Any, Any, Any) | |
| _0x621D1B289CAF5978_IS_PLAYER_S* - _IS_PLAYER_T* | 0x621D1B289CAF5978 | BOOL (Player) | |
| _0x628E742FE1F79C4A | 0x628E742FE1F79C4A | void (Any, Any) | |
| _0x65887EAC535A0B0C | 0x65887EAC535A0B0C | void (Any) | |
| _0x67659A8F248E0141 | 0x67659A8F248E0141 | void (Any, Any) | |
| _0x6852288340B43239 | 0x6852288340B43239 | Any (Any, Any) | |
| _0x694FFA4308060CD1 | 0x694FFA4308060CD1 | void (Any, Any) | |
| _0x6C54E69516CC56BD | 0x6C54E69516CC56BD | Any (Any) | |
| _0x6EDB5D08CB03E763 | 0x6EDB5D08CB03E763 | void (Any, Any) | |
| _0x73EB2EF2E92D23BF | 0x73EB2EF2E92D23BF | BOOL () | |
| _0x747257807B8721CE | 0x747257807B8721CE | Any (Any, Any) | |
| _0x76F7E1BCD623A429 | 0x76F7E1BCD623A429 | void (Any) | |
| _0x77B0B6D17A3AC9AAnullsub, doesn't do anything | 0x77B0B6D17A3AC9AA | void (Any, Any) | |
| _0x77E83C315A3B31CA | 0x77E83C315A3B31CA | void (Any) | |
| _0x818241B3EDA84191_SET_PLAYER_DAMAGE_* - _SET_PLAYER_DEFENSE_* | 0x818241B3EDA84191 | void (Player, BOOL) | |
| _0x83C989D5B5B5B466 | 0x83C989D5B5B5B466 | void (Any, Any) | |
| _0x84481018E668E1B8 | 0x84481018E668E1B8 | void (Player, Ped, Any) | |
| _0x8591EE69CC3ED257SET_PLAYER_S/T* | 0x8591EE69CC3ED257 | void (Player, BOOL) | |
| _0x8702D9150D9FBB3D | 0x8702D9150D9FBB3D | Any (Any, Any) | |
| _0x8F44EBB3BA8F6D44 | 0x8F44EBB3BA8F6D44 | void (Any, Any) | |
| _0x9044835BE9D9DBFE | 0x9044835BE9D9DBFE | void (Any, Any) | |
| _0x9073EC5456651A90 | 0x9073EC5456651A90 | void (Any, Any) | |
| _0x908D4B72854C8F62 | 0x908D4B72854C8F62 | void (Any) | |
| _0x927861B2C08DBEA5_GET_A* - _GET_C* | 0x927861B2C08DBEA5 | BOOL (Player) | |
| _0x929DDD5538F3DF1F | 0x929DDD5538F3DF1F | void (Any, Any) | |
| _0x93624B36E8851B42 | 0x93624B36E8851B42 | void (Player) | |
| _0x9422743A5BA50E10 | 0x9422743A5BA50E10 | Any (Any) | |
| _0x9461A8FAB0378E5B | 0x9461A8FAB0378E5B | void (Any, Any) | |
| _0x9AFCF9FE1884BF62 | 0x9AFCF9FE1884BF62 | void (Any, Any) | |
| _0x9FC5A003FB76EDBD | 0x9FC5A003FB76EDBD | void (Any, Any) | |
| _0xA28056CD1B04B250 | 0xA28056CD1B04B250 | void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| _0xA342495F93B7B838 | 0xA342495F93B7B838 | void (Any, Any) | |
| _0xA54000D4BFD90BDE | 0xA54000D4BFD90BDE | Any (Any) | |
| _0xAAED694CE814817F | 0xAAED694CE814817F | Any (Any) | |
| _0xB15CD2F9932C9AB5 | 0xB15CD2F9932C9AB5 | Any (Any) | |
| _0xB331D8A73F9D2BDF_IS_PLAYER_I* - _IS_PLAYER_P* | 0xB331D8A73F9D2BDF | BOOL (Player, Any*) | |
| _0xBA5CA1FEB5DE0DF6 | 0xBA5CA1FEB5DE0DF6 | void (Any, Any, Any, Any, Any, Any) | |
| _0xBB6EA5D59E926095NPEW__ENUM__EMOTE_CATEGORY_ACTIONS NPEW__ENUM__EMOTE_CATEGORY_ANTAGONIZE NPEW__ENUM__EMOTE_CATEGORY_REACTIONS NPEW__ENUM__EMOTE_CATEGORY_GREET NPEW__ENUM__NUM_EMOTE_CATEGORIES NPEW__ENUM__NUM_DISPLAY_TEXTURES | 0xBB6EA5D59E926095 | void (int, Hash) | |
| _0xBD96185264DDAAEA | 0xBD96185264DDAAEA | void (Any, Any) | |
| _0xBED386157F65942C | 0xBED386157F65942C | void (Any, Any) | |
| _0xBEFED69CE8317F91 | 0xBEFED69CE8317F91 | Any (Any) | |
| _0xC177C827CEFC0AA4 | 0xC177C827CEFC0AA4 | void (Any, Any) | |
| _0xC4873B053054C04B | 0xC4873B053054C04B | void (Any, Any, Any, Any, Any, Any, Any, Any) | |
| _0xC58CE6824E604DEC | 0xC58CE6824E604DEC | void (Any) | |
| _0xC71D07C96946E263 | 0xC71D07C96946E263 | void (Any, Any) | |
| _0xC74EB3F2EC169F6BHardcoded to return zero/false. | 0xC74EB3F2EC169F6B | Any (Any) | |
| _0xC900A465364A85D6 | 0xC900A465364A85D6 | void (Player) | |
| _0xC93A9A45430D484E | 0xC93A9A45430D484E | Any (Any) | |
| _0xCA59808E51FD67C4 | 0xCA59808E51FD67C4 | void (Any, Any) | |
| _0xCB0B9506BC91E441 | 0xCB0B9506BC91E441 | void (Any, Any) | |
| _0xCB61A63AA53D7D22 | 0xCB61A63AA53D7D22 | void (Any, Any) | |
| _0xCD7CA3013FD12749 | 0xCD7CA3013FD12749 | void (Any, Any) | |
| _0xCDDD4B74660E2335 | 0xCDDD4B74660E2335 | void (Any, Any, Any) | |
| _0xCEDC16930526F728 | 0xCEDC16930526F728 | void (Any) | |
| _0xCFB2EED4FCB7BD77 | 0xCFB2EED4FCB7BD77 | void (Any, Any, Any) | |
| _0xD1F6B912785BFD35 | 0xD1F6B912785BFD35 | Any (Any) | |
| _0xD288E02E364972D2 | 0xD288E02E364972D2 | void (Any, Any, Any) | |
| _0xDA9D7BE231FE865F | 0xDA9D7BE231FE865F | Any (Any, Any, Any) | |
| _0xDAB6A2FC56B7DE65 | 0xDAB6A2FC56B7DE65 | Any (Any) | |
| _0xDD33A82352C4652F | 0xDD33A82352C4652F | void (Player, Ped, int) | |
| _0xE1D356F5A66D0FFA | 0xE1D356F5A66D0FFA | BOOL (Hash) | |
| _0xE50A67C33514A390 | 0xE50A67C33514A390 | Any (Any, Any) | |
