RedM Natives

PLAYER

Natives395
Named272
Described31%
SideClient (game)
395 shown
NativeHashReturns (params)Docs
_0x00B156AFEBCC5AE00x00B156AFEBCC5AE0void (Any)
_0x03B4B759A89905050x03B4B759A8990505Any (Any)
_0x06E1FB78B1E59CA50x06E1FB78B1E59CA5void (Ped, BOOL)
_0x086549F3B0381CB10x086549F3B0381CB1void (Any, Any)
_0x0869D499A78483090x0869D499A7848309void (Any, Any, Any, Any, Any, Any, Any, Any)
_0x08E22898A6AF4905_SET_PLAYER_*? some multiplier or modifier for health or statmina ?0x08E22898A6AF4905void (Any, Any)
_0x0B7803F6F7BB43E0Hardcoded to return zero/false.0x0B7803F6F7BB43E0Any ()
_0x0F4EAF69DA41AF430x0F4EAF69DA41AF43Any (Any)
_0x0F9CF069863008750x0F9CF06986300875void (Any)
_0x107F2A66E1C4C83A0x107F2A66E1C4C83Avoid (Any)
_0x113EF458AB6CDA670x113EF458AB6CDA67void (Any, Any)
_0x12E09E278C6C29B70x12E09E278C6C29B7void (Any)
_0x14E57F88BA0A07FC0x14E57F88BA0A07FCvoid (Hash)
_0x19B2C7A6C34FAD540x19B2C7A6C34FAD54Any (Any, Any)
_0x1AD8AD999C27F44A0x1AD8AD999C27F44Avoid (Any)
_0x1D256EED194F5B580x1D256EED194F5B58void (Any)
_0x1E8099F449ABB0BA0x1E8099F449ABB0BAAny (Any)
_0x1F488807BC8E0630_RESET_PLAYER_A* - _RESET_PLAYER_I*0x1F488807BC8E0630void (Player)
_0x1FDA57E8908F26090x1FDA57E8908F2609void (Player, Ped, BOOL)
_0x21091B4BEB6376EE0x21091B4BEB6376EEAny (Any)
_0x216BC0D3D2E413D20x216BC0D3D2E413D2void (Player, Any)
_0x22B3CABEDDB538B20x22B3CABEDDB538B2void (Player, float)
_0x263D69767F76059C0x263D69767F76059Cvoid (Player, int)
_0x2BB8D58E887774990x2BB8D58E88777499void (Any)
_0x2BEED53B912537D00x2BEED53B912537D0void (Any, Any, Any)
_0x2C2D287748E8E9B70x2C2D287748E8E9B7void (BOOL)
_0x2E1ABE627C95ED9B0x2E1ABE627C95ED9BAny ()
_0x2E67707BEC52CA4B0x2E67707BEC52CA4Bvoid (Any)
_0x310CE349E0C0EC4B0x310CE349E0C0EC4Bvoid (Player, Ped, int)
_0x325434C68358D282Only used in script function UPDATE_PLAYER_JUST_DIED_STATE The value passed to this native in the scripts is whether a global UGC mission is active or not0x325434C68358D282void (BOOL)
_0x35A33783EC3C34480x35A33783EC3C3448void (Any)
_0x3A8611BD7BDE84F70x3A8611BD7BDE84F7void (Any, Any)
_0x3ACAC8832E77BC93Used in script function INIT_DEADEYE_SLOWDOWN0x3ACAC8832E77BC93void (Player, BOOL)
_0x3AD212429E095EFB0x3AD212429E095EFBvoid (Any, Any)
_0x3B296934DB026873nullsub, doesn't do anything0x3B296934DB026873void (Any, Any)
_0x3BB84F812E052C900x3BB84F812E052C90void (Any)
_0x3C4AE8506638C7E20x3C4AE8506638C7E2void (Any, Any)
_0x3D9DA5C9EFD20D880x3D9DA5C9EFD20D88void (Any, Any)
_0x3DAABE78A23694BC0x3DAABE78A23694BCvoid (Any, Any)
_0x45EF176B532CA8510x45EF176B532CA851void (Any, Any)
_0x497A18F8F88AA9D80x497A18F8F88AA9D8void ()
_0x4D1699543B1C023C_SET_SPECIAL_ABILITY_*0x4D1699543B1C023Cvoid (Player, float)
_0x4DBC4873707E8FD60x4DBC4873707E8FD6void (Any, Any, Any, Any)
_0x4EC8BE63B8A5D4EF0x4EC8BE63B8A5D4EFvoid (Player, int)
_0x4F0D2256AAE94EDA0x4F0D2256AAE94EDAvoid (int)
_0x51139D8C17B16FBC0x51139D8C17B16FBCAny (Any)
_0x57028FD99886F6F9_IS_PLAYER_D* - _IS_PLAYER_F*0x57028FD99886F6F9BOOL ()
_0x570A13A4CA2799BBUsed in script function INIT_DEADEYE_SLOWDOWN0x570A13A4CA2799BBvoid (Player, BOOL)
_0x57D9991DC13341510x57D9991DC1334151Any (Any)
_0x585CE159DB46FADB0x585CE159DB46FADBvoid (Any, Any)
_0x5B7B97E99F84138B0x5B7B97E99F84138BAny (Any)
_0x5C2E5E3CAEEB1F580x5C2E5E3CAEEB1F58void (Any, Any, Any)
_0x621D1B289CAF5978_IS_PLAYER_S* - _IS_PLAYER_T*0x621D1B289CAF5978BOOL (Player)
_0x628E742FE1F79C4A0x628E742FE1F79C4Avoid (Any, Any)
_0x65887EAC535A0B0C0x65887EAC535A0B0Cvoid (Any)
_0x67659A8F248E01410x67659A8F248E0141void (Any, Any)
_0x6852288340B432390x6852288340B43239Any (Any, Any)
_0x694FFA4308060CD10x694FFA4308060CD1void (Any, Any)
_0x6C54E69516CC56BD0x6C54E69516CC56BDAny (Any)
_0x6EDB5D08CB03E7630x6EDB5D08CB03E763void (Any, Any)
_0x73EB2EF2E92D23BF0x73EB2EF2E92D23BFBOOL ()
_0x747257807B8721CE0x747257807B8721CEAny (Any, Any)
_0x76F7E1BCD623A4290x76F7E1BCD623A429void (Any)
_0x77B0B6D17A3AC9AAnullsub, doesn't do anything0x77B0B6D17A3AC9AAvoid (Any, Any)
_0x77E83C315A3B31CA0x77E83C315A3B31CAvoid (Any)
_0x818241B3EDA84191_SET_PLAYER_DAMAGE_* - _SET_PLAYER_DEFENSE_*0x818241B3EDA84191void (Player, BOOL)
_0x83C989D5B5B5B4660x83C989D5B5B5B466void (Any, Any)
_0x84481018E668E1B80x84481018E668E1B8void (Player, Ped, Any)
_0x8591EE69CC3ED257SET_PLAYER_S/T*0x8591EE69CC3ED257void (Player, BOOL)