| _0xE7F8707269544B29_IS_PLAYER_A* - _IS_PLAYER_BE* | 0xE7F8707269544B29 | BOOL (Player, Ped) | |
| _0xE956C2340A76272E | 0xE956C2340A76272E | Any (Any) | |
| _0xEACEBAAE0A33FB3F | 0xEACEBAAE0A33FB3F | void (Any) | |
| _0xEBB6E27AC2FF32DA | 0xEBB6E27AC2FF32DA | void (Any, Any, Any, Any, Any) | |
| _0xEBFF94328FF7A18A | 0xEBFF94328FF7A18A | void (Any, Any) | |
| _0xF21C7A3F3FFBA629_CLEAR_FACIAL_* - _CLEAR_PED_BLOOD* | 0xF21C7A3F3FFBA629 | void (Player) | |
| _0xF4CB347D7B5EB0FD | 0xF4CB347D7B5EB0FD | Any () | |
| _0xF993373285053D77 | 0xF993373285053D77 | void (Any, Any, Any) | |
| _0xFA437FA0738C370C_SPECIAL_ABILITY* | 0xFA437FA0738C370C | void (Player, float, int, int, int) | |
| _0xFA7DAAE3959E6C7B | 0xFA7DAAE3959E6C7B | void (Any, Any) | |
| _ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESETAssociates a specific "interactive focus mode preset" between a player and a ped, with a specified location and target entity. | 0x3946FC742AC305CD | void (Player, Ped, const char*, float, float, float, Entity, const char*) | |
| _ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET_AT_COORDSAdds an "interactive focus mode preset" between a player and a specific set of coordinates with a target entity. | 0xD48227263E3D06AE | void (Player, float, float, float, const char*, float, float, float, Entity, const char*) | |
| _ADD_PLAYER_AS_FOLLOW_TARGETUsed in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES HORSEFOLLOWMODE_SIDE_ONLY, HORSEFOLLOWMODE_BEHIND_ONLY, HORSEFOLLOWMODE_BEHIND_AND_SIDE, HORSEFOLLOWMODE_BEHIND_CLOSE HORSEFOLLOWPRIORITY_AMBIENT, HORSEFOLLOWPRIORITY_NORMAL,… | 0xAC22AA6DF4D1C1DE | void (Player, Ped, float, float, int, int, BOOL) | |
| BOOST_PLAYER_HORSE_SPEED_FOR_TIME | 0x09C28F828EE674FA | void (Player, float, int) | |
| CAN_PLAYER_START_MISSION | 0x2DF170B1185AF777 | BOOL (Player) | |
| _CLEAR_BOUNTY_TARGET | 0x8F2A81C09DA9124A | void (Player) | |
| _CLEAR_DEADEYE_AURA_EFFECT_INTENSITYClears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. | 0x0E9057A9DA78D0F8 | void (Player, int) | |
| _CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYERClears all eagle eye trails that were registered for peds (maybe also other entities?) associated with specified player. | 0xE5D3EB37ABC1EB03 | void (Player) | |
| CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED | 0x0361096D6CE4372C | void (Player) | |
| CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED | 0x270B63A641BE32F2 | void (Player) | |
| CLEAR_PLAYER_WANTED_LEVELnullsub, doesn't do anything | 0x4E4B996C928C7AA6 | void (Player) | |
| DISABLE_PLAYER_FIRINGInhibits the player from using any method of combat including melee and firearms. | 0x2970929FD5F9FC89 | void (Player, BOOL) | |
| _DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESETDisables the previously set "interactive focus mode preset" for a given player. | 0xC67A4910425F11F1 | void (Player, const char*) | |
| _EAGLE_EYE_ADD_FOCUS_SKILLEnable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up. | 0xBC02B3D151D3859F | void (Entity, BOOL) | |
| _EAGLE_EYE_ARE_ALL_TRAILS_HIDDENRetrieves whether all trails are currently hidden during Eagle Eye mode for the specified player. | 0xA62BBAAE67A05BB0 | BOOL (Player) | |
| _EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACKChecks if the player can focus on tracks while in Eagle Eye mode. | 0x1DA5C5B0923E1B85 | BOOL (Player) | |
| _EAGLE_EYE_DISABLE_TRACKING_TRAIL | 0x40AB73092C95B5F5 | void (Entity, const char*, Any, Any) | |
| _EAGLE_EYE_GET_TRACKED_PED_IDRetrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode. | 0x3813E11A378958A5 | Ped (Player) | |
| _EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITYClears yellow indicator particle effects from given entity. | 0xDC5E09D012D759C4 | void (Entity, Entity, int) | |
| _EAGLE_EYE_SET_COLOR | 0x2C41D93F550D5E37 | void (Player, BOOL, Any*) | |
| _EAGLE_EYE_SET_CUSTOM_DISTANCE | 0x907B16B3834C69E2 | void (Entity, float) | |
| EAGLE_EYE_SET_CUSTOM_ENTITY_TINT | 0x62ED71E133B6C9F1 | void (Entity, int, int, int) | |
| _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER | 0xE0D6C2A146A5C993 | void (Player, float) | |
| _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL | 0x2AF423D6ECB2C485 | void (Player, Entity) | |
| _EAGLE_EYE_SET_HIDE_ALL_TRAILSSets whether all trails are hidden during Eagle Eye mode. | 0x330CA55A3647FA1C | void (Player, BOOL) | |