_0x8702D9150D9FBB3D0x8702D9150D9FBB3DAny (Any, Any)
_0x8F44EBB3BA8F6D440x8F44EBB3BA8F6D44void (Any, Any)
_0x9044835BE9D9DBFE0x9044835BE9D9DBFEvoid (Any, Any)
_0x9073EC5456651A900x9073EC5456651A90void (Any, Any)
_0x908D4B72854C8F620x908D4B72854C8F62void (Any)
_0x927861B2C08DBEA5_GET_A* - _GET_C*0x927861B2C08DBEA5BOOL (Player)
_0x929DDD5538F3DF1F0x929DDD5538F3DF1Fvoid (Any, Any)
_0x93624B36E8851B420x93624B36E8851B42void (Player)
_0x9422743A5BA50E100x9422743A5BA50E10Any (Any)
_0x9461A8FAB0378E5B0x9461A8FAB0378E5Bvoid (Any, Any)
_0x9AFCF9FE1884BF620x9AFCF9FE1884BF62void (Any, Any)
_0x9FC5A003FB76EDBD0x9FC5A003FB76EDBDvoid (Any, Any)
_0xA28056CD1B04B2500xA28056CD1B04B250void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
_0xA342495F93B7B8380xA342495F93B7B838void (Any, Any)
_0xA54000D4BFD90BDE0xA54000D4BFD90BDEAny (Any)
_0xAAED694CE814817F0xAAED694CE814817FAny (Any)
_0xB15CD2F9932C9AB50xB15CD2F9932C9AB5Any (Any)
_0xB331D8A73F9D2BDF_IS_PLAYER_I* - _IS_PLAYER_P*0xB331D8A73F9D2BDFBOOL (Player, Any*)
_0xBA5CA1FEB5DE0DF60xBA5CA1FEB5DE0DF6void (Any, Any, Any, Any, Any, Any)
_0xBB6EA5D59E926095NPEW__ENUM__EMOTE_CATEGORY_ACTIONS NPEW__ENUM__EMOTE_CATEGORY_ANTAGONIZE NPEW__ENUM__EMOTE_CATEGORY_REACTIONS NPEW__ENUM__EMOTE_CATEGORY_GREET NPEW__ENUM__NUM_EMOTE_CATEGORIES NPEW__ENUM__NUM_DISPLAY_TEXTURES0xBB6EA5D59E926095void (int, Hash)
_0xBD96185264DDAAEA0xBD96185264DDAAEAvoid (Any, Any)
_0xBED386157F65942C0xBED386157F65942Cvoid (Any, Any)
_0xBEFED69CE8317F910xBEFED69CE8317F91Any (Any)
_0xC177C827CEFC0AA40xC177C827CEFC0AA4void (Any, Any)
_0xC4873B053054C04B0xC4873B053054C04Bvoid (Any, Any, Any, Any, Any, Any, Any, Any)
_0xC58CE6824E604DEC0xC58CE6824E604DECvoid (Any)
_0xC71D07C96946E2630xC71D07C96946E263void (Any, Any)
_0xC74EB3F2EC169F6BHardcoded to return zero/false.0xC74EB3F2EC169F6BAny (Any)
_0xC900A465364A85D60xC900A465364A85D6void (Player)
_0xC93A9A45430D484E0xC93A9A45430D484EAny (Any)
_0xCA59808E51FD67C40xCA59808E51FD67C4void (Any, Any)
_0xCB0B9506BC91E4410xCB0B9506BC91E441void (Any, Any)
_0xCB61A63AA53D7D220xCB61A63AA53D7D22void (Any, Any)
_0xCD7CA3013FD127490xCD7CA3013FD12749void (Any, Any)
_0xCDDD4B74660E23350xCDDD4B74660E2335void (Any, Any, Any)
_0xCEDC16930526F7280xCEDC16930526F728void (Any)
_0xCFB2EED4FCB7BD770xCFB2EED4FCB7BD77void (Any, Any, Any)
_0xD1F6B912785BFD350xD1F6B912785BFD35Any (Any)
_0xD288E02E364972D20xD288E02E364972D2void (Any, Any, Any)
_0xDA9D7BE231FE865F0xDA9D7BE231FE865FAny (Any, Any, Any)
_0xDAB6A2FC56B7DE650xDAB6A2FC56B7DE65Any (Any)
_0xDD33A82352C4652F0xDD33A82352C4652Fvoid (Player, Ped, int)
_0xE1D356F5A66D0FFA0xE1D356F5A66D0FFABOOL (Hash)
_0xE50A67C33514A3900xE50A67C33514A390Any (Any, Any)
_0xE7F8707269544B29_IS_PLAYER_A* - _IS_PLAYER_BE*0xE7F8707269544B29BOOL (Player, Ped)
_0xE956C2340A76272E0xE956C2340A76272EAny (Any)
_0xEACEBAAE0A33FB3F0xEACEBAAE0A33FB3Fvoid (Any)
_0xEBB6E27AC2FF32DA0xEBB6E27AC2FF32DAvoid (Any, Any, Any, Any, Any)
_0xEBFF94328FF7A18A0xEBFF94328FF7A18Avoid (Any, Any)
_0xF21C7A3F3FFBA629_CLEAR_FACIAL_* - _CLEAR_PED_BLOOD*0xF21C7A3F3FFBA629void (Player)
_0xF4CB347D7B5EB0FD0xF4CB347D7B5EB0FDAny ()
_0xF993373285053D770xF993373285053D77void (Any, Any, Any)
_0xFA437FA0738C370C_SPECIAL_ABILITY*0xFA437FA0738C370Cvoid (Player, float, int, int, int)
_0xFA7DAAE3959E6C7B0xFA7DAAE3959E6C7Bvoid (Any, Any)
_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESETAssociates a specific "interactive focus mode preset" between a player and a ped, with a specified location and target entity.0x3946FC742AC305CDvoid (Player, Ped, const char*, float, float, float, Entity, const char*)
_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET_AT_COORDSAdds an "interactive focus mode preset" between a player and a specific set of coordinates with a target entity.0xD48227263E3D06AEvoid (Player, float, float, float, const char*, float, float, float, Entity, const char*)
_ADD_PLAYER_AS_FOLLOW_TARGETUsed in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES HORSEFOLLOWMODE_SIDE_ONLY, HORSEFOLLOWMODE_BEHIND_ONLY, HORSEFOLLOWMODE_BEHIND_AND_SIDE, HORSEFOLLOWMODE_BEHIND_CLOSE HORSEFOLLOWPRIORITY_AMBIENT, HORSEFOLLOWPRIORITY_NORMAL,…0xAC22AA6DF4D1C1DEvoid (Player, Ped, float, float, int, int, BOOL)
BOOST_PLAYER_HORSE_SPEED_FOR_TIME0x09C28F828EE674FAvoid (Player, float, int)