| _EAGLE_EYE_SET_PARTICLE_FX_TO_ENTITYAdds yellow indicator particle effects to given entity. | 0x6ECFC621A168424C | void (Entity, Entity, int, float) | |
| _EAGLE_EYE_SET_PLUS_FLAG_DISABLEDSets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter. | 0xCE285A4413B00B7F | void (Player, BOOL) | |
| _EAGLE_EYE_SET_RANGE | 0x22C8B10802301381 | void (Player, float) | |
| _EAGLE_EYE_SET_TRACKING_UPGRADE | 0xDFC85C5199045026 | void (Player, float) | |
| _EAGLE_EYE_SET_TRACKING_UPGRADE_2 | 0x6FA957D1B55941C1 | void (Player, float) | |
| _ENABLE_CUSTOM_DEADEYE_ABILITY | 0x95EE1DEE1DCD9070 | void (Player, BOOL) | |
| _ENABLE_EAGLEEYE(Un)lock Eagle Eye functionality | 0xA63FCAD3A6FEC6D2 | void (Player, BOOL) | |
| FORCE_CLEANUP | 0x768C017FB878E4F4 | void (int) | |
| FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME | 0xDAACAF8B687F2353 | void (const char*, int) | |
| FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID | 0xF4C9512A2F0A3031 | void (int, int) | |
| _FORCE_REST_SCENARIO | 0xE5A3DD2FF84E1A4B | void (BOOL) | |
| _FORMAT_PLAYER_NAME_STRING | 0x5B6193813E03E4E9 | const char* (const char*) | |
| _GET_ACTIVE_HORSE_FOR_PLAYER | 0x46FA0AE18F4C7FA9 | Ped (Player) | |
| _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI | 0x2E78D822208E740A | float (Player) | |
| GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP | 0x84E8E29EBD4A46D2 | int () | |
| _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME | 0x8E84119A23C16623 | Hash (Hash, BOOL, BOOL) | |
| _GET_DEADEYE_ABILITY_DEPLETION_DELAYReturns the depletion delay value for the Deadeye ability that was previously set using `PLAYER::_SET_DEADEYE_ABILITY_DEPLETION_DELAY` (0x870634493CB4372C). | 0xE92261BD28C0878F | float (Player) | |
| _GET_DEADEYE_ABILITY_LEVEL | 0xCCE7C695C164C35F | int (Player) | |
| GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITYReturns name hash (name) and outHash includes the type. | 0x0139637A3BFF8B6D | Hash (Entity, Hash*) | |
| GET_ENTITY_PLAYER_IS_FREE_AIMING_AT | 0xA6817C110B830EAD | BOOL (Player, Entity*) | |
| GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP | 0x354F689C4FFAAB37 | BOOL (Hash) | |
| _GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP | 0x0772F87D7B07719A | BOOL (Player, int, Hash) | |
| _GET_IS_DEADEYE_TAGGING_ENABLED | 0x32348719DCED2969 | BOOL (Player) | |
| GET_IS_PLAYER_UI_PROMPT_ACTIVE | 0x51BEA356B1C60225 | BOOL (Player, int) | |
| GET_MAX_WANTED_LEVELGets the maximum wanted level the player can get. | 0xD04CFAD1E2B7984A | int () | |
| GET_MOUNT_OWNED_BY_PLAYER | 0xF49F14462F0AE27C | Ped (Player) | |
| _GET_NUM_DEADEYE_MARKS_ON_PEDRetrieves the number of marks placed on a PED when Deadeye mode is active for the specified player. | 0x27AD7162D3FED01E | int (Player, Ped) | |
| _GET_NUM_MARKED_DEADEYE_TARGETS | 0xCCD9B77F70D31C9D | int (Player) | |
| _GET_PEDS_IN_COMBAT_WITH_RECENTLYAlternate name: _GET_PEDS_DAMAGED_BY_PLAYER Returns an array of peds the player has recently attacked in a combo, tracking up to three consecutive peds. | 0x1A6E84F13C952094 | BOOL (Player, int, Any*) | |
| _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT | 0xDF66A37936D5F3D9 | float (Player) | |
| GET_PLAYER_CURRENT_STEALTH_NOISE | 0xD7ECC25E176ECBA5 | float (Player) | |
| _GET_PLAYER_DEAD_EYE | 0xA81D24AE0AF99A5E | float (Player) | |
| _GET_PLAYER_DEAD_EYE_METER_LEVEL | 0x3A6AE4EEE30370FE | float (Player, BOOL) | |
| _GET_PLAYER_FREE_AIM_CLOSEST_ENTITYReturns true if any entity have been found closest to where the player is aiming at (like 5m max far). | 0x7AE93C45EC14A166 | BOOL (Player, Entity*) | |
| GET_PLAYER_GROUPReturns the group ID the player is member of. | 0x9BAB31815159ABCF | int (Player) | |
| _GET_PLAYER_HEALTH | 0x0317C947D062854E | float (Player) | |
| _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER | 0x22CD23BB0C45E0CD | float (Player) | |
| _GET_PLAYER_HUNTING_WAGON | 0x5CA6BBD4A7D8145E | Vehicle (Player) | |
| GET_PLAYER_INDEXReturns the same as PLAYER_ID and NETWORK_PLAYER_ID_TO_INT | 0x47E385B0D957C8D4 | Player () | |
| _GET_PLAYER_INTERACTION_AIM_ENTITYGet the entity the player is aiming at with/without weapon. | 0xBEA3A6E5F5F79A6F | BOOL (Player, Entity*) | |
| GET_PLAYER_INTERACTION_TARGET_ENTITY | 0x3EE1F7A8C32F24E1 | BOOL (Player, Entity*, BOOL, BOOL) | |
| GET_PLAYER_INVINCIBLEReturns the player's invincibility status. | 0x0CBBCB2CCFA7DC4E | BOOL (Player) | |
| _GET_PLAYER_MAX_DEAD_EYE | 0x592F58BC4D2A2CF3 | float (Player, Any) | |
| _GET_PLAYER_MOOD | 0x054473164C012699 | int (Player) | |
| _GET_PLAYER_MOUNT_IS_SPRINTING_ON_ROADChecks if the player is sprinting on a road while riding a horse. | 0xE631EAF35828FA67 | BOOL (Player) | |
| GET_PLAYER_NAME | 0x7124FD9AC0E01BA0 | const char* (Player) | |
| _GET_PLAYER_OWNER_OF_MOUNT | 0xAD03B03737CE6810 | Player (Ped) | |
| _GET_PLAYER_OWNER_OF_VEHICLE | 0x7C803BDC8343228D | Player (Vehicle) | |
| GET_PLAYER_PED | 0x275F255ED201B937 | Ped (Player) | |
| _GET_PLAYER_PED_2 | 0x5EBE38A20BC51C27 | Ped (Player) | |
| GET_PLAYER_PED_SCRIPT_INDEXDoes the same like PLAYER::GET_PLAYER_PED | 0x5C880F9056D784C8 | Ped (Player) | |
| GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY | 0xFB6EB8785F808551 | BOOL (Player, int, BOOL) | |
| _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNTIf player has less Dead Eye than required, Dead Eye cant be triggered. | 0x811A748B1BE231BA | float (Player) | |
| _GET_PLAYER_RESET_FLAG | 0xFE691E89C08937B6 | BOOL (Player, int) | |
| _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER | 0xAB3773E7AA1E9DCC | float (Player) | |
| _GET_PLAYER_STAMINA | 0x0FF421E467373FCF | float (Player) | |
| _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER | 0x68A0389E0718AC8F | float (Player) | |
| _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER | 0x617D3494AD58200F | float (Player) | |
| GET_PLAYER_TARGET_ENTITY | 0xAE663DDD99C8A670 | BOOL (Player, Entity*) | |
| GET_PLAYER_TEAMGets the player's team. | 0xB464EB6A40C7975B | int (Player) | |
| _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLEDReturns true if PromptType is enabled for ped (mount) | 0xEA8F168A76A0B9BC | BOOL (Player, Ped, int, int) | |
| _GET_PLAYER_UI_PROMPT_IS_DISABLEDReturns false if PromptType is enabled | 0x6614F9039BD31931 | BOOL (Player, int, int) | |
| GET_PLAYER_WANTED_LEVEL | 0xABC532F9098BFD9D | int (Player) | |
| _GET_PLAYER_WEAPON_DAMAGE | 0xFE0304050261442C | float (Player, Hash) | |
| GET_PLAYERS_LAST_VEHICLE | 0x2F96E7720B0B19EA | Vehicle () | |
| _GET_SADDLE_HORSE_FOR_PLAYER | 0xB48050D326E9A2F3 | Ped (Player) | |
| GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER | 0x36E3D8B5A6552FE8 | Hash (Ped) | |
| GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH | 0x0335106F3ACABBED | Hash (Ped) | |
| GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING | 0x755E08680F21EF30 | const char* (Ped) | |
| _GET_TEMP_PLAYER_HORSE | 0xD3F7445CEA2E5035 | Ped (Player) | |
| _GET_VEHICLE_OWNED_BY_PLAYER | 0xB9050A97594C8832 | Vehicle (Player) | |
| _GET_WANTED_LEVEL_MULTIPLIERReturns -1.0f if no multiplier has been set | 0xA82964B9D8D6A983 | float () | |
| GET_WANTED_LEVEL_RADIUSReturns the radius for a wanted level, likely used for wanted blip/search volumes. | 0x80B00EB26D9521C7 | float (int) | |
| GET_WANTED_LEVEL_THRESHOLD | 0x1B1A3B358F7D8F07 | int (int) | |
| HAS_FORCE_CLEANUP_OCCURRED | 0xC11469DCA6FC3BB5 | BOOL (int) | |
| HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE | 0xC932F57F31EA9152 | BOOL (Player) | |
| HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED | 0x16C8D205DD5A2E90 | BOOL (Player) | |
| HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED | 0xDA4A4B9B96E20092 | BOOL (Player) | |
| _HAS_PLAYER_DAMAGED_RECENTLY_ATTACKED_PEDChecks if the player has damaged the ped they recently attacked. | 0x72AD59F7B7FB6E24 | BOOL (Player, int) | |
| INT_TO_PARTICIPANTINDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not). | 0x58FF971FC8F2702C | int (int) | |
| INT_TO_PLAYERINDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not). | 0x748B3A65C2604C33 | Player (int) | |
| _IS_DEADEYE_ABILITY_LOCKED | 0x8A0643B0B4CA276B | BOOL (Player, int) | |
| _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY | 0x0E6846476906C9DD | BOOL (Player, Entity) | |
| IS_PLAYER_BEING_ARRESTEDReturn true while player is being arrested / busted. | 0xC8183AE963C58374 | BOOL (Player, BOOL) | |
| IS_PLAYER_CLIMBINGReturns TRUE if the player ('s ped) is climbing at the moment. | 0xB8A70C22FD48197A | BOOL (Player) | |
| IS_PLAYER_CONTROL_ONReturns whether the player can control himself. | 0x7964097FCE4C244B | BOOL (Player) | |
| IS_PLAYER_DEAD | 0x2E9C3FCB6798F397 | BOOL (Player) | |
| _IS_PLAYER_FOLLOWING_TARGET | 0xE24C64D9ADED2EF5 | BOOL (Player, Ped) | |