CAN_PLAYER_START_MISSION0x2DF170B1185AF777BOOL (Player)
_CLEAR_BOUNTY_TARGET0x8F2A81C09DA9124Avoid (Player)
_CLEAR_DEADEYE_AURA_EFFECT_INTENSITYClears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter.0x0E9057A9DA78D0F8void (Player, int)
_CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYERClears all eagle eye trails that were registered for peds (maybe also other entities?) associated with specified player.0xE5D3EB37ABC1EB03void (Player)
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED0x0361096D6CE4372Cvoid (Player)
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED0x270B63A641BE32F2void (Player)
CLEAR_PLAYER_WANTED_LEVELnullsub, doesn't do anything0x4E4B996C928C7AA6void (Player)
DISABLE_PLAYER_FIRINGInhibits the player from using any method of combat including melee and firearms.0x2970929FD5F9FC89void (Player, BOOL)
_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESETDisables the previously set "interactive focus mode preset" for a given player.0xC67A4910425F11F1void (Player, const char*)
_EAGLE_EYE_ADD_FOCUS_SKILLEnable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.0xBC02B3D151D3859Fvoid (Entity, BOOL)
_EAGLE_EYE_ARE_ALL_TRAILS_HIDDENRetrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.0xA62BBAAE67A05BB0BOOL (Player)
_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACKChecks if the player can focus on tracks while in Eagle Eye mode.0x1DA5C5B0923E1B85BOOL (Player)
_EAGLE_EYE_DISABLE_TRACKING_TRAIL0x40AB73092C95B5F5void (Entity, const char*, Any, Any)
_EAGLE_EYE_GET_TRACKED_PED_IDRetrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.0x3813E11A378958A5Ped (Player)
_EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITYClears yellow indicator particle effects from given entity.0xDC5E09D012D759C4void (Entity, Entity, int)
_EAGLE_EYE_SET_COLOR0x2C41D93F550D5E37void (Player, BOOL, Any*)
_EAGLE_EYE_SET_CUSTOM_DISTANCE0x907B16B3834C69E2void (Entity, float)
EAGLE_EYE_SET_CUSTOM_ENTITY_TINT0x62ED71E133B6C9F1void (Entity, int, int, int)
_EAGLE_EYE_SET_DRAIN_RATE_MODIFIER0xE0D6C2A146A5C993void (Player, float)
_EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL0x2AF423D6ECB2C485void (Player, Entity)
_EAGLE_EYE_SET_HIDE_ALL_TRAILSSets whether all trails are hidden during Eagle Eye mode.0x330CA55A3647FA1Cvoid (Player, BOOL)
_EAGLE_EYE_SET_PARTICLE_FX_TO_ENTITYAdds yellow indicator particle effects to given entity.0x6ECFC621A168424Cvoid (Entity, Entity, int, float)
_EAGLE_EYE_SET_PLUS_FLAG_DISABLEDSets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.0xCE285A4413B00B7Fvoid (Player, BOOL)
_EAGLE_EYE_SET_RANGE0x22C8B10802301381void (Player, float)
_EAGLE_EYE_SET_TRACKING_UPGRADE0xDFC85C5199045026void (Player, float)
_EAGLE_EYE_SET_TRACKING_UPGRADE_20x6FA957D1B55941C1void (Player, float)
_ENABLE_CUSTOM_DEADEYE_ABILITY0x95EE1DEE1DCD9070void (Player, BOOL)
_ENABLE_EAGLEEYE(Un)lock Eagle Eye functionality0xA63FCAD3A6FEC6D2void (Player, BOOL)
FORCE_CLEANUP0x768C017FB878E4F4void (int)
FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME0xDAACAF8B687F2353void (const char*, int)
FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID0xF4C9512A2F0A3031void (int, int)
_FORCE_REST_SCENARIO0xE5A3DD2FF84E1A4Bvoid (BOOL)
_FORMAT_PLAYER_NAME_STRING0x5B6193813E03E4E9const char* (const char*)
_GET_ACTIVE_HORSE_FOR_PLAYER0x46FA0AE18F4C7FA9Ped (Player)
_GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI0x2E78D822208E740Afloat (Player)
GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP0x84E8E29EBD4A46D2int ()
_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME0x8E84119A23C16623Hash (Hash, BOOL, BOOL)
_GET_DEADEYE_ABILITY_DEPLETION_DELAYReturns the depletion delay value for the Deadeye ability that was previously set using `PLAYER::_SET_DEADEYE_ABILITY_DEPLETION_DELAY` (0x870634493CB4372C).0xE92261BD28C0878Ffloat (Player)
_GET_DEADEYE_ABILITY_LEVEL0xCCE7C695C164C35Fint (Player)
GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITYReturns name hash (name) and outHash includes the type.0x0139637A3BFF8B6DHash (Entity, Hash*)
GET_ENTITY_PLAYER_IS_FREE_AIMING_AT0xA6817C110B830EADBOOL (Player, Entity*)
GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP0x354F689C4FFAAB37BOOL (Hash)
_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP0x0772F87D7B07719ABOOL (Player, int, Hash)
_GET_IS_DEADEYE_TAGGING_ENABLED0x32348719DCED2969BOOL (Player)
GET_IS_PLAYER_UI_PROMPT_ACTIVE0x51BEA356B1C60225BOOL (Player, int)
GET_MAX_WANTED_LEVELGets the maximum wanted level the player can get.0xD04CFAD1E2B7984Aint ()
GET_MOUNT_OWNED_BY_PLAYER0xF49F14462F0AE27CPed (Player)
_GET_NUM_DEADEYE_MARKS_ON_PEDRetrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.0x27AD7162D3FED01Eint (Player, Ped)
_GET_NUM_MARKED_DEADEYE_TARGETS0xCCD9B77F70D31C9Dint (Player)
_GET_PEDS_IN_COMBAT_WITH_RECENTLYAlternate name: _GET_PEDS_DAMAGED_BY_PLAYER Returns an array of peds the player has recently attacked in a combo, tracking up to three consecutive peds.0x1A6E84F13C952094BOOL (Player, int, Any*)
_GET_PLAYER_CACHED_DEAD_EYE_AMOUNT0xDF66A37936D5F3D9float (Player)
GET_PLAYER_CURRENT_STEALTH_NOISE0xD7ECC25E176ECBA5float (Player)
_GET_PLAYER_DEAD_EYE0xA81D24AE0AF99A5Efloat (Player)
_GET_PLAYER_DEAD_EYE_METER_LEVEL0x3A6AE4EEE30370FEfloat (Player, BOOL)
_GET_PLAYER_FREE_AIM_CLOSEST_ENTITYReturns true if any entity have been found closest to where the player is aiming at (like 5m max far).0x7AE93C45EC14A166BOOL (Player, Entity*)
GET_PLAYER_GROUPReturns the group ID the player is member of.0x9BAB31815159ABCFint (Player)
_GET_PLAYER_HEALTH0x0317C947D062854Efloat (Player)
_GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER0x22CD23BB0C45E0CDfloat (Player)
_GET_PLAYER_HUNTING_WAGON0x5CA6BBD4A7D8145EVehicle (Player)
GET_PLAYER_INDEXReturns the same as PLAYER_ID and NETWORK_PLAYER_ID_TO_INT0x47E385B0D957C8D4Player ()
_GET_PLAYER_INTERACTION_AIM_ENTITYGet the entity the player is aiming at with/without weapon.0xBEA3A6E5F5F79A6FBOOL (Player, Entity*)
GET_PLAYER_INTERACTION_TARGET_ENTITY0x3EE1F7A8C32F24E1BOOL (Player, Entity*, BOOL, BOOL)
GET_PLAYER_INVINCIBLEReturns the player's invincibility status.0x0CBBCB2CCFA7DC4EBOOL (Player)
_GET_PLAYER_MAX_DEAD_EYE0x592F58BC4D2A2CF3float (Player, Any)
_GET_PLAYER_MOOD0x054473164C012699int (Player)
_GET_PLAYER_MOUNT_IS_SPRINTING_ON_ROADChecks if the player is sprinting on a road while riding a horse.0xE631EAF35828FA67BOOL (Player)
GET_PLAYER_NAME0x7124FD9AC0E01BA0const char* (Player)
_GET_PLAYER_OWNER_OF_MOUNT0xAD03B03737CE6810Player (Ped)
_GET_PLAYER_OWNER_OF_VEHICLE0x7C803BDC8343228DPlayer (Vehicle)
GET_PLAYER_PED0x275F255ED201B937Ped (Player)
_GET_PLAYER_PED_20x5EBE38A20BC51C27Ped (Player)
GET_PLAYER_PED_SCRIPT_INDEXDoes the same like PLAYER::GET_PLAYER_PED0x5C880F9056D784C8Ped (Player)
GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY0xFB6EB8785F808551BOOL (Player, int, BOOL)
_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNTIf player has less Dead Eye than required, Dead Eye cant be triggered.0x811A748B1BE231BAfloat (Player)
_GET_PLAYER_RESET_FLAG0xFE691E89C08937B6BOOL (Player, int)
_GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER0xAB3773E7AA1E9DCCfloat (Player)
_GET_PLAYER_STAMINA0x0FF421E467373FCFfloat (Player)
_GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER0x68A0389E0718AC8Ffloat (Player)
_GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER0x617D3494AD58200Ffloat (Player)
GET_PLAYER_TARGET_ENTITY0xAE663DDD99C8A670BOOL (Player, Entity*)
GET_PLAYER_TEAMGets the player's team.0xB464EB6A40C7975Bint (Player)
_GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLEDReturns true if PromptType is enabled for ped (mount)0xEA8F168A76A0B9BCBOOL (Player, Ped, int, int)
_GET_PLAYER_UI_PROMPT_IS_DISABLEDReturns false if PromptType is enabled0x6614F9039BD31931BOOL (Player, int, int)
GET_PLAYER_WANTED_LEVEL0xABC532F9098BFD9Dint (Player)
_GET_PLAYER_WEAPON_DAMAGE0xFE0304050261442Cfloat (Player, Hash)
GET_PLAYERS_LAST_VEHICLE0x2F96E7720B0B19EAVehicle ()
_GET_SADDLE_HORSE_FOR_PLAYER0xB48050D326E9A2F3Ped (Player)
GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER0x36E3D8B5A6552FE8Hash (Ped)
GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH0x0335106F3ACABBEDHash (Ped)
GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING0x755E08680F21EF30const char* (Ped)
_GET_TEMP_PLAYER_HORSE0xD3F7445CEA2E5035Ped (Player)
_GET_VEHICLE_OWNED_BY_PLAYER0xB9050A97594C8832Vehicle (Player)
_GET_WANTED_LEVEL_MULTIPLIERReturns -1.0f if no multiplier has been set0xA82964B9D8D6A983float ()
GET_WANTED_LEVEL_RADIUSReturns the radius for a wanted level, likely used for wanted blip/search volumes.0x80B00EB26D9521C7float (int)