| IS_PLAYER_FREE_AIMINGGets a value indicating whether the specified player is currently aiming freely. | 0x936F967D4BE1CE9D | BOOL (Player) | |
| IS_PLAYER_FREE_AIMING_AT_ENTITYGets a value indicating whether the specified player is currently aiming freely at the specified entity. | 0x8C67C11C68713D25 | BOOL (Player, Entity) | |
| _IS_PLAYER_FREE_FOCUSINGChecks if player is focused on any entity | 0x1A51BFE60708E482 | BOOL (Player) | |
| _IS_PLAYER_IN_SCOPE | 0x04D7F33640662FA2 | BOOL (Player) | |
| _IS_PLAYER_LOCKED_ON_ENTITY_ON_HORSEChecks if the player has locked onto an entity while on horseback. | 0x2009F8AB7A5E9D6D | BOOL (Player) | |
| IS_PLAYER_PLAYINGChecks whether the specified player has a Ped, the Ped is not dead, is not injured and is not arrested. | 0xBFFB35986CAAE58C | BOOL (Player) | |
| IS_PLAYER_READY_FOR_CUTSCENE | 0xAA67BCB0097F2FA3 | BOOL (Player) | |
| IS_PLAYER_RIDING_TRAINReturns true if the player is riding a train. | 0x2FB0ACADA6A238DD | BOOL (Player) | |
| IS_PLAYER_SCRIPT_CONTROL_ON | 0xB78350754157C00F | BOOL (Player) | |
| IS_PLAYER_TARGETTING_ANYTHING | 0x4605C66E0F935F83 | BOOL (Player) | |
| IS_PLAYER_TARGETTING_ENTITYp2 will return true if player is targetting entity with a weapon if false will return true if player is targetting entity without a weapon | 0x27F89FDC16688A7A | BOOL (Player, Entity, BOOL) | |
| IS_PLAYER_TELEPORT_ACTIVE | 0x085EEAEB8783FEB5 | BOOL () | |
| IS_PLAYER_WANTED_LEVEL_GREATER | 0xE1C0AD4C24324C36 | BOOL (Player, int) | |
| _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE | 0x45AB66D02B601FA7 | BOOL (Player) | |
| _IS_SECONDARY_SPECIAL_ABILITY_ENABLEDReturns true if eagle eye is enabled for the player | 0xE022CC1B545F1D9F | BOOL (Player) | |
| _IS_SPECIAL_ABILITY_ACTIVE | 0xB16223CB7DA965F0 | BOOL (Player) | |
| _IS_SPECIAL_ABILITY_ENABLEDChecks if the player's Deadeye ability is enabled. | 0xDE6C85975F9D4894 | BOOL (Player) | |
| IS_SYSTEM_UI_BEING_DISPLAYED | 0x908258B6209E71F7 | BOOL () | |
| _MODIFY_INFINITE_TRAIL_VISIONToggle handles wether Deadeye and Eagleeye are infinite or not. | 0x28A13BF6B05C3D83 | void (Player, BOOL) | |
| _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED | 0xFB0E622B401884D3 | void (Hash) | |
| _MODIFY_PLAYER_UI_PROMPTpromptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts | 0x0751D461F06E41CE | void (Player, int, int, BOOL) | |
| _MODIFY_PLAYER_UI_PROMPT_FOR_PED | 0xA3DB37EDF9A74635 | void (Player, Ped, int, int, BOOL) | |
| _NETWORK_HAS_PLAYER_VALID_PEDReturns true if the given player has a valid ped. | 0x0760D6F70EBCC05C | BOOL (Player) | |
| NETWORK_PLAYER_ID_TO_INTDoes exactly the same thing as PLAYER_ID() | 0x8A9386F0749A17FA | int () | |
| PLAYER_IDThis returns YOUR 'identity' as a Player type. | 0x217E9DC48139933D | Player () | |
| PLAYER_PED_IDReturns current player ped | 0x096275889B8E0EE0 | Ped () | |
| _REGISTER_EAGLE_EYE_FOR_ENTITYUsed for setting up eagle eye for entity | 0x543DFE14BE720027 | void (Player, Entity, BOOL) | |
| _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY | 0xAC67098A1E54ABB0 | void (Player, Entity, Any) | |
| _REMOVE_PLAYER_AS_FOLLOW_TARGET | 0x0C6B89876262A99D | void (Player, Ped) | |
| REPORT_POLICE_SPOTTED_PLAYER | 0xCBCCF73FFA69CC6B | void (Player) | |
| _RESET_DEADEYE_AURA_EFFECTResets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. | 0xE910932F4B30BE23 | void (Player) | |
| RESET_LAW_RESPONSE_DELAY_OVERRIDE | 0x5CE5CACC01D0F985 | void () | |
| RESET_PLAYER_ARREST_STATE | 0x12917931C31F1750 | void (Player) | |
| RESET_PLAYER_INPUT_GAIT | 0x61A2EECAB274829B | void (Player) | |
| RESET_WANTED_LEVEL_DIFFICULTY | 0x062D14F18E8B0CAE | void (Player) | |
| RESTORE_PLAYER_STAMINA | 0xC41F4B6E23FE6A4A | void (Player, float) | |
| _SECONDARY_SPECIAL_ABILITY_SET_ACTIVEActivates EagleEye, called together with 0x28A13BF6B05C3D83 | 0x1710BC33CFB83634 | void (Player) | |
| _SECONDARY_SPECIAL_ABILITY_SET_DISABLEDDeactivates EagleEye, called together with 0xC0B21F235C02139C | 0x64FF4BF9AF59E139 | void (Player, BOOL) | |
| _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AISets Player's Defense against AI modifier | 0x914071FF93AF2692 | void (Player, float) | |
| SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLEThis can be between 1.0f - 50.0f | 0x5DA6500FE849DA16 | void (Player, float) | |
| SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME | 0x16752DAA7E6D3F72 | void (Player) | |