GET_WANTED_LEVEL_THRESHOLD0x1B1A3B358F7D8F07int (int)
HAS_FORCE_CLEANUP_OCCURRED0xC11469DCA6FC3BB5BOOL (int)
HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE0xC932F57F31EA9152BOOL (Player)
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED0x16C8D205DD5A2E90BOOL (Player)
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED0xDA4A4B9B96E20092BOOL (Player)
_HAS_PLAYER_DAMAGED_RECENTLY_ATTACKED_PEDChecks if the player has damaged the ped they recently attacked.0x72AD59F7B7FB6E24BOOL (Player, int)
INT_TO_PARTICIPANTINDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not).0x58FF971FC8F2702Cint (int)
INT_TO_PLAYERINDEXSimply returns whatever is passed to it (Regardless of whether the handle is valid or not).0x748B3A65C2604C33Player (int)
_IS_DEADEYE_ABILITY_LOCKED0x8A0643B0B4CA276BBOOL (Player, int)
_IS_EAGLE_EYE_REGISTERED_FOR_ENTITY0x0E6846476906C9DDBOOL (Player, Entity)
IS_PLAYER_BEING_ARRESTEDReturn true while player is being arrested / busted.0xC8183AE963C58374BOOL (Player, BOOL)
IS_PLAYER_CLIMBINGReturns TRUE if the player ('s ped) is climbing at the moment.0xB8A70C22FD48197ABOOL (Player)
IS_PLAYER_CONTROL_ONReturns whether the player can control himself.0x7964097FCE4C244BBOOL (Player)
IS_PLAYER_DEAD0x2E9C3FCB6798F397BOOL (Player)
_IS_PLAYER_FOLLOWING_TARGET0xE24C64D9ADED2EF5BOOL (Player, Ped)
IS_PLAYER_FREE_AIMINGGets a value indicating whether the specified player is currently aiming freely.0x936F967D4BE1CE9DBOOL (Player)
IS_PLAYER_FREE_AIMING_AT_ENTITYGets a value indicating whether the specified player is currently aiming freely at the specified entity.0x8C67C11C68713D25BOOL (Player, Entity)
_IS_PLAYER_FREE_FOCUSINGChecks if player is focused on any entity0x1A51BFE60708E482BOOL (Player)
_IS_PLAYER_IN_SCOPE0x04D7F33640662FA2BOOL (Player)
_IS_PLAYER_LOCKED_ON_ENTITY_ON_HORSEChecks if the player has locked onto an entity while on horseback.0x2009F8AB7A5E9D6DBOOL (Player)
IS_PLAYER_PLAYINGChecks whether the specified player has a Ped, the Ped is not dead, is not injured and is not arrested.0xBFFB35986CAAE58CBOOL (Player)
IS_PLAYER_READY_FOR_CUTSCENE0xAA67BCB0097F2FA3BOOL (Player)
IS_PLAYER_RIDING_TRAINReturns true if the player is riding a train.0x2FB0ACADA6A238DDBOOL (Player)
IS_PLAYER_SCRIPT_CONTROL_ON0xB78350754157C00FBOOL (Player)
IS_PLAYER_TARGETTING_ANYTHING0x4605C66E0F935F83BOOL (Player)
IS_PLAYER_TARGETTING_ENTITYp2 will return true if player is targetting entity with a weapon if false will return true if player is targetting entity without a weapon0x27F89FDC16688A7ABOOL (Player, Entity, BOOL)
IS_PLAYER_TELEPORT_ACTIVE0x085EEAEB8783FEB5BOOL ()
IS_PLAYER_WANTED_LEVEL_GREATER0xE1C0AD4C24324C36BOOL (Player, int)
_IS_SECONDARY_SPECIAL_ABILITY_ACTIVE0x45AB66D02B601FA7BOOL (Player)
_IS_SECONDARY_SPECIAL_ABILITY_ENABLEDReturns true if eagle eye is enabled for the player0xE022CC1B545F1D9FBOOL (Player)
_IS_SPECIAL_ABILITY_ACTIVE0xB16223CB7DA965F0BOOL (Player)
_IS_SPECIAL_ABILITY_ENABLEDChecks if the player's Deadeye ability is enabled.0xDE6C85975F9D4894BOOL (Player)
IS_SYSTEM_UI_BEING_DISPLAYED0x908258B6209E71F7BOOL ()
_MODIFY_INFINITE_TRAIL_VISIONToggle handles wether Deadeye and Eagleeye are infinite or not.0x28A13BF6B05C3D83void (Player, BOOL)
_MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED0xFB0E622B401884D3void (Hash)
_MODIFY_PLAYER_UI_PROMPTpromptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts0x0751D461F06E41CEvoid (Player, int, int, BOOL)
_MODIFY_PLAYER_UI_PROMPT_FOR_PED0xA3DB37EDF9A74635void (Player, Ped, int, int, BOOL)
_NETWORK_HAS_PLAYER_VALID_PEDReturns true if the given player has a valid ped.0x0760D6F70EBCC05CBOOL (Player)
NETWORK_PLAYER_ID_TO_INTDoes exactly the same thing as PLAYER_ID()0x8A9386F0749A17FAint ()
PLAYER_IDThis returns YOUR 'identity' as a Player type.0x217E9DC48139933DPlayer ()
PLAYER_PED_IDReturns current player ped0x096275889B8E0EE0Ped ()
_REGISTER_EAGLE_EYE_FOR_ENTITYUsed for setting up eagle eye for entity0x543DFE14BE720027void (Player, Entity, BOOL)
_REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY0xAC67098A1E54ABB0void (Player, Entity, Any)
_REMOVE_PLAYER_AS_FOLLOW_TARGET0x0C6B89876262A99Dvoid (Player, Ped)
REPORT_POLICE_SPOTTED_PLAYER0xCBCCF73FFA69CC6Bvoid (Player)
_RESET_DEADEYE_AURA_EFFECTResets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state.0xE910932F4B30BE23void (Player)
RESET_LAW_RESPONSE_DELAY_OVERRIDE0x5CE5CACC01D0F985void ()
RESET_PLAYER_ARREST_STATE0x12917931C31F1750void (Player)
RESET_PLAYER_INPUT_GAIT0x61A2EECAB274829Bvoid (Player)
RESET_WANTED_LEVEL_DIFFICULTY0x062D14F18E8B0CAEvoid (Player)
RESTORE_PLAYER_STAMINA0xC41F4B6E23FE6A4Avoid (Player, float)
_SECONDARY_SPECIAL_ABILITY_SET_ACTIVEActivates EagleEye, called together with 0x28A13BF6B05C3D830x1710BC33CFB83634void (Player)
_SECONDARY_SPECIAL_ABILITY_SET_DISABLEDDeactivates EagleEye, called together with 0xC0B21F235C02139C0x64FF4BF9AF59E139void (Player, BOOL)
_SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AISets Player's Defense against AI modifier0x914071FF93AF2692void (Player, float)
SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLEThis can be between 1.0f - 50.0f0x5DA6500FE849DA16void (Player, float)
SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME0x16752DAA7E6D3F72void (Player)
SET_ALL_RANDOM_PEDS_FLEESets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).0xE705309B8C6445A4void (Player, BOOL)
SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME0xD5C198A62F1DEB0Avoid (Player)
_SET_BOUNTY_TARGET0x6ADF821FBF21920Evoid (Player, Player)
_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE0xBE0C524970892D41void (Player, float)
_SET_BOW_STAMINA_DRAIN_SPEEDDecreases Stamina bar drain speed by % when drawing a bow.0xFE7C9CF376D23342void (Player, float)
_SET_DAMAGE_CLOSE_DISTANCE_BONUS0x7761A30432C91297void (Player, float, float)
_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL0x5006C36652D6EC56void (Player, float)
_SET_DAMAGE_FAR_DISTANCE_BONUS0xED591CB17C8BA216void (Player, float, float)
_SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL0x1F0E3A4434565F8Fvoid (Player, float)
_SET_DEADEYE_ABILITY_DEPLETION_DELAYOnly used in R* SP Script short_update0x870634493CB4372Cvoid (Player, float)
_SET_DEADEYE_ABILITY_LEVELMax level is 5.0xF0FE8E790BFEB5BBvoid (Player, int)
_SET_DEADEYE_ABILITY_LOCKED0x2797B8D66DD0EBB8void (Player, int, BOOL)
_SET_DEADEYE_ENTITY_AURA_EFFECTApplies an aura effect to nearby entities when Deadeye is active, based on a flag parameter.0x2B12B6FC8B8772ABvoid (Player, int)
_SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITYApplies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.0x131E294EF60160DFvoid (Player, float, float, float, float, int)
_SET_DEADEYE_TAGGING_CONFIGold name _SET_DEADEYE_TAGGING_CONFIG0x83FCD6921FC8FD05void (Player, int)
_SET_DEADEYE_TAGGING_ENABLED0x6B5DDFB967E5073Dvoid (Player, BOOL)
_SET_DISABLE_PLAYER_WANTED_LEVELDisables the players ability to be wanted by lawmen0x8674D138391FFB1Bvoid (Player, BOOL)
SET_EVERYONE_IGNORE_PLAYER0x34630A768925B852void (Player, BOOL)
SET_LAW_RESPONSE_DELAY_OVERRIDE0xD2DFC9CCA5596A11void (float)
_SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAGPERSONA_CAN_AUTOESCAPE_FROM_LASSO, PERSONA_HAT_BLOCKS_FIRST_HEADSHOT, PERSONA_FULL_AUTO_FOR_ALL_WEAPONS, PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE, PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS, PERSONA_DEADEYE_INSTANT_RELOAD, PERSONA_USE_P…0x7146CF430965927Cvoid (int, BOOL)
_SET_LOCKON_FOCUS_FIRE_VFXFocus Fire VFX start for player: p1 = focusfire0x5F8E0303C229C84Bvoid (Player, const char*)
SET_LOCKON_TO_FRIENDLY_PLAYERS0x4A056257802DD3E5void (Player, BOOL)
SET_MAX_WANTED_LEVEL0x28A4BD2CEE236E19void (int)
_SET_MAX_WANTED_LEVEL_20xEA6DE0CD15AECBE2void (int)
SET_MIN_TIME_BEFORE_HORSE_BUCKING0x506CE71FB6E8CF5Evoid (Ped, int)
_SET_MOUNT_PROMPT_DISABLED0x5B9813ECF7633FE8void (BOOL)
_SET_PED_ACTIVE_PLAYER_HORSE0x8FBF9EDB378CCB8Cvoid (Player, Ped)
_SET_PED_AS_SADDLE_HORSE_FOR_PLAYER0xD2CB0FB0FDCB473Dvoid (Player, Ped)
SET_PED_AS_TEMP_PLAYER_HORSE0x227B06324234FB09BOOL (Player, Ped)
_SET_PLAYER_AIM_WEAPONSets the weapon that the specified player will aim with.0xCFFC3ECCD7A5CCEBvoid (Player, Hash, int)
SET_PLAYER_CAN_BE_HASSLED_BY_GANGSSets whether this player can be hassled by gangs.0xC7FE774412046825void (Player, BOOL)
_SET_PLAYER_CAN_MERCY_KILL0x39363DFD04E91496void (Player, BOOL)
_SET_PLAYER_CAN_PICKUP_ABILITYShows or hides all "Pick Up" prompts for the specified player, including the prompt for picking up hats from the ground.0xD1A70C1E8D1031FEvoid (Player, BOOL)