| SET_ALL_RANDOM_PEDS_FLEESets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false). | 0xE705309B8C6445A4 | void (Player, BOOL) | |
| SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME | 0xD5C198A62F1DEB0A | void (Player) | |
| _SET_BOUNTY_TARGET | 0x6ADF821FBF21920E | void (Player, Player) | |
| _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE | 0xBE0C524970892D41 | void (Player, float) | |
| _SET_BOW_STAMINA_DRAIN_SPEEDDecreases Stamina bar drain speed by % when drawing a bow. | 0xFE7C9CF376D23342 | void (Player, float) | |
| _SET_DAMAGE_CLOSE_DISTANCE_BONUS | 0x7761A30432C91297 | void (Player, float, float) | |
| _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL | 0x5006C36652D6EC56 | void (Player, float) | |
| _SET_DAMAGE_FAR_DISTANCE_BONUS | 0xED591CB17C8BA216 | void (Player, float, float) | |
| _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL | 0x1F0E3A4434565F8F | void (Player, float) | |
| _SET_DEADEYE_ABILITY_DEPLETION_DELAYOnly used in R* SP Script short_update | 0x870634493CB4372C | void (Player, float) | |
| _SET_DEADEYE_ABILITY_LEVELMax level is 5. | 0xF0FE8E790BFEB5BB | void (Player, int) | |
| _SET_DEADEYE_ABILITY_LOCKED | 0x2797B8D66DD0EBB8 | void (Player, int, BOOL) | |
| _SET_DEADEYE_ENTITY_AURA_EFFECTApplies an aura effect to nearby entities when Deadeye is active, based on a flag parameter. | 0x2B12B6FC8B8772AB | void (Player, int) | |
| _SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITYApplies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter. | 0x131E294EF60160DF | void (Player, float, float, float, float, int) | |
| _SET_DEADEYE_TAGGING_CONFIGold name _SET_DEADEYE_TAGGING_CONFIG | 0x83FCD6921FC8FD05 | void (Player, int) | |
| _SET_DEADEYE_TAGGING_ENABLED | 0x6B5DDFB967E5073D | void (Player, BOOL) | |
| _SET_DISABLE_PLAYER_WANTED_LEVELDisables the players ability to be wanted by lawmen | 0x8674D138391FFB1B | void (Player, BOOL) | |
| SET_EVERYONE_IGNORE_PLAYER | 0x34630A768925B852 | void (Player, BOOL) | |
| SET_LAW_RESPONSE_DELAY_OVERRIDE | 0xD2DFC9CCA5596A11 | void (float) | |
| _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAGPERSONA_CAN_AUTOESCAPE_FROM_LASSO, PERSONA_HAT_BLOCKS_FIRST_HEADSHOT, PERSONA_FULL_AUTO_FOR_ALL_WEAPONS, PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE, PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS, PERSONA_DEADEYE_INSTANT_RELOAD, PERSONA_USE_P… | 0x7146CF430965927C | void (int, BOOL) | |
| _SET_LOCKON_FOCUS_FIRE_VFXFocus Fire VFX start for player: p1 = focusfire | 0x5F8E0303C229C84B | void (Player, const char*) | |
| SET_LOCKON_TO_FRIENDLY_PLAYERS | 0x4A056257802DD3E5 | void (Player, BOOL) | |
| SET_MAX_WANTED_LEVEL | 0x28A4BD2CEE236E19 | void (int) | |
| _SET_MAX_WANTED_LEVEL_2 | 0xEA6DE0CD15AECBE2 | void (int) | |
| SET_MIN_TIME_BEFORE_HORSE_BUCKING | 0x506CE71FB6E8CF5E | void (Ped, int) | |
| _SET_MOUNT_PROMPT_DISABLED | 0x5B9813ECF7633FE8 | void (BOOL) | |
| _SET_PED_ACTIVE_PLAYER_HORSE | 0x8FBF9EDB378CCB8C | void (Player, Ped) | |
| _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER | 0xD2CB0FB0FDCB473D | void (Player, Ped) | |
| SET_PED_AS_TEMP_PLAYER_HORSE | 0x227B06324234FB09 | BOOL (Player, Ped) | |
| _SET_PLAYER_AIM_WEAPONSets the weapon that the specified player will aim with. | 0xCFFC3ECCD7A5CCEB | void (Player, Hash, int) | |
| SET_PLAYER_CAN_BE_HASSLED_BY_GANGSSets whether this player can be hassled by gangs. | 0xC7FE774412046825 | void (Player, BOOL) | |
| _SET_PLAYER_CAN_MERCY_KILL | 0x39363DFD04E91496 | void (Player, BOOL) | |
| _SET_PLAYER_CAN_PICKUP_ABILITYShows or hides all "Pick Up" prompts for the specified player, including the prompt for picking up hats from the ground. | 0xD1A70C1E8D1031FE | void (Player, BOOL) | |
| _SET_PLAYER_CAN_PICKUP_HATEnables or disables the "Pick Up" prompt for a hat on the ground for the specified player. | 0xACA45DDCEF6071C4 | void (Player, BOOL) | |
| SET_PLAYER_CAN_USE_COVERSets whether this player can take cover. | 0x5EDA520F7A3BAF4E | void (Player, BOOL) | |
| SET_PLAYER_CLOTH_PIN_FRAMES | 0xD0D9317DFEEF9A66 | void (Ped, int) | |
| SET_PLAYER_CONTROL | 0x4D51E59243281D80 | void (Player, BOOL, int, BOOL) | |
| _SET_PLAYER_COOPERATE_PROMPT_THIS_FRAMEActivates the "Surrender" prompt for the specified player in the current frame. | 0xCBB54CC7FFFFAB86 | void (Player, Ped, int, BOOL) | |
| _SET_PLAYER_DAMAGE_INFO_OVERRIDE | 0x78B3D19AF6391A55 | void (Player, const char*) | |