_SET_PLAYER_CAN_PICKUP_HATEnables or disables the "Pick Up" prompt for a hat on the ground for the specified player.0xACA45DDCEF6071C4void (Player, BOOL)
SET_PLAYER_CAN_USE_COVERSets whether this player can take cover.0x5EDA520F7A3BAF4Evoid (Player, BOOL)
SET_PLAYER_CLOTH_PIN_FRAMES0xD0D9317DFEEF9A66void (Ped, int)
SET_PLAYER_CONTROL0x4D51E59243281D80void (Player, BOOL, int, BOOL)
_SET_PLAYER_COOPERATE_PROMPT_THIS_FRAMEActivates the "Surrender" prompt for the specified player in the current frame.0xCBB54CC7FFFFAB86void (Player, Ped, int, BOOL)
_SET_PLAYER_DAMAGE_INFO_OVERRIDE0x78B3D19AF6391A55void (Player, const char*)
_SET_PLAYER_DEAD_EYE_AURA_BY_HASHSets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value.0x768E81AE285A4B67void (Player, Hash)
_SET_PLAYER_DEFENSE_MODIFIERSets stamina core drains peed using ranged damage scale and melee damage scale0x497A6539BB0E8787void (Player, float, float)
_SET_PLAYER_DEFENSE_TYPE_MODIFIERbullet damage modifier: type = 4 explosive damage Defense mod: type = 7 fire damage Defense mod: type = 8, 150x93F499CAE53FCD05void (Player, int, float)
_SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER0x2D3ACE3DE0A2B622void (Player, float)
SET_PLAYER_FORCED_AIM0xD5FCC166AEB2FD0Fvoid (Player, BOOL, Ped, int, BOOL)
_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP0x7C32191D9FB2BDEAvoid (Hash)
_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP0x946D46CD6DFB9742void (Player, int, Hash)
_SET_PLAYER_HAT_ACCESSSets the player's ability to wear hats based on the specified flag.0xA0C683284DF027C7void (Player, int, BOOL)
SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER0x8899C244EBCF70DEvoid (Player, float)
_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIERSetting player's Health recharge time to zero forces immediate health regen0x535ED4605F89AB6Evoid (Player, float)
_SET_PLAYER_HUNTING_WAGONOnly applies to HUNTERCART010x6A4404BDFA62CE2Cvoid (Player, Vehicle)
_SET_PLAYER_IN_VEHICLE_TARGETING_MODESets your targeting mode for when you're in a vehicle (perhaps a mount/horse).0x19B4F71703902238void (int)
_SET_PLAYER_INTERACTION_NEGATIVE_RESPONSE0x98CD760DE43B612Evoid (Player, const char*)
_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE0xC6366A585659D15Cvoid (Player, const char*)
SET_PLAYER_INVINCIBLESimply sets you as invincible (Health will not deplete).0xFEBEEBC9CBDF4B12void (Player, BOOL)
_SET_PLAYER_LASSO_DAMAGE_PER_SECOND_SET_PLAYER_A* - _SET_PLAYER_C*0x43F50A7CD2482156void (Player, float)
_SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER0x4EA69188FBCE6A7Dvoid (Player, float)
SET_PLAYER_LOCKON0x462AA1973CBBA75Evoid (Player, BOOL)
SET_PLAYER_LOCKON_RANGE_OVERRIDEAffects the range of auto aim target.0x3A3CD06597388322void (Player, float)
_SET_PLAYER_MANAGE_BUFF_SUPER_JUMP0x292F0B6EDC82E3A4void (Player, float)
_SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE0xE133C1EC5300F740void (Player, Hash, int)
SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE0xBEC463B3A11C909Evoid (Player)
SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE0xDA35A134038557ECvoid (Player, Vehicle)
SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER0xE4CB5A3F18170381void (Player, float)
SET_PLAYER_MODELMake sure to request the model first and wait until it has loaded.0xED40380076A31506void (Player, Hash, BOOL)
_SET_PLAYER_MOOD0x39BED552DB46FFA9void (Player, int)
_SET_PLAYER_MOUNT_STATE_ACTIVEName could potentially be inaccurate.0xDF93973251FB2CA5void (Player, BOOL)
SET_PLAYER_NOISE_MULTIPLIER0xB5EC6BDAEBCA454Cvoid (Player, float)
_SET_PLAYER_OWNS_MOUNT0xE6D4E435B56D5BD0void (Player, Ped)
_SET_PLAYER_OWNS_VEHICLE0xD0E02AA618020D17void (Player, Vehicle)
_SET_PLAYER_PROMPT_LEAVE_TEXTSets the stand prompt for a specific player using a predefined text entry.0x06C3DB00B69D5435void (Player, const char*)
_SET_PLAYER_PROMPT_MELEE_TEXTSets the melee combat prompt for a specific player using a predefined text entry.0x0FAF95D71ED67ADEvoid (Player, const char*)
_SET_PLAYER_PROMPT_SIT_TEXTSets the sit prompt for a specific player using a predefined text entry.0x988C9045531B9FCEvoid (Player, const char*)
_SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER0xDEE80FEDFDD43C9Bvoid (Player, float)