| _SET_PLAYER_DEAD_EYE_AURA_BY_HASHSets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. | 0x768E81AE285A4B67 | void (Player, Hash) | |
| _SET_PLAYER_DEFENSE_MODIFIERSets stamina core drains peed using ranged damage scale and melee damage scale | 0x497A6539BB0E8787 | void (Player, float, float) | |
| _SET_PLAYER_DEFENSE_TYPE_MODIFIERbullet damage modifier: type = 4 explosive damage Defense mod: type = 7 fire damage Defense mod: type = 8, 15 | 0x93F499CAE53FCD05 | void (Player, int, float) | |
| _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER | 0x2D3ACE3DE0A2B622 | void (Player, float) | |
| SET_PLAYER_FORCED_AIM | 0xD5FCC166AEB2FD0F | void (Player, BOOL, Ped, int, BOOL) | |
| _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP | 0x7C32191D9FB2BDEA | void (Hash) | |
| _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP | 0x946D46CD6DFB9742 | void (Player, int, Hash) | |
| _SET_PLAYER_HAT_ACCESSSets the player's ability to wear hats based on the specified flag. | 0xA0C683284DF027C7 | void (Player, int, BOOL) | |
| SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER | 0x8899C244EBCF70DE | void (Player, float) | |
| _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIERSetting player's Health recharge time to zero forces immediate health regen | 0x535ED4605F89AB6E | void (Player, float) | |
| _SET_PLAYER_HUNTING_WAGONOnly applies to HUNTERCART01 | 0x6A4404BDFA62CE2C | void (Player, Vehicle) | |
| _SET_PLAYER_IN_VEHICLE_TARGETING_MODESets your targeting mode for when you're in a vehicle (perhaps a mount/horse). | 0x19B4F71703902238 | void (int) | |
| _SET_PLAYER_INTERACTION_NEGATIVE_RESPONSE | 0x98CD760DE43B612E | void (Player, const char*) | |
| _SET_PLAYER_INTERACTION_POSITIVE_RESPONSE | 0xC6366A585659D15C | void (Player, const char*) | |
| SET_PLAYER_INVINCIBLESimply sets you as invincible (Health will not deplete). | 0xFEBEEBC9CBDF4B12 | void (Player, BOOL) | |
| _SET_PLAYER_LASSO_DAMAGE_PER_SECOND_SET_PLAYER_A* - _SET_PLAYER_C* | 0x43F50A7CD2482156 | void (Player, float) | |
| _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER | 0x4EA69188FBCE6A7D | void (Player, float) | |
| SET_PLAYER_LOCKON | 0x462AA1973CBBA75E | void (Player, BOOL) | |
| SET_PLAYER_LOCKON_RANGE_OVERRIDEAffects the range of auto aim target. | 0x3A3CD06597388322 | void (Player, float) | |
| _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP | 0x292F0B6EDC82E3A4 | void (Player, float) | |
| _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE | 0xE133C1EC5300F740 | void (Player, Hash, int) | |
| SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE | 0xBEC463B3A11C909E | void (Player) | |
| SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE | 0xDA35A134038557EC | void (Player, Vehicle) | |
| SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER | 0xE4CB5A3F18170381 | void (Player, float) | |
| SET_PLAYER_MODELMake sure to request the model first and wait until it has loaded. | 0xED40380076A31506 | void (Player, Hash, BOOL) | |
| _SET_PLAYER_MOOD | 0x39BED552DB46FFA9 | void (Player, int) | |
| _SET_PLAYER_MOUNT_STATE_ACTIVEName could potentially be inaccurate. | 0xDF93973251FB2CA5 | void (Player, BOOL) | |
| SET_PLAYER_NOISE_MULTIPLIER | 0xB5EC6BDAEBCA454C | void (Player, float) | |
| _SET_PLAYER_OWNS_MOUNT | 0xE6D4E435B56D5BD0 | void (Player, Ped) | |
| _SET_PLAYER_OWNS_VEHICLE | 0xD0E02AA618020D17 | void (Player, Vehicle) | |
| _SET_PLAYER_PROMPT_LEAVE_TEXTSets the stand prompt for a specific player using a predefined text entry. | 0x06C3DB00B69D5435 | void (Player, const char*) | |
| _SET_PLAYER_PROMPT_MELEE_TEXTSets the melee combat prompt for a specific player using a predefined text entry. | 0x0FAF95D71ED67ADE | void (Player, const char*) | |
| _SET_PLAYER_PROMPT_SIT_TEXTSets the sit prompt for a specific player using a predefined text entry. | 0x988C9045531B9FCE | void (Player, const char*) | |
| _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER | 0xDEE80FEDFDD43C9B | void (Player, float) | |
| _SET_PLAYER_RESET_FLAG | 0x9F9A829C6751F3C7 | void (Player, int, BOOL) | |
| SET_PLAYER_SIMULATE_AIMING | 0xE0447DEF81CCDFD2 | void (Player, BOOL) | |
| SET_PLAYER_SNEAKING_NOISE_MULTIPLIER | 0x4DE44FA389DCA565 | void (Player, float) | |
| SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER | 0xFECA17CF3343694B | void (Player, float) | |
| _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER | 0xBBADFB5E5E5766FB | void (Player, float) | |
| SET_PLAYER_TARGETING_MODESets your targeting mode for when you're on foot. | 0xD66A941F401E7302 | void (int) | |
| SET_PLAYER_TEAMSets the player's team. | 0xE8DD8536F01DE600 | void (Player, int, BOOL) | |
| _SET_PLAYER_TOTAL_ACCURACY_MODIFIER | 0x967FF5BC0CFE6D26 | void (Player, float) | |
| _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER | 0xAF341032E97FB061 | void (Player, float) | |
| SET_PLAYER_WANTED_LEVELnullsub, doesn't do anything | 0x384D4765395E006C | void (Player, int, BOOL) | |
| SET_PLAYER_WEAPON_DAMAGE_MODIFIERThis modifies the damage value of your weapon. | 0x94D529F7B73D7A85 | void (Player, float) | |
| SET_PLAYER_WEAPON_DEFENSE_MODIFIER | 0xD15CC2D493160BE3 | void (Player, float) | |
| _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL | 0x59F0AFF3E0A1B019 | void (Player, Hash, BOOL) | |
| _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER | 0xFC79DCC94D0A5897 | void (Player, Hash, float) | |
| SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER | 0xD04AD186CE8BB129 | void (Player, Hash, float) | |
| SET_POLICE_RADAR_BLIPSIf toggle is set to false: The police won't be shown on the (mini)map If toggle is set to true: The police will be shown on the (mini)map | 0x6FD7DD6B63F2820E | void (BOOL) | |
| _SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIERDecreases the damage the player receives while on horseback Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE | 0xB427911EA6DFFEF3 | void (Player, float) | |
| _SET_SHOW_INFO_CARD | 0xDC68829BB3F37023 | void (Player, BOOL) | |
| _SET_SPECIAL_ABILITY_ACTIVATION_COST | 0xAE4BCC79C587EBBF | void (Player, float, int) | |
| _SET_SPECIAL_ABILITY_DISABLE_TIMEROnly used in R* SP Script short_update | 0xC0B1C05B313693D1 | void (Player, float) | |
| _SET_SPECIAL_ABILITY_DURATION_COST | 0xB783F75940B23014 | void (Player, float) | |
| _SET_SPECIAL_ABILITY_MULTIPLIER | 0x5A498FCA232F71E1 | void (Player, float) | |
| _SET_SPECIAL_ABILITY_TYPESPECIAL_ABILITY_CAR_SLOWDOWN, SPECIAL_ABILITY_RAGE, SPECIAL_ABILITY_BULLET_TIME, SPECIAL_ABILITY_SNAPSHOT, SPECIAL_ABILITY_INSULT, SPECIAL_ABILITY_DEADEYE, SPECIAL_ABILITY_REVIVE | 0x00BA333DA05ADC23 | void (Player, int) | |
| SET_SWIM_MULTIPLIER_FOR_PLAYERSwim speed multiplier. | 0xBFCEABDE34DA5085 | void (Player, float) | |
| _SET_USED_ITEM_EFFECT | 0x0E1DB1F8F5B561DC | void (float, float, float, int, int, int) | |
| _SET_WANTED_COOLDOWNSets the current player's wanted evasion cooldown timer. | 0x39D8D7082BC34B72 | void (int) | |
| SET_WANTED_LEVEL_MULTIPLIER | 0xD7FA719CB54866C2 | void (float) | |
| _SET_WEAPON_DEGRADATION_MODIFIER | 0x11A7FF918EF6BC66 | void (Player, float) | |
| _SET_WEAPON_DRAW_SPEED | 0x00EB5A760638DB55 | void (Player, Hash, float) | |
| SIMULATE_PLAYER_INPUT_GAIT | 0xFA0C063C422C4355 | void (Player, float, int, float, BOOL, BOOL) | |
| _SPECIAL_ABILITY_DRAIN_BY_AMOUNTDrains Deadeye by given amount. | 0x200114E99552462B | void (Player, float, Any) | |
| _SPECIAL_ABILITY_GET_AMOUNT_CACHEDReturns Deadeye value from player | 0x029884FB65821B07 | float (Player) | |
| _SPECIAL_ABILITY_RESTORE_BY_AMOUNTRestores Deadeye by given amount. | 0x51345AE20F22C261 | void (Player, float, int, int, int) | |
| _SPECIAL_ABILITY_RESTORE_OUTER_RINGOnly used in R* SP Script short_update Restores Deadeye Outer Ring | 0x2498035289B5688F | void (Player, float) | |
| _SPECIAL_ABILITY_SET_ACTIVATEActivates the special ability for the specified player. | 0xBBA140062B15A8AC | void (Player) | |
| _SPECIAL_ABILITY_SET_DISABLED | 0xAE637BB8EF017875 | void (Player, BOOL) | |
| _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED | 0xC0B21F235C02139C | void (Player) | |
| _SPECIAL_ABILITY_START_RESTORE | 0x1D77B47AFA584E90 | void (Player, int, BOOL) | |
| START_PLAYER_TELEPORT | 0xDF8822C55EDDA65B | void (Player, float, float, float, float, BOOL, BOOL, BOOL, BOOL) | |
| STOP_PLAYER_TELEPORTDisables the player's teleportation | 0x0858B86146601BE8 | void () | |
| SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME | 0x96722257E5381E00 | void (Player) | |
| _UNREGISTER_EAGLE_EYE_FOR_ENTITY | 0x9DAE1380CC5C6451 | void (Player, Entity) | |
| _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY | 0x9A957912CE2EABD1 | void (Player, Entity, Any) | |
| UPDATE_PLAYER_TELEPORT | 0xC39DCE4672CBFBC1 | BOOL (Player) | |
| UPDATE_WANTED_POSITION_THIS_FRAME | 0xD0B0B044112BF424 | void (Player) |