_SET_PLAYER_RESET_FLAG0x9F9A829C6751F3C7void (Player, int, BOOL)
SET_PLAYER_SIMULATE_AIMING0xE0447DEF81CCDFD2void (Player, BOOL)
SET_PLAYER_SNEAKING_NOISE_MULTIPLIER0x4DE44FA389DCA565void (Player, float)
SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER0xFECA17CF3343694Bvoid (Player, float)
_SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER0xBBADFB5E5E5766FBvoid (Player, float)
SET_PLAYER_TARGETING_MODESets your targeting mode for when you're on foot.0xD66A941F401E7302void (int)
SET_PLAYER_TEAMSets the player's team.0xE8DD8536F01DE600void (Player, int, BOOL)
_SET_PLAYER_TOTAL_ACCURACY_MODIFIER0x967FF5BC0CFE6D26void (Player, float)
_SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER0xAF341032E97FB061void (Player, float)
SET_PLAYER_WANTED_LEVELnullsub, doesn't do anything0x384D4765395E006Cvoid (Player, int, BOOL)
SET_PLAYER_WEAPON_DAMAGE_MODIFIERThis modifies the damage value of your weapon.0x94D529F7B73D7A85void (Player, float)
SET_PLAYER_WEAPON_DEFENSE_MODIFIER0xD15CC2D493160BE3void (Player, float)
_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL0x59F0AFF3E0A1B019void (Player, Hash, BOOL)
_SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER0xFC79DCC94D0A5897void (Player, Hash, float)
SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER0xD04AD186CE8BB129void (Player, Hash, float)
SET_POLICE_RADAR_BLIPSIf toggle is set to false: The police won't be shown on the (mini)map If toggle is set to true: The police will be shown on the (mini)map0x6FD7DD6B63F2820Evoid (BOOL)
_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIERDecreases the damage the player receives while on horseback Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE0xB427911EA6DFFEF3void (Player, float)
_SET_SHOW_INFO_CARD0xDC68829BB3F37023void (Player, BOOL)
_SET_SPECIAL_ABILITY_ACTIVATION_COST0xAE4BCC79C587EBBFvoid (Player, float, int)
_SET_SPECIAL_ABILITY_DISABLE_TIMEROnly used in R* SP Script short_update0xC0B1C05B313693D1void (Player, float)
_SET_SPECIAL_ABILITY_DURATION_COST0xB783F75940B23014void (Player, float)
_SET_SPECIAL_ABILITY_MULTIPLIER0x5A498FCA232F71E1void (Player, float)
_SET_SPECIAL_ABILITY_TYPESPECIAL_ABILITY_CAR_SLOWDOWN, SPECIAL_ABILITY_RAGE, SPECIAL_ABILITY_BULLET_TIME, SPECIAL_ABILITY_SNAPSHOT, SPECIAL_ABILITY_INSULT, SPECIAL_ABILITY_DEADEYE, SPECIAL_ABILITY_REVIVE0x00BA333DA05ADC23void (Player, int)
SET_SWIM_MULTIPLIER_FOR_PLAYERSwim speed multiplier.0xBFCEABDE34DA5085void (Player, float)
_SET_USED_ITEM_EFFECT0x0E1DB1F8F5B561DCvoid (float, float, float, int, int, int)
_SET_WANTED_COOLDOWNSets the current player's wanted evasion cooldown timer.0x39D8D7082BC34B72void (int)
SET_WANTED_LEVEL_MULTIPLIER0xD7FA719CB54866C2void (float)
_SET_WEAPON_DEGRADATION_MODIFIER0x11A7FF918EF6BC66void (Player, float)
_SET_WEAPON_DRAW_SPEED0x00EB5A760638DB55void (Player, Hash, float)
SIMULATE_PLAYER_INPUT_GAIT0xFA0C063C422C4355void (Player, float, int, float, BOOL, BOOL)
_SPECIAL_ABILITY_DRAIN_BY_AMOUNTDrains Deadeye by given amount.0x200114E99552462Bvoid (Player, float, Any)
_SPECIAL_ABILITY_GET_AMOUNT_CACHEDReturns Deadeye value from player0x029884FB65821B07float (Player)
_SPECIAL_ABILITY_RESTORE_BY_AMOUNTRestores Deadeye by given amount.0x51345AE20F22C261void (Player, float, int, int, int)
_SPECIAL_ABILITY_RESTORE_OUTER_RINGOnly used in R* SP Script short_update Restores Deadeye Outer Ring0x2498035289B5688Fvoid (Player, float)
_SPECIAL_ABILITY_SET_ACTIVATEActivates the special ability for the specified player.0xBBA140062B15A8ACvoid (Player)
_SPECIAL_ABILITY_SET_DISABLED0xAE637BB8EF017875void (Player, BOOL)
_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED0xC0B21F235C02139Cvoid (Player)
_SPECIAL_ABILITY_START_RESTORE0x1D77B47AFA584E90void (Player, int, BOOL)
START_PLAYER_TELEPORT0xDF8822C55EDDA65Bvoid (Player, float, float, float, float, BOOL, BOOL, BOOL, BOOL)
STOP_PLAYER_TELEPORTDisables the player's teleportation0x0858B86146601BE8void ()
SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME0x96722257E5381E00void (Player)
_UNREGISTER_EAGLE_EYE_FOR_ENTITY0x9DAE1380CC5C6451void (Player, Entity)
_UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY0x9A957912CE2EABD1void (Player, Entity, Any)
UPDATE_PLAYER_TELEPORT0xC39DCE4672CBFBC1BOOL (Player)
UPDATE_WANTED_POSITION_THIS_FRAME0xD0B0B044112BF424void (Player